Search results for "DESIGN"
showing 10 items of 5885 documents
Behavioral Activation through Virtual Reality for Depression: A Single Case Experimental Design with Multiple Baselines
2022
Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients’ lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients’ daily routine. To do so, we conducted a single-case experimental de…
The ALICE experiment at the CERN LHC
2008
Journal of Instrumentation 3(08), S08002 (2008). doi:10.1088/1748-0221/3/08/S08002
Vista e visione dell'architetto
2015
Il paper affronta il tema del'atto del vedere dell'architetto in chiave fenomenolgica ma anche affrontando l'intreccio tra cecità e vista a partire dalle riflessioni di Derrida. Il concetto di Design Thinking viene proposto, con riferimento al noto Visual Thinking di Rudolf Arnheim. Si può ipotizzare un modo di vedere specifico degli architetti nel quale immaginazione e visione di fondono e sovrappongono a partire dalla memoria. Lo schematismo di Kant, ripreso con riferimento all'arte e all'architettura, da Cesare Brandi costituisce la teoria-chiave per la quale visione e immaginazione possono essere concepite come risvolti del medesimo concetto. La cecità, intesa come luogo altro della vis…
I look but do I see? : the application of visual design grammar in an introductory image analysis discussion course
2004
Discipline del Design e “Slow Journalism”: un antidoto alle fake-news
2021
L’articolo sviluppa una riflessione a partire da un’esperienza di ricerca maturata all’interno dell’Università degli Studi di Palermo nell’ambito del progetto PO FERS “Fake News” che aveva come obiettivo quello di elaborare nuovi e più efficaci meccanismi automatici di valutazione dell’autenticità, originalità e rilevanza dell’informazione prodotta dal giornalismo etico e partecipativo a partire da metodologie e strumenti progettuali propri del design della comunicazione e dell’informazione. The article develops a reflection on a research experience gained within the University of Palermo in the context of the PO FERS “Fake News” project, which aimed to develop new and more effective automa…
Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction
2020
Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…
Towards essential visual variables in user interface design
2014
This paper focuses on visual variables in user interface design from the user perspective. Visual design of user interfaces is essential to users interacting with different software. The study is conducted with 3E-templates for users to express their impressions by writing and drawing regarding visual website design. The data is analyzed with qualitative content analysis through interpretation framework. The results of this study provide new insights into user-centered visual user interface design. The results indicate which are the most essential visual variables in user interface design and therefore should be emphasized in user-centered design that promotes positive UX and, thus, benefit…
Who Controls Who? Embodied Control Within Human–Technology Choreographies
2017
In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…
Optimal Network Design with the Use of Reliability Constraints and Simulated Annealing Tecnique
1996
Tīmekļa vietņu dizaina attīstība un virzieni 21. gadsimta sākumā
2015
Latvijas Universitātes Pedagoģijas, psiholoģijas un mākslas fakultātes Datordizaina nodaļas Mākslas profesionālā bakalaura studiju programmas 4. Kursa studenta Klāva Lukaševiča (Stud. apl. Nr. Kl10063) diplomdarbā „Tīmekļa vietņu dizaina attīstība un virzieni 21. gadsimta sākumā.” tiek izpētītas ietekmīgākās un raksturīgākās tīmekļa vietņu dizaina tendences laika posmā no 2000. līdz 2015. gadam. Diplomdarbā ir trīs daļas. Teorētiskajā daļā tiek apkopota informācija par tīmekļa vietņu dizaina tendencēm noteiktajā laika posmā. Empīriskajā daļā tiek izpētīts Latvijā populāru tīmekļa vietņu dizains, un tiek analizēta tā aktualitāte. Radošajā daļā tiek izstrādāts dizaina projekts. Šajā daļā ir d…