Search results for "DESIGN"

showing 10 items of 5885 documents

Behavioral Activation through Virtual Reality for Depression: A Single Case Experimental Design with Multiple Baselines

2022

Behavioral activation (BA) is a structured psychotherapeutic approach for the treatment of major depressive disorder (MDD), which aims at increasing the engagement in activities that might bring enjoyment and meaning to patients’ lives. Although a growing body of evidence supports the effectiveness of BA, enhancing the motivation and activity level of depressed patients is often challenging. In the present study, we explored the effectiveness of a brief BA treatment supported by virtual reality (VR) to facilitate the visualization and anticipation of four pleasurable activities that we tried to re-introduce in the patients’ daily routine. To do so, we conducted a single-case experimental de…

virtual reality; behavioral activation; depression; single case experimental design; multiple baselinesmultiple baselinesBenestar socialdepressionConducta (Psicologia)virtual realityComportament col·lectiuGeneral Medicinebehavioral activationsingle case experimental designJournal of Clinical Medicine
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The ALICE experiment at the CERN LHC

2008

Journal of Instrumentation 3(08), S08002 (2008). doi:10.1088/1748-0221/3/08/S08002

visible and IR photonsLiquid detectorshigh energyPhotonPhysics::Instrumentation and DetectorsTransition radiation detectorsTiming detectors01 natural sciencesOverall mechanics designParticle identificationSoftware architecturesParticle identification methodsGaseous detectorscluster findingDetector cooling and thermo-stabilizationDetector groundingParticle tracking detectors[PHYS.HEXP]Physics [physics]/High Energy Physics - Experiment [hep-ex]Special cablesDetector alignment and calibration methodsDetectors and Experimental TechniquesNuclear ExperimentVoltage distributions.Photon detectors for UVInstrumentationMathematical PhysicsQuantum chromodynamicsPhysicsLarge Hadron ColliderSpectrometersPhysicsDetectorcalibration and fitting methodsTransition radiation detectorScintillatorsData processing methodsAnalysis and statistical methodsData reduction methodsParticle physicsCherenkov and transition radiationTime projection chambers610dE/dx detectorsNuclear physicsCalorimetersPattern recognitionGamma detectors0103 physical sciencesddc:610Solid state detectors010306 general physicsMuonInstrumentation for heavy-ion acceleratorsSpectrometerLarge detector systems for particle and astroparticle physics010308 nuclear & particles physicsCERN; LHC; ALICE; heavy ion; QGPCherenkov detectorsComputingVoltage distributionsManufacturingscintillation and light emission processesanalysis and statistical methods; calorimeters; cherenkov and transition radiation; cherenkov detectors; computing; data processing methods; data reduction methods; de/dx detectors; detector alignment and calibration methods; detector cooling and thermo-stabilization; detector design and construction technologies and materials; detector grounding; gamma detectors; gaseous detectors; instrumentation for heavy-ion accelerators; instrumentation for particle accelerators and storage rings - high energy; large detector systems for particle and astroparticle physics; liquid detectors; manufacturing; overall mechanics design; particle identification methods; particle tracking detectors; pattern recognition; cluster finding; calibration and fitting methods; photon detectors for uv; visible and ir photons; scintillators; scintillation and light emission processes; simulation methods and programs; software architectures; solid state detectors; special cables; spectrometers; time projection chambers; timing detectors; transition radiation detectors; voltage distributionsInstrumentation for particle accelerators and storage ringsInstrumentation; Mathematical PhysicsHigh Energy Physics::ExperimentSimulation methods and programsDetector design and construction technologies and materials
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Vista e visione dell'architetto

2015

Il paper affronta il tema del'atto del vedere dell'architetto in chiave fenomenolgica ma anche affrontando l'intreccio tra cecità e vista a partire dalle riflessioni di Derrida. Il concetto di Design Thinking viene proposto, con riferimento al noto Visual Thinking di Rudolf Arnheim. Si può ipotizzare un modo di vedere specifico degli architetti nel quale immaginazione e visione di fondono e sovrappongono a partire dalla memoria. Lo schematismo di Kant, ripreso con riferimento all'arte e all'architettura, da Cesare Brandi costituisce la teoria-chiave per la quale visione e immaginazione possono essere concepite come risvolti del medesimo concetto. La cecità, intesa come luogo altro della vis…

vista visione Jacques Derrida Design Thinking Visual thinking Rudolph Arnheim Merleau-Pontyvision sight Jacques Derrida Design Thinking Visual thinking Rudolph Arnheim Merleau-PontySettore ICAR/14 - Composizione Architettonica E Urbana
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I look but do I see? : the application of visual design grammar in an introductory image analysis discussion course

2004

visual design grammaraction researchpedagogyimage analysisEnglish discussion course
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Discipline del Design e “Slow Journalism”: un antidoto alle fake-news

2021

L’articolo sviluppa una riflessione a partire da un’esperienza di ricerca maturata all’interno dell’Università degli Studi di Palermo nell’ambito del progetto PO FERS “Fake News” che aveva come obiettivo quello di elaborare nuovi e più efficaci meccanismi automatici di valutazione dell’autenticità, originalità e rilevanza dell’informazione prodotta dal giornalismo etico e partecipativo a partire da metodologie e strumenti progettuali propri del design della comunicazione e dell’informazione. The article develops a reflection on a research experience gained within the University of Palermo in the context of the PO FERS “Fake News” project, which aimed to develop new and more effective automa…

visual design visual journalism infographics data journalism fake newsSettore ICAR/13 - Disegno Industriale
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Impacts of Touch Screen Size, User Interface Design, and Subtask Boundaries on In-Car Task's Visual Demand and Driver Distraction

2020

Visual distraction by secondary in-car tasks is a major contributing factor in traffic incidents. In-car user interface design may mitigate these negative effects but to accomplish this, design factors’ visual distraction potential should be better understood. The effects of touch screen size, user interface design, and subtask boundaries on in-car task's visual demand and visual distraction potential were studied in two driving simulator experiments with 48 participants. Multilevel modeling was utilized to control the visual demands of driving and individual differences on in-car glance durations. The 2.5” larger touch screen slightly decreased the in-car glance durations and had a diminis…

visual distractionComputer scienceihmisen ja tietokoneen vuorovaikutusHuman Factors and ErgonomicsEducationTask (project management)subtask boundarykäyttöliittymätHuman–computer interactionDistraction0502 economics and business0501 psychology and cognitive sciencesautotekniikka050107 human factorskosketusnäyttö050210 logistics & transportation05 social sciencesGeneral EngineeringDriving simulatorvisual demandnäköUser interface designHuman-Computer Interactionmultilevel modelDisplay sizeHardware and Architecturekatseenseurantain-vehicle user interfaceSoftwarevisual occlusion
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Towards essential visual variables in user interface design

2014

This paper focuses on visual variables in user interface design from the user perspective. Visual design of user interfaces is essential to users interacting with different software. The study is conducted with 3E-templates for users to express their impressions by writing and drawing regarding visual website design. The data is analyzed with qualitative content analysis through interpretation framework. The results of this study provide new insights into user-centered visual user interface design. The results indicate which are the most essential visual variables in user interface design and therefore should be emphasized in user-centered design that promotes positive UX and, thus, benefit…

visual variablesvisual user interface designihmisen ja tietokoneen vuorovaikutuskäyttäjäkeskeinen suunnittelu
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Who Controls Who? Embodied Control Within Human–Technology Choreographies

2017

In this article we explore issues of embodied control that relate to current and future technologies in which body movements function as an instrument of control. Instead of just seeing ourselves in control, it is time to consider how these technologies actually control our moving bodies and transform our lived spaces. By shifting the focus from devices to choreographies among devices, we perform a theoretical analysis of the multidimensional aspects that reside within embodied interaction with technology. We suggest that it is beneficial to acknowledge and reformulate the phenomena of embodied control that go beyond the instrumental user-to-device control scheme. Drawing upon the phenomeno…

vuorovaikutusLibrary and Information Sciences050105 experimental psychologychoreographiesHuman–computer interactiontietokoneetvuorovaikutussuunnittelumusiikkitiedeembodied control0501 psychology and cognitive sciencesihminen–tietokone-vuorovaikutusControl (linguistics)embodied interactionmusical interaction050107 human factorsta11305 social sciencesinteraction designnew interfaces for musical expressionHuman-Computer InteractionsuunnittelumusicologyEmbodied cognitionta6131ihmisetPsychologySoftwareInteracting with Computers
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Optimal Network Design with the Use of Reliability Constraints and Simulated Annealing Tecnique

1996

water distribution networks design optimizationSettore ICAR/01 - Idraulica
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Tīmekļa vietņu dizaina attīstība un virzieni 21. gadsimta sākumā

2015

Latvijas Universitātes Pedagoģijas, psiholoģijas un mākslas fakultātes Datordizaina nodaļas Mākslas profesionālā bakalaura studiju programmas 4. Kursa studenta Klāva Lukaševiča (Stud. apl. Nr. Kl10063) diplomdarbā „Tīmekļa vietņu dizaina attīstība un virzieni 21. gadsimta sākumā.” tiek izpētītas ietekmīgākās un raksturīgākās tīmekļa vietņu dizaina tendences laika posmā no 2000. līdz 2015. gadam. Diplomdarbā ir trīs daļas. Teorētiskajā daļā tiek apkopota informācija par tīmekļa vietņu dizaina tendencēm noteiktajā laika posmā. Empīriskajā daļā tiek izpētīts Latvijā populāru tīmekļa vietņu dizains, un tiek analizēta tā aktualitāte. Radošajā daļā tiek izstrādāts dizaina projekts. Šajā daļā ir d…

web designtīmekļa dizainsMākslas zinātnetīmekļa vietņu dizainstīmekļa vietnestendences
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