Search results for "DISPLAYS"

showing 10 items of 41 documents

Adaptive Control of Soft Robots Based on an Enhanced 3D Augmented Rigid Robot Matching

2021

Despite having proven successful in generating precise motions under dynamic conditions in highly deformable soft-bodied robots, model based techniques are also prone to robustness issues connected to the intrinsic uncertain nature of the dynamics of these systems. This letter aims at tackling this challenge, by extending the augmented rigid robot formulation to a stable representation of three dimensional motions of soft robots, under Piecewise Constant Curvature hypothesis. In turn, the equivalence between soft-bodied and rigid robots permits to derive effective adaptive controllers for soft-bodied robots, achieving perfect posture regulation under considerable errors in the knowledge of …

0209 industrial biotechnologyControl and OptimizationAdaptive controlKinematicsComputer scienceSoft roboticsSoft roboticsKinematicsSolid modeling02 engineering and technologyComputer Science::Robotics03 medical and health sciences020901 industrial engineering & automationSettore ING-INF/04 - AutomaticaControl theoryRobustness (computer science)0202 electrical engineering electronic engineering information engineeringRepresentation (mathematics)030304 developmental biologyComputingMethodologies_COMPUTERGRAPHICSrobotics0303 health sciencesbusiness.industrysoft robotsAdaptation modelsAdaptive controlRoboticsmodelinguncertain systems.Constant curvatureuncertain systemsControl and Systems EngineeringSolid modelingPiecewiseRobotflexible structuresThree-dimensional displays020201 artificial intelligence & image processingArtificial intelligencebusinessRobotsIEEE Control Systems Letters
researchProduct

Safety Protocols for Forensic Inspections in the Time of COVID-19: An Approach to Protect Practitioners

2022

The COVID-19 pandemic has impacted the entire world in ways that were unimaginable in 2019. It has changed how professionals work and interact with one another. To ensure the safety of experts and attorneys, forensic inspection procedures must evolve while still providing a reliable foundation for expert testimony. Traditional field inspections require attendees to be physically present and in generally close proximity. Inspecting artifacts may also require that individual components be serially examined by multiple experts, which increases the risk of transmitting the disease. The authors propose a new approach to forensic inspections aimed at protecting consultants from the biological ris…

2019-20 coronavirus outbreakCoronavirus disease 2019 (COVID-19)business.industrySevere acute respiratory syndrome coronavirus 2 (SARS-CoV-2)Energy Engineering and Power Technologymedicine.diseaseInspection Feeds COVID-19 Forensics Three-dimensional displays Safety ProtocolsIndustrial and Manufacturing EngineeringSettore ING-IND/33 - Sistemi Elettrici Per L'EnergiaControl and Systems EngineeringMedicineMedical emergencyElectrical and Electronic Engineeringbusiness
researchProduct

Enhanced field-of-view integral imaging display using multi-Köhler illumination.

2014

A common drawback in 3D integral imaging displays is the appearance of pseudoimages beyond the viewing angle. These pseudoimages appear when the light rays coming from each elemental image are not passing through the corresponding microlens, and a set of barriers must be used to avoid this flipping effect. We present a pure optical arrangement based on Köhler illumination to generate these barriers thus avoiding the pseudoimages. The proposed system does not use additional lenses to project the elemental images, so no optical aberrations are introduced. As an added benefit, Köhler illumination provides a higher contrast 3D display. This work was supported in part by the Plan Nacional I + D …

3-D displayslight raysField of viewStereo displaySensitivity and SpecificityOpticsImaging Three-DimensionalImage Interpretation Computer-AssistedKöhler illuminationLightingviewing angleoptical arrangementPhysicsMicrolensIntegral imagingbusiness.industryReproducibility of ResultsViewing angleImage EnhancementRayAtomic and Molecular Physics and Opticsintegral imagingLight intensity3D integral imagingfield of viewselemental imagesbusinessArtifactsAlgorithmsOptics express
researchProduct

Predicting mid-air gestural interaction with public displays based on audience behaviour

2020

Abstract Knowledge about the expected interaction duration and expected distance from which users will interact with public displays can be useful in many ways. For example, knowing upfront that a certain setup will lead to shorter interactions can nudge space owners to alter the setup. If a system can predict that incoming users will interact at a long distance for a short amount of time, it can accordingly show shorter versions of content (e.g., videos/advertisements) and employ at-a-distance interaction modalities (e.g., mid-air gestures). In this work, we propose a method to build models for predicting users’ interaction duration and distance in public display environments, focusing on …

Audience behaviour; Pervasive displays; Users behaviourComputer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)Field (computer science)EducationPervasive displaysSoftwareContextual designHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesAudience behaviourDuration (project management)050107 human factorsModalitiesbusiness.industry05 social sciencesGeneral Engineering020207 software engineeringPublic displaysAudience behaviour Pervasive displays Users behaviourHuman-Computer InteractionHardware and ArchitectureUsers behaviourbusinessSoftwareGesture
researchProduct

The effect of social information from live demonstrators compared to video playback on blue tit foraging decisions.

2019

Video playback provides a promising method to study social interactions, and the number of video playback experiments has been growing in recent years. Using videos has advantages over live individuals as it increases the repeatability of demonstrations, and enables researchers to manipulate the features of the presented stimulus. How observers respond to video playback might, however, differ among species, and the efficacy of video playback should be validated by investigating if individuals’ responses to videos are comparable to their responses to live demonstrators. Here, we use a novel foraging task to compare blue tits’ (Cyanistes caeruleus) responses to social information from a live …

COURTSHIP0106 biological sciencesMOTIONlcsh:Medicine01 natural sciencesCULTURECourtshipSocial informationsinitiainenmedia_common0303 health sciencesbiologyAnimal BehaviorEcologyGeneral NeuroscienceCyanistesGeneral MedicineDISPLAYSsosiaalinen oppiminenSTIMULIMate choiceMATE-CHOICE1181 Ecology evolutionary biologyvideo playbackGeneral Agricultural and Biological SciencesPsychologyBEHAVIORIMAGESmedia_common.quotation_subjectForagingStimulus (physiology)010603 evolutionary biologyeläinten käyttäytyminenGeneral Biochemistry Genetics and Molecular Biology03 medical and health sciencesVideo playbackBlue titsSocial information030304 developmental biologyCommunicationblue titsbusiness.industrySocial learninglcsh:Rbiology.organism_classificationSocial learningEVOLUTIONsocial informationkuvatallenteetsocial learningZEBRA FINCHESbusinessZoology
researchProduct

Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
researchProduct

Stereopsis assessment at multiple distances with an iPad application

2017

[EN] We present a new application for iPad for screening stereopsis at multiple distances that allows testing up to ten levels of stereoacuity at each distance. Our approach is based on a random dot stereogram viewable with anaglyph spectacles. Sixty-five subjects with no ocular diseases, wearing their habitual correction were measured at 3 m and 0.5 m. Results were compared with a standard stereoscopic test (TNO). We found not statistically significant differences between both tests, but our method achieved higher reproducibility. Applications in visual screening programs and to design and use of 3D displays, are suggested. (C) 2017 Elsevier B.V. All rights reserved.

Computer science3D displaysStereoacuityIPad02 engineering and technologyStereo displayHuman-Computer InteractionStereoscopic acuity03 medical and health sciences0302 clinical medicineStereopsisDepth perceptionHardware and ArchitectureComputer graphics (images)FISICA APLICADA030221 ophthalmology & optometry0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingElectrical and Electronic EngineeringScreening stereopsisBinocular visionDepth perceptionBinocular vision
researchProduct

Touch or touchless?:Evaluating usability of interactive displays for persons with autistic spectrum disorders

2019

Interactive public displays have been exploited and studied for engaging interaction in several previous studies. In this context, applications have been focused on supporting learning or entertainment activities, specifically designed for people with special needs. This includes, for example, those with Autism Spectrum Disorders (ASD). In this paper, we present a comparison study aimed at understanding the difference in terms of usability, effectiveness, and enjoyment perceived by users with ASD between two interaction modalities usually supported by interactive displays: touch-based and touchless gestural interaction. We present the outcomes of a within-subject setup involving 8 ASD users…

Computer scienceAutismInteractive displaysSpecial needsContext (language use)02 engineering and technologyInteractive displaystouchless interfaces mid-air gestures touch autism usability evaluation interactive displaysHuman–computer interaction0202 electrical engineering electronic engineering information engineeringmedicine0501 psychology and cognitive sciencesUsability evaluation050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazioni020203 distributed computingModalitiesModality (human–computer interaction)Settore INF/01 - Informaticabusiness.industry05 social sciencesUsabilitymedicine.diseaseMid-air gesturesTouchTouchless interfacesAutismUser interfacebusiness
researchProduct

Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
researchProduct

A touchless gestural system for extended information access within a campus

2017

In the last two decades, we have witnessed a growing spread of touchless interfaces, facilitated by higher performances of computational systems, as well as the increased availability of cheaper sensors and devices. Putting the focus on gestural input, several researchers and designers used Kinect-like devices to implement touchless gestural interfaces. The latter extends the possible deployments and usage of public interactive displays. For example, wall-sized displays may become interactive even if they are unreachable by touch. Moreover, billboard-sized displays may be placed in safe cases to avoid vandalism, while still maintaining their interactivity. Finally, people with temporary or …

Computer scienceInformation-provision systemsTouchless interactionInformation access02 engineering and technologycomputer.software_genreInteractive displaysNatural interfacesInteractivityWheelchairHuman–computer interaction0202 electrical engineering electronic engineering information engineeringGestural interaction; HumanComputer interaction; Information-provision systems; Natural interfaces; Touchless interaction0501 psychology and cognitive sciencesInformation-provision systemHumanComputer interactionSet (psychology)050107 human factorsInformation provisionSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)MultimediaSettore INF/01 - InformaticaGestural interaction05 social sciences020207 software engineeringTest (assessment)computerNatural interface
researchProduct