Search results for "DPR"
showing 10 items of 303 documents
Interaction affordances in traditional instruments and tablet computers: A study of children’s musical group creativity
2019
In order to promote children’s collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children’s musical creativity, comparing creative group processes on iPad tablet computers (with GarageBand software) to processes on traditional musical instruments. Both instrumentations were assigned to five groups of four 10–12-year-olds for creating sound landscapes for a “space” movie. The traditional instrument groups’ processes were characterized by peer teaching as well …
Embodied responses to musical experience detected by human bio-feedback brain features in a geminoid augmented architecture
2018
Abstract This paper presents the conceptual framework for a study of musical experience and the associated architecture centred on Human-Humanoid Interaction (HHI). On the grounds of the theoretical and experimental literature on the biological foundation of music, the grammar of music perception and the perception and feeling of emotions in music hearing, we argue that music cognition is specific and that it is realized by a cognitive capacity for music that consists of conceptual and affective constituents. We discuss the relationship between such constituents that enables understanding, that is extracting meaning from music at the different levels of the organization of sounds that are f…
Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction
2019
Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…
The human-computer connection: An overview of brain-computer interfaces
2018
This article introduces the field of brain-computer interfaces (BCI), which allows the control of devices without the generation of any active motor output but directly from the decoding of the user’s brain signals. Here we review the current state of the art in the BCI field, discussing the main components of such an interface and illustrating ongoing research questions and prototypes for controlling a large variety of devices, from virtual keyboards for communication to robotics systems to replace lost motor functions and even clinical interventions for motor rehabilitation after a stroke. The article concludes with some insights into the future of BCI.
Crowdboard: Augmenting in-person idea generation with real-time crowds
2017
Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…
Three Dimensions of Dialogicity in Dialogic Argumentation
2019
Three dimensions of dialogicity are emphasised in the literature: dialogic teacher talk, students' dialogic moves and organising for dialogic teaching. In this article, we examine these dimensions and the interplay between them in supporting dialogic argumentation in the context of whole-class discussions in mathematics and physics. Three seemingly different seventh-grade lessons were selected for further analysis from the database of a research project on dialogic argumentation. In this paper, we focus on whole-class discussions after a group assignment. The lessons were video recorded with multiple cameras and transcribed. We characterised dialogic features of teacher talk, more general t…
MOESM1 of NF1 microdeletion syndrome: case report of two new patients
2019
Additional file 1. Timelines of the clinical cases.
Music Listening and Communication Skills Improvement for Children up to Three Years
2015
Theoretical part of paper will be devoted to an important problem at an early age the child’s development i.e. listening skills and communication skills development for children up to three years. The aim of the report – explored music listening and communication skills development opportunities for children up to three years. The theoretical part will be based on scientific research. The empirical part will be offered and described in music lessons, which will improve the communication skills of children up to three years. The paper will be used qualitative method research approach which will consist of a children’s activity monitoring, observation describe their interpretation of the resu…
The Role of Gamma Oscillations During Integration of Metaphoric Gestures and Abstract Speech
2018
Metaphoric (MP) co-speech gestures are commonly used during daily communication. They communicate about abstract information by referring to gestures that are clearly concrete (e.g., raising a hand for "the level of the football game is high"). To understand MP co-speech gestures, a multisensory integration at semantic level is necessary between abstract speech and concrete gestures. While semantic gesture-speech integration has been extensively investigated using functional magnetic resonance imaging, evidence from electroencephalography (EEG) is rare. In the current study, we set out an EEG experiment, investigating the processing of MP vs. iconic (IC) co-speech gestures in different cont…
Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!
2016
The current trend of increase in children obesity is worrying governments around the world and urgent actions are requested. The promotion of Nutrition Education in early stages has shown to be a factor to prevent the gain of weight in children. A tool that is gaining popularity in teaching contents to children are the Serious Games. The objective of this paper is to describe two Serious Games, Pickit! and Cookit! that has as objective to teach Nutrition Education to children between 9 to 12 years old. These games form part of the Modifying Eating and Attitudes through Learning platform, a pedagogical tool created for nutritionists and primary school teachers to transfer nutritional knowled…