Search results for "DPR"

showing 10 items of 303 documents

Interaction affordances in traditional instruments and tablet computers: A study of children’s musical group creativity

2019

In order to promote children’s collaborative musical creativity in new digital environments, we need a better understanding not only of the sound production capabilities provided by the new digital tools, but also of the interaction affordances involved. This study focuses on the interactional patterns emerging in children’s musical creativity, comparing creative group processes on iPad tablet computers (with GarageBand software) to processes on traditional musical instruments. Both instrumentations were assigned to five groups of four 10–12-year-olds for creating sound landscapes for a “space” movie. The traditional instrument groups’ processes were characterized by peer teaching as well …

ImprovisationCooperative learningInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)media_common.quotation_subjectTeaching method05 social sciences050301 education06 humanities and the artsMusicalCreativityMusic education060404 musicEducationHuman–computer interactionAffordancePsychology0503 educationMobile device0604 artsMusicmedia_commonResearch Studies in Music Education
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Embodied responses to musical experience detected by human bio-feedback brain features in a geminoid augmented architecture

2018

Abstract This paper presents the conceptual framework for a study of musical experience and the associated architecture centred on Human-Humanoid Interaction (HHI). On the grounds of the theoretical and experimental literature on the biological foundation of music, the grammar of music perception and the perception and feeling of emotions in music hearing, we argue that music cognition is specific and that it is realized by a cognitive capacity for music that consists of conceptual and affective constituents. We discuss the relationship between such constituents that enables understanding, that is extracting meaning from music at the different levels of the organization of sounds that are f…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Cognitive Neurosciencemedia_common.quotation_subjectEmotionsExperimental and Cognitive PsychologyContext (language use)Geminoid050105 experimental psychology03 medical and health sciences0302 clinical medicineArtificial IntelligencePerception0501 psychology and cognitive sciencesAndroid robotmedia_commonCognitive scienceHuman Humanoid Interaction (HHI) Brain Computer Interface (BCI) Geminoid; Android robot Social robot; Cognitive architecture EmotionsCognitive architecture EmotionsMusic psychology05 social sciencesCognitionAndroid robot Social robotHuman Humanoid Interaction (HHI) Brain Computer Interface (BCI) GeminoidCognitive architectureEmbodied cognitionHuman Humanoid Interaction (HHI)Social robotPsychologyBrain Computer Interface (BCI)030217 neurology & neurosurgeryCognitive loadGestureMeaning (linguistics)
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Pseudo-haptic Controls for Mid-air Finger-based Menu Interaction

2019

Virtual Reality (VR) is more accessible than ever these days. While topics like performance, motion sickness and presence are well investigated, basic topics as VR User Interfaces (UIs) for menu control are lagging far behind. A major issue is the absence of haptic feedback and naturalness, especially when considering mid-air finger-based interaction in VR, when "grabbable" controllers are not available. In this work, we present and compare the following two visual approaches to mid-air finger-based menu control in VR environments: a planar UI similar to common 2D desktop UIs, and a pseudo-haptic UI based on physical metaphors. The results show that the pseudo-haptic UI performs better in t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer science02 engineering and technologyVirtual realityInformationSystems_MODELSANDPRINCIPLESUser experience designHuman–computer interaction0202 electrical engineering electronic engineering information engineeringImmersion (virtual reality)medicine0501 psychology and cognitive sciences050107 human factorsHaptic technologySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciencesVirtual RealityMenu Interface020207 software engineeringmedicine.diseaseUser ExperienceMotion sicknessFinger-based InteractionSystem Control.User interfacebusiness
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The human-computer connection: An overview of brain-computer interfaces

2018

This article introduces the field of brain-computer interfaces (BCI), which allows the control of devices without the generation of any active motor output but directly from the decoding of the user’s brain signals. Here we review the current state of the art in the BCI field, discussing the main components of such an interface and illustrating ongoing research questions and prototypes for controlling a large variety of devices, from virtual keyboards for communication to robotics systems to replace lost motor functions and even clinical interventions for motor rehabilitation after a stroke. The article concludes with some insights into the future of BCI.

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer scienceInterface (computing)0206 medical engineering02 engineering and technologyField (computer science)rehabilitationbrain-computer interfaces03 medical and health sciencesInformationSystems_MODELSANDPRINCIPLES0302 clinical medicineHistory and Philosophy of ScienceHuman–computer interactionBrain–computer interfaceroboticspeopleMultidisciplinarybusiness.industryRobotics020601 biomedical engineeringVariety (cybernetics)Motor rehabilitationmachine learningResearch questionsArtificial intelligenceState (computer science)businessbrain signal processing030217 neurology & neurosurgeryMètode Revista de difusió de la investigació
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Crowdboard: Augmenting in-person idea generation with real-time crowds

2017

Online crowds can help infuse creativity into the design process, but traditional strategies for leveraging them, such as large-scale ideation platforms, require time and organizational effort in order to obtain results. We propose a new method for crowd-based ideation that simplifies the process by having smaller crowds join in-person ideators during synchronous creative sessions. Our system Crowdboard allows online crowds to provide real-time creative input during early-stage design activities, such as brainstorming or concept mapping. The system enables in-person ideators to develop ideas on a physical or digital whiteboard which is augmented with real-time creative input from online par…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Computer sciencemedia_common.quotation_subject02 engineering and technologyCrowdsourcingcomputer.software_genreCrowdsBrainstormingHuman–computer interaction0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsmedia_commonta113Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaSettore INF/01 - InformaticaConcept mapbusiness.industryWhiteboard05 social sciencesBrainstorming020207 software engineeringCreativityCreativity Support ToolDesign processCrowdsourcingCreativity Support ToolsbusinessEngineering design processcomputer
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Three Dimensions of Dialogicity in Dialogic Argumentation

2019

Three dimensions of dialogicity are emphasised in the literature: dialogic teacher talk, students' dialogic moves and organising for dialogic teaching. In this article, we examine these dimensions and the interplay between them in supporting dialogic argumentation in the context of whole-class discussions in mathematics and physics. Three seemingly different seventh-grade lessons were selected for further analysis from the database of a research project on dialogic argumentation. In this paper, we focus on whole-class discussions after a group assignment. The lessons were video recorded with multiple cameras and transcribed. We characterised dialogic features of teacher talk, more general t…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Context (language use)luokkatyöskentelyEducationArgumentation theorydialogiInformationSystems_MODELSANDPRINCIPLESkeskusteluargumentation0502 economics and businessPedagogyComputingMilieux_COMPUTERSANDEDUCATIONfysiikkaMathematicsDialogicdialoguematematiikkamathematics05 social sciences050301 educationFocus (linguistics)whole-class discussionargumentointi0503 educationphysics050203 business & management
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MOESM1 of NF1 microdeletion syndrome: case report of two new patients

2019

Additional file 1. Timelines of the clinical cases.

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Data_FILESInformationSystems_MISCELLANEOUS
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Music Listening and Communication Skills Improvement for Children up to Three Years

2015

Theoretical part of paper will be devoted to an important problem at an early age the child’s development i.e. listening skills and communication skills development for children up to three years. The aim of the report – explored music listening and communication skills development opportunities for children up to three years. The theoretical part will be based on scientific research. The empirical part will be offered and described in music lessons, which will improve the communication skills of children up to three years. The paper will be used qualitative method research approach which will consist of a children’s activity monitoring, observation describe their interpretation of the resu…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Interpretation (philosophy)Intonation (linguistics)General MedicineMusicalAppreciative listeningBody languageMusic lessonMathematics educationActive listeningPsychologychildren up to three years; communication skills; musical lesson; listening to music; improvementCognitive psychologyGestureArts and Music in Cultural Discourse. Proceedings of the International Scientific and Practical Conference
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The Role of Gamma Oscillations During Integration of Metaphoric Gestures and Abstract Speech

2018

Metaphoric (MP) co-speech gestures are commonly used during daily communication. They communicate about abstract information by referring to gestures that are clearly concrete (e.g., raising a hand for "the level of the football game is high"). To understand MP co-speech gestures, a multisensory integration at semantic level is necessary between abstract speech and concrete gestures. While semantic gesture-speech integration has been extensively investigated using functional magnetic resonance imaging, evidence from electroencephalography (EEG) is rare. In the current study, we set out an EEG experiment, investigating the processing of MP vs. iconic (IC) co-speech gestures in different cont…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Metaphormedia_common.quotation_subjectlcsh:BF1-990ElectroencephalographymetaphorLiteral and figurative language050105 experimental psychologyGermanfigurative language03 medical and health sciences0302 clinical medicinemedicinePsychology0501 psychology and cognitive sciencesSet (psychology)General PsychologyOriginal Researchmedia_commonmedicine.diagnostic_testmultisensory integration05 social sciencesMultisensory integrationRaising (linguistics)language.human_languagelcsh:Psychologylanguagegesturegamma oscillationsPsychology030217 neurology & neurosurgeryCognitive psychologyGestureFrontiers in Psychology
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Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!

2016

The current trend of increase in children obesity is worrying governments around the world and urgent actions are requested. The promotion of Nutrition Education in early stages has shown to be a factor to prevent the gain of weight in children. A tool that is gaining popularity in teaching contents to children are the Serious Games. The objective of this paper is to describe two Serious Games, Pickit! and Cookit! that has as objective to teach Nutrition Education to children between 9 to 12 years old. These games form part of the Modifying Eating and Attitudes through Learning platform, a pedagogical tool created for nutritionists and primary school teachers to transfer nutritional knowled…

InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Nutrition Education05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 educationSerious gamePopularity03 medical and health sciencesSchool teachers0302 clinical medicineNutritional knowledgeMathematics educationVirtual learning environment030212 general & internal medicineInformationSystems_MISCELLANEOUSPsychologyhuman activities0503 education
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