Search results for "Design"

showing 10 items of 5885 documents

Progress in EU Breeding Blanket design and integration

2018

Abstract In Europe (EU), in the frame of the EUROfusion consortium activities, four Breeding Blanket (BB) concepts are being developed with the aim of fulfilling the performances required by a near-term fusion power demonstration plant (DEMO) in terms of tritium self-sufficiency and electricity production. The four blanket options cover a wide range of technological possibilities, as water and helium are considered as possible coolants and solid ceramic breeder in combination with beryllium and PbLi as tritium breeder and neutron multipliers. The strategy for the BB selection and operation has to account for the challenging schedule of the EU DEMO, the ambitious operational requirements of …

Computer scienceIn-vessel and ex-vessel componentsBlanketContinuous design7. Clean energy01 natural sciencesBalance of plan010305 fluids & plasmas[SPI]Engineering Sciences [physics]Balance of plant; Breeding Blanket; In-vessel and ex-vessel components; Civil and Structural Engineering; Nuclear Energy and Engineering; Materials Science (all); Mechanical Engineering0103 physical sciencesGeneral Materials Science010306 general physicsSettore ING-IND/19 - Impianti NucleariCivil and Structural EngineeringBalance of plantBreeding BlanketMechanical EngineeringFrame (networking)Schedule (project management)tIn-vessel and ex-vessel componentsElectricity generationNuclear Energy and Engineering13. Climate actionInterfacingSystems engineeringDemonstration PlantIn-vessel and ex-vessel componentMaterials Science (all)Design evolution
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Comparing Tangible and Fully Virtual Haptic Systems for HMI Studies in Simulated Driving Situations

2019

International audience; The contribution of tangible and intangible feedback is compared for virtual tactile car Human-Machine Interfaces (HMI) design, to measure their performance both in static conditions and while driving. A subjectively calibrated transparent glass provides tangible passive haptics, and visual cues are used to study sensory substitution-based intangible interactions. The results show that the performance of the subjects was significantly improved in driving conditions as they interacted faster, more accurately and with a higher satisfaction. In addition, our findings highlight that the contribution of tangible systems is significantly lower in driving conditions, raisin…

Computer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Synthèse d'image et réalité virtuelle [Informatique]media_common.quotation_subject0211 other engineering and technologies[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Context (language use)02 engineering and technologyHapticsVirtual realityperceptionVirtual realityhapticsHuman–computer interactionPerception021105 building & construction0502 economics and business[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Sensory cuemedia_commonHaptic technologyHMI050210 logistics & transportationModalities05 social sciences[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Sensory substitutionInterface homme-machine [Informatique]Automotive designvirtual realityPerceptionHaptic perception[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]
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Cueing animations: Dynamic signaling aids information extraction and comprehension

2013

The effectiveness of animations containing two novel forms of animation cueing that target relations between event units rather than individual entities was compared with that of animations containing conventional entity-based cueing or no cues. These relational event unit cues (progressive path and local coordinated cues) were specifically designed to support key learning processes posited by the Animation Processing Model (Lowe & Boucheix, 2008). Four groups of undergraduates (N ¼ 84) studied a usercontrollable animation of a piano mechanism and then were assessed for mental model quality (via a written comprehension test) and knowledge of the mechanism’s dynamics (via a novel non-verbal …

Computer scienceInstructional designEvent (computing)Eye movementAnimationcomputer.software_genreEducationComprehensionInformation extractionDynamics (music)Developmental and Educational PsychologyEye trackingcomputerCognitive psychologyLearning and Instruction
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Touchless Interfaces For Public Displays

2016

Public displays have lately become ubiquitous thanks to the decreasing cost of such technology and public policies supporting the development of smart cities. Depending on form factor, those displays might use touchless gestural interfaces that therefore are becoming more often the subject of public and private research. In this paper, we focus on touchless interactions with situated public displays, and introduce a pilot study on comparing two interfaces: an interface based on the Microsoft Human Interface Guidelines (HIG), a de facto standard in the field, and a novel interface, designed by us. Differently from the HIG-based one, our interface displays an avatar, which does not require an…

Computer scienceInterface (computing)Public displaysPush-button02 engineering and technologycomputer.software_genreTouchless interfaceGestural inputPublic displayHuman–computer interaction020204 information systemsHuman interface guidelinesUser interface design0202 electrical engineering electronic engineering information engineeringGestural input; Public displays; Touchless interfaces; User interface design; Software; Human-Computer InteractionAvatarSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniFocus (computing)Multimedia020207 software engineeringUser interface designHuman-Computer InteractionTouchless interfacescomputerSoftwareDe facto standardGestureProceedings of the International Working Conference on Advanced Visual Interfaces
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A survey on geometrical reconstruction as a core technology to sketch-based modeling

2005

In this work, the background and evolution of three-dimensional reconstruction of line drawings during the last 30 years is discussed. A new general taxonomy is proposed to make apparent and discuss the historical evolution of geometrical reconstruction and their challenges. The evolution of geometrical reconstruction from recovering know-how stored in engineering drawings to sketch-based modeling for helping in the first steps of conceptual design purposes, and the current challenges of geometrical reconstruction are discussed too.

Computer scienceLine drawingsGeneral EngineeringPerceptual reasoningGeometrical reconstruction taxonomyGraphics recognition and interpretationComputer Graphics and Computer-Aided DesignSketchHuman-Computer InteractionPerceptual reasoningConceptual designSketch-based modelingTaxonomy (general)Computer graphics (images)Core (graph theory)Sketch-based modelingSingle-view reconstructionMultiple-view reconstructionComputingMethodologies_COMPUTERGRAPHICSComputers & Graphics
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How to Define Games and Why We Need to

2019

This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games. peerReviewed

Computer scienceManagement sciencebepress|Arts and Humanities|Art and Designdefiningvideopelit05 social sciencesbepress|Arts and Humanities|PhilosophyComputingMilieux_PERSONALCOMPUTING050801 communication & media studiesSocArXiv|Arts and HumanitiesSocArXiv|Arts and Humanities|Art and Design|Interactive Arts030229 sport sciencesSocArXiv|Arts and Humanities|PhilosophySocArXiv|Arts and Humanities|Art and Design|Game Design03 medical and health sciences0302 clinical medicine0508 media and communicationsbepress|Arts and Humanities|Art and Design|Game DesignSocArXiv|Arts and Humanities|Art and Designbepress|Arts and Humanities|Art and Design|Interactive Artsvideogamesmäärittelybepress|Arts and Humanitiestietokonepelit
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Further improvements of the water-cooled Pb–17Li blanket

2001

Abstract The water-cooled lithium–lead (WCLL) blanket is based on reduced-activation ferritic–martensitic steel as the structural material, the liquid alloy Pb–17Li as breeder and neutron multiplier, and water at typical PWR conditions as coolant. It was developed for DEMO specifications and shall be tested in ITER. In 1999, a reactor parameter optimization was performed in the EU which yielded improved specifications of what could be an attractive fusion power plant. Compared to DEMO, such a power reactor would be different in lay-out, size and performance, thus requiring to better exploit the potential of the WCLL blanket concept in conjunction with a water-cooled divertor. Several new ap…

Computer scienceMechanical EngineeringDivertorReference designWater cooledNuclear engineeringPower reactorFusion powerLiquid alloyBlanketCoolantNuclear physicsNuclear Energy and EngineeringGeneral Materials ScienceCivil and Structural EngineeringFusion Engineering and Design
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Design, Control, and Analysis of Nonlinear Circuits with Tunnel Diode with Piecewise Affine Dynamics

2019

Computer scienceMechanical EngineeringDynamics (mechanics)Nonlinear circuitsEnergy Engineering and Power TechnologyDesign controlIndustrial and Manufacturing EngineeringNonlinear systemControl theoryLimit cycleAutomotive EngineeringTunnel diodePiecewise affineElectrical and Electronic EngineeringFormal verificationIEEJ Journal of Industry Applications
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Status of ceramic breeder pebble bed thermo-mechanics R&D and impact on breeder material mechanical strength

2012

Abstract Among the international fusion solid breeder blanket community, there exists steady progress on the experimental, phenomenological, and numerical characterizations of the pebble bed effective thermo physical and mechanical properties, and of thermomechanic state of the bed under prototypical operating conditions. This paper summarizes recent achievements in pebble bed thermomechanics that were carried out by members of the IEA Fusion Nuclear Technology Subtask I Solid Breeding Blanket. A major goal is on developing predictive capability while identifying a pre-conditioned equilibrium stress state that would warrant pebble bed integrity during operations. The paper reviews and synth…

Computer scienceMechanical EngineeringNuclear engineeringPredictive capabilityBlanketCeramic breeder Pebble bed Thermomechanics Phenomenological models Solid breeder blanket designBreeder (animal)Nuclear Energy and Engineeringvisual_artBenchmark (surveying)Mechanical strengthvisual_art.visual_art_mediumGeneral Materials ScienceCeramicPebbleSettore ING-IND/19 - Impianti NucleariCivil and Structural Engineering
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Modeling and design of Net ZEBs as integrated energy systems

2015

Net-zero energy buildings (Net ZEBs) are emerging as a quantifiable design concept and a promising solution to minimizing the environmental impact of buildings. This is the main concept that is focused on this chapter with emphasis on dynamic modeling and examples of technological approaches to achieve net-zero energy. Appropriate modeling of building-integrated solar energy systems is essential for the design of Net ZEBs and the study of optimal control strategies. The net-zero energy balance may be achieved through a combination of passive and active solar technologies, heat pumps, combined heat and power, and energy efficiency measures to reduce energy consumption for lighting and applia…

Computer scienceModelingSystems engineeringNet (polyhedron)Modeling and designdesign Net Zero energy buildings energy systemsCivil engineeringEnergy (signal processing)System dynamicsEfficient energy use
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