6533b837fe1ef96bd12a3408

RESEARCH PRODUCT

How to Define Games and Why We Need to

Jonne Arjoranta

subject

Computer scienceManagement sciencebepress|Arts and Humanities|Art and Designdefiningvideopelit05 social sciencesbepress|Arts and Humanities|PhilosophyComputingMilieux_PERSONALCOMPUTING050801 communication & media studiesSocArXiv|Arts and HumanitiesSocArXiv|Arts and Humanities|Art and Design|Interactive Arts030229 sport sciencesSocArXiv|Arts and Humanities|PhilosophySocArXiv|Arts and Humanities|Art and Design|Game Design03 medical and health sciences0302 clinical medicine0508 media and communicationsbepress|Arts and Humanities|Art and Design|Game DesignSocArXiv|Arts and Humanities|Art and Designbepress|Arts and Humanities|Art and Design|Interactive Artsvideogamesmäärittelybepress|Arts and Humanitiestietokonepelit

description

This article provides guidelines on how to make useful game definitions and discusses when that is a worthwhile undertaking. It examines a recent article attempting to define videogames (Bergonse in Comput Games J 6(4):239–255, 2017. https://doi.org/10.1007/s40869-017-0045-4), and uses it as an example to discuss game definitions in general. It concludes with reasons why making a final definition of games is not possible and why we need to continue to define games. peerReviewed

http://urn.fi/URN:NBN:fi:jyu-201911154903