Search results for "Design"

showing 10 items of 5885 documents

A Modular Framework for Versatile Conversational Agent Building

2011

This paper illustrates a web-based infrastructure of an architecture for conversational agents equipped with a modular knowledge base. This solution has the advantage to allow the building of specific modules that deal with particular features of a conversation (ranging from its topic to the manner of reasoning of the chatbot). This enhances the agent interaction capabilities. The approach simplifies the chatbot knowledge base design process: extending, generalizing or even restricting the chatbot knowledge base in order to suit it to manage specific dialoguing tasks as much as possible.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniProgramming languagebusiness.industryComputer sciencecomputer.internet_protocolmedia_common.quotation_subjectService-oriented architectureModular designcomputer.software_genreChatbotKnowledge-based systemsKnowledge baseHuman–computer interactionConversational Agents Modular KB Ontology reasoning Semantic SpacesDesign processConversationDialog systembusinesscomputermedia_common
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MUV – MOBILITY URBAN VALUES

2021

Un gioco digitale per smartphone che promuove la mobilità individuale sostenibile, in cui i cittadini si sfidano in tornei: chi ha abitudini di mobilità più rispettose dell’ambiente vince. I dati raccolti dall’app attraverso processi aperti e partecipati sostengono i processi decisionali e stimolano nuove soluzioni di mobilità. Frutto di un progetto Horizon2020, è il risultato di sette anni di ricerca con più di venti partner internazionali (pubbliche amministrazioni, università, centri di ricerca) ed è stato testato in 21 città del mondo. I cittadini che hanno partecipato alle diverse dinamiche di gioco, oltre ad aver registrato oltre 180.000 chilometri percorsi in modo sostenibile, hanno …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore ING-IND/11 - Fisica Tecnica AmbientaleSettore ICAR/13 - Disegno Industrialedesign service design game design data sustainable mobility
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Accelerating Clifford Algebra Operations using GPUs and an OpenCL Code Generator

2015

Clifford Algebra (CA) is a powerful mathematical language that allows for a simple and intuitive representation of geometric objects and their transformations. It has important applications in many research fields, such as computer graphics, robotics, and machine vision. Direct hardware support of Clifford data types and operators is needed to accelerate applications based on Clifford Algebra. This paper proposes a mixed software-hardware system that exploits the computational power of Graphics Processing Units (GPUs) to accelerate Clifford operations. A code generator, namely OpenCLifford, is presented that automatically generates Java and C libraries for the direct support of Clifford ele…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSpeedupHardware-software co-designOpenCLComputer scienceClifford algebraGeometric AlgebraParallel computingData typeMetaprogrammingComputer graphicsClifford AlgebraGeometric algebraComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONCode generationCentral processing unitGraphicsGraphics Processing Unit
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Design Space Exploration of Parallel Embedded Architectures for Native Clifford Algebra Operations

2012

In the past few decades, Geometric or Clifford algebra (CA) has received a growing attention in many research fields, such as robotics, machine vision and computer graphics, as a natural and intuitive way to model geometric objects and their transformations. At the same time, the high dimensionality of Clifford algebra and its computational complexity demand specialized hardware architectures for the direct support of Clifford data types and operators. This paper presents the design space exploration of parallel embedded architectures for native execution of four-dimensional (4D) and five-dimensional (5D) Clifford algebra operations. The design space exploration has been described along wit…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSpeedupTheoretical computer scienceComputer sciencebusiness.industryDesign space explorationMachine visionClifford algebraClifford algebra Computational geometry Embedded coprocessors Application-specific processors Design space exploration FPGA-based prototypingRoboticsComputer graphicsSoftwareHardware and ArchitectureComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONArtificial intelligenceElectrical and Electronic EngineeringVariety (universal algebra)businessSoftwareIEEE Design & Test of Computers
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Designing Touchless Gestural Interactions for Public Displays In-the-Wild

2015

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingMultimediaComputer sciencemedia_common.quotation_subjectPublic displaysAffect (psychology)computer.software_genrePublic display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computingHuman–computer interactionCultural biasQuality (business)computerUser-centered designGesturemedia_common
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Separation of Concerns and Role Implementation in the PASSI Design Process

2007

The use of design patterns proved successful in lowering the development time and number of errors when producing software with the object-oriented paradigm. In previous works we engaged the production of a tool for the reuse of patterns for multi-agent systems. Now we are fronting a new problem: automatic code generation for agents, designed with a specific methodology, with the support of design patterns and using an aspect oriented approach. In this work we present our preliminary experiences in the identification, description, production and use of aspects for multi agent systems and a tool for code production.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceAspect-oriented programmingMulti-agent systemSeparation of concernsReuseSoftware agentSoftware design patternSystems engineeringDesign processCode generationSoftware engineeringbusinessComputer softwareMulti agent systemsObject oriented programmingProblem solving2007 5th IEEE International Conference on Industrial Informatics
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Iterative Multiple Bounding-Box Refinements for Visual Tracking.

2022

Single-object visual tracking aims at locating a target in each video frame by predicting the bounding box of the object. Recent approaches have adopted iterative procedures to gradually refine the bounding box and locate the target in the image. In such approaches, the deep model takes as input the image patch corresponding to the currently estimated target bounding box, and provides as output the probability associated with each of the possible bounding box refinements, generally defined as a discrete set of linear transformations of the bounding box center and size. At each iteration, only one transformation is applied, and supervised training of the model may introduce an inherent ambig…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionideep trackingiterative bounding box refinementRadiology Nuclear Medicine and imagingComputer Vision and Pattern RecognitionElectrical and Electronic Engineeringvisual trackingComputer Graphics and Computer-Aided Designvisual tracking; deep tracking; iterative bounding box refinementJournal of imaging
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Designing for Student-Centered Hybrid Learning Environments: A Framework for Programming Languages Course Design

2022

Hybrid learning environments are a means of delivering instructional content in that online educational materials and opportunities for interaction were combined with traditional classroom methods. Hybrid learning environments give students the opportunity to work in an environment enriched with digital learning tools, and to support student-based learning approach. Student-based learning approach promotes engagement to make students active learners via various ways such as interactivity, feedback, etc. Researchers identified feedback as an activity for promoting effective online learning and more so creating the environment for teacher-student teaching and learning interaction. Besides, so…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihybrid learning course design undergraduate education programming languagesSettore FIS/08 - Didattica E Storia Della FisicaSettore FIS/07 - Fisica Applicata(Beni Culturali Ambientali Biol.e Medicin)
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The Sound Design Toolkit

2017

The Sound Design Toolkit is a collection of physically informed sound synthesis models, specifically designed for practice and research in Sonic Interaction Design. The collection is based on a hierarchical, perceptually founded taxonomy of everyday sound events, and implemented by procedural audio algorithms which emphasize the role of sound as a process rather than a product. The models are intuitive to control – and the resulting sounds easy to predict – as they rely on basic everyday listening experience. Physical descriptions of sound events are intentionally simplified to emphasize the most perceptually relevant timbral features, and to reduce computational requirements as well. Keywo…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Computer softwaresound synthesisound synthesisSettore INF/01 - InformaticaComputer scienceSound designSpeech recognition05 social sciences020207 software engineering02 engineering and technologysonic interaction design050105 experimental psychologyComputer Science ApplicationsSonic interaction design; sound synthesis; procedural audiolcsh:QA76.75-76.765Human–computer interactionSonic interaction design0202 electrical engineering electronic engineering information engineeringprocedural audio0501 psychology and cognitive sciencesActive listeningsonic interaction design; sound synthesis; procedural audioSoftware
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Caruso Handmade, ricostruire il passto e progettare il futuro

2016

Dopo un secolo una ditta palermitana lancia una serie di arredi che si ispirano alla produzione della Ducrot disegnata da Ernesto Basile. Il progetto è seguito dall'Università di Palermo tramite il Laboratorio di disegno industriale tenuto dal Prof. Dario Russo dove gli studenti divengono designer nel concepire la ricostruzione materiale e immateriale degli arredi originali di Basile

Settore L-ART/03 - Storia Dell'Arte ContemporaneaDesign Arredi Ernersto Basile
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