Search results for "Design"

showing 10 items of 5885 documents

Heterogeneous Database Browsing in WWW Based on Meta Model of Data Sources

2001

This paper describes a development principle and technique for a simple universal multiple database browser. The browser operates by getting information from metamodel of data sources and actual data from legacy data sources. Every element such as entity, field, and relation is mapped to some component of HTML page with appropriate structure and layout. Many templates of information layouts can be created allowing to dynamical changing of HTML page to acceptable user interface. The wrappers are used to provide browser with actual data and to act as mediators between data sources and browser. This approach allows to quickly describing new data sources, creating wrappers, making modifications…

Structure (mathematical logic)DatabaseRelation (database)Computer scienceComponent (UML)User interfacecomputer.software_genreDatabase designcomputerField (computer science)Data modelingMetamodeling
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Factors of Development of the Management of the Design Education in Latvia

2015

<p>The author proceeds with the discussion of significant problems in design industry and education in Europe and Latvia. This research is devoted to several important aspects in the development of design education in Latvia. Design education which is mainly based on the meaning of design as an aesthetic component of products, environment or communication, includes only a narrow range of specializations in the traditional fields of design. This concept affects the structure of design education and an beliefs of the areas in which designers will be able to work. Insufficiency of public awareness and understanding of the essence of design results in limited demand of design products and…

Structure (mathematical logic)Design managementEconomic growthEngineeringbusiness.industryEngineering managementStrategic designWork (electrical)Design educationComponent (UML)Narrow rangebusinessMeaning (linguistics)Latvia; design education; business; employment; development; competitivenessSOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference
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Theoretical and Experimental Model for the Analysis of a Cardan Cross

2015

The work presents the aproach of initial moddeling and calculus in order to prepare an finite element investigation of the cardan transmission joint. For this, it is necessary to develop a flexible informational system that would connect the constructive design of cardan transmissions to the technological design within a unitary structure. Due to the typodimensional diversity of cardan transmissions, the design and manufacturing of the various components for a certain application domain (medical aparature, dental and agricultural machines, lifting and transportation machines etc.) has been typified. In order to study the problems that occur in the practice of using cardan transmissions, the…

Structure (mathematical logic)Engineering drawingEngineeringbusiness.industryExperimental modelGeneral MedicineUnitary stateConstructiveIndustrial engineeringFinite element methodTransmission (telecommunications)Application domainTechnological designbusinessApplied Mechanics and Materials
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The Use of Game World Tasks Concepts in Higher Education

2016

The link between tasks presented in games and tasks used in higher education might have more in common than we think. Analysing how tasks work in games and applying those structures to higher education teaching can enable teachers to develop more creative, situated and exciting tasks for their students. In addition, it can improve communication and feedback. Analysis shows that tasks are an area where elements of gamification work. This article looks into the possibility of reproducing the flexibility and key components of game tasks in actual tasks in higher education. We look at the challenges and limitations and ways to solve them. Therefore, we analyse the concept of quest-logs in games…

Structure (mathematical logic)Game art design060102 archaeologyHigher educationbusiness.industryGame design documentComputer science05 social sciencesFlexibility (personality)06 humanities and the arts050105 experimental psychologyGame designHuman–computer interactionSituatedMathematics education0501 psychology and cognitive sciences0601 history and archaeologybusinessGame Developer
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Do graphical overviews facilitate or hinder comprehension in hypertext?

2009

Educational hypertexts usually include graphical overviews, conveying the structure of the text schematically with the aim of fostering comprehension. Despite the claims about their relevance, there is currently no consensus on the impact that hypertext overviews have on the reader's comprehension. In the present paper we have explored how hypertext overviews might affect comprehension with regard to (a) the time at which students read the overview and (b) the hypertext difficulty. The results from two eye-tracking studies revealed that reading a graphical overview at the beginning of the hypertext is related to an improvement in the participant's comprehension of quite difficult hypertexts…

Structure (mathematical logic)General Computer ScienceInstructional designComputer sciencemedia_common.quotation_subjectEducational technologyHypermediaEducationlaw.inventionWorld Wide WebComprehensionlawReading (process)ComputingMethodologies_DOCUMENTANDTEXTPROCESSINGRelevance (information retrieval)Hypertextmedia_commonComputers & Education
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2015

Abstract. The coupling of Earth system model components, which work on different grids, into an Earth System Model (ESM) provokes the necessity to transfer data from one grid to another. Additionally, each of these model components might require data import onto its specific grid. Usually, one of two approaches is used: Either all input data is preprocessed to the employed grid, or the imported data is interpolated on-line, i.e. during model integration to the required grid. For the former, each change in the model resolution requires the re-preprocessing of all data. The latter option implies that in each model integration computing time is required for the grid mapping. If all components …

Structure (mathematical logic)Interface (Java)business.industryComputer scienceDistributed computingModular designcomputer.software_genreGridSoftwareCode (cryptography)Data miningTime seriesbusinesscomputerInterpolationGeoscientific Model Development Discussions
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Managing Talent for Organisational Learning

2011

[EN] The phenomenon of globalisation and the intensification of change mean that firms increasingly require an internal structure that fosters the genesis and application of new knowledge. If the firm's objective is to achieve continuous learning then organisational variables and managerial purpose through talent management are essential for access to superior knowledge assets. This study takes an in-depth look at the relationship between a political phenomenon (talent management) and a natural one (organisational learning and/or knowledge creation) within a particular organisational framework. The aim is to obtain evidence of the effect of organisational variables on learning and knowledge…

Structure (mathematical logic)Organizational Behavior and Human Resource ManagementKnowledge managementbusiness.industryPerspective (graphical)Organisational designKnowledge creationEducationManagementGlobalizationPoliticsKnowledge creationLarge Spanish firmsTalent managementPhenomenonTalent managementORGANIZACION DE EMPRESASNatural (music)Business and International ManagementOrganisational learningbusiness
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Introduction to Expanding Universes : Exploring Games and Transmedial Ways of World-building

2018

Transmedia is a wide concept, as by definition, it is a network of various media forms. It includes also games, both digital and more traditional forms of games. Transmedia productions are often built around a certain television series, but in some cases a digital game has been the core production as well. Games, however, have not been looked at in detail in their role as a part of a transmedia whole. It is important to pay attention to the specificity of games as a media form, to their product-audience relation, and to the way how they incorporate playfulness into that relation. Even in cases where games are just a minor part of the production, the playfulness involved in transmedia user p…

Structure (mathematical logic)ScrutinyRelation (database)business.industryTelevision seriesMedia studiesComputingMilieux_PERSONALCOMPUTINGtransmediaCore (game theory)pelitUser experience designSelection (linguistics)Sociologybusinessgames
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Structural analysis of the back supporting structure of the DEMO WCLL outboard blanket

2017

Abstract Within the framework of EUROfusion R&D activities an intense research campaign has been carried out at the University of Palermo, in close cooperation with ENEA Brasimone, in order to investigate the thermo-mechanical performances of the outboard segment Back-Supporting Structure (BSS) of the DEMO Water-Cooled Lithium Lead breeding blanket (WCLL). In particular, the configuration of the outboard segment BSS, purposely set-up by the WCLL project team during 2015 according to the blanket “multi-module system” concept, has been taken into account in order to study its steady state thermo-mechanical behaviour, paying attention to the simulation of both modules-BSS and BSS-vacuum vessel…

Structure (mathematical logic)business.industryComputer scienceMechanical EngineeringDEMO reactor WCLL blanket BSSDEMO reactorStructural engineeringBlanket01 natural sciencesProject teamFinite element method010305 fluids & plasmasWCLL blanketGeometric designNuclear Energy and EngineeringLinearization0103 physical sciencesSafety criteriaGeneral Materials Science010306 general physicsbusinessBSSSettore ING-IND/19 - Impianti NucleariCivil and Structural EngineeringFusion Engineering and Design
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Emotional Dimensions of User Experience ? A User Psychological Analysis

2014

User psychology is a human–technology interaction research approach that uses psychological concepts, theories, and findings to structure problems of human–technology interaction. As the notion of user experience has become central in human–technology interaction research and in product development, it is necessary to investigate the user psychology of user experience. This analysis of emotional human–technology interaction is based on the psychological theory of basic emotions. Three studies, two laboratory experiments, and one field study are used to investigate the basic emotions and the emotional mind involved in user experience. The first and second experiments study the measurement of…

Structure (mathematical logic)business.industryField (Bourdieu)Emotion classificationHuman Factors and ErgonomicsPsychological analysisComputer Science ApplicationsHuman-Computer InteractionUser experience designHuman–computer interactionPsychological TheoryNew product developmentPsychologybusinessta515Cognitive psychologyInternational Journal of Human-Computer Interaction
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