Search results for "Design"
showing 10 items of 5885 documents
miMic
2016
miMic, a sonic analogue of paper and pencil is proposed: An augmented microphone for vocal and gestural sonic sketching. Vocalizations are classified and interpreted as instances of sound models, which the user can play with by vocal and gestural control. The physical device is based on a modified microphone, with embedded inertial sensors and buttons. Sound models can be selected by vocal imitations that are automatically classified, and each model is mapped to vocal and gestural features for real-time control. With miMic, the sound designer can explore a vast sonic space and quickly produce expressive sonic sketches, which may be turned into sound prototypes by further adjustment of model…
To embody or not to embody: A sound design dilemma
2019
Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.
Outils innovants pour la création d’esquisses sonores combinant vocalisations et gestes
Les designers produisent différents types de représentations physiques et/ou digitales lors des différentes phases d'un processus de design. Ces objets intermédiaires de représentation permettent et supportent l'incarnation des idées du designer, de les externaliser, mais aussi la médiation entre les personnes qui sont impliquées dans les différentes phases du design (designers produits, ingénieurs, marketing, ...). Les designers sonores, eux aussi, produisent des sons intermédiaires pour les présenter aux commanditaires par un processus itératif de raffinement de ces propositions. Ainsi ces différents sons intermédiaires sont des esquisses sonores qui représentent les différentes étapes in…
Growing the practice of vocal sketching
2015
Sketch-thinking in the design domain is a complex representational activity, emerging from the reflective conversation with the sketch. A recent line of research on computational support for sound design has been focusing on the exploitation of voice, and especially vocal imitations, as effective representation strategy for the early stage of the design process. A set of introductory exercises on vocal sketching, to probe the communication effectiveness of vocal imitations for design purposes, are presented and discussed, in the scope of the research-through-design workshop activities of the EU project SkAT-VG
Understanding cooperative sound design through linkographic analysis
2016
Protocol and linkographic analysis are applied to a task of cooperative vocal sketching, proposed in the scope of educational research activites. The understanding of the cognitive behaviors involved in sound creation is aimed at setting the ground for the development of rigorous, designerly evaluation practices tailored to sound design. We show how relevant qualitative and quantitative information about the creative process can be used to inform the assessment and possibly improvement of vocal sketching methods.
Cooperative sound design: a protocol analysis
2016
Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.
Sketching sonic interactions by imitation-driven sound synthesis
2016
Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…
Web API development and integration for microservice functionality in web applications
2016
Pro gradu -työssä mallinnetaan ja kehitetään mallin mukainen toteutus mikropalvelu-arkkitehtuuriin perustuvasta laajennuksesta olemassaolevaan verkkosovellukseen, joka tutkimuksen mukaan mahdollistaa verkkosovelluksen loppukäyttäjien hyödyntämisen sovelluksen jatkokehittämisessä monoliittisen arkkitehtuurin sovelluksia joustavammin. Pääasiallinen taustateoria sisältää Participative Design ja Design Science -teorioita. This paper presents a model for web application programming interface (API) that uses the microservice architecture to enable and support end-user feature development. The study follows the design-science paradigm of information systems research. Participatory design stands as…
Participation in Social Media: Studying Explicit and Implicit Forms of Participation in Communicative Social Networks
2016
The diverse forms of participation in social media raise many methodological and ethical issues that should be acknowledged in research. In this paper, participation in social media is studied by utilising the framework of explicit and implicit participation. The focus is on the communicative and communal aspects of social media. The aim of the paper is to promote the reconsideration of what constitutes participation when online users create connections rather than content. The underlying argument is that research on social media and the development of methods should concentrate more on implicit forms of participation.
Lo spazio della chiesa tra soglie e declinazioni del vuoto
2015
Gli assunti liturgici derivanti dal Concilio Vaticano II pongono una particolare attenzione sulla spazialità interna dell’edificio cultuale, strettamente relazionata al modo di essere della comunità di fedeli che al suo interno si raduna e da esso è rappresentata. Il progetto di uno spazio liturgico manifesta con chiara evidenza il processo conflittuale che è proprio dell’architettura, un processo che esalta vicendevolmente i termini in gioco motivandone l’intima essenza e dove il rapporto tra la corporeità (con i suoi diversi livelli fisici e simbolici) e la spiritualità dovrebbe definirsi come un riferimento costante rispetto a cui azione, condivisione e partecipazione convergano nella co…