Search results for "Design"

showing 10 items of 5885 documents

Project Management Information Systems (PMISs): A Statistical-Based Analysis for the Evaluation of Software Packages Features

2021

Project Managers (PMs) working in competitive markets are finding Project Management Information Systems (PMISs) useful for planning, organizing and controlling projects of varying complexity. A wide variety of PMIS software is available, suitable for projects differing in scope and user needs. This paper identifies the most useful features found in PMISs. An extensive literature review and analysis of commercial software is made to identify the main features of PMISs. Afterwards, the list is reduced by a panel of project management experts, and a statistical analysis is performed on data acquired by means of two different surveys. The relative importance of listed features is properly comp…

Clustering; Conjoint analysis; Design of Experiment (DoE); Project Management Information System (PMIS); Ranking method; Surveyranking methodTechnologyComputer scienceQH301-705.5QC1-999SoftwareSettore ING-IND/17 - Impianti Industriali MeccaniciGeneral Materials SciencesurveyProject managementBiology (General)Cluster analysisInstrumentationQD1-999Fluid Flow and Transfer ProcessesCommercial softwareScope (project management)business.industryProcess Chemistry and TechnologyTPhysicsGeneral EngineeringProject Management Information System (PMIS); survey; Design of Experiment (DoE); conjoint analysis; ranking method; clusteringClustering Conjoint analysis Design of Experiment (DoE) Project Management Information System (PMIS) Ranking method SurveyProject Management Information System (PMIS)Engineering (General). Civil engineering (General)Data scienceDesign of Experiment (DoE)Computer Science ApplicationsConjoint analysisVariety (cybernetics)ChemistryRespondentconjoint analysisTA1-2040businessclusteringApplied Sciences; Volume 11; Issue 23; Pages: 11233
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Building Bridges Between User and Designer: Co-creation, Immersion and Perspective Taking

2016

Designing for users rather than with users is still a common practice in technology design and innovation as opposed to taking them on board in the process. Design for inclusion aims to define and understand end-users, their needs, context of use, and, by doing so, ensure that end-users are catered for and included, while the results are geared towards universality of use. We describe the central role of end-user and designer participation, immersion and perspective to build user-driven solutions. These approaches provided a critical understanding of the counterpart role. Designer(s) could understand what the user’s needs were, experience physical impairments, and see from other’s perspecti…

Co-designEngineeringProcess managementbusiness.industryUser participationOn board03 medical and health sciencesSense of ownership0302 clinical medicineHuman–computer interaction030220 oncology & carcinogenesisPerspective-takingCo-creation030211 gastroenterology & hepatologybusinessDesign technology
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End-user Need based Creation of a Medical Device: An Experience of Co-design to Struggle Pathological Scars

2020

International audience; Scar is a common visible mark of human tissue healing. Sometimes pathological phenomena lead to abnormal hypertrophic or keloid scars, with evolutions varying depending on different conditions: origin of the tissue barrier disruption, concerned body area, or ethnic origin. Based on these statements, care procedures have been developed to avoid aesthetical or functional impairments: drugs injection, surgery, cryotherapy or mechanical compression. The story will relate the matching of a multi-disciplinary team that focused on covering an unmet need for ear lobe keloid treatment, providing patients an optimal and holistic care. The benefits researched lied in improving …

Co-designRecidivismEnd user0206 medical engineeringErikson's stages of psychosocial developmentScars030229 sport sciences02 engineering and technology[PHYS.MECA]Physics [physics]/Mechanics [physics]020601 biomedical engineering3. Good health03 medical and health sciences0302 clinical medicineQuality of life (healthcare)[SDV.MP]Life Sciences [q-bio]/Microbiology and ParasitologymedicineOperations managementDuration (project management)medicine.symptom[PHYS.MECA] Physics [physics]/Mechanics [physics]PsychologyPathologicalComputingMilieux_MISCELLANEOUS[SDV.MHEP]Life Sciences [q-bio]/Human health and pathology
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Crowdboard: An Augmented Whiteboard to Support Large-Scale Co-Design

2013

Co-design efforts attempt to account for many diverse viewpoints. However, design teams lack support for meaningful real-time interaction with a large community of potential stakeholders. We present Crowdboard, a novel whiteboard system that enables many potential stakeholders to provide real-time input during early-stage design activities, such as concept mapping. Local design teams develop ideas on a standard whiteboard, which is augmented with annotations and comments from online participants. The system makes it possible for design teams to solicit real-time opinions and ideas from a community of people intrinsically motivated to shape the product/service.

Co-designService (systems architecture)Computer scienceConcept mapbusiness.industryWhiteboardScale (chemistry)ViewpointsCrowdsourcingCreativity supportHuman–computer interactionreal-time collaborationcrowdsourcingProduct (category theory)business
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Managing the Buyer-Supplier Interactions

1999

On the basis of an empirical research on a sample of Italian plants, this study analyses the relationships between advanced buyer-supplier operational interaction practices (JIT, CE and TQM Approaches) and the basic options of the buyer’s purchasing strategy, such as: sources selection criteria, supply base reduction policies, long-term supply perspectives. In addition, the study compares these operational practices and purchasing policies in different performing plants.

Co-designTotal quality managementEmpirical researchSample (statistics)BusinessMarketingIndustrial organizationPurchasing
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Palermo. Una città, una visione

2019

The city of Palermo is open towards South West. It is from that directions that all the connections to Europe arrive. Yet the importance of that area has been rarely acknowledged. Marcello Panzarella, architect and professor of architecture has carefully studied that area. Students'work and his own research work span more than a decade. Its outcome is contained in the book, which is also a real urban project for Palermo

Coastline Waterfront Panzarella Palermo architectural designSettore ICAR/14 - Composizione Architettonica E Urbana
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A Cognitive Model of Trust for Biological and Artificial Humanoid Robots

2018

Abstract This paper presents a model of trust for biological and artificial humanoid robots and agents as antecedent condition of interaction. We discuss the cognitive engines of social perception that accounts for the units on which agents operate and the rules they follow when they bestow trust and assess trustworthiness. We propose that this structural information is the domain of the model. The model represents it in terms of modular cognitive structures connected by a parallel architecture. Finally we give a preliminary formalization of the model in the mathematical framework of the I/O automata for future computational and human-humanoid application.

Cognitive model0209 industrial biotechnologybusiness.industryComputer science020206 networking & telecommunicationsCognition02 engineering and technologyModular designDomain (software engineering)Antecedent (grammar)020901 industrial engineering & automation0202 electrical engineering electronic engineering information engineeringGeneral Earth and Planetary SciencesArtificial intelligencebusinessHumanoid robotGeneral Environmental ScienceProcedia Computer Science
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Modeling visual sampling on in-car displays: The challenge of predicting safety-critical lapses of control

2015

In this article, we study how drivers interact with in-car interfaces, particularly by focusing on understanding driver in-car glance behavior when multitasking while driving. The work focuses on using an in-car touch screen to find a target item from a large number of unordered visual items spread across multiple screens. We first describe a cognitive model that aims to represent a driver?s visual sampling strategy when interacting with an in-car display. The proposed strategy assumes that drivers are aware of the passage of time during the search task; they try to adjust their glances at the display to a time limit, after which they switch back to the driving task; and they adjust their t…

Cognitive modelComputer scienceHuman Factors and ErgonomicsEducationTask (project management)Cognitive modelingInhibition of returnHuman–computer interactionDistractionHuman multitaskingComputer visionVisual searchCommunication designta113business.industryVisual searchGeneral EngineeringDriving simulatorDistractionGazeIn-car displaysHuman-Computer InteractionHardware and ArchitectureEye trackingArtificial intelligenceInterleaving strategybusinessSoftwareDriving
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The Applications of Cognitive Mechanism of Verbal Humour to the Adjustment of Depressive Mood

2018

Aims: To apply the findings of neurolinguistic research to the practical technological artifact design, the cognitive mechanism of verbal humour is comprehensively investigated and designed with EEG-based Brain Computer interfaces and Mobile Health, under the guidance of technology design theory, to help with the adjustment of depressive mood. Application Base: The intervention effect of verbal humour on depressive mood is rooted in their cognitive mechanisms. The right hemisphere of the brain has a dominant effect on both verbal humour and depressive mood; some specific brain regions, such as amygdala, nucleus accumbens, hippocampus etc., are particularly activated during the processing of…

Cognitive modelDepressive moodta113masennusMechanism (biology)mielialacognitive modelsverbal humourComputingMilieux_PERSONALCOMPUTINGCognitionGeneral Medicineneural mechanismsbehavioral disciplines and activitiesdepressive moodEEG-based BCIneurolingvistiikkaInformationSystems_MODELSANDPRINCIPLESverbaalinen huumorikognitiivinen neurotiedePsychologylife-based designhuumoriCognitive psychologykognitiiviset menetelmätJournal of Education, Society and Behavioural Science
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The Psychology of Thinking in Creating AI

2021

The broad-scale emergence of AI in industry calls forth basic questions in terms of the knowledge bases and approaches relevant for its design. Engineering design has been mainly developed for electromechanical artifacts. In practice, this has meant that the scientific knowledge required for creating technical artifacts such as engines, cars, ships, cranes, telephones, radios, TVs, and simple data processing units has been natural science. However, one cannot find intelligent processes by means of physics and chemistry. Natural scientific phenomena follow their deterministic laws, but intelligence is based on selection and decision processes. The conceptual landscape of natural science is o…

Cognitive modelPhysicsSociology of scientific knowledge/dk/atira/pure/sustainabledevelopmentgoals/affordable_and_clean_energyOperationalizationGRASPInformation processingPsychology of ThinkingData scienceEngineering DesignKnowledge-based systemsAIArtificial IntelligenceComputer ScienceDesign MethodsSDG 7 - Affordable and Clean EnergyPsychologyEngineering design processDesign technologyCognitive Models
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