Search results for "Device"

showing 10 items of 1286 documents

SMCP: a Secure Mobile Crowdsensing Protocol for fog-based applications

2020

Abstract The possibility of performing complex data analysis through sets of cooperating personal smart devices has recently encouraged the definition of new distributed computing paradigms. The general idea behind these approaches is to move early analysis towards the edge of the network, while relying on other intermediate (fog) or remote (cloud) devices for computations of increasing complexity. Unfortunately, because both of their distributed nature and high degree of modularity, edge-fog-cloud computing systems are particularly prone to cyber security attacks that can be performed against every element of the infrastructure. In order to address this issue, in this paper we present SMCP…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniModularity (networks)General Computer ScienceExploitEdge devicebusiness.industryComputer scienceDistributed computingHuman Activity RecognitionCyber SecurityCloud computingCryptographic protocolEncryptionlcsh:Q350-390lcsh:QA75.5-76.95Artificial Intelligencelcsh:Information theoryMobile Crowdsensinglcsh:Electronic computers. Computer scienceEnhanced Data Rates for GSM EvolutionbusinessProtocol (object-oriented programming)
researchProduct

Investigation on Cascode Devices for High Frequency Electrical Drives Applications

2019

In the last years a widespread development in the market of electrical drives employing high-speed electrical machines has occurred in various industrial fields, due to the extremely high power density that can be reached. Nevertheless, to maintain output power quality without using bulky filtering networks, DC-AC converters should be controlled by means of higher PWM switching frequencies. New switching device technologies, such as Field Effect Transistors based on SiC and GaN, are therefore gathering momentum in order to comply with the higher working frequencies. To operate under high frequencies and at the same time at high voltage levels, alternative circuital configurations for switch…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMomentum (technical analysis)High voltage deviceComputer sciencebusiness.industry020209 energyCascode020208 electrical & electronic engineeringElectrical engineeringHigh voltage02 engineering and technologyConvertersSettore ING-IND/32 - Convertitori Macchine E Azionamenti ElettriciHigh frequencyPower transistors0202 electrical engineering electronic engineering information engineeringField-effect transistorPower semiconductor deviceCascodebusinessFrequency modulationPulse-width modulation
researchProduct

WiP: Smart services for an augmented campus

2018

Technological progress in recent years has allowed the design of new intelligent learning systems in smart environments aiming to facilitate users' lives. As a consequence, besides making use of traditional sensors for monitoring the quantities of interest, such systems can also benefit from information obtained from the users' smart devices, which can now be considered as additional sensing tools. In this article, we present the design of a novel system based on the fog computing paradigm that can improve the services offered to users on a smart campus by using different smart devices, i.e., smartphones, smartwatches, tablets, smartcameras and so on. In particular, we will describe a syste…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaComputer scienceTechnological changebusiness.industrySmart devicesContext (language use)Cloud computing02 engineering and technologyEnergy consumptioncomputer.software_genreSmartwatchIntelligent sensor020204 information systems0202 electrical engineering electronic engineering information engineeringFog computing020201 artificial intelligence & image processingSmart environmentArchitecturebusinesscomputerSmart campus
researchProduct

A BCI Teleoperated Museum Robotic Guide

2009

Brain Computer Interface is a system that offers also a support to the patients with neuromuscular diseases as Amyotrophic Lateral Sclerosis. In this paper are presented some works with the aim to integrate brain computer interfaces and mobile robots. The two aim of this project are: (i) to test an improved BCI experience through the help of a physical robot, so that brain signals are stronger stimulate. (ii) to use a remote robot controlled by a highly paralyzed patient via a BCI through a friendly Graphic User. Some preliminary experiments are presented in this paper about one of the possible application: a robotic museum guide (PeopleBot and Pioneer3 robot), that can transmit remote visu…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniMultimediaComputer sciencebusiness.industryMobile computingMobile robotcomputer.software_genreHuman–robot interactionRobot controlHuman–computer interactionAssistive Devices/Technology Human Robot InterfaceTeleoperationRobotbusinesscomputerBrain–computer interfaceGraphical user interface2009 International Conference on Complex, Intelligent and Software Intensive Systems
researchProduct

A New Humanoid Architecture for Social Interaction between Human and a Robot Expressing Human-Like Emotions Using an Android Mobile Device as Interfa…

2013

In this paper we illustrate a humanoid robot able to interact socially and naturally with a human by expressing human-like body emotions. The emotional architecture of this robot is based on an emotional conceptual space generated using the paradigm of Latent Semantic Analysis. The robot generates its overall affective behavior (Latent Semantic Behavior) taking into account the visual and phrasal stimuli of human user, the environment and its personality, all encoded in his emotional conceptual space. The robot determines its emotion according by all these parameters that influence and orient the generation of his behavior not predictable from the user. The goal of this approach is to obtai…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniPhoneComputer scienceLatent semantic analysisHuman–computer interactionRobotAndroid (robot)Cognitive architectureMobile deviceHumanoid Robot Cognitive Architecture Emotions Google AndroidSocial relationHumanoid robot
researchProduct

Verification of Symbolic Distributed Protocols for Networked Embedded Devices

2020

The availability of versatile and interconnected embedded devices makes it possible to build low-cost networks with a large number of nodes running even complex applications and protocols in a distributed manner. Common tools used for modeling and verification, such as simulators, present some limitations as application correctness is checked off-board and only focuses on source code. Execution in the real network is thus excluded from the early stages of design and verification. In this paper, a system for modeling and verification of symbolic distributed protocols running on embedded devices is introduced. The underlying methodology is rooted in a symbolic programming paradigm that makes …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSymbolic programmingExecutable Code ExchangeSource codeCorrectnessbusiness.industryComputer scienceDistributed protocolSymbolic programmingmedia_common.quotation_subject020208 electrical & electronic engineering02 engineering and technologyResource (project management)Embedded system0202 electrical engineering electronic engineering information engineeringResource-constrained Device020201 artificial intelligence & image processingEmbedded SystemModeling and verificationDistributed applicationbusinessProtocol (object-oriented programming)media_commonAbstraction (linguistics)
researchProduct

Designing Touchless Gestural Interactions for Public Displays In-the-Wild

2015

Public displays, typically equipped with touchscreens, are used for interactions in public spaces, such as streets or fairs. Currently low-cost visual sensing technologies, such as Kinect-like devices and high quality cameras, allow to easily implement touchless interfaces. Nevertheless, the arising interactions have not yet been fully investigated for public displays in-the-wild (i.e. in appropriate social contexts where public displays are typically deployed). Different audiences, cultures and social settings strongly affect users and their interactions. Besides gestures for public displays must be guessable to be easy to use for a wide audience. Issues like these could be solved with use…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUbiquitous computingMultimediaComputer sciencemedia_common.quotation_subjectPublic displaysAffect (psychology)computer.software_genrePublic display User-centered design In-the-wild experiment Gestural interaction Natural user interaction Kinect-like devices Ubiquitous computingHuman–computer interactionCultural biasQuality (business)computerUser-centered designGesturemedia_common
researchProduct

Designing for Exploratory Search on Touch Devices

2015

Exploratory search confront users with challenges in expressing search intents as the current search interfaces require investigating result listings to identify search directions, iterative typing, and reformulating queries. We present the design of Exploration Wall, a touch-based search user interface that allows incremental exploration and sense-making of large information spaces by combining entity search, flexible use of result entities as query parameters, and spatial configuration of search streams that are visualized for interaction. Entities can be flexibly reused to modify and create new search streams, and manipulated to inspect their relationships with other entities. Data compr…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniUser interfacesSettore INF/01 - InformaticaQuery stringComputer sciencebusiness.industryExploratory searchSearch analyticsUser satisfactionSemantic searchTouch devicesExploratory searchTask (computing)Search engineHuman–computer interactionTouch deviceUser interfacebusiness
researchProduct

A Programmable Networked Processing Node for 3D Brain Vessels Reconstruction

2011

Real-time 3D imaging represents a developing trend in medical imaging. However, most of the 3D medical imaging algorithms are computationally intensive. In this paper, a programmable networked node for 3D brain vessels reconstruction is proposed. Starting from 2D PC-MRA (Phase-Contrast Magnetic Resonance Angiography) sequences, the node is able to generate the 3D brain vasculature using the MIP (Maximum Intensity Projection) algorithm. The node has been prototyped on the Celoxica RC203E board, equipped with a Virtex II FPGA, to get the advantages of an hardware implementation, reaching a better throughput with respect to analogous software implementations. Its generality and programmable ca…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniVirtexbusiness.industryComputer scienceNode (networking)Iterative reconstructionDICOMMaximum intensity projectionMedical imagingMedical data processing 3D Brain Vessels Reconstruction embedded FPGA-based deviceComputer visionArtificial intelligenceField-programmable gate arraybusinessThroughput (business)Computer hardware
researchProduct

An Agent-based Service Network for Personal Mobile Devices

2006

We propose the Agent Network for Bluetooth Devices, a system that uses personal mobile devices as adaptive human-environment interfaces to supply people with ad hoc information and high-level services. The ANBD system operates with a hierarchical framework of service-providing nodes, dynamically composed and managed by mobile agents.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceWireless ad hoc networkContext-aware services pervasive systems mobile agents augmented and smart environments human-environment interfacesMobile computingMobile ad hoc networkComputer Science Applicationslaw.inventionBluetoothComputational Theory and MathematicslawMobile stationMobile searchbusinessPersonal area networkMobile deviceSoftwareComputer network
researchProduct