Search results for "Edge"

showing 10 items of 3866 documents

Supporting Learning Groups in Online Learning Environment

2015

In this paper, we report on the initial findings on how to effectively support learning groups in online learning environments. Based on the idea that learning groups can enhance effective learning in online learning environments, we used qualitative research methods to study learning groups (interviews and observation of learning group interactions in online learning environments) and their facilitators. Preliminary results reveal that in order to have effective learning groups you need to take care of the following online design issues: develop comprehensive study guides, train online tutors, motivate learners through feedback, and foster high cognitive levels of interaction through quest…

Cooperative learningBlended learningKnowledge managementbusiness.industryProfessional learning communityActive learningMathematics educationEducational technologyCollaborative learningbusinessPsychologyExperiential learningSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Collaborative business planning in initial vocational education and training

2015

There is a growing demand to enhance entrepreneurship. This study aims at producing knowledge that can assist teachers in designing and supporting collaborative learning of entrepreneurship in vocational education. A qualitative case study approach was adopted. The outcome of this study provides a better understanding of the factors that hinder and enable collaboration, as related to entrepreneurship education in initial vocational education and training. In practice, nine dimensions of descriptive factors that hindered the exercise and nine distinct descriptive factors that acted as enablers were identified. This study suggests that, although the script of the learning task creates the set…

Cooperative learningEngineeringEntrepreneurshipKnowledge managementpersonal learning environmenttransversal key competenciesbusiness.industryProcess (engineering)collaborative learningcomputer-supported learningComputer-Assisted Instructionvocational educationCollaborative learningammattikoulutusEducationTask (project management)yrittäjyyskasvatusVocational educationPedagogyta516yhteisöllinen oppiminenbusinessQualitative researchentrepreneurship educationJournal of Vocational Education and Training
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Designing and evaluating collaboration in a virtual game environment for vocational learning

2008

Especially in vocational education, attention should be paid not only to the use of new technological solutions but also to collaborative learning and cooperative working methods in order to develop students' skills for their future jobs. This study involves a design experiment including the design process of a new game environment, description of the script developed for this game, as well as the empirical study with multiple data collection methods, data analysis, results and conclusions for further work. The aim of the study was twofold. Firstly, we aimed to develop a game environment to simulate the work context of a vocational design process, and secondly, to investigate how effective …

Cooperative learningGame mechanicsKnowledge managementGeneral Computer ScienceGame design documentComputer scienceInstructional designbusiness.industryCollaborative learningEducationGame designTechnology integrationbusinessGame DeveloperComputers & Education
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Traditional studying for examination versus constructivist learning tasks: Do learning outcomes differ?

1998

ABSTRACT Students' learning outcomes on an educational psychology course which involved studying three textbooks were compared between a constructivist class without a final examination and a traditional class concluding with an examination. The constructivist group (n = 16) studied the coursebooks with the help of writing assignments, discussed their assignments in groups and wrote an essay. The control group (n = 23) read the books on their own, attended lectures and took an examination. Learning outcomes were investigated (1) as the students' subjective learning experiences; (2) as changes in the students' learning conceptions; and (3) as measured by a traditional examination in which th…

Cooperative learningHigher educationbusiness.industryEducational psychologyFinal examinationKnowledge acquisitionExperiential learningEducationConstructivist teaching methodsActive learningPedagogyMathematics educationbusinessPsychologyStudies in Higher Education
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Teaching and learning business ethics in a multicultural group

2017

Building on a constructivist learning theory and a case teaching method, this article suggests a mixed learning approach for teaching business ethics in a multicultural group. The purpose is to present the objectives and implementation of the mixed learning approach in a case course with a multicultural group. Based on the students' feedback, we also analyse and discuss the effects of the mixed learning approach on students' learning experiences. The article contributes to the growing stream of literature on business ethics teaching in higher education by presenting an approach that allows teachers and students to join in constructive knowledge creation in a multicultural group. In so doing…

Cooperative learningInformation Systems and ManagementKnowledge managementbusiness.industryTeaching methodOpen learningExperiential learningComputer Science ApplicationsManagement Information SystemsConstructivist teaching methodsManagement of Technology and InnovationActive learningTeaching and learning centerComputingMilieux_COMPUTERSANDEDUCATIONSociologyBusiness ethicsbusinessInternational Journal of Knowledge Management Studies
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ICT-Supported Education; Learning Styles for Individual Knowledge Building

2010

School surveys and reports on integration of ICT in teaching and learning indicate that the technology is mainly used in traditional learning environments. Furthermore, the most frequently used software in the classrooms are general tools like word processors, presentation tools and Internet browsers. Recent attention among youngsters on social software / web 2.0, contemporary pedagogical approaches like social constructivism and long time experiences with system dynamics and simulations, seem to have a hard time being accepted by teachers and curriculum designers. How can teachers be trained to understand and apply these possibilities optimally that are now available in the classroom and o…

Cooperative learningKnowledge managementComputer sciencebusiness.industryActive learningComputingMilieux_COMPUTERSANDEDUCATIONEducational technologyCollaborative learningOpen learningbusinessExperiential learningLearning sciencesSynchronous learning
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Learning as Issue Framing in Agricultural Innovation Networks

2014

AbstractPurposeNetworks are increasingly viewed as entities of learning and innovation in agriculture. In this article we explore learning as issue framing in two agricultural innovation networks.Design/methodology/approachWe combine frame analysis and social learning theories to analyse the processes and factors contributing to frame convergence and hence improved practical collaborative outcomes in networks. Issue framing in the networks was followed during a two-year period with the help of multiple methods assembled under a transdisciplinary case study, action research and grounded methodology framework.FindingsOur research suggests that learning and collective action for more sustainab…

Cooperative learningKnowledge managementFrame analysisManagement sciencebusiness.industryMultimethodologyGeography Planning and DevelopmentSocial learningCollective actionEducationFraming (social sciences)SociologyAction researchGeneral Agricultural and Biological SciencesbusinessSocial learning theoryThe Journal of Agricultural Education and Extension
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Sharing and constructing perspectives in web-based conferencing

2006

Abstract This study investigates the quality and nature of virtual interaction in a higher education context. The study aims to find out variables that mediate virtual interaction, particularly the emerging processes of sharing and constructing perspectives in web-based conferencing. The purpose of this paper is to report the results on different levels of web-based discussions with parallel findings on the amount of sharing perspectives. The findings of two empirical studies are compared, and thereby also the impact of the pedagogical model designed between these two studies is evaluated. Possible explanations for why some discussions reach higher levels and include more perspective sharin…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencebusiness.industryLearning communityTeleconferenceEducational technologyContext (language use)Collaborative learningEducationEmpirical researchWeb applicationbusinessComputers & Education
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Flipping and Blending : An Action Research Project on Improving a Functional Programming Course

2016

This article reports on an action research project on improving a functional programming course by moving toward a practical and flexible study environment—flipped and blended classroom. Teaching the topic of functional programming was found to be troublesome using a traditional lectured course format. The need to increase students’ amount of practice emerged while subsequent challenges relating to students’ independent practical coursework were observed. Particular concerns relating to group work, learning materials, and the attribute of flexibility were investigated during the third action research cycle. The research cycle was analyzed using a qualitative survey on students’ views, teach…

Cooperative learningKnowledge managementGeneral Computer ScienceComputer sciencefunctional programming02 engineering and technologyFlipped classroomEducation020204 information systemsComputingMilieux_COMPUTERSANDEDUCATION0202 electrical engineering electronic engineering information engineeringMathematics educationflipped classroomta516Action researchGroup workta113Independent studybusiness.industry05 social sciences050301 educationblended learningindependent studyBlended learningaction researchCourseworkActive learningbusiness0503 educationACM Transactions on Computing Education
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Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a diffe…

2012

Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers’ orchestration in CSCL situations, there are still no systematic research findings on real-time orchestration. This study is one attempt to fill in the knowledge gap on understanding the differences in knowledge construction processes between settings with and without teachers’ real time orchestration in 3D learning games from a socio-cultural perspective. The aims of the study are twofold. The first aim is…

Cooperative learningKnowledge managementGeneral Computer SciencekehittämistutkimusDesign-based researchInstructional designbusiness.industryComputer scienceProfessional developmentEducational technology3D learning gameContext (language use)Collaborative learningOpetuksen suunnitteluEducation3D pelitOrchestrating computer-supported collaborative learning (CSCL)ta516Orchestration (computing)businessVocational learningSocio-cultural approachComputers & Education
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