Search results for "Educational Technology"

showing 10 items of 194 documents

Learning to collaborate: Designing collaboration in a 3-D game environment

2006

To respond to learning needs, Computer-Supported Collaborative Learning (CSCL) must provide instructional support. The particular focus of this paper is on designing collaboration in a 3-D virtual game environment intended to make learning more effective by promoting student opportunities for interaction. The empirical experiment eScape, which encourages learners to solve problems collaboratively, is also presented. eScape is a design experiment, comprising both the process of designing a collaborative game environment and an empirical study where data is collected using a variety of methods and analysed, after which the findings and conclusions serve as a basis for further design work. By …

Computer Networks and CommunicationsComputer sciencebusiness.industryProcess (engineering)Educational technologyInformation technologyCollaborative learningComputer Science ApplicationsEducationVariety (cybernetics)Empirical researchComputer-supported collaborative learningHuman–computer interactionThe InternetbusinessThe Internet and Higher Education
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Design and Investigation of a Touch Gesture for Dividing in a Virtual Manipulative Model for Equation-solving

2020

AbstractPhysical models for equation solving typically lack feedback regarding their appropriate use. Such feedback is possible in virtual environments and could be implemented in hybrid models. Based on an epistemological analysis, this article presents a touch gesture as a way for users to signal they want to divide both sides of an equation and a design for feedback on the use of this so-called ‘division gesture’. The design is investigated by contrasting a case study, in which students used an app with the division gesture, with a preparatory study where students had to perform corresponding actions on physical manipulatives. This investigation revealed insight into feedback functions, …

Computer scienceLearning environment05 social sciencesSIGNAL (programming language)Educational technology050301 educationBoundary (topology)Division (mathematics)VDP::Matematikk og Naturvitenskap: 400::Matematikk: 410050105 experimental psychologySides of an equationHuman–computer interaction0501 psychology and cognitive sciences0503 educationGestureEquation solving
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Mediated learning materials: visibility checks in telepresence robot mediated classroom interaction

2021

Videoconferencing is increasingly used in education as a way to support distance learning. This article contributes to the emerging interactional literature on video-mediated educational interaction by exploring how a telepresence robot is used to facilitate remote participation in university-level foreign language teaching. A telepresence robot differs from commonly used videoconferencing set-ups in that it allows mobility and remote camera control. A remote student can thus move a classroom-based robot from a distance in order to shift attention between people, objects and environmental structures during classroom activities. Using multimodal conversation analysis, we focus on how partici…

Computer scienceTeaching methodDistance educationComputer-Assisted Instructionluokkatyöskentelycomputer.software_genreEducationMultimodalityVideoconferencingHuman–computer interactionetäosallistuminenvideoneuvottelutlearning materialsmultimodalitymultimodaalisuusoppimateriaali060201 languages & linguisticsTeleroboticskieltenopetus4. Education05 social sciencesVisibility (geometry)Educational technology050301 educationvideo-mediated interaction06 humanities and the artstelepresence robotcomputer-assisted language learning0602 languages and literaturerobotitclassroom interaction516 Educational sciences0503 educationcomputer
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Web-Based Learning Objects in School Education

2010

The added value of Web-based learning objects (WBLOs) lies in supporting learners to acquire the right knowledge and skills in order to function as active and collaborative learners. To realize this, WBLOs must be both technically and pedagogically usable. Technical usability in itself is not sufficient. To support the learning process, the usability concept must be extended to include pedagogical considerations. The importance of pedagogical usability in education has been recognized, but not sufficiently researched. In addition, little research has been done to evaluate the pedagogical value of WBLOs. The main goal of this paper is to show how to foster pedagogically usable WBLOs in schoo…

Computer sciencebusiness.industrymedia_common.quotation_subjectEducational technologyUsabilityOpen learningUSableExperiential learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationAdded valueLearning theoryFunction (engineering)businessmedia_common
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Contextual resources in meaning negotiations of a student pair in a web-based history project

2007

Abstract This study examines how one student pair working face-to-face at a computer and engaged in a web-based discussion environment negotiated meanings for their activity and what contextual resources they used in this negotiation process. The aim was also to study how the students themselves interpreted the learning activity. The subjects were two secondary school students (aged 15) participating in a web-based history project. Data was collected by various means in order to validate the findings. Linell's [(1998). Approaching dialogue. Talk, interaction and contexts in dialogical perspectives . Amsterdam: John Benjamins Publishing Co.] notion of contextual resources was used as an anal…

Context effectDialogical selfPedagogyEducational technologyContext (language use)Interpersonal communicationSituational ethicsCommunicative language teachingPsychologyEducationMeaning (linguistics)International Journal of Educational Research
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An OLPC Workshop in Rural Tanzania: Preliminary Results

2013

One-to-one computing is an active and widely researched topic in educational technology. Its benefits include, for instance, easily up datable material base, anywhere-anytime learning, adaptability, and simulated experiments in science. The use of one-to-one computing in a developing country context has recently become an active research topic. However, the materialization of the educational benefits requires proper contextualization regarding the necessary pedagogical, organizational, institutional, and other types of adaptation. This paper presents preliminary results from an action research study in a primary school in rural Tanzania. In that study, the utilization of one-to-one computin…

ContextualizationKnowledge managementbusiness.industryComputer science4. Education05 social sciencesEducational technology050301 educationDeveloping country050801 communication & media studiesContext (language use)0508 media and communicationsInformation and Communications TechnologyHealth careInformation systemAction researchbusinessAdaptation (computer science)0503 education2013 IEEE 13th International Conference on Advanced Learning Technologies
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Encouraging blended learning and ICT use at Universitat de València to improve the learning process with the .LRN platform

2007

The Universitat de Valencia, one of the largest, oldest and most varied in Spain, concerned about the efficiency of the learning processes in the context of the convergence process towards the Higher Education European Space, has conducted educative innovation experiences in several degrees, diversifying learning activities.Interested in enhancing traditional classroom learning by use of ICT (with progressive blended learning introduction) has established a learning management system to enhance the learning and communication processes for the whole university. The overall goal was to build skills in ICT use in order to improve learning process quality and student participation.This paper de…

Cooperative learningBlended learningKnowledge managementComputer sciencebusiness.industryActive learningEducational technologyLearning ManagementOpen learningbusinessExperiential learningSynchronous learningProceedings of the 2007 Euro American conference on Telematics and information systems
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Supporting Learning Groups in Online Learning Environment

2015

In this paper, we report on the initial findings on how to effectively support learning groups in online learning environments. Based on the idea that learning groups can enhance effective learning in online learning environments, we used qualitative research methods to study learning groups (interviews and observation of learning group interactions in online learning environments) and their facilitators. Preliminary results reveal that in order to have effective learning groups you need to take care of the following online design issues: develop comprehensive study guides, train online tutors, motivate learners through feedback, and foster high cognitive levels of interaction through quest…

Cooperative learningBlended learningKnowledge managementbusiness.industryProfessional learning communityActive learningMathematics educationEducational technologyCollaborative learningbusinessPsychologyExperiential learningSynchronous learningProceedings of the 7th International Conference on Computer Supported Education
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Participation and collaborative learning in large class sizes: wiki, can you help me?

2016

AbstractCollaborative learning has a long tradition within higher education. However, its application in classes with a large number of students is complicated, since it is a teaching method that requires a high level of participation from the students and careful monitoring of the process by the educator. This article presents an experience in collaborative learning adapted to large class sizes using wikis. The objective is to check if wikis allow for effective collaborative learning methods to be introduced into large groups. The results show how effective wikis can be in encouraging collaborative learning and active participation by the student, as well as facilitating the monitoring and…

Cooperative learningCollaborative writingMultimediaComputer science05 social sciencesEducational technology050301 educationCollaborative learningcomputer.software_genreExperiential learningEducationTeam learningProfessional learning community0502 economics and businessActive learning0503 educationcomputer050203 business & managementInnovations in Education and Teaching International
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Facilitating socio-cognitive and socio-emotional monitoring in collaborative learning with a regulation macro script – an exploratory study

2017

This study examines student teachers’ collaborative learning by focusing on socio-cognitive and socio-emotional monitoring processes during more and less active script discussions as well as the near transfer of monitoring activities in the subsequent task work. The participants of this study were teacher education students whose collaborative learning was supported with a designed regulation macro script during a six weeks environmental science course. The script divided the group work into three phases, namely: the orientation phase, intermediate phase, and reflection phase. The script was put in use by prompting questions that were delivered to the students on tablets. Question prompts i…

Cooperative learningExploratory researchmonitorointiSocio-cognitivemacro-scriptcomputer.software_genresocio-cognitive monitoring050105 experimental psychologyEducationsocio-emotional monitoringvideo analysisPedagogyMathematics education0501 psychology and cognitive sciencesyhteisöllinen oppiminenGroup workscript appropriation05 social sciencesEducational technology050301 educationregulationCollaborative learningTeacher educationHuman-Computer InteractionScripting languagePsychology0503 educationcomputerInternational Journal of Computer-Supported Collaborative Learning
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