Search results for "Educational game"

showing 4 items of 14 documents

The GraphoGame Method: The Theoretical and Methodological Background of the Technology-Enhanced Learning Environment for Learning to Read

2014

This paper provides an overview of the GraphoGame method. Both theoretical and methodological aspects related to the method are presented. The method’s guiding principles are based on the prevailing theories and experimental research findings on learning and teaching basic reading skills in alphabetic languages, especially from the point of view of a struggling reader. Because the nature of the target language and its relation to its writing system play central roles in the GraphoGame method, this approach requires the method to be flexible in order to be valid for learners of different languages and orthographies. Thus, the aim of the developed technology is to provide an appropriate readi…

letter knowledgeSocial PsychologyGuiding PrinciplesComputer sciencemedia_common.quotation_subjectreading skillGraphoGameReading (process)Mathematics educationLearning to readtechnology-enhanced reading supportmedia_commonorthographylcsh:T58.5-58.64lcsh:Information technologybusiness.industryCommunicationLearning environmentUsabilityPhonologyoikeinkirjoitusLinguisticsHuman-Computer Interactionphonologyeducational gameWriting systembusinessfonologiaOrthographyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame

2015

This study investigated how the use of an online reading game differs in home and school environments. First and second graders (N = 194) participated in an 8-week training during which they used the reading program GraphoGame either at home or at school under the supervision of parents or teachers. Child participants were recommended by parents and teachers recruited from the list of GraphoGame users, and adults decided whether the training took place at home or at school. We measured the frequency and duration of playing, children’s engagement, development of reading skill and reading interest, and adult supportive involvement. The results revealed that children who played GraphoGame at s…

letter knowledgeoppimisympäristöparental involvementSocial Psychologymedia_common.quotation_subjecteducationreading skillGame based learningComputer-Assisted InstructionGraphoGameDevelopmental psychologymotivationReading (process)learning environmentPedagogyta516technology-enhanced reading supportSchool based interventionta515Educational gamemedia_commonorthographydigital game-based learninglcsh:T58.5-58.64lcsh:Information technologyCommunicationPhonologyHuman-Computer Interactioneducational gamephonologySchool environmentPsychologyengagementHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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Skolotāju pieredze izglītojošo spēļu izmantošanā angļu valodas apguvē sākumskolā (1.-4.klase)

2016

Maģistra darba mērķis ir izzināt skolotāju pieredzi izglītojošo spēļu izmantošanā angļu valodas stundās sākumskolā. Darba autore pētījusi dažādus izglītojošo spēļu aspektus, tādējādi akcentējot to lomu. Darba autore uzskata, ka izglītojošās spēles ne tikai nodrošina nesaspringtu mācīšanās vidi, bet to galvenais uzdevums ir veidot sadarbības pieredzi, kas veidojas vai nu paužot pretēju nostāju vai savstarpēji vienojoties, cenšoties sasniegt konkrētu rezultātu. Tādējādi skolēni var apgūt jaunus jēdzienus un vienlaicīgi attīstīt arī sociālās prasmes. Tas stiprina viņu paļaušanos vienam uz otru un veido noturīgākas attiecības ar vienaudžiem. Pētījuma datu tika iegūšanai tika izmantotas padziļin…

lived-experienceresearchPedagoģijaeducational gamesphenomenology
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Serious game design : supporting collaborative learning and investigating learners' experiences

2014

pelimekaniikatdesign researchyhteisöllisyysoppimiskokemuksetpelisuunnittelucollaborative serious gamecollaborationoppimispelitgame mechanicsserious game experiencescomputer-supported collaborative learningoppimispelikokemustietokoneavusteinen oppimineneducational gamesgame designyhteisöllinen oppiminen
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