Search results for "Educational robotic"

showing 10 items of 24 documents

Robotics Construction Kits: From “Objects to Think with” to “Objects to Think and to Emote with”

2018

This paper discusses new ideas about the use of educational robotics in social-emotional learning. In particular, educational robotics could be a tool intended to allow children to acquire some of the basic aspects of human emotions and emotional functioning, and to understand how these relate to the mind and body. More specifically, by using robots such as the LEGO Mindstorm construction kits—which allow users to both construct the body of the robot and to provide it with a behavioural repertory—children have the opportunity to visualize (and manipulate) the relationship between the robot’s body and mind. This allows them to simulate “embodied emotional minds” and to reflect on new neurosc…

Settore M-PSI/01 - Psicologia GeneraleComputer Networks and CommunicationsMind–body problemComputer scienceemotional intelligence050105 experimental psychologyEducational robotics0501 psychology and cognitive sciencesCognitive scienceeducational roboticslcsh:T58.5-58.64lcsh:Information technologybusiness.industryEmotional intelligence05 social sciencesRoboticssomatic markersemotional intelligence somatic markers educational roboticsEmbodied cognitionRobotArtificial intelligenceConstruct (philosophy)businessSomatic marker hypothesis050104 developmental & child psychology
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Robotics and Virtual Worlds: An Experiential Learning Lab

2013

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.

Settore M-PSI/01 - Psicologia GeneraleDeductive reasoningComputer scienceacademic performanceCognitionEducational roboticscognitive skillMetaverseExperiential learningHuman–robot interactionEducational robotichuman-robot interactioncognitive skillsReading comprehensionEducational roboticsHuman–computer interactionComputingMilieux_COMPUTERSANDEDUCATIONCognitive skill
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Use of Robotics Kits for the Enhancement of Metacognitive Skills of Mathematics: a Possible Approach

2011

The present study is aimed at analyzing the process of building and programming robots as a metacognitive tool of mathematics. Quantitative data from a research performed in a sample of students attending an Italian secondary school are described. Results showed that robotics activities may be intended as a new metacognitive environment allowing students to improve their attitude in mathematics, and to increase their attitude to reflect on themselves and on their own learning, and their higher-level control components, such as forecasting, planning, monitoring and evaluation exercises and problems related to implementation.

Settore M-PSI/01 - Psicologia GeneraleEducational RoboticsHealth Service ResearchMetacognitionNew Technology
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Using robotics construction kits as metacognitive tools: A research in an italian primary school

2010

The present paper is aimed at analyzing the process of building and programming robots as a metacognitive tool. Quantitative data and qualitative observations from a research performed in a sample of children attending an Italian primary school are described in this work. Results showed that robotics activities may be intended as a new metacognitive environment that allows children to monitor themselves and control their learning actions in an autonomous and self-centered way.

Settore M-PSI/01 - Psicologia GeneraleMetacognizioneSettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneRoboticaTechnology Educational Robotics LearningMetacognition; Technology Educational Robotics LearningMetacognitionRagionamentoSettore MED/25 - PsichiatriaSettore M-PED/04 - Pedagogia Sperimentale
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Educational Robotics to Improve Mathematical and Metacognitive Skills

2017

This paper describes the use of robotic kits as tools in developing mathematical and metacognitive skills, as the planning, reasoning and problem solving capabilities in young students. A sample of 30 students involved in an extracurricular laboratory based on robotics activities (10 meetings; three hours each, once a week). Quantitative and qualitative data showed that robotics activities may be intended as a new metacognitive environment that allows students to improve the attitude in mathematics, or increase the propensity to reflect on themselves and on their own learning, and higher-level control components, such as forecasting, planning, monitoring and evaluation exercises and problem…

Settore M-PSI/01 - Psicologia GeneraleSettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneEducational Robotics Metacognition Learning Problem solving New TechnologySettore M-PED/04 - Pedagogia Sperimentale
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Educational Robotics to develop of executive functions visual spatial abilities, planning and problem solving

2018

Educational robotics is an innovative learning tool that offers students the opportunities to develop higher-order thinking skills. This research aims to verify the effectiveness of educational robotics on the mental processes of planning and problem solving. Robotics education involved in a curricular laboratory (10 meetings, two hours each, once a week) with 15 children, attending their fifth year at primary school. The proposed methodology was divided into three phases: Pre-test, Practice and Post-Test. The main finding was a significant improvement in visuo-spatial attention and a significant effect on robot programming skills. These data provide scientific support to the hypothesis tha…

Settore M-PSI/01 - Psicologia GeneraleSettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneEducational Robotics Metacognition Learning Problem solving New TechnologySettore M-PED/04 - Pedagogia Sperimentale
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Editorial: Robot-Assisted Learning and Education

2020

Social roboteducational roboticsrobotics for collaborative learninglcsh:Mechanical engineering and machineryHRI (human robot interaction)lcsh:QA75.5-76.95Computer Science ApplicationsHuman–computer interactionEducational roboticsrobot-assisted learningArtificial Intelligencesocial roboticsRobotlcsh:TJ1-1570lcsh:Electronic computers. Computer sciencetechnology-enhanced learningPsychologyFrontiers in Robotics and AI
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A social humanoid robot as a playfellow for vocabulary enhancement

2018

We introduce a system that exploits a Pepper humanoid robot acting as a playfellow in a word-play game. The robot can play a portmanteau game by directly interacting with children, and it exploits a conversation engine, a portmanteau creation engine, and a definition engine. The humanoid can play the role of either an answerer or a generator of new words.

VocabularyGenerator (computer programming)Computer scienceSemantics (computer science)media_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGSocial roboticsPortmanteauEducational roboticsword-play gamehumanoid robotsHuman–computer interactionTask analysisRobotConversationPortmanteau wordsHumanoid robotmedia_common
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Portmanteau Word-Play for Vocabulary Enhancement with Humanoid Robot Support

2018

Word-play is as powerful learning and motivation tool often used by educators for teaching the ability of reading, which is a complex activity. In this paper, we introduce a system that exploits a Pepper humanoid robot acting as a playfellow in a word-play game based on portmanteau words. The robot shows the ability to play with children using a conversation engine, a portmanteau creation engine, and a definition engine. In this manner, Pepper can integrate itself within a group of kids, and it can support a teacher in her activities. The humanoid can be involved in a word-based round-game in which it can play the role of either answerer or generator of new words.

VocabularySocial robotHuman–computer interactionEducational roboticsComputer scienceReading (process)media_common.quotation_subjectSocial roboticsPortmanteauEducational roboticsPortmanteau creationHumanoid robotmedia_common
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Activities with Educational Robotics: Research Model and Tools for Evaluation of Progress

2019

The use of robots in the learning process has been popular since S. Papert developed his LOGO Turtle idea and argued that students can construct their own knowledge, test their constructive solutions and be motivated to learn if they use robotics in the learning process. Today, the idea of using elements of robotics in the learning process is no longer new and innovative but there are still elements that can be developed and issues that should be discussed. In this chapter, the authors provide the research model and five research tools (structured observation protocol, evaluation of the possible risks of early school leaving to be filled in by teachers before and after activities, students’…

business.industryProcess (engineering)Computer scienceComputational thinkingRoboticsConstructiveLogo (programming language)Educational roboticsComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationRobotArtificial intelligencebusinessConstruct (philosophy)computercomputer.programming_language
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