Search results for "Environment"

showing 10 items of 28487 documents

How coaches establish trust in team sports? : a qualitative research on coaching leadership

2017

ABSTRACT Havia Tuire, 2017. How coaches establish trust in team sports? A qualitative research on coaching leadership. Master’s Thesis in Sport and Exercise Psychology. Faculty of Sport and Health Sciences. University of Jyväskylä. 70p. There has been a significant amount of research dedicated to understanding the interpersonal relationships in sports from various viewpoints. The current literature identifies the concept of trust and knowing the individuals within team crucial in coaching context. However, there is very limited research on how to foster trust in teams in elite level coaching context, especially in Finland topic is poorly covered. Hence, this study aimed to describe the coac…

team environmentvuorovaikutuscommunicationluottamusjoukkueet (urheilu)feedbackcoach-athlete relationshipholistic approachTrustvalmentajatindividualsurheilijat
researchProduct

Influence of the learning environment on the representational strategies of middle school music students: an intervention-based study

2015

The purpose of this study was to examine the effects of a hypermedia learning environment on middle school students' meta-representational competence (MRC) in the domain of music. Particularly, we aimed at determining whether an educational intervention influenced the accuracy with which middle school students matched sounds (sonic fragments) to symbols (graphic representations). The students were randomly allocated to the experimental condition. An intervention was set up so that the experimental group students (E) were provided with scaffolding aimed at enhancing their use of constructive resources to generate representations and their critical capabilities to judge them. On the other han…

technology enhanced learning environmentrepresentationeducationecological perceptionmusic education:PEDAGOGÍA [UNESCO]sound-to-symbol matchingUNESCO::PEDAGOGÍA
researchProduct

Employee opportunities for self-directed learning at technology organisations : features and frames of self-directed learning projects

2020

The importance of self-directed learning (SDL) in a business environment has been highlighted as a way to increase an organisation’s competitiveness and innovativeness. While organisations increasingly require SDL from employees, less attention is paid to the situations and frames enabling it. This study examines self-directed learning projects (SDLPs), situations in which SDL is realised as an individual or collective phenomenon. Based on ethnographic research, this study’s data consisted of field notes, field records and interviews. I used analysis of key incidents and ethnographic content analysis as an analytical tools. Four types of SDLPs was identified in the organisations studied: or…

technology-based workKnowledge managementetnografiaoppiminenbusiness.industry05 social sciencesitseohjautuvuus050301 educationethnographyEducationBusiness environmentteknologiakasvatusself-directed learning0502 economics and businessEthnographyAutodidacticismbusiness0503 educationself-directed learning projects050203 business & management
researchProduct

TECNOLOGIE E STRATEGIE PER LA VALORIZZAZIONE DEI BENI CULTURALI E ARCHEOLOGICI - Technologies et stratégies pour la promotion du patrimoine culturel …

2014

I beni archeologici costituiscono un capitale di valore strutturato con propri elementi distintivi di identità e di autenticità. Valorizzare queste importanti risorse del territorio, significa potenziarne la conservazione e la tutela ed al contempo incrementarne la promozione e la fruizione responsabile. In questo processo di produzione di valore, il contributo della disciplina tecnologica si pone in modo propositivo e strategico: sia in termini di diffusione della conoscenza, potenziando l’interpretazione materiale ed immateriale del bene archeologico, attraverso l’uso di strumenti evoluti per l’analisi del reperto archeologico; sia nel miglioramento dell’utilizzazione pubblica del bene, n…

tecnologia bene culturale valorizzazione tutela turismo archeologico sviluppo sostenibilesmart cultural heritage – smart tourism heritage valorization sustainable environmenttechnologies patrimoine culturel patrimoine archéologiqueSettore ICAR/12 - Tecnologia Dell'Architettura
researchProduct

Perfil del futuro docente : nuevos retos en el marco del EEES

2019

En la actualidad, los nuevos requerimientos del siglo XXI en la formación docente son evidentes. El presente trabajo tiene como principal objetivo describir el perfil de los estudiantes universitarios en temas relevantes para su futuro profesional. Entre ellos se consideran importantes los enfoques de enseñanza, la atención a la diversidad, las TIC y su relación con el cyberbullying, la inteligencia emocional y la autoestima. La investigación fue llevada a cabo en la Universidad Católica de San Antonio de Murcia (UCAM) con una muestra de 230 estudiantes de Educación. Los instrumentos utilizados para este propósito fueron el cuestionario de autoestima Rosenberg, ATI, TMMS-24 y un instrumento…

tecnología de la informaciónEducación010501 environmental sciences01 natural sciencesEducationL7-991"cyberbullying"0105 earth and related environmental sciencesestudiante para profesorciberacosoCyberbullingdesarrollo afectivo05 social sciencesAtención a la diversidadAutoestimainteligencia emocional050301 educationEducation (General)inteligenciaGeneral MedicineLEnfoques docentesEspacio Europeo de Educación Superior (EEES)enseñanza superiorautoestimapedagogía diferencial0503 educationInteligencia emocional
researchProduct

Revista electrónica de investigación y evaluación educativa

2018

La victimización en la escuela representa un fenómeno preocupante dado las consecuencias negativas que se le asocian, como son estados de depresión o ansiedad, los cuales guardan relación con los hábitos de ocio digital. Se realizó un estudio descriptivo de tipo transversal, realizado en una muestra de 1038 escolares de tercer ciclo de Educación Primaria (M = 11,33; DT = 1,27), el cual persigue como principal objetivo contrastar un modelo explicativo del uso de televisión y videojuegos en función de la victimización. Se emplearon como principales instrumentos la Escala de Victimización en la Escuela (Mynard y Joseph, 2000), el Cuestionario de Experiencias Relacionadas con Videojuegos (Chama…

tecnología de la informaciónExplanatory modeleducationPrimary educationangustiaenseñanza primaria010501 environmental sciencesIrritability01 natural sciencesEducationjuego de ordenador03 medical and health sciencesred social0302 clinical medicinemedicinenuevas tecnologías030212 general & internal medicineUNESCO::PEDAGOGÍAhealth care economics and organizations0105 earth and related environmental sciencesacoso escolarsocial sciencesRisk factor (computing)Scale (social sciences)Anxietyagresividad:PEDAGOGÍA [UNESCO]medicine.symptomPsychologySocial psychology
researchProduct

Protección de la infancia y nuevas tecnologias de la comunicación : el código PEGI de regulación de los videojuegos y juegos on-line

2008

Monográfico con el título: 'Videojuegos: una herramienta en el proceso educativo del 'Homo Digitalis''. Resumen basado en el de la publicación Se dice que el futuro de un pueblo reside en sus hijos, y no sólo porque ellos son el futuro, sino porque este es mejor si protege y educa bien a sus niños. Ya en 1959 la Organización de las Naciones Unidas redactó diez principios en la Declaración de los Derechos del Niño. El segundo de estos principios afirma que 'el niño gozará de una protección especial para que pueda desarrollarse física, mental, moral, espiritual y socialmente'. En el siglo XXI, en un contexto de sociedad del conocimiento muy diferente al de 1959, el derecho a la protección deb…

tecnología de la informaciónInternetviolenciaconsumoPolitical scienceDeclarationtelevisiónnuevas tecnologíasSocial environmenttecnología de los medios de comunicaciónHumanitiesComputer Science ApplicationsEducation
researchProduct

Value-added bioproducts or renewable energy derived from lignin? : comparative regional economic and environmental impact assessment : case Metsä Gro…

2016

Metsä Group’s next-generation bioproduct mill in Äänekoski will be operational within Q3/2017 and it will have significant regional economic impact on Central Finland. The mill will operate applying principles of circular economy, and thus utilize all possible side streams from pulp production. Lignin is one of the side streams that has huge potential to be refined, as sustainable products and by creating new value added. Conventionally, lignin is combusted with black liquor to generate energy in pulp mills. This thesis compares this conventional situation to refining lignin into biocomposite products made from 100% renewable resources with regard to regional economic and environmental impa…

tehtaatbiocompositecircular economyligninligniinipulp millMetsä GroupbioteollisuusBioproduct millinput-output analysisÄänekoskitaloudelliset vaikutuksetbiotuotetehdasympäristövaikutuksetkiertotalousCentral Finlandpulp productionenvironmentally extended input-output analysisbiotalousbioeconomy
researchProduct

Lifelong learning : Formal, non-formal and informal learning in the context of the use of problem-solving skills in technology rich environments

2019

The evolving technological landscape in the digital era has a crucial influence on lifelong learning and the demand for problem‐solving skills. In this paper, we identify associations between formal, non‐formal and informal learning with sufficient problem‐solving skills in technology‐rich environments (TRE). We focus on adults' problem‐solving skills in TRE as a novel approach to investigate formal, non‐formal and informal learning based on data from the Programme for the International Assessment of Adult Competencies. This programme measured 16–64‐year‐old adults' proficiency in problem‐solving skills in TRE. The total sample size was 61 654 individuals from 13 European countries. Our res…

teknologiakasvatusproblem-solving skillstechnology rich environmentsoppiminenelinikäinen oppiminenongelmanratkaisu
researchProduct

Children's involvement in the design of game-based learning environments

2008

Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ottamaan osaa todellisen sovelluksen kehittämiseen kiinnostaa ja motivoi lapsia sekä toimii myös monenlaisten taitojen oppimistilanteena, Tuula Nousiainen kertoo. Lasten osallistuminen osoittautui tärkeäksi myös kehittäjille, jotka paitsi saivat lapsilta runsaasti ideoita, myös kokivat lasten kanssa toimimisen motivoineen työskentelyään.Nousiainen tutki kahta oppimispelisovelluksen suunnitteluprojektia, jotka toteutettiin yhdessä koululuokkien kanssa. Tavoitteena oli tutkia ja kehittää toimintatapoja lapsilähtöiseen teknologian suunnitteluun. Tutkimuksessa muodostettiin monitieteinen lapsilähtö…

teknologiakasvatususer involvementteknologiagame-based learning environmentschildren's participationdevelopment researchtietotekniikkalapsetoppimispelit
researchProduct