Search results for "Experience"

showing 10 items of 1093 documents

Capturing situational interest in the past : the salience of children’s experiences in open-air museums 

2019

Open-air museums are immersive learning environments disseminating ideas about the lifestyle and material culture of pre-modern times. Considering their significance and prevalence in Northern and Eastern Europe, little is known about how contemporary children perceive these cultural heritage spaces. This study scrutinizes how primary school pupils from Sweden and Belarus encountered visits to Skansen (Sweden) and the Belarusian State Museum of Folk Architecture and Rural Lifestyle (Belarus) and expressed experiences about their visits in drawings and in follow-up interpretations. To record the patterns in children’s experiences, a mixed method was employed, including participant observatio…

ulkomuseotopen-air museumschildren (age groups)GR1-950situational interestopen-air museums ; children ; situational interest ; experiences ; visual ethnographylapset (ikäryhmät)History (General)GN1-890childrenAnthropologyDD1-2009experiences (knowledge)kokemuksetHistory (General) and history of Europevisual ethnographyFolklore
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Sant'Anna Jamming

2016

ADI Design Index è la selezione annuale del miglior design italiano ed è parte integrante del sistema di selezione del Premio Compasso d’Oro ADI: ogni anno, grazie all’Osservatorio Permanente del Design ADI – un gruppo di lavoro costituito da oltre cento esperti, anche esterni all’associazione – prende in esame su tutto il territorio italiano il design dei nuovi prodotti messi in produzione. Dopo una strutturata selezione (commissioni territoriali, tematiche e comitato di selezione finale), i migliori prodotti di design vengono presentati, con un commento critico che evidenzia i motivi della scelta, su ADI Design Index. I volumi diventano la base su cui lavora la giuria internazionale del C…

urban design co-design participation citizen experienceSettore ICAR/13 - Disegno IndustrialeSettore ICAR/14 - Composizione Architettonica E Urbana
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Le transport narratif au coeur de l'expérience d'un dispositif transmédia

2017

The aim of this paper is to describe how consumers experience transmedia devices. Thanks to transmedia major components (narrative universe; platforms and rabbit holes; interactivity; and temporality), once it adheres to it, the user of a transmedia devices lives an experience characterized by participation, immersion and commitment, and, at the end, it leads him to be attached to the object of narration. These results guide to propose a model which emphasizes the central place of narrative transportation in the context of fictional universes presented via transmedia strategy.

user experiencetransmédiaparticipation[SHS.GESTION]Humanities and Social Sciences/Business administrationattachementNarrative transportation[SHS.GESTION] Humanities and Social Sciences/Business administrationtransmedia storytellingexpérience utilisateurTransport narratifengagement
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Survey data for the validation of a perceived visual usability (PVU) measurement

2022

This dataset is part of a publication (Differentiating Perceived Usability from Aesthetics in Visual Experience – Validation of a Perceived Visual Usability Measurement). Data concerning confirmatory factor analysis (CFA) utilised in the measurement validation is freely available. Data for the CFA was collected via Prolific, an online survey platform. Thirty-three different surveys were created with the Webropol survey tool, all with different stimulus. Participants (N = 330) answered to the 33 surveys (161 female, 163 male, age range = 18-53, M = 25.8, SD = 7.0). The CFA dataset contains variables of Participant id, Stimulus, Age, Gender, Country, Native-English, and survey scales comprise…

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measureme…

2022

This is the final complete dataset with all the data constituting the 'Survey data for the validation of a perceived visual usability (PVU) measurement'. Please only use this final version of the data for further research and reuse. To cite the dataset, use citation for the integrated survey data: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973.

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Dataset version 1 for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement.…

2022

This subdataset originally published on May 11, 2022, contains the first half of the final combined dataset constituting the dataset: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973. For further research and reuse, please use the final complete data in 'The complete dataset for: Silvennoinen, Johanna; Kujala, Tuomo (2022). Survey data for the validation of a perceived visual usability (PVU) measurement. 10.17011/jyx/dataset/80973; Silvennoinen, Johanna; et al.'

validationkäytettävyyscognitive scienceihmisen ja tietokoneen vuorovaikutuscomputer sciencetietojenkäsittelytieteetkognitiotiedeusabilityresearch methodshuman-computer interactionuser experiencevalidointitutkimusmenetelmätkäyttäjäkokemus
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Gestural expressions in use for unveiling dynamic experience attributed to verbs

2013

The focus of this paper is on justifying the presented experimental design that aims at examining the enactive linkages between a verb’s content and a sensorimotor experience of movement. The experiment utilised spontaneous production of hand and vocal gestures for expressing the energetic feel attributed to a word. Preliminary qualitative analysis of the expressions shows degrees of similarity in terms of experiential movement qualities. These results imply that conceiving a verb’s meaning is not necessarily far removed from bodily action. peerReviewed

verb contenteleetvokaalieleetvocal gesturesdynamic experienceenaktiovitaalisuusenactiondynaaminen kokemuscross-modalityelinvoimaisuusverbin sisältö
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Omnichannel experience: Towards successful channel integration in retail

2019

According to Deloitte’s (2018) forecast for 2018 many changes will occur in retail markets. The growth of online retailing is continuing, and it is going to have a great impact on traditional retail players. The number of physical stores will decrease, but they will still have important role in retailing. Customer experiences are now more important than ever, and digital technologies will have a key role to the store experience. Consumers are spending more and more time on smartphones relative to other devices. Typically, they conduct searches on mobile devices and make purchase in physical stores (Singh and Swait, 2017). Today, 8% of time spent online is related to shopping (Mander and Jas…

verkkokauppa (verkkoliiketoiminta)vähittäiskauppaChannel integrationbusiness.industryretailchannel integrationomnichannel experienceomnichannel retailbränditOmnichannelbrand experienceomnichannel managementmonikanavaisuusasiakaskokemusBusinessintegrointiTelecommunicationsjakelutietJournal of Customer Behaviour
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Infographics as a Reflective Assignment Method in Requirements Engineering e-Course?

2019

Our Work in Progress Paper in Innovative Practice Category focuses on how learners’ experience use of infographics in advanced level e-course on requirements engineering (RE). Infographics are visual representations of information in such a way that information can be easily understood at a glance. Most of the previous infographics studies have been conducted in the context of inquiry learning. To complement this research, we studied how learners experience use of infographics as a method for reflective assignment and hence if the usage of infographics supported conceptualization about RE. We adopted a qualitative content analysis approach, applying thematic network analysis to the data rec…

verkkokurssitComputer scienceVisual literacyContext (language use)Infographicse-coursekorkeakouluopetus03 medical and health sciences0302 clinical medicineMathematics educationvisuaalinen lukutaito030212 general & internal medicineconceptualizationinfografiikkaRequirements engineeringConceptualizationoppimiskokemuksetvisual literacy05 social sciencesInfographic050301 educationVisualizationthematic network analysislearner’s experiencesvaatimustenhallintaRErequirements engineering0503 education2019 IEEE Frontiers in Education Conference (FIE)
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Learning Slovak in new language learning environments

2017

The aim of this dissertation is to throw light on the development of teaching and learning Slovak in the new language learning environment. New developments in teaching led to the design of an experimental e-learning course in Slovak based on the philosophy of dynamic learning and using the metaphor of climbing a mountain for learning Slovak. The course was grounded in constructivist views of learning and teaching, which emphasize the importance of learning by doing and the process-like nature of learning. The teaching experiment included reflection-on-action research, with the goal of exploring learners' beliefs about themselves as e-learners before the course, and their perceptions and ex…

verkkokurssitoppimisympäristöoppiminenopetuskokeilutoppimisalustatopetuse-learning environmentslovakin kielilearning SlovakkokemuksetComputingMilieux_COMPUTERSANDEDUCATIONtietokoneavusteinen oppiminenlearners' experiencesverkko-opetustechnology-enhanced learningoppimisprosessi
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