Search results for "Experience"

showing 10 items of 1093 documents

Full-body illusions and minimal phenomenal selfhood.

2008

We highlight the latest research on body perception and self-consciousness, but argue that despite these achievements, central aspects have remained unexplored, namely, global aspects of bodily self-consciousness. Researchers investigated central representations of body parts and actions involving these, but neglected the global and unitary character of self-consciousness, the ‘I’ of experience and behaviour. We ask, what are the minimally sufficient conditions for the appearance of a phenomenal self, that is, the fundamental conscious experience of being someone? What are necessary conditions for self-consciousness in any type of system? We offer conceptual clarifications, discuss recent e…

Cognitive scienceConsciousnessCognitive Neurosciencemedia_common.quotation_subjectOut-of-body experienceIllusionSelf-conceptExperimental and Cognitive PsychologyBody perceptionModels PsychologicalUnitary stateIllusionsSelf ConceptNeuropsychology and Physiological PsychologyBody ImageHumansConsciousnessPsychologyEmpirical evidencemedia_commonTrends in cognitive sciences
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The experience of no experience Elevator UX and the role of unconscious experience

2013

Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…

Cognitive scienceEngineeringFocus (computing)Unconscious mindElevatorbusiness.industrymedia_common.quotation_subjectUser journeyPerspective (graphical)User experience designHuman–computer interactionConsciousnessbusinessmedia_commonProceedings of International Conference on Making Sense of Converging Media
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Investigating metaphors of musical involvement : Immersion, flow, interaction and incorporation

2018

The concept of immersion, despite being relatively unknown within music research, presents a potentially productive way for understanding the well acknowledged phenomenon of "being drawn into music". This paper 1) discusses immersion as a metaphor for conceptualizing musical involvement by drawing on the research into video games and virtual reality and 2) aims to clarify the metaphor of immersion by utilizing the concept of image schema to analyze it in relation to alternative metaphors of flow, interaction and incorporation. The theoretical stance of the paper is based on the paradigm of enactive cognitive sciences, which stresses the bodily, constructive and interactive nature of experie…

Cognitive scienceimmersionenactive perceptionMetaphorComputer scienceimage schemamedia_common.quotation_subject05 social sciencesConceptual metaphorconceptual metaphor06 humanities and the artsMusicalVirtual realityConstructive050105 experimental psychology060404 musicexperienceImage schemaPhenomenonta6131Immersion (virtual reality)0501 psychology and cognitive sciencesmusic0604 artsmedia_common
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La didactique clinique comme mode d’accès aux savoirs des enseignants en ÉPS : le cas de l’enseignement du judo

2018

Cette étude à visée exploratoire et compréhensive met en évidence les savoirs personnels des enseignants transmis en cours d’ÉPS. La recherche présente trois vignettes didactiques cliniques d’enseignants spécialistes de judo. Les résultats montrent que ces savoirs personnels se sont construits pendant la pratique sportive du judo lorsque ceux-ci étaient de jeunes pratiquants. Le rôle du « déjà-là expérientiel » et ses effets sur les conceptions des professeurs sont mis en avant, en lien avec les savoirs personnels. Compte tenu des effets déterminants des « déjà-là expérientiels et conceptuels », nous proposons quelques pistes de travail pour la formation initiale des enseignants d’ÉPS.

Community and Home Caredidactique cliniqueknowledgeSocial Sciences and Humanitiesdidactic clinicse encuentra presente por le experienciaconceptionsdéjà-làsavoirsexpériencedidáctica clínicaexperienceconcepcionesSciences Humaines et Socialesjudoalready-theresaberes
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Note critique : A World of Difference ? Comparing Learners Across Europe ? OSBORN M . ; BROADFOOT P . ; MC NESS E . ; PLANEL C . ; RAVN B . & TRIGGS …

2005

Comparaison internationale[SHS.SOCIO] Humanities and Social Sciences/SociologyComparative education[SHS.EDU] Humanities and Social Sciences/EducationEducation comparéeContexte socialUnited KingdomExpérience scolaireFranceRoyaume-UniSchool experienceInternational comparisonDanemarkSocial context
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Why Comparative Research on the Middle Years?

2018

Anyone who has recently stepped into a middle years’ classroom knows all too well the truth of this portrait—the lived experience of learners in our schools today. Early adolescents are truly a unique group of learners, like none other a teacher might experience—a group that will at one moment test a teacher’s mettle and the very next bring so much elation and reward that a teacher might even question how they could ever think of working with another age group. This is the appeal and the true curiosity behind the early adolescent learner and is the heart of what we will present to you in this book.

Comparative researchLived experiencemedia_common.quotation_subjectAppealEarly adolescentsCuriosityPsychologyDevelopmental psychologymedia_commonTest (assessment)
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Personality and music preferences: the influence of personality traits on preferences regarding musical elements.

2005

The purpose of this scientific study was to determine how personality traits, as classified by Cattell, influence preferences regarding musical elements. The subject group consisted of 145 students, male and female, chosen at random from different Polish universities. For the purpose of determining their personality traits the participants completed the 16PF Questionnaire (Cattell, Saunders, & Stice, 1957; Russel & Karol, 1993), in its Polish adaptation by Choynowski (Nowakowska, 1970). The participants' musical preferences were determined by their completing a Questionnaire of Musical Preferences (specifically created for the purposes of this research), in which respondents indicated their…

Complementary and Manual TherapyMelodyAdultMalePersonality Inventorymedia_common.quotation_subjectMusicalChoice BehaviorSurveys and QuestionnairesOpenness to experience16PF QuestionnairePersonalityHumansBig Five personality traitsMusic Therapymedia_commonBehaviorExtraversion and introversionGeneral MedicineSelf ConceptAttitudeFemalePersonality Assessment InventoryPsychologySocial psychologyMusicPersonalityJournal of music therapy
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Multimodal data as a means to understand the learning experience

2019

Most work in the design of learning technology uses click-streams as their primary data source for modelling & predicting learning behaviour. In this paper we set out to quantify what, if any, advantages do physiological sensing techniques provide for the design of learning technologies. We conducted a lab study with 251 game sessions and 17 users focusing on skill development (i.e., user's ability to master complex tasks). We collected click-stream data, as well as eye-tracking, electroencephalography (EEG), video, and wristband data during the experiment. Our analysis shows that traditional click-stream models achieve 39% error rate in predicting learning performance (and 18% when we perf…

Computer Networks and CommunicationsComputer scienceMultimodal data05 social sciencesWord error rateFeature selection02 engineering and technologyLibrary and Information SciencesSkill developmentVariety (cybernetics)Dreyfus model of skill acquisitionLearning experienceHuman–computer interaction020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineering050211 marketingSet (psychology)Information Systems
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A holistic modeling for QoE estimation in live video streaming applications over LTE Advanced technologies with Full and Non Reference approaches

2018

Abstract Current mobile networks are providing high speed access to Internet at a rate of Gigabits per second. In this scenario, traditional services over wired networks are an alternative, in particular those based on live video streaming. But in the transition, different issues should be considered due to the rapid changing network conditions and the limited resources of the mobile devices. These issues should be taken into account to keep a good Quality of Experience (QoE) of the video in terms of a high Mean Opinion Score (MOS), a subjective video quality. Our goal is to estimate and predict this subjective metric in a holistic manner. Thus, we have analyzed and measured different varia…

Computer Networks and Communicationsbusiness.industryComputer scienceQuality of serviceMean opinion scoreReal-time computing020206 networking & telecommunications02 engineering and technologyVideo qualityLTE Advanced0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingThe InternetQuality of experiencebusinessMobile deviceSubjective video qualityComputer Communications
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Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden

2018

The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…

Computer scienceContext (language use)ComputerApplications_COMPUTERSINOTHERSYSTEMS02 engineering and technologySmooth pursuitsilmänliikkeetUser experience designLeverage (negotiation)Human–computer interactiondisplays0202 electrical engineering electronic engineering information engineeringSelection (linguistics)0501 psychology and cognitive sciencesmotion correlation050107 human factorsta113business.industry05 social sciences020207 software engineeringGazeObject (philosophy)näyttölaitteethidden trajectorysmooth pursuitTrajectorykatsebusinessärsykkeet
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