Search results for "Experience"
showing 10 items of 1093 documents
Full-body illusions and minimal phenomenal selfhood.
2008
We highlight the latest research on body perception and self-consciousness, but argue that despite these achievements, central aspects have remained unexplored, namely, global aspects of bodily self-consciousness. Researchers investigated central representations of body parts and actions involving these, but neglected the global and unitary character of self-consciousness, the ‘I’ of experience and behaviour. We ask, what are the minimally sufficient conditions for the appearance of a phenomenal self, that is, the fundamental conscious experience of being someone? What are necessary conditions for self-consciousness in any type of system? We offer conceptual clarifications, discuss recent e…
The experience of no experience Elevator UX and the role of unconscious experience
2013
Elevators are designed to facilitate the smooth and efficient transportation of people from one architectural floor to the next. If they work well, people should not think about the journey at all. Instead, their concentration should remain focused on the activity they were engaged in before entering the elevator usage interaction. In other words, if the design works properly, people should not consciously experience elevator interaction. This paper presents the issue of studying no (conscious) user experience. It takes a theoretical perspective to explain aspects of consciousness and embodiment. While most studies on user experience focus on remarkable and affective interaction experiences…
Investigating metaphors of musical involvement : Immersion, flow, interaction and incorporation
2018
The concept of immersion, despite being relatively unknown within music research, presents a potentially productive way for understanding the well acknowledged phenomenon of "being drawn into music". This paper 1) discusses immersion as a metaphor for conceptualizing musical involvement by drawing on the research into video games and virtual reality and 2) aims to clarify the metaphor of immersion by utilizing the concept of image schema to analyze it in relation to alternative metaphors of flow, interaction and incorporation. The theoretical stance of the paper is based on the paradigm of enactive cognitive sciences, which stresses the bodily, constructive and interactive nature of experie…
La didactique clinique comme mode d’accès aux savoirs des enseignants en ÉPS : le cas de l’enseignement du judo
2018
Cette étude à visée exploratoire et compréhensive met en évidence les savoirs personnels des enseignants transmis en cours d’ÉPS. La recherche présente trois vignettes didactiques cliniques d’enseignants spécialistes de judo. Les résultats montrent que ces savoirs personnels se sont construits pendant la pratique sportive du judo lorsque ceux-ci étaient de jeunes pratiquants. Le rôle du « déjà-là expérientiel » et ses effets sur les conceptions des professeurs sont mis en avant, en lien avec les savoirs personnels. Compte tenu des effets déterminants des « déjà-là expérientiels et conceptuels », nous proposons quelques pistes de travail pour la formation initiale des enseignants d’ÉPS.
Note critique : A World of Difference ? Comparing Learners Across Europe ? OSBORN M . ; BROADFOOT P . ; MC NESS E . ; PLANEL C . ; RAVN B . & TRIGGS …
2005
Why Comparative Research on the Middle Years?
2018
Anyone who has recently stepped into a middle years’ classroom knows all too well the truth of this portrait—the lived experience of learners in our schools today. Early adolescents are truly a unique group of learners, like none other a teacher might experience—a group that will at one moment test a teacher’s mettle and the very next bring so much elation and reward that a teacher might even question how they could ever think of working with another age group. This is the appeal and the true curiosity behind the early adolescent learner and is the heart of what we will present to you in this book.
Personality and music preferences: the influence of personality traits on preferences regarding musical elements.
2005
The purpose of this scientific study was to determine how personality traits, as classified by Cattell, influence preferences regarding musical elements. The subject group consisted of 145 students, male and female, chosen at random from different Polish universities. For the purpose of determining their personality traits the participants completed the 16PF Questionnaire (Cattell, Saunders, & Stice, 1957; Russel & Karol, 1993), in its Polish adaptation by Choynowski (Nowakowska, 1970). The participants' musical preferences were determined by their completing a Questionnaire of Musical Preferences (specifically created for the purposes of this research), in which respondents indicated their…
Multimodal data as a means to understand the learning experience
2019
Most work in the design of learning technology uses click-streams as their primary data source for modelling & predicting learning behaviour. In this paper we set out to quantify what, if any, advantages do physiological sensing techniques provide for the design of learning technologies. We conducted a lab study with 251 game sessions and 17 users focusing on skill development (i.e., user's ability to master complex tasks). We collected click-stream data, as well as eye-tracking, electroencephalography (EEG), video, and wristband data during the experiment. Our analysis shows that traditional click-stream models achieve 39% error rate in predicting learning performance (and 18% when we perf…
A holistic modeling for QoE estimation in live video streaming applications over LTE Advanced technologies with Full and Non Reference approaches
2018
Abstract Current mobile networks are providing high speed access to Internet at a rate of Gigabits per second. In this scenario, traditional services over wired networks are an alternative, in particular those based on live video streaming. But in the transition, different issues should be considered due to the rapid changing network conditions and the limited resources of the mobile devices. These issues should be taken into account to keep a good Quality of Experience (QoE) of the video in terms of a high Mean Opinion Score (MOS), a subjective video quality. Our goal is to estimate and predict this subjective metric in a holistic manner. Thus, we have analyzed and measured different varia…
Hidden Pursuits: Evaluating Gaze-selection via Pursuits when the Stimuli's Trajectory is Partially Hidden
2018
The idea behind gaze interaction using Pursuits is to leverage the human's smooth pursuit eye movements performed when following moving targets. However, humans can also anticipate where a moving target would reappear if it temporarily hides from their view. In this work, we investigate how well users can select targets using Pursuits in cases where the target's trajectory is partially invisible (HiddenPursuits): e.g., can users select a moving target that temporarily hides behind another object? Although HiddenPursuits was not studied in the context of interaction before, understanding how well users can perform HiddenPursuits presents numerous opportunities, particularly for small interfa…