Search results for "Experiential learning"

showing 10 items of 152 documents

Learning from Social Collaboration

2017

This chapter focuses on the challenge of evaluating game-based learning. It argues that linking game-based learning with the characteristics of a specific game or game-produced engagement is challenging. It further proposes a framework in which the game-based learning process is approached by considering (business) simulation games as Computer-Supported Collaborative Learning (CSCL) environments and presents an approach on how learning can be approached and evaluated from this perspective. In addition, it highlights how simulation game mechanics appears to be a potential way to promote learners' socio-emotional processes and give rise to social interaction and to structure collaboration amo…

Cooperative learningKnowledge managementbusiness.industry05 social sciencesEducational technologyComputingMilieux_PERSONALCOMPUTING050301 educationGame based learning050801 communication & media studiesExperiential learningLearning sciences0508 media and communicationsParadigm shiftSocial collaborationbusinessPsychology0503 education
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Learning Groups in MOOCs : Lessons for Online Learning in Higher Education

2017

when there is interaction within online learning groups, meaningful learning is achieved. Motivating and sustaining effective student interactions requires planning, coordination and implementation of curriculum, pedagogy and technology. For our aim to understand online learning group processes to identify effective online learning group mechanisms, comparative analysis was used on a massive open online course (MOOC) run in 2015 and 2016. Qualitative (interaction on the platform) and quantitative (survey) methods were used. The findings revealed several possible ways to improve online learning group processes. This paper concludes that course organization helped in increasing individual par…

Cooperative learningLC8-6691Computer scienceGeneral EngineeringEducational technologyMOOCTheory and practice of educationOpen learningHigher EducationSpecial aspects of educationExperiential learningEducationSynchronous learningBlended learningOnline Learning GroupsOnline LearningMeaningful learningPedagogyActive learningLB5-3640
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High-fidelity simulation among bachelor students in simulation groups and use of different roles.

2013

Cost limitations might challenge the use of high-fidelity simulation as a teaching-learning method. This article presents the results of a Norwegian project including two simulation studies in which simulation teaching and learning were studied among students in the second year of a three-year bachelor nursing programme. The students were organised into small simulation groups with different roles; nurse, physician, family member and observer. Based on experiences in different roles, the students evaluated the simulation design characteristics and educational practices used in the simulation. In addition, three simulation outcomes were measured; knowledge (learning), Student Satisfaction an…

Cooperative learningMaleMedical educationNorwayTeaching methodmedia_common.quotation_subjectEducation Nursing BaccalaureateBachelorManikinsExperiential learningEducationGroup ProcessesYoung AdultCritical thinkingActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONObservational learningHumansFemaleNurse educationEducational MeasurementPsychologyGeneral Nursingmedia_commonNurse education today
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Distance Learning – Projecting a Learning Unit. Example of Good Practice

2013

Abstract Distance Learning is a flexible form of university education which focuses on students ‘self-study, the institution which organizes the study programme provides the students with the adequate learning resources. Designing a university course addressed to Distance Learning students represents a key point in the process of education. The purpose of our research is to specify the demands in designing a Distance Learning university course, examining and illustrating each aspect in designing a learning unit with the topic: The Concept of “Stylistic Field”. The learning material is designed according to established objectives, it is accessible, accurate, yet attractive in design, and it …

Cooperative learningMultimediaComputer scienceDistance educationEducational technologyOpen learningdiscourse configurationscomputer.software_genreRobot learningExperiential learningLearning sciencesSynchronous learningDistance LearningActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONlearning unitstylistic spaceGeneral Materials Sciencestylistic fieldtextual networkscomputerCompetence (human resources)Procedia - Social and Behavioral Sciences
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Theoretical and pedagogical perspectives on orchestrating creativity and collaborative learning

2011

The role of teacher is increasingly related to designing and arranging collaborative learning situations in which fruitful and creative group work may occur. This thematic review presents recent studies on creativity and collaborative learning from the perspective of the teacher as conductor of learning processes. The precondition for the design and orchestration of these kinds of learning situations is analysing and understanding of creative and collaborative processes and their contextual adaption. Thus, the first section of this review focuses on the theoretical vantage points of creativity and collaborative learning mainly from socio-cultural perspective. Based on this theoretical groun…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningExperiential learningLearning sciencesEducationTeachers’ working methodsTeam learningProfessional learning communityPedagogyActive learningMathematics educationluovuusta516yhteisöllinen oppiminenPsychologyopettajan orkestrointiSociocultural approach
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Classroom Orchestration: Balancing between Personal and Collaborative Learning Processes

2014

The nature of vocational education needs has changed. In authentic vocational classroom contexts, there is a rising need to develop new ways to integrate ongoing and overlapping processes of students' personal learning environments and collaborative knowledge construction. However, there is currently very little knowledge about how teachers integrate these two approaches in arranging learning. This creates new challenges for teachers when creating instructional activities, especially regarding teacher-student interactions. This case study illuminates teachers' instructional activities in empowering the students' knowledge construction in a technology-enhanced learning setting. The results s…

Cooperative learningOrchestrating learningEducational technologyCollaborative learningOpen learningExperiential learningComputer Science ApplicationsEducationComputer-supported collaborative learning (CSCL)Adult educationProfessional learning communityQualitative researchActive learningPedagogyComputingMilieux_COMPUTERSANDEDUCATIONTeachers' instructional activitiesta516Personal learning environments (PLE)PsychologyVocational learningInternational Journal of Virtual and Personal Learning Environments
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Interaction among employees: how does learning take place in the social communities of the workplace and how might such learning be supervised?

2005

The purpose of the present study is to look at the senses in which everyday workplace interactions can be considered manifestations of learning at work and the ways in which such activity could be supervised. Our data consist of discussions between employees taped in two technology enterprises and three municipal youth centres, analysed from an ethnographical and an ethnomethodological perspective. The paper concludes with a discussion of how learning at work—seen as a contextual activity bound up with the work process itself and with the communities that operate within the work process—could be taken into account in the practices of fostering and supervising such learning.

Cooperative learningOrganizational Behavior and Human Resource ManagementTeamworkPublic Administrationmedia_common.quotation_subjectPerspective (graphical)SocializationSocial learningExperiential learningEducationInterpersonal relationshipWork (electrical)PedagogyPsychologymedia_commonJournal of Education and Work
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Impact of Plurilingualism on Learning Quality in Evening (Shift) Schools

2015

<p><em>This paper presents the main findings of the second stage of the Asia-Europe Meeting (ASEM) Lifelong Learning study (2011-2014) on identification of good practices that facilitate adult learning (aged 18-24) engagement in second chance education in evening (shift) schools. It analyses students’ perceptions of plurilingual learning processes and the impact of people’s plurilingualism on their learning. The methodology of early school leavers’ learning in working life research was used applying combined phenomenological semi-structured and narrative interviews. 116 people (72 early school leavers and 44 second chance education teachers) representing all geographical regions…

Cooperative learningPlurilingualismLifelong learningActive learningPedagogyNarrativeInformal learningbilingualism; informal learning; learning; learning to learn; plurilingualismPsychologyExperiential learningNeuroscience of multilingualismSOCIETY, INTEGRATION, EDUCATION. Proceedings of the International Scientific Conference
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Philosophical and ethical concerns in researching online learning groups

2016

There is hype in the use of technology for teaching and learning. Online learning groups have been preferred and advocated for increasing learning. However, developing technology supported teaching and learning require user centered approaches to ensure that the design solutions meet users' needs. Since the research is situated within a practice area of online learning groups, pragmatism and social constructivism will inform this study. In this paper, pragmatism and social constructivism philosophy is discussed. The non-consequentialist philosophical ethical approach and how it relates to this research field is also analyzed. The paper argues that non-consequentialist philosophical ethical …

Cooperative learningPragmatismKnowledge managementbusiness.industrymedia_common.quotation_subjectEducational technologyExperiential learningLearning sciencesActive learningEngineering ethicsbusinessPsychologySocial constructivismmedia_commonUser-centered design2016 IEEE Conference on e-Learning, e-Management and e-Services (IC3e)
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The Last Planner System Style of Planning: Its Basis in Learning Theory

2012

The objective of this article is to contribute to creating a better understanding of the Last Planner System (LPS) - which is associated with Lean Construction - in the light of the learning processes at the basis of knowledge development, and of change and innovation. Founded on a theoretical discussion, three research questions are asked, namely: In what ways can the LPS be expected to alter the learning arenas compared to conventional project management in construction; according to learning theory, what are the main challenges associated with implementing the LPS; and, finally, what kind of learning can be linked to an implemented LPS that functions as intended? The implementation of th…

Cooperative learningProactive learningEngineeringKnowledge managementlearninglcsh:T55.4-60.8business.industryMechanical EngineeringContext (language use)Experiential learningLearning effectLast planner systemActive learningLearning theoryBusiness Management and Accounting (miscellaneous)lcsh:Industrial engineering. Management engineeringbusinessimplementationEngineering (miscellaneous)Action learningJournal of Engineering, Project, and Production Management
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