Search results for "GAGE"
showing 10 items of 845 documents
Le transport narratif au coeur de l'expérience d'un dispositif transmédia
2017
The aim of this paper is to describe how consumers experience transmedia devices. Thanks to transmedia major components (narrative universe; platforms and rabbit holes; interactivity; and temporality), once it adheres to it, the user of a transmedia devices lives an experience characterized by participation, immersion and commitment, and, at the end, it leads him to be attached to the object of narration. These results guide to propose a model which emphasizes the central place of narrative transportation in the context of fictional universes presented via transmedia strategy.
Enhancing upper secondary students’ engagement and learning through the INTERACT online, video-based teacher coaching intervention : Protocol for a m…
2022
This protocol outlines a mixed-methods cluster randomized controlled trial (CRCT) in upper secondary schools that will investigate how video-based online coaching can support teachers’ competences in teacher-student interactions (TSIs) and thereby improve student engagement and learning. The intervention will take place over a school year with at least 100 teachers and 2,000 of their students. During the implementation and one-year follow-up, we will conduct an extensive implementation and process evaluation (IPE) to understand the intervention's effects on TSI and student engagement and learning outcomes. This protocol outlines the background, design, intervention, and primary and secondar…
Playful approaches to news engagement
2020
From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We examine how news and games fit together when news organizations, game creators and news audiences welcome gameful forms of communication and participation. Moreover, we reflect on the theoretical and empirical significance of merging news with games as a way to reformulate normative assumptions, production practices and consumption patterns. As a result, the boundaries between journalism and game’s logics start to erode, and they begin to find new ways of converging.
Students’ Perceptions of Instructional Rubrics in Neurological Physical Therapy and Their Effects on Students’ Engagement and Course Satisfaction
2021
One of the main challenges faced by physical therapy (PT) students is to learn the practical skills involved in neurological physical therapy (PT). To help them to acquire these skills, a set of rubrics were designed for formative purposes. This paper presents the process followed in the creation of these rubrics and their application in the classroom, noting that students perceived them as valid, reliable, and highly useful for learning. The perception of the validity and usefulness of the rubrics has different closely related dimensions, showing homogeneous values across the students´ sociodemographic and educational variables, with the exception of dedication to studying, which showed a …
La validité des conventions de concubinage : observations sous Cass. 1ère civ., 20 juin 2006
2006
International audience
Valor da relação, compromisso, TIC e lealdade no canal de comercialização
2009
En el actual contexto empresarial altamente competitivo, gran número de organizaciones tienden a reducir el número de proveedores para centrarse en establecer relaciones estrechas y duraderas con un número reducido de ellos. Si bien las tecnologías de la información y la comunicación (TIC) ofrecen grandes ventajas en las relaciones entre empresas, el vínculo entre la inversión en dichas tecnologías y el valor de la relación no es claro. En el presente trabajo pretendemos analizar la influencia del uso de diversas aplicaciones tecnológicas del proveedor sobre el valor de la relación, el compromiso y la lealtad hacia el mismo desde el punto de vista de la empresa cliente. A través de la estim…
Personalisation in Journalism: Ethical insights and blindspots in Finnish legacy media
2022
The algorithmic personalisation and recommendation of media content has resulted in considerable discussion on related ethical, epistemic and societal concerns. While technologies of personalisation are widely employed by social media platforms, they are currently also being instituted in journalistic media. The objective of this study is to explore how concerns about algorithms are articulated and addressed when technologies of personalisation meet with long-standing journalistic values, norms and publicist missions. It first distinguishes five normative concerns related to personalisation: autonomy, opacity, privacy, selective exposure and discrimination. It then traces the ways that the…
Sustaining Attention for a Prolonged Duration Affects Dynamic Organizations of Frequency-Specific Functional Connectivity
2020
Sustained attention encompasses a cascade of fundamental functions. The human ability to implement a sustained attention task is supported by brain networks that dynamically formed and dissolved through oscillatory synchronization. The decrement of vigilance induced by prolonged task engagement affects sustained attention. However, little is known about which stage or combinations are affected by vigilance decrement. Here, we applied an analysis framework composed of weighted phase lag index (wPLI) and tensor component analysis (TCA) to an EEG dataset collected during 80 min sustained attention task to examine the electrophysiological basis of such effect. We aimed to characterize the phase…
Meme marketing: How marketers can drive better engagement using viral memes?
2022
Scholars and industry stakeholders have exhibited an interest in identifying the underlying dimensions of viral memes. However, the recipe for creating a viral meme remains obscure. This study makes a phenomenological contribution by examining viral memes, exploring the antecedents (i.e., content-related factors, customer-related factors, and media-related factors), consequences, and moderating factors using a mixed-method approach. The study presents a holistic framework for creating viral memes based on the perceptions of customers and industry stakeholders. Four quantitative studies (i.e., a lab experiment, an online quasi-experiment, an event study, and a brand recall study) validate th…
L'ignorance pour commencer
2020
This article retraces the intellectual journey of a young researcher, Baudouin Jurdant, who claims his status as an ignorant person in order to start his thesis. From this singular posture, he takes advantage of the fact that he makes scientific popularisation an object of research.