Search results for "GAM"

showing 10 items of 5334 documents

The facility location problem with capacity transfers

2020

Abstract This paper explores the concept of capacity transfer in the context of capacitated facility location problems. This is accomplished by assuming that facilities with surplus capacity/production can cooperate with those facing shortage by transferring part of that capacity/production. Such a transfer incurs a cost that nonetheless may be compensated by savings both in the installation costs and in the distribution costs. Mixed-integer mathematical programming models are proposed for the problem. A distinction is made between the case in which the triangle inequality holds for the transfer costs and the case in which it does not. We present compact models, which are enhanced with vali…

050210 logistics & transportation021103 operations researchInequalityOperations researchTriangle inequalityComputer sciencemedia_common.quotation_subject05 social sciences0211 other engineering and technologiesTransportationContext (language use)02 engineering and technologyFacility location problemCore (game theory)Work (electrical)Transfer (computing)0502 economics and businessProduction (economics)Business and International ManagementCivil and Structural Engineeringmedia_commonTransportation Research Part E: Logistics and Transportation Review
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‘Tool port’ to ‘landlord port’: a game theory approach to analyse gains from governance model transformation

2018

This study investigates potential port users’ surplus and terminal operators’ profits due to transforming port governance from the ‘tool port’ model to the ‘landlord port’ model. Although the landl...

050210 logistics & transportation021103 operations researchModel transformationCorporate governance05 social sciencesGeography Planning and Development0211 other engineering and technologiesOcean EngineeringTransportation02 engineering and technologyManagement Monitoring Policy and LawPort (computer networking)Terminal (electronics)0502 economics and businessBertrand competitionLandlordBusinesscomputerGame theoryIndustrial organizationcomputer.programming_languageMaritime Policy & Management
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Videogames and Inclusive Education project in Palermo Secondary School

2017

Attempting to support videogames for education and learning purposes has prompted considerable attention over the last years. The great variety of digital games available has provided much for educators and researchers to explore, resulting in intense disputes that many games have benefits both in and out of the classroom for learners of secondary school. Many games have been revealed as strong educational tools for their design as well as their effective implementation in the classroom. Thus far, research on the impact and outcomes of this pedagogy is somewhat limited, but promising. Further projects and evaluations are required to provide the support needed in order to encourage more teac…

0508 media and communications05 social sciencesPedagogyVideo games media education inclusive education research.Mathematics education050801 communication & media studies060301 applied ethics06 humanities and the artsSociology0603 philosophy ethics and religionSettore M-PED/04 - Pedagogia SperimentaleComputer Science ApplicationsEducation
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Commentary: ethnography, critique and the state. Some thoughts on “fiscal anthropological insights into the heart of contemporary statehood”1

2018

This commentary explores the assets and liabilities of anthropology for the study of core functions of statehood (such as taxation) that increasingly become a matter of transnational negotiation an...

060101 anthropologymedia_common.quotation_subject05 social sciences0507 social and economic geography06 humanities and the arts050701 cultural studiesCore (game theory)NegotiationState (polity)LawPolitical scienceEthnography0601 history and archaeologyLawmedia_commonLaw and economicsThe Journal of Legal Pluralism and Unofficial Law
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Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game

2009

This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…

060201 languages & linguisticsLinguistics and LanguageGame mechanicsGame art designGame design document05 social sciences050301 education06 humanities and the artsLanguage acquisitionLanguage and LinguisticsConversation analysisGame design0602 languages and literatureGame DeveloperPsychology0503 educationVideo gameSocial psychologyCognitive psychologyThe Modern Language Journal
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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Fishing pressure impacts the abundance gradient of European lobsters across the borders of a newly established marine protected area

2019

Marine protected areas (MPAs) are considered viable fisheries management tools due to their potential benefits of adult spillover and recruitment subsidy to nearby fisheries. However, before–after control–impact studies that explore the biological and fishery effects of MPAs to surrounding fisheries are scarce. We present results from a fine-scale spatial gradient study conducted before and after the implementation of a 5 km 2 lobster MPA in southern Norway. A significant nonlinear response in lobster abundance, estimated as catch-per-unit-effort (CPUE) from experimental fishing, was detected within 2 years of protection. After 4 years, CPUE values inside the MPA had increased by a magnitu…

10010106 biological sciencesConservation of Natural Resourcesspillovermarine protected area60FishingFisheries69010603 evolutionary biology01 natural sciencesGeneral Biochemistry Genetics and Molecular BiologyRecreational fishingHomarus gammarusAbundance (ecology)AnimalsHomarus gammarusGeneral Environmental SciencePopulation DensityEcologyGeneral Immunology and Microbiologybiologydecapod crustaceanNorway010604 marine biology & hydrobiologycatch-per-unit-effortGeneral MedicineCatch per unit effortbiology.organism_classificationNephropidaeFisheryrecreational fisheriesEnvironmental scienceMarine protected areaFisheries managementGeneral Agricultural and Biological SciencesResearch Article
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Lobster and cod benefit from small-scale northern marine protected areas: inference from an empirical before - after control-impact study

2013

Published version of an article from the journal: Proceedings of the Royal Society B-Biological Sciences. Alsop available from the Royal Society: http://dx.doi.org/10.1098/rspb.2012.2679 Open Access Marine protected areas (MPAs) are increasingly implemented as tools to conserve and manage fisheries and target species. Because there are opportunity costs to conservation, there is a need for science-based assessment of MPAs. Here, we present one of the northernmost documentations of MPA effects to date, demonstrated by a replicated before-after control-impact (BACI) approach. In 2006, MPAs were implemented along the Norwegian Skagerrak coast offering complete protection to shellfish and parti…

1001Conservation of Natural Resources60FisheriesInference69Impact studyBiologyBody sizeGeneral Biochemistry Genetics and Molecular BiologyAnimalsBody SizeHomarus gammarusVDP::Mathematics and natural science: 400::Zoology and botany: 480::Marine biology: 497EcosystemResearch ArticlesGeneral Environmental ScienceVDP::Agriculture and fishery disciplines: 900::Fisheries science: 920::Resource biology: 921General Immunology and MicrobiologyNorwayMarine reservebaseline informationmarine reservesbefore–after control-impactGeneral MedicineNephropidaeFisheryGadus morhuaScale (social sciences)mark–recaptureMarine protected areaGeneral Agricultural and Biological Sciences
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Gamma interferon blocks gammaherpesvirus reactivation from latency in a cell type-specific manner

2007

Gammaherpesviruses are important pathogens whose lifelong survival in the host depends critically on their capacity to establish and reactivate from latency, processes regulated by both viral genes and the host immune response. Previous work has demonstrated that gamma interferon (IFN-gamma) is a key regulator of chronic infection with murine gammaherpesvirus 68 (gammaHV68), a virus that establishes latent infection in B lymphocytes, macrophages, and dendritic cells. In mice deficient in IFN-gamma or the IFN-gamma receptor, gammaHV68 gene expression is altered during chronic infection, and peritoneal cells explanted from these mice reactivate more efficiently ex vivo than cells derived from…

1109 Insect Sciencemedicine.medical_treatmentImmunologyCellSpleen610 Medicine & healthBiology10263 Institute of Experimental ImmunologyMicrobiologyInterferon-gammaGammaherpesvirinaeImmune systemVirologyVirus latencymedicineAnimalsHumansInterferon gammaDiphtheria toxinB-Lymphocytes2403 ImmunologyMacrophages2404 MicrobiologyHerpesviridae Infectionsmedicine.diseaseVirus LatencyCell biologyChronic infectionCytokinemedicine.anatomical_structureInsect ScienceImmunology2406 VirologyPathogenesis and Immunity570 Life sciences; biologyVirus Activationmedicine.drug
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"Table 1" of "Search for low-mass resonances decaying into two jets and produced in association with a photon using $pp$ collisions at $\sqrt{s} = 13…

2019

Dijet mass distribution for the flavour inclusive category. Data, estimated background and uncertainties are shown. Events are collected using the single-photon trigger and contain a $E_T^{\gamma} > 150$ GeV photon and two $p_T^{jet} > 25$ GeV jets.

13000.0Astrophysics::High Energy Astrophysical PhenomenaHigh Energy Physics::Experimenttwo jets in association with a photonP P --> JET JET GAMMA XNuclear ExperimentLow mass resonance search
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