Search results for "GAME"

showing 10 items of 1663 documents

A possible solution of the puzzling variation of the orbital period of MXB 1659-298

2017

MXB 1659-298 is a transient neutron star Low-Mass X-ray binary system that shows eclipses with a periodicity of 7.1 hr. The source went to outburst in August 2015 after 14 years of quiescence. We investigate the orbital properties of this source with a baseline of 40 years obtained combining the eight eclipse arrival times present in literature with 51 eclipse arrival times collected during the last two outbursts. A quadratic ephemeris does not fit the delays associated with the eclipse arrival times and the addition of a sinusoidal term with a period of $2.31 \pm 0.02$ yr is required. We infer a binary orbital period of $P=7.1161099(3)$ hr and an orbital period derivative of $\dot{P}=-8.5(…

Star (game theory)FOS: Physical sciencesX-rays: starsAstrophysicsEphemeris01 natural sciencesJovianstars: neutronSettore FIS/05 - Astronomia E Astrofisicastars: individual: MXB 1659-2980103 physical sciencesAstrophysics::Solar and Stellar AstrophysicsBinary system010303 astronomy & astrophysicsEclipsePhysicsHigh Energy Astrophysical Phenomena (astro-ph.HE)010308 nuclear & particles physicsbinaries: eclipsingAstronomyAstronomy and AstrophysicsCoupling (probability)Orbital periodX-rays: binarieNeutron stareclipsing; stars: individual: MXB 1659-298; stars: neutron; X-rays: binaries; X-rays: stars [ephemerides; binaries]Space and Planetary ScienceAstrophysics::Earth and Planetary AstrophysicsephemerideAstrophysics - High Energy Astrophysical Phenomena
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The Role of Force

1995

Max Weber defined the state as an organization which successfully maintained the monopoly of legitimate violence over certain territory. This definition, simple as it is, raises several problems. Firstly, it should be noted that it is at best the definition of the modern State. There have been organizations which are, perhaps anachronistically, called states by historians or anthropologists, but which did not satisfy the definition.

State (polity)Monopoly pricemedia_common.quotation_subjectEconomicsCoordination gameMonopolyMathematical economicsmedia_commonSimple (philosophy)
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Simulating spin models on GPU

2010

Over the last couple of years it has been realized that the vast computational power of graphics processing units (GPUs) could be harvested for purposes other than the video game industry. This power, which at least nominally exceeds that of current CPUs by large factors, results from the relative simplicity of the GPU architectures as compared to CPUs, combined with a large number of parallel processing units on a single chip. To benefit from this setup for general computing purposes, the problems at hand need to be prepared in a way to profit from the inherent parallelism and hierarchical structure of memory accesses. In this contribution I discuss the performance potential for simulating…

Statistical Mechanics (cond-mat.stat-mech)Computer scienceHigh Energy Physics - Lattice (hep-lat)Monte Carlo methodFOS: Physical sciencesGeneral Physics and AstronomyParallel computingComputational Physics (physics.comp-ph)Power (physics)CUDAHigh Energy Physics - LatticeParallel processing (DSP implementation)Hardware and ArchitectureParallelism (grammar)Ising modelGraphicsPhysics - Computational PhysicsVideo gameCondensed Matter - Statistical MechanicsComputer Physics Communications
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Automatic variable selection for exposure-driven propensity score matching with unmeasured confounders.

2020

Multivariable model building for propensity score modeling approaches is challenging. A common propensity score approach is exposure-driven propensity score matching, where the best model selection strategy is still unclear. In particular, the situation may require variable selection, while it is still unclear if variables included in the propensity score should be associated with the exposure and the outcome, with either the exposure or the outcome, with at least the exposure or with at least the outcome. Unmeasured confounders, complex correlation structures, and non-normal covariate distributions further complicate matters. We consider the performance of different modeling strategies in …

Statistics and ProbabilityBiometryModels StatisticalComputer scienceModel selectionFeature selectionGeneral MedicineVariance (accounting)01 natural sciencesOutcome (game theory)Correlation010104 statistics & probability03 medical and health sciencesAutomation0302 clinical medicineCovariatePropensity score matchingStatisticsMultivariate Analysis030212 general & internal medicine0101 mathematicsStatistics Probability and UncertaintyPropensity ScoreCounterexampleBiometrical journal. Biometrische ZeitschriftREFERENCES
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Robust dynamic cooperative games

2009

Classical cooperative game theory is no longer a suitable tool for those situations where the values of coalitions are not known with certainty. Recent works address situations where the values of coalitions are modelled by random variables. In this work we still consider the values of coalitions as uncertain, but model them as unknown but bounded disturbances. We do not focus on solving a specific game, but rather consider a family of games described by a polyhedron: each point in the polyhedron is a vector of coalitions’ values and corresponds to a specific game. We consider a dynamic context where while we know with certainty the average value of each coalition on the long run, at each t…

Statistics and ProbabilityBondareva–Shapley theoremEconomics and EconometricsNon-cooperative gameComputer Science::Computer Science and Game TheoryMSC-91A12Sequential gameMSC-91A25Computer scienceCooperative games Dynamic games Joint replenishmentCombinatorial game theoryTheoryofComputation_GENERALCooperative game theoryMETIS-263773Computer Science::Multiagent SystemsMathematics (miscellaneous)Example of a game without a valueEWI-15215Repeated gameIR-62781Simultaneous gameStatistics Probability and UncertaintyMathematical economicsSocial Sciences (miscellaneous)International journal of game theory
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Opportunities and challenges of combined effect measures based on prioritized outcomes

2013

Many authors have proposed different approaches to combine multiple endpoints in a univariate outcome measure in the literature. In case of binary or time-to-event variables, composite endpoints, which combine several event types within a single event or time-to-first-event analysis are often used to assess the overall treatment effect. A main drawback of this approach is that the interpretation of the composite effect can be difficult as a negative effect in one component can be masked by a positive effect in another. Recently, some authors proposed more general approaches based on a priority ranking of outcomes, which moreover allow to combine outcome variables of different scale levels. …

Statistics and ProbabilityClinical Trials as TopicEpidemiologyUnivariatecomputer.software_genreOutcome (game theory)Treatment OutcomeRankingScale (social sciences)Component (UML)Outcome Assessment Health CareMultiple comparisons problemHumansComputer SimulationData miningcomputerProportional Hazards ModelsMathematicsStatistical hypothesis testingEvent (probability theory)Statistics in Medicine
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A Neo2 bayesian foundation of the maxmin value for two-person zero-sum games

1994

A joint derivation of utility and value for two-person zero-sum games is obtained using a decision theoretic approach. Acts map states to consequences. The latter are lotteries over prizes, and the set of states is a product of two finite sets (m rows andn columns). Preferences over acts are complete, transitive, continuous, monotonie and certainty-independent (Gilboa and Schmeidler (1989)), and satisfy a new axiom which we introduce. These axioms are shown to characterize preferences such that (i) the induced preferences on consequences are represented by a von Neumann-Morgenstern utility function, and (ii) each act is ranked according to the maxmin value of the correspondingm × n utility …

Statistics and ProbabilityComputer Science::Computer Science and Game TheoryEconomics and EconometricsTransitive relationVon Neumann–Morgenstern utility theoremMathematics (miscellaneous)Zero-sum gameExample of a game without a valueCardinal utilityStatistics Probability and UncertaintyTransferable utilityMathematical economicsFinite setSocial Sciences (miscellaneous)AxiomMathematicsInternational Journal of Game Theory
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Modeling the coupled return-spread high frequency dynamics of large tick assets

2015

Large tick assets, i.e. assets where one tick movement is a significant fraction of the price and bid-ask spread is almost always equal to one tick, display a dynamics in which price changes and spread are strongly coupled. We introduce a Markov-switching modeling approach for price change, where the latent Markov process is the transition between spreads. We then use a finite Markov mixture of logit regressions on past squared returns to describe the dependence of the probability of price changes. The model can thus be seen as a Double Chain Markov Model. We show that the model describes the shape of return distribution at different time aggregations, volatility clustering, and the anomalo…

Statistics and ProbabilityComputer Science::Computer Science and Game TheoryVolatility clusteringQuantitative Finance - Trading and Market MicrostructureMarkov chainLogitMarkov processStatistical and Nonlinear PhysicsMarkov modelmodels of financial markets nonlinear dynamics stochastic processesTrading and Market Microstructure (q-fin.TR)FOS: Economics and businesssymbols.namesakesymbolsEconometricsKurtosisFraction (mathematics)Almost surelyStatistics Probability and Uncertainty60J20Mathematics
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Community detection algorithm evaluation with ground-truth data

2018

International audience; Community structure is of paramount importance for the understanding of complex networks. Consequently, there is a tremendous effort in order to develop efficient community detection algorithms. Unfortunately, the issue of a fair assessment of these algorithms is a thriving open question. If the ground-truth community structure is available, various clustering-based metrics are used in order to compare it versus the one discovered by these algorithms. However, these metrics defined at the node level are fairly insensitive to the variation of the overall community structure. To overcome these limitations, we propose to exploit the topological features of the ‘communit…

Statistics and ProbabilityComputer science‘Community-graph’Community structureVariation (game tree)[INFO.INFO-RO]Computer Science [cs]/Operations Research [cs.RO]Complex networkCondensed Matter Physics01 natural sciencesGraph010305 fluids & plasmasCommunity structureSet (abstract data type)0103 physical sciencesNetwork analysis010306 general physicsCluster analysisAlgorithmNetwork analysis
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Replication invariance on NTU games

2001

Two concepts of replication (conflictual and non-conflictual) are extended from the class of pure bargaining games to the class of NTU games. The behavior of the Harsanyi, Shapley NTU, Egalitarian and Maschler-Owen solutions of the replica games is compared with that of the Nash and Egalitarian solutions in pure bargaining games.

Statistics and ProbabilityEconomics and EconometricsClass (set theory)Mathematics (miscellaneous)ReplicaStatistics Probability and UncertaintyMathematical economicsSocial Sciences (miscellaneous)Replication (computing)NTU games · NTU solutions · replicationMathematicsInternational Journal of Game Theory
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