Search results for "GAME"

showing 10 items of 1663 documents

Five types of OECD healthcare systems: Empirical results of a deductive classification

2013

This article classifies 30 OECD healthcare systems according to a deductively generated typology by Rothgang and Wendt [1]. This typology distinguishes three core dimensions of the healthcare system: regulation, financing, and service provision, and three types of actors: state, societal, and private actors. We argue that there is a hierarchical relationship between the three dimensions, led by regulation, followed by financing and finally service provision, where the superior dimension restricts the nature of the subordinate dimensions. This hierarchy rule limits the number of theoretically plausible types to ten. To test our argument, we classify 30 OECD healthcare systems, mainly using O…

TypologyHierarchyActuarial sciencePublic economicsHealth Policymedia_common.quotation_subjectEmpirical ResearchTest (assessment)Core (game theory)State (polity)ArgumentSocial determinants of healthBusinessDimension (data warehouse)Delivery of Health CareOrganisation for Economic Co-Operation and Developmentmedia_commonHealth Policy
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When is Architecture Not Design?

2019

If there’s nothing more to architecture than design, and to its attendant thinking processes than design thinking, then core dimensions of the enterprise from production and use angles have no special character over and above their counterparts in general design.  Yet that does not appear to be true by the lights of architects or design specialists or the public at large.  So what is it, at the core or periphery of the discipline or its objects, that makes architecture not design?  The ways in which architecture and design constitute artistic enterprises, drawing on and promoting aesthetic interest, differ such that architecture is not, or at least not only, a branch of or variation on desi…

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASArchitectural engineeringCore (game theory)Character (mathematics)Variation (linguistics)Computer scienceNothing:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Production (economics)Design thinkingArchitectureThinking processesLaocoonte. Revista de Estética y Teoría de las Artes
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Videojuegos para el desarrollo del pensamiento crítico y el diálogo

2020

El presente artículo retoma los resultados de la investigación realizada por la autora, cuyo título es Videojuegos en el aula: una propuesta asociada al desarrollo del pensamiento crítico (2016). Las inquietudes generadas en el estudio guardan relación con los lineamientos para desarrollar una propuesta de uso de los videojuegos en el aula, asociada al desarrollo del pensamiento crítico, en un grupo de jóvenes venezolanos escolarizados con edades comprendidas entre 13 y 17 años. Se procuró entender el videojuego como producto cultural en el contexto venezolano, los hábitos de consumo por parte de los sujetos estudiados y su relación con el pensamiento crítico y el desarrollo de procesos de …

UNESCO::CIENCIAS DE LAS ARTES Y LAS LETRASZone of proximal developmentPoint (typography)Critical thinkingPedagogy:CIENCIAS DE LAS ARTES Y LAS LETRAS [UNESCO]Face (sociological concept)Media literacyContext (language use)Sociocultural evolutionPsychologyVideo game
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Valoración funcional de pacientes intervenidos de ligamentoplastia de ligamento cruzado anterior con la técnica de doble fascículo versus técnica mon…

2018

La rotura del LCA es una lesión muy frecuente, que afecta predominantemente a sujetos jóvenes y con un grado de actividad elevado, con lo que resulta irrenunciable conseguir una recuperación funcional óptima con el tratamiento, generalmente quirúrgico. El objetivo de la presente Tesis doctoral fue evaluar, mediante un análisis biomecánico, la alteración funcional de la marcha y del equilibrio de pacientes con rotura del LCA y la recuperación funcional tras la intervención quirúrgica de la lesión, realizada con dos técnicas distintas: ligamentoplastia mediante la técnica del monofascículo o mediante la técnica del doble fascículo. El presente estudio se ha realizado en 64 sujetos, 27 sujetos…

UNESCO::CIENCIAS MÉDICAS ::Cirugía ::Cirugía ortopédicaUNESCO::CIENCIAS MÉDICAS ::Cirugía ::Traumatologíaligamento cruzado anterior:CIENCIAS MÉDICAS ::Cirugía ::Traumatología [UNESCO]:CIENCIAS MÉDICAS ::Cirugía ::Cirugía ortopédica [UNESCO]UNESCO::CIENCIAS DE LA VIDA::Biofísica::Biomecánicabiomecánica:CIENCIAS DE LA VIDA::Biofísica::Biomecánica [UNESCO]evaluación funcionalligamentoplastiacinemáticacinética
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The song

2018

importància de les diverses metodologies al voltant de la cançó a l'Escola. La cançó com a part de l'assignatura 'Didàctica de la Música' per a estudiants de la Facultat de Magisteri. Methodological summary of the importance of The Song in the school. The Song as part of the course ' Didactica de la Música ' for teaching students.

UNESCO::PEDAGOGÍAsong teachers training kinds games
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Evidence Based Game. Recommendations from the research finding

2020

El esta monografia se presentan los principales resultados del proyecto Europeo "Free to Chose" acerca del impacto de los estereotipos de género en la transición escuela trabajo, realizado en 5 países de la Europa Mediterránea: Italia, España, Portugal, Chipre y Slovenia. Se presenta el marco teórico en le que se trabajó acerca de los estereotipos y concretamente sobre ls de género, seguidamente se presentan los datos de los cinco países relativos a las brechas de género en la educación y en el trabajo y finalmente se ofrecen sugerencias acerca de como crear juegos para aumentar la conciencias de los jóvenes de que muchas creencias solo son estereotipos.

UNESCO::SOCIOLOGÍA:SOCIOLOGÍA [UNESCO]gender stereotypesyoung peoplegames
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Fairness behavior in an economic crisis environment: a Romanian experimental perspective

2012

Abstract In the context of the current prolonged economic crisis, we were wondering if the typical behaviour of Romanians in terms of their ‘fairness’ has suffered any modification. This study is trying to identify the effect of psychological pressure created by the economic crisis on fairness using the Ultimatum Game. We aim to look at the question if this hypothetical phenomenon applies mostly to people who use economic information in their day-to-day life (e.g., economic science students) or if it also affects different populations (e.g., psychology students). Another aim is to understand if any difference is influenced mainly by vocational personalities as Holland hs described.

Ultimatum gameRomanianPerspective (graphical)Context (language use)Personality psychologyUltimatum GameEconomical crisislanguage.human_languageEconomic informationFairness BehaviourVocational educationPhenomenonlanguageHolland's vocational personality types ;General Materials ScienceSociologySocial psychologyProcedia - Social and Behavioral Sciences
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The Average State Complexity of the Star of a Finite Set of Words Is Linear

2008

We prove that, for the uniform distribution over all sets Xof m(that is a fixed integer) non-empty words whose sum of lengths is n, $\mathcal{D}_X$, one of the usual deterministic automata recognizing X*, has on average $\mathcal{O}(n)$ states and that the average state complexity of X*is i¾?(n). We also show that the average time complexity of the computation of the automaton $\mathcal{D}_X$ is $\mathcal{O}(n\log n)$, when the alphabet is of size at least three.

Uniform distribution (continuous)ComputationStar (game theory)0102 computer and information sciences02 engineering and technology[INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM]01 natural sciencesCombinatoricsInteger0202 electrical engineering electronic engineering information engineeringTime complexityFinite setMathematicsstar operationDiscrete mathematicsaverage case analysistate complexity16. Peace & justiceBinary logarithm[INFO.INFO-DM] Computer Science [cs]/Discrete Mathematics [cs.DM]automatonState complexity010201 computation theory & mathematicsfinite language020201 artificial intelligence & image processingComputer Science::Formal Languages and Automata Theory
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Video spēle - "Apvītā meža gaisma"

2022

Kvalifikācijas darbā ir aprakstīta 2D “Rogue-like” spēle. Spēle piedāvā spēlētājam spēles gaitā uzbūvēt savu kāršu kavu, ar kurām tas cīnīsies ar monstriem. Spēlei, attīstoties laika gaitā, spēlētājam ir jaizmanto kāršu dažādie efekti, lai tas radītu savu stratēģiju, kā tikt galā ar monstriem, un progresētu. Spēles gala mērķis ir uzveikt visus monstrus. Spēle ir izstrādāta, izmantojot C# valodu Unity dzinulī.

UnityDatorzinātneGameC#video spēlespēle
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Take-off analysis of the Olympic ski jumping competition (HS-106m).

2007

Abstract The take-off phase (approximately 6 m) of the jumps of all athletes participating in the individual HS-106 m hill ski jumping competition at the Torino Olympics was filmed with two high-speed cameras. The high altitude of the Pragelato ski jumping venue (1600 m) and slight tail wind in the final jumping round were expected to affect the results of this competition. The most significant correlation with the length of the jump was found in the in-run velocity ( r =0.628, p n =50). This was a surprise in Olympic level ski jumping, and suggests that good jumpers simply had smaller friction between their skis and the in-run tracks and/or the aerodynamic quality of their in-run position …

Upper bodyRehabilitationBiomedical EngineeringBiophysicsVideotape RecordingSki jumpingmedicine.disease_causeSki jumpingBiomechanical PhenomenaCompetition (economics)JumpingSkiingSki jumping; Take-off; Winter OlympicGamesStatisticsJumpmedicineHumansOrthopedics and Sports MedicineComputer SimulationWinter OlympicGamesTake-offSimulationMathematicsJournal of biomechanics
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