Search results for "GAME"
showing 10 items of 1663 documents
Museums as participants in the market game: The political and economic context of the functioning of the museums
2017
Under the influence of contemporary social and political changes, which have resulted in, inter alia, changes in the structure of museum audiences and their expectations, museums have had to implement new practices and tools which were previously not present in their fields of interest. these processes changed the definition of the mission of a contemporary museum and the way of ommunicating with participants of culture. today a museum, like every other institution on the entertainment and leisure market, has to attract recipients of its offer. Museums thus engage in ever more close relationships with the field of economy. Moreover, the model of public financing of culture subjects the acti…
Gender, identity and representation in video games : an elective discourse-oriented course for Finnish EFL upper secondary school students
2015
Suomen koulujen opetussuunnitelmat pyrkivät toteuttamaan ja edistämään tasa-arvoa, mutta tasa-arvon toteutuminen koulujen arjessa vaatii vielä työtä. Samaan aikaan videopeleistä on tullut suosittu harrastus nuorten ja aikuisten keskuudessa, mutta sekä pelit että peleihin liittyvä keskustelu ovat tasa-arvon suhteen jälkijunassa. Pelaaminen ei ole enää yksinomaan nuorten poikien harrastus. Monet oppijat sukupuoleen katsomatta pelaavat erilaisia pelejä ja osallistuvat pelejä koskevaan keskusteluun. Tämän pro gradu -tutkielman tavoitteena on tuottaa lukio-opetukseen tarkoitettu kurssimateriaalipaketti, jonka avulla kuka tahansa opettaja pystyy lähestymään naisten representaatiota videopeleissä …
Longer Nap Duration During Ramadan Observance Positively Impacts 5-m Shuttle Run Test Performance Performed in the Afternoon.
2022
It is well-documented that changes in the rhythm of life during Ramadan affect sleep schedules (i.e., interruption of night sleep patterns) and are likely to have negative effects on physical and cognitive performances. The aim of the present study was to examine the effect of different naps opportunities’ durations during Ramadan on performance of short-duration repetitive maximal exercise and perception of effort. Fifteen physically active men (age: 21 ± 3 years, height: 177 ± 6 cm, body-mass: 73 ± 10 kg) performed a 6 × 30-s shuttle run test after a 25-min nap (N25), a 45-min nap (N45), and in a no-nap condition (NN) during three experimental periods: ∼2 weeks before Ramadan (BR), the la…
Story beats in videogames as value-driven choice-based unit operations
2021
We present a framework of story beats, defined as microunits of dramatic action, as a tool for the ludonarrative analysis of videogames. First, we explain the Goal - Action - Reaction - Outcome model of the story beat. Then, we present six types of story beats, Action, Interaction, Inaction, Mental, Emotion, and Sensory, providing videogame examples for each category. In the second half of the paper, we contextualise this framework in the classic game studies theory of videogame narrative and player action: unit operations, gamic action, anatomy of choice, and game design patterns, wrapping it up in the most recent trends in cognitive narratology. Ultimately, we present the story beat as a …
Implications of the identity position for dual career construction: Gendering the pathways to (Dis)continuation
2021
Objectives To examine how gender functions in the narrative construction of dual career styles, and how these styles impact the (dis)continuation of a dual career pathway. Design Longitudinal qualitative study. Method Life story interviews with 18 talented Finnish athletes (10 cis women, 8 cis men) at four points in time – when they averaged 16, 17, 19, and 20 years of age – followed by an integrative narrative-discursive analysis. Results (a) contrapuntal style was gender-typically female; (b) monophonic style was gender-typically male; and (c) dissonant style was an important pathway to dual career discontinuation through which gender ideologies impacted the emergent adults with different…
Narracja historyczna w mechanice gry wideo na przykładzie cywilizacji bizantyjskiej w Age of Empires II
2018
Narracja w grach może występować w wielu formach i być zawarta w bardzo różnych ich elementach. Warto tu przede wszystkim wyróżnić ludonarrację – zawartą w mechanizmach samej rozgrywki, jak i narrację ramową, która występuje w oderwaniu od elementów interaktywnych i immersyjnych. Od dawna zarówno twórcy, jak i badacze gier rozważają kwestię wykorzystania ich narracji do poszerzania i popularyzacji wiedzy historycznej. Autorzy gry Age of Empires II pozornie nie mieli jednak podobnych ambicji – w grze możemy wszak zestawić ze sobą w otwartym konflikcie tak odległe cywilizacje jak Aztekowie i Hunowie. Gdy jednak przyjrzymy się dziełu Ensemble Studios, zauważymy, że narracja historyczna pojawia…
Naratīva elementi videospēlēs
2019
Pētījuma Narratīva elementi videospēlēs galvenais mērķis ir apskatīt rīkus, ko izmanto videospēles naratīva veidošanai. Darbā aplūko tas teorijas par datorspēļu pētniecību un naratoloģiju, kā arī apskatīti naratīva elementi videospēlē Bloodborne. Teorētiskie pētījumi parāda, ka spēļu naratīvu var pētīt no naratoloģijas, ludoloģijas un semiotikas viedokļa. Izvelētās spēles pārbaude apstiprināja, ka stāstījums nav videospēlēm piemītošs līdzeklis, tā uzbūve notiek pēc spēlētāja mijiedarbības ar spēles elementiem, kas atrodas spēles laukumā, kas savukārt sniedz spēlētājam dažādas iespējas kā var rekonstruēt spēles vēstījumu.
Pelaaja on pelaajalle susi : kriittinen analyysi DayZ:n vallitsevasta pelitavasta
2015
Tässä kriittisessä analyysissä perehdytään selviytymiskauhupeli DayZ:n sosiaalisiin käytäntöihin, jotka suosivat negatiivista vapautta ja luovat odotuksia pelaajien käytöksestä. Näiden käytäntöjen yleinen omaksuminen on tehnyt ennaltaehkäisevästä väkivallasta vallitsevan pelitavan. Artikkeli kartoittaa peliteknisiä, sosiaalisia ja kulttuurisia osatekijöitä, jotka mahdollistavat tämän epäsosiaalisen toimintamallin. Tätä keskustelua peilataan myös pelietiikan teoriaan. peerReviewed
Energy efficient resource allocation in heterogeneous software defined network: A reverse combinatorial auction approach
2015
In this paper, resource allocation for energy effi- ciency in heterogeneous Software Defined Network (SDN) with multiple network service providers (NSPs) is studied. The considered problem is modeled as a reverse combinatorial auction game, which takes different quality of service (QoS) requirements into account. The heterogeneous network selection associated with power allocation problem is optimized by maximizing the energy efficiency of data transmission. By exploiting the properties of fractional programming, the resulting non-convex Winner Determination Problem (WDP) is transformed into an equivalent subtractive convex optimization problem. The proposed reverse combinatorial auction ga…
Theoretical Models of Industrial Espionage
2012
Dada la importancia del espionaje industrial en la realidad económica, el objetivo de la presente tesis es analizar teóricamente el comportamiento de las empresas a la hora de obtener información de sus competidores, para poder comprenderlo mejor y ver cuáles pueden ser sus consecuencias, ya que, aunque el espionaje industrial es una práctica muy extendida, pocos trabajos teóricos han tratado de analizarlo. Más concretamente, nuestro objetivo es analizar teóricamente el impacto del espionaje industrial sobre el comportamiento estratégico de las empresas en un contexto de disuasión de la entrada usando las herramientas propias de la Teoría de Juegos. En los modelos de la presente tesis se co…