Search results for "Game"
showing 10 items of 1663 documents
ChemInform Abstract: New Structural Aspects of 3-Vinyl-1H-indoles for Predicting the Outcome of Diels-Alder Reactions
1989
Some selected 3-vinyl-1H-indoles have been synthesised and the first13C-NMR studies performed; in addition He(Iα) photoelectron spectra and the results of perturbation MO calculations of some examples of this class of compounds are presented. The molecular characteristics obtained thereby can be used to predict the results of [π4s+π2s]-cycloaddition reactions with 3-vinylindoles.
Serious Games for Health and Safety Training
2011
EUROSTAT figures show that 5720 people die in the European Union every year as a consequence of work-related accidents. Training in Health and Safety is indeed a key aspect to reduce this figure, and serious games constitute an effective method to provide this training. However, the development of this type of computer applications is a complex issue, requiring cross discipline knowledge on different areas, including instructional design, psychology, sociology, law, and computer graphics. Beyond the challenges already present in the development of non-educational computer games, serious games for health and safety are instructional tools. Therefore, they require an instructional design to c…
A VR-Enhanced Rollover Car Simulator and Edutainment Application for Increasing Seat Belt Use Awareness
2021
Most countries have active road safety policies that seek the objective of reducing deaths in traffic accidents. One of the main factors in this regard is the awareness of the safety measures, one of the most important being the correct usage of the seat belt, a device that is known to save thousands of lives every year. The presented work shows a VR-enhanced edutainment application designed to increase awareness on the use of seat belts. For this goal, a motorized rollover system was developed that, synchronized with a VR application (shown in a head-mounted display for each user inside a real car), rolls over this car with up to four passengers inside. This way, users feel the sensations …
A Fly-Inspired Mushroom Bodies Model for Sensory-Motor Control Through Sequence and Subsequence Learning
2016
Classification and sequence learning are relevant capabilities used by living beings to extract complex information from the environment for behavioral control. The insect world is full of examples where the presentation time of specific stimuli shapes the behavioral response. On the basis of previously developed neural models, inspired by Drosophila melanogaster, a new architecture for classification and sequence learning is here presented under the perspective of the Neural Reuse theory. Classification of relevant input stimuli is performed through resonant neurons, activated by the complex dynamics generated in a lattice of recurrent spiking neurons modeling the insect Mushroom Bodies n…
Fuzzy-set Qualitative Comparative Analysis (fsQCA): Guidelines for research practice in Information Systems and marketing
2021
Abstract The increasing interest in fuzzy-set Qualitative Comparative Analysis (fsQCA) in Information Systems and marketing raises the need for a tutorial paper that discusses the basic concepts and principles of the method, provide answers to typical questions that editors, reviewers, and authors would have when dealing with a new tool of analysis, and practically guide researchers on how to employ fsQCA. This article helps the reader to gain richer information from their data and understand the importance of avoiding shallow information‐from‐data reporting. To this end, it proposes a different research paradigm that includes asymmetric, configurational‐focused case‐outcome theory construc…
Data offloading and task allocation for cloudlet-assisted ad hoc mobile clouds
2016
Nowadays, although the data processing capabilities of the modern mobile devices are developed in a fast speed, the resources are still limited in terms of processing capacity and battery lifetime. Some applications, in particular the computationally intensive ones, such as multimedia and gaming, often require more computational resources than a mobile device can afford. One way to address such a problem is that the mobile device can offload those tasks to the centralized cloud with data centers, the nearby cloudlet or ad hoc mobile cloud. In this paper, we propose a data offloading and task allocation scheme for a cloudlet-assisted ad hoc mobile cloud in which the master device (MD) who ha…
Game-Theoretic Learning and Allocations in Robust Dynamic Coalitional Games
2019
The problem of allocation in coalitional games with noisy observations and dynamic environments is considered. The evolution of the excess is modeled by a stochastic differential inclusion involvin...
A saturated strategy robustly ensures stability of the cooperative equilibrium for Prisoner's dilemma
2016
We study diffusion of cooperation in a two-population game in continuous time. At each instant, the game involves two random individuals, one from each population. The game has the structure of a Prisoner's dilemma where each player can choose either to cooperate (c) or to defect (d), and is reframed within the field of approachability in two-player repeated game with vector payoffs. We turn the game into a dynamical system, which is positive, and propose a saturated strategy that ensures local asymptotic stability of the equilibrium (c, c) for any possible choice of the payoff matrix. We show that there exists a rectangle, in the space of payoffs, which is positively invariant for the syst…
Online Pricing via Stackelberg and Incentive Games in a Micro-Grid
2019
This paper deals with the analysis and design of online pricing mechanisms in micro-grids. Two cases are studied in which the market layer is modeled as an open-loop and closed-loop dynamical system respectively. In the case of open-loop market dynamics, the price is generated as equilibrium price of a Stackelberg game with an incentive strategy. In such Stackelberg game, the leader is the energy supplier, the follower is the consumer, and the leader plays an incentive strategy. In the case of closed-loop market dynamics, the price is obtained as a function of the power supplied and the demand. A stability analysis is provided for both cases, which sheds light on the transient and steady-st…
Crowd-Averse Cyber-Physical Systems: The Paradigm of Robust Mean-Field Games
2016
For a networked controlled system, we illustrate the paradigm of robust mean-field games. This is a modeling framework at the interface of differential game theory, mathematical physics, and $H_{\infty}$ - optimal control that tries to capture the mutual influence between a crowd and its individuals. First, we establish a mean-field system for such games including the effects of adversarial disturbances. Second, we identify the optimal response of the individuals for a given population behavior. Third, we provide an analysis of equilibria and their stability.