Search results for "Game"
showing 10 items of 1663 documents
''Investigating reduction of dimensionality during single-joint elbow movements: a case study on muscle synergies''
2013
Chiovetto, Enrico | Berret, Bastien | Delis, Ioannis | Panzeri, Stefano | Pozzo, Thierry; International audience; ''A long standing hypothesis in the neuroscience community is that the central nervous system (CNS) generates the muscle activities to accomplish movements by combining a relatively small number of stereotyped patterns of muscle activations, often referred to as" muscle synergies." Different definitions of synergies have been given in the literature. The most well-known are those of synchronous, time-varying and temporal muscle synergies. Each one of them is based on a different mathematical model used to factor some EMG array recordings collected during the execution of variety…
A risk evaluation framework for the best maintenance strategy: the case of a marine salt manufacture firm
2020
Highlights • This paper proposes a MCDM framework to support risk evaluation for maintenance activities. • The ANP is proposed to select the best maintenance strategy on the basis of real systems’ features. • The ELECTRE III is used to prioritise the main risks related to the interventions of the selected maintenance policy. • The proposed framework is applied to a core subsystem of a real-world marine salt manufacture firm.
Identification of Reading Difficulties by a Digital Game-Based Assessment Technology
2020
Computerized game-based assessment (GBA) system for screening reading difficulties may provide substantial time and cost benefits over traditional paper-and-pencil assessment while providing means also to individually adapt learning content in educational games. To study the reliability and validity of a GBA system to identify struggling readers performing below a standard deviation from mean in paper-and-pencil test either in raw scores and grade-normative scores, a large-scale study with first to fourth grade students ( N = 723) was conducted, where GBA was administrated as a group test by tablet devices. Overall, the results indicated that the GBA can be successfully used to identify st…
Harnessing User Values to Understand Value Co-Creation and Co-Destruction in Augmented Reality Mobile Games
2021
This paper explores the phenomena of value co- creation and co-destruction in augmented reality (AR) mobile games. More specifically, we aim to achieve an in-depth understanding of value co-creation and co- destruction occurring in Pokémon GO and the user values underlying these occurrences. Service-dominant (S-D) logic provides our study with a lens for understanding users as active co-creators, co- destroyers, and determinants of value. Further, the means-end theory establishes users’ personal values and goals as the basis for service value determination. We uncover key values highlighted in users’ positive and negative gaming experiences through a qualitative content analysis of 43 in-de…
A stepwise power tariff model with game theory based on Monte-Carlo simulation and its applications for household, agricultural, commercial and indus…
2019
Abstract The concept of game theory has been adapted in the regulation of retail electricity market within the constraints of stepwise power tariff (SPT) for economic energy consumption. The objective is to increase the penetration level of renewable energy sources (RES) and electric vehicles with implementation of Bayesian game model for categorized (i.e. household, agricultural, commercial & industrial) consumers. Bayesian game model is based on degree of information shared by consumers due to their selfish nature. The main goal is to create an algorithm using constraints RES, storage through electric vehicles, electric wiring, number of consumer, efficient equipment, social status of fam…
Estimation and visualization of confusability matrices from adaptive measurement data
2010
Abstract We present a simple but effective method based on Luce’s choice axiom [Luce, R.D. (1959). Individual choice behavior: A theoretical analysis. New York: John Wiley & Sons] for consistent estimation of the pairwise confusabilities of items in a multiple-choice recognition task with arbitrarily chosen choice-sets. The method combines the exact (non-asymptotic) Bayesian way of assessing uncertainty with the unbiasedness emphasized in the classical frequentist approach. We apply the method to data collected using an adaptive computer game designed for prevention of reading disability. A player’s estimated confusability of phonemes (or more accurately, phoneme–grapheme connections) and l…
Resource sharing optimality in WiFi infrastructure networks
2009
In WiFi networks, mobile nodes compete for accessing a shared channel by means of a random access protocol called Distributed Coordination Function (DCF). Although this protocol is in principle fair, since all the stations have the same probability to transmit on the channel, it has been shown that unfair behaviors may emerge in actual networking scenarios. Assuming that a contending node can dynamically change its strategy, by tuning its contention parameters to non-standard values on the basis of channel observations, we prove that, for infrastructure networks with bidirectional traffic and homogeneous application requirements, selfish access strategies are able to reach equilibrium condi…
Performance analysis of selfish access strategies on WiFi infrastructure networks
2009
In this paper we propose a game-theoretic approach for characterizing WiFi network performance in presence of intelligent nodes employing cognitive functionalities. We assume that a cognitive WiFi node is aware of its application requirements and is able to dynamically estimate the network status, in order to dynamically change its access strategy by tuning the contention window settings. We prove that, for infrastructure networks with bidirectional traffic and homogeneous application requirements, selfish access strategies are able to reach equilibrium conditions, which are also Pareto optimal. Indeed, we show that the station strategies converge toward values which maximize a per-node uti…
Improving estimation of distribution genetic programming with novelty initialization
2021
Estimation of distribution genetic programming (EDA-GP) replaces the standard variation operations of genetic programming (GP) by learning and sampling from a probabilistic model. Unfortunately, many EDA-GP approaches suffer from a rapidly decreasing population diversity which often leads to premature convergence. However, novelty search, an approach that searches for novel solutions to cover sparse areas of the search space, can be used for generating diverse initial populations. In this work, we propose novelty initialization and test this new method on a generalization of the royal tree problem and compare its performance to ramped half-and-half (RHH) using a recent EDA-GP approach. We f…
ChiLab4It system in the QA4FAQ competition
2017
ChiLab4It is the Question Answering system (QA) for Frequently Asked Questions (FAQ) developed by the Computer-Human Interaction Laboratory (ChiLab) at the University of Palermo for participating to the QA4FAQ task at EVALITA 2016 competition. The system is the versioning of the QuASIt framework developed by the same authors, which has been customized to address the particular task. This technical report describes the strategies that have been imported from QuASIt for implementing ChiLab4It, the actual system implementation, and the comparative evaluations with the results of the other participant tools, as provided by the organizers of the task. ChiLab4It was the only system whose score re…