Search results for "Game"

showing 10 items of 1663 documents

Establishing Video Game Genres Using Data-Driven Modeling and Product Databases

2015

Establishing genres is the first step toward analyzing games and how the genre landscape evolves over the years. We use data-driven modeling that distils genres from textual descriptions of a large collection of games. We analyze the evolution of game genres from 1979 till 2010. Our results indicate that until 1990, there have been many genres competing for dominance, but thereafter sport-racing, strategy, and action have become the most prevalent genres. Moreover, we find that games vary to a great extent as to whether they belong mostly to one genre or to a combination of several genres. We also compare the results of our data-driven model with two product databases, Metacritic and Mobyga…

Cultural StudiesTopic modelta520Game genreComputer sciencegenresvideopelitdigital gamesgenret050801 communication & media studiestext miningcomputer.software_genreData-driven0508 media and communicationsArts and Humanities (miscellaneous)quantitativeta517ta518topic modelMetacriticVideo gameta512game corpusApplied Psychologyta515ta113Databaseta213Communicationtekstinlouhinta05 social sciences050301 educationvideo gamesHuman-Computer Interactiondata-driven modelingDominance (economics)Anthropology0503 educationcomputerdigitaaliset pelitMobygamesgame genreGAMES AND CULTURE: A JOURNAL OF INTERACTIVE MEDIA
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‘Whose were those feelings?’ : Affect and likenessing in Halat hisar live action role-playing game

2021

Halat hisar was a live action role-playing game (larp) organized in Finland in 2016. Halat hisar’s ambition as a larp was to mirror the current situation in Palestine. In larps, participants take on different roles and improvise without the presence of an audience. Larps offer a place where emotions and affectivities are transmitted through the embodiment of characters. Larps offer forms of likenessing, which create new affective states for the players. We conclude that larps can be powerful tools for portraying political alternatives of actual events, and they can serve a role in raising awareness. Larps offer a productive context for studying subjectivities where the focus is on affectiv…

Cultural StudieslikenessaffektiivisuusRole playing gamemedia_common.quotation_subject050801 communication & media studiesvaikutukseen liittyvä rooliAffect (psychology)toimintaan liittyvä rooli0508 media and communicationstunteet0502 economics and businesslarppauslikenessingPalestinerole-playingmedia_commonliveroolipelityhteisöllisyys05 social sciencessubjektiivisuusLive action16. Peace & justicelarp (live action role-playing game)sosiaaliset suhteetsamanlaisuusFeelingaffectaffective tonalityroolipelitRole playingPsychologySocial psychology050212 sport leisure & tourismroolit
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“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

2022

In this paper the focus is on the representations of “middle-aged” or “aging” women streamers in western media. I analyze discussions in Western online media around a case of Chinese DouYu live-streamer. “Qiaobiluo Dianxia,” as her streamer name goes, became a topic in Western media after a glitch in her live stream revealed her to be a middle-aged woman, rather than young woman she was assumed to be. The discussions are analyzed with critical discourse analysis. It is argued that the aging bodies of women, both their presence and absence, should be read and understood through toxic gaming culture and geek masculinity and the hegemonic discourse they constitute.

Cultural StudiesnettivideotVisual Arts and Performing Artsvideopelitnaisellisuusvideo gamescritical discourse analysispelikulttuuridiskurssianalyysisukupuoliTwitchagesukupuoliroolitgenderstreamingikäsuoratoistopalvelutTelevision & New Media
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The importance of physical education and health to be a core subject: Arguments and postures concerning the curricular modifications in Chile

2021

This study is focused on the declarations made by different Chilean institutions regarding the modifications affecting the subject Physical Education and Health (PEH), which were approved by the National Education Council. Purpose: The main aim was to analyse the speech generated and gather data around the curricular modifications in the 3rd and 4th course of the middle education in 2020, specifically the choice of leaving the subject PEH as an elective subject. Design: A qualitative, pragma-dialectic approach was used, focusing on the point of view and main arguments of the institutions on the topic. Results: 23 declarations were reviewed, pertaining 6 to health institutions, 12 to educati…

Curricular modificationHigher educationbusiness.industrySubject (philosophy)Foundation (evidence)Physical educationElective subjectsCore (game theory)PoliticsPolitical sciencePedagogyPhysical educationCognitive developmentEducación Física y DeportivaChilebusinessRecreation
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The occurrence of serological H-Y antigen (Sxs antigen) in the diandric protogynous wrasse, Coris julis (L.) (Labridae, Teleostei)

1987

Abstract The serological sex-specific (Sxs) antigen (previously called ‘H-Y antigen’) has been shown, in various vertebrate species ranging from fish to mammals, to be characteristic of the heterogametic sex. We studied a protogynous hermaphrodite, Coris julis , in order to examine whether the change of a female to a secondary male also involves a change in the Sxs-antigen phenotype. The (homogametic) females of this species were found to be Sxs negative, while both primary and secondary males were Sxs positive. This was true not only for gonads but also for nongo-nadal tissues. The administration of androgen to females is known to cause sex inversion in this species; we were able to demons…

Cytotoxicity ImmunologicMaleCancer Researchmedicine.drug_classH-Y AntigenCorisZoologyEnzyme-Linked Immunosorbent AssayBiologyAntigenHermaphroditeTestismedicineAnimalsTestosteroneMolecular BiologyDrug ImplantsH-Y antigenOvaryFishesCell BiologyAnatomySex reversalAndrogenbiology.organism_classificationSpermatogoniaWrasseOocytesFemaleHeterogametic sexDevelopmental BiologyDifferentiation
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Impact of polyploidy on fertility variation of Mediterranean Arundo L. (Poaceae)

2015

International audience; Failure of seed production in the genus Arundo L. (Poaceae) is often attributed to polyploidy. This study tested the impact of two ploidy levels (2n = 12 and 18x) on the fertility of four Mediterranean Arundo. Viable pollen was screened from its production to its germination, and seed occurrence was monitored in admixture or isolated conditions. In addition, insights on restructuration of polyploid genornes were analysed using molecular cytogenetics. Our results show that high ploidy levels do not automatically induce failure of sexual reproduction. The two ploidy levels are able to produce viable pollen and seed set depending on species and cultural conditions. The …

DNA PlantGenotypeSterilityGerminationmedicine.disease_causePoaceaeGeneral Biochemistry Genetics and Molecular BiologyChromosomes PlantGametogenesisPolyploidyCytogeneticsPolyploidPollenBotanymedicinePoaceaeIn Situ Hybridization Fluorescence2. Zero hungerGeneral Immunology and MicrobiologybiologyMediterranean RegionReproductionfood and beveragesGeneral MedicineArundobiology.organism_classificationSexual reproductionMeiosisFertilityGerminationSeedsPollenPloidy[SDE.BE]Environmental Sciences/Biodiversity and EcologyGeneral Agricultural and Biological SciencesRhizome
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INFLUENZA DEL TRATTAMENTO SUPERFICIALE SUL COMPORTAMENTO MECCANICO DEL DACRON TNF 360

2011

Dacron Legame costitutivo Prove sperimentali TermogrammiSettore ICAR/08 - Scienza Delle Costruzioni
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Modeling crowd dynamics through coarse-grained data analysis

2018

International audience; Understanding and predicting the collective behaviour of crowds is essential to improve the efficiency of pedestrian flows in urban areas and minimize the risks of accidents at mass events. We advocate for the development of crowd traffic management systems, whereby observations of crowds can be coupled to fast and reliable models to produce rapid predictions of the crowd movement and eventually help crowd managers choose between tailored optimization strategies. Here, we propose a Bi-directional Macroscopic (BM) model as the core of such a system. Its key input is the fundamental diagram for bi-directional flows, i.e. the relation between the pedestrian fluxes and d…

Data AnalysisOperations researchComputer scienceFLOW[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]macroscopic model0904 Chemical EngineeringTransportation02 engineering and technologycomputer.software_genre01 natural sciences010305 fluids & plasmas[SHS]Humanities and Social Sciences[SCCO]Cognitive scienceCrowds0903 Biomedical Engineering0102 Applied Mathematics11. Sustainability0202 electrical engineering electronic engineering information engineeringCluster AnalysisApplied Mathematicsbi-directional fluxcollective behaviourGeneral Medicine[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Computational MathematicsCore (game theory)Modeling and Simulation[SCCO.PSYC]Cognitive science/Psychology020201 artificial intelligence & image processingGeneral Agricultural and Biological SciencesLife Sciences & BiomedicineBEHAVIORCrowd dynamicsRelation (database)Bioinformatics[MATH.MATH-DS]Mathematics [math]/Dynamical Systems [math.DS]BioengineeringPedestrianModels PsychologicalMachine learningAdvanced Traffic Management SystemPedestrian traffic0103 physical sciencesHumansComputer Simulation[NLIN.NLIN-AO]Nonlinear Sciences [physics]/Adaptation and Self-Organizing Systems [nlin.AO]Block (data storage)Science & Technologybusiness.industryMathematical ConceptsSIMULATIONSdata-based modelingCrowdingKey (cryptography)Artificial intelligenceMathematical & Computational Biologybusinesscomputer
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Quantum Games, Quantum States, Their Properties and Applications

2013

Elektroniskā versija nesatur pielikumus

DatorzinātneQuantum theoryKvantu teorijaComputer scienceSpēļu teorijaGame theory
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Telegram spēle

2019

Šis dokuments ir dokumentācija tērzēšanas botai „Shelter”, programmatūra un dokumentācija tika izstrādāta kvalifikācijas dokumentā. Tehniskā dokumentācija ietver programmatūras prasību specifikāciju, programmatūras izstrādes aprakstu, testēšanas dokumentāciju, pirmkodu fragmentus. Čats-bot spēle “Shelter” ir teksta spēle, kas balstīta uz “Telegramma” ziņotāja tērzēšanas bot funkciju. Spēle ir multiplayer simulācija. Galvenais spēlētāju mērķis ir veidot savu patvērumu un to pārvaldīt. Programmatūra ir izstrādāta Java, izmantojot Spring Boot sistēmu. Atslēgas vārdi: Spring Boot, Java, telegramma, spēle, tērzēšanas bots

Datorzinātnechat-botSpring BootgameJavaTelegram
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