Search results for "Game"

showing 10 items of 1663 documents

Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level

2018

The authors of this paper have previously presented a large-scale display system called Infiniviz in other publications. Infiniviz attempts to improve network bandwidth consumption and computational performance compared to other existing large-scale display systems. Since the previous publications have been made in early development stages of Infiniviz, only the overview of the software architecture and details of hardware implementation have been presented so far. This paper contains a real-life test of Infiniviz running Quake 3 Arena at a resolution of 9600 x 5400 at 24 fps. Also, in this paper, the authors have tried to match their results to what has been published by other researchers …

Distributed databaseQuake (series)video streamingComputer sciencebusiness.industrymonitor wallVisualizationlcsh:Telecommunicationlcsh:TK5101-6720virtual machinegamelarge-scale display systemH.264Software architectureSoftware engineeringbusinessProceedings of the XXth Conference of Open Innovations Association FRUCT
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Internet Gaming Disorder profiles and their associations with social engagement behaviours.

2021

Abstract Internet Gaming Disorder (IGD), describes the abuse of Internet games with detrimental impact to the real-life social engagement of some gamers. Indeed, evidence suggests that gamers differ on the severity and way in which they express IGD symptoms, as well as their social engagement behaviours. The present study aimed to: a) profile gamers regarding their experience of IGD symptoms and; b) examine how different IGD profiles varied on social engagement behaviours. Methods: A sample consisting of 1032 gamers (18–72 years, Mage = 24) was assessed with the Internet Gaming Disorder Scale 9 Items Short Form (IGDS9-SF) and social engagement questions regarding their participation in empl…

Divorced parentschemical and pharmacologic phenomenaImmunoglobulin DRisk profileDevelopmental psychology03 medical and health sciences0302 clinical medicinestomatognathic systemimmune system diseaseshemic and lymphatic diseasesLIVING STATUSHumansBiological PsychiatryInternetbiologybusiness.industryhemic and immune systemsSocial engagementSocial Participation030227 psychiatryBehavior AddictivePsychiatry and Mental healthVideo GamesScale (social sciences)biology.proteinNormativeEducational StatusThe InternetbusinessPsychology030217 neurology & neurosurgeryInternet Addiction DisorderJournal of psychiatric research
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Morphology of the dorsal and lateral calcaneocuboid ligaments.

2008

Background: The dorsolateral calcaneocuboid ligaments have different configurations. In the literature they are only described as either the dorsal or lateral calcaneocuboid ligament. However, recent reconstructive surgical techniques may benefit from a better understanding of the anatomy. The aims of this study were to classify the morphology and attachments of the dorso-lateral calcaneocuboid ligaments and to determine their dimensions. Materials and Methods: The dorso-lateral aspects of the calcaneocuboid joint of 30 cadaver feet were dissected to expose the associated ligaments. Further, we evaluated possible bony landmarks of the calcaneus that could imply which shape or course the li…

DorsumAged 80 and overMaleCalcaneocuboid jointbusiness.industryAnatomyMiddle Agedmusculoskeletal systemTarsal Jointsmedicine.anatomical_structureCadaverLigaments ArticularLigamentmedicineCadaverHumansOrthopedics and Sports MedicineSurgeryFemaleCalcaneusbusinesshuman activitiesAgedFootankle international
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Human adult periodontal ligament-derived cells integrate and differentiate after implantation into the adult mammalian brain.

2013

Previous studies suggest that neural crest (NC)-derived stem cells may reside in NC derivatives including the human periodontal ligament (hPDL). The isolation and manipulation of autologous NC-derived cells could be an accessible source of adult neural stem cells for their use in cell replacement and gene transfer to the diseased central nervous system. In this study, we examined the expression of NC markers and neural differentiation potential of hPDL-derived cells both in vitro and in vivo. In vitro we found that hPDL-derived cells expressed stem cell markers (Oct3/4, Nestin, Sox2, and Musashi-1) and a subset of NC cell markers (Slug, p75(NTR), Twist, and Sox9). hPDL-derived cells differe…

Doublecortin ProteinPeriodontal LigamentCellular differentiationTransplantation HeterologousBiomedical Engineeringlcsh:MedicineSubventricular zoneMice NudeBiologyStem cell markerHippocampusSubgranular zoneMiceSOX2Cell MovementmedicineAnimalsHumansStem Cell NicheCells CulturedNeuronsTransplantationStem Cellslcsh:RNeural crestBrainCell DifferentiationCell BiologyAnatomyNeural stem cellCell biologymedicine.anatomical_structurenervous systemStem cellBiomarkersStem Cell TransplantationCell transplantation
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Experimental duopolies under price guarantees

2011

In a symmetric differentiated experimental duopoly we test the ability of Price Guarantees (PGs) to raise prices above the competitive levels. Different types of PGs ("aggressive" and "soft" price-beating and price-matching) are implemented either as an exogenously imposed market rule or as a business strategy. Our results show that PGs may lead close to the collusive outcome, depending on whether the interaction between duopolists is repeated and provided that the guarantee is not of the "aggressive" price-beating type.

DuopolisEconomics and EconometricsL11TheoryofComputation_GENERALProduct differentiationProduct differentiationOutcome (game theory)Price guaranteesExperimental duopoliesMicroeconomicsDiferenciació de productesPreusC91EconomicsSocial Sciences & HumanitiesDuopoly
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Normanowie, wikingowie a ich przedstawienia w świecie gier komputerowych (na wybranych przykładach)

2018

Pomimo ogromnego postępu w badaniach skandynawskich i normańskich, istnieje jeszcze pole we współczesnej popkulturze, które powiela pewne stare stereotypy. To rynek gier komputero-wych, który kwitnie od ponad czterdziestu lat. Dlatego w artykule przedstawiono to zjawisko chronologicznie – na wybranych przykładach od lat 80. do chwili obecnej. Uczyniono to na pod-stawie tytułów na komputery C, najczęściej strategii i gier R G (Role laying Games), ponieważ ta platforma jest jedną z najstarszych i pomimo szybkiego rozwoju konsol, wciąż im nie uległa. Niestety, nie istnieje literatury naukowa poświęcona wikingom i Normanom w grach wideo, więc do pewnego stopnia badania są pionierskie. Podczas g…

DuńczycywikingowieNorwegiansNorwegowiecomputer gamesNormansNormanowiegry komputeroweVikingsDanesIrydion : literatura, teatr, kultura
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Behavioral and Neural Arguments of Motivational Influence on Decision Making During Uncertainty

2020

The scientific world is increasingly interested in motivation, primarily due to the suspected impact on decision-making abilities, particularly in uncertain conditions. To explore this plausible relationship, 28 healthy participants were included in the study and performed decision-making and motivational tasks while their neural activity was recorded. All participants performed the Iowa Gambling Task (IGT) and were split into two groups based on their score, one favorable group with 14 participants who performed advantageously and one undecided group with 14 participants who failed to develop the correct strategy on the IGT. In addition, all participants performed the Effort Expenditure fo…

EEfRTeffortElectroencephalographyOutcome (game theory)050105 experimental psychologyTask (project management)lcsh:RC321-57103 medical and health sciencesNeural activity0302 clinical medicinemotivationReward sensitivitymedicine0501 psychology and cognitive sciencesP300uncertaintylcsh:Neurosciences. Biological psychiatry. NeuropsychiatryOriginal Researchmedicine.diagnostic_testGeneral Neuroscience05 social sciencesIGTdecision-makingP300 amplitudeIowa gambling taskGroup analysisPsychology030217 neurology & neurosurgeryNeuroscienceCognitive psychologyFrontiers in Neuroscience
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LET'S PLAY INTO THE ENGLISH CLASSROOM.

2015

The role of playing as an extremely effective teaching tool with learners at every age has been already well acknowledged by authors from all over the world. In the FL classroom the fundamental characteristic of the gaming approach is the turn over of the perspective that not only emphasizes the affective relationship that occurs between teacher and student in the teaching/learning process, but also underlines the centrality of the learner as the main actor in the learning process. Games in the classroom help create communicative and significant learning environments where attention to individuals or to special education needs, respect of the rules, cooperation, solidarity, overcoming of di…

ESLGame and LearningEducational gameForeign LanguageGamification Teaching Foreign Languages.Settore L-LIN/02 - Didattica Delle Lingue ModerneSettore M-PED/03 - Didattica E Pedagogia Speciale
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Basel III: Countercyclical Capital Buffer Proposal-the Case of Baltics

2014

Abstract The objective of countercyclical capital buffer is to encourage banks to build up buffers in good times that can be drawn down in bad times. The aim of the report is to assess such decisions by banks derived from two approaches. The approaches are the aggregate credit-to-GDP ratio as well as credit growth. The approaches are implemented for Estonia, Latvia and Lithuania for the time period 2000–2012. The report compares two approaches and analyses their relevance to the Baltic states by testing the correlation between a growth in studied variables and a growth of corresponding gaps. Methods used in the empirical part of the report are econometric analysis as well as economic analys…

Econometric analysisBasel IIIcredit growthMonetary economicsInternational economicsBaltic statesOutcome (game theory)Basel IIIbanksCapital (economics)EconomicsEconomic analysisGeneral Materials Sciencecountercyclical capital bufferProcedia - Social and Behavioral Sciences
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Cooperation among competitors: A comparison of cost-sharing mechanisms

2016

Abstract In this paper, we investigate the consequences of using outcome-based versus ex ante-based cost-sharing mechanisms in terms of competing firms' profitability and total welfare. We consider two firms making a joint expenditure, which can positively affect firms' demand and/or unit operating costs, while competing in the final market by setting either price or quantity. We compare two outcome-based cost-sharing mechanisms, i.e., Quantity Proportional (QP) and Total Margin proportional (TM), with the more competitive Fixed Share (FS) mechanism where cost-sharing is set up on an ex ante basis. We show that outcome-based mechanisms, and even a fully collusive behavior induced by the opt…

Economics and Econometrics0211 other engineering and technologiesCost-sharing mechanism02 engineering and technologyManagement Science and Operations ResearchOutcome (game theory)Industrial and Manufacturing EngineeringCompetition (economics)Microeconomics0502 economics and businessEconomicsGame theory.Industrial organization021103 operations researchCompetitionEx-ante05 social sciencesCompetitor analysisEconomic surplusSettore ING-IND/35 - Ingegneria Economico-GestionaleCooperation; Competition; Cost-sharing mechanisms; Decision making; Game theory.General Business Management and AccountingCooperationCost sharingProfitability indexDecision makingGame theory050203 business & managementInternational Journal of Production Economics
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