Search results for "Game"

showing 10 items of 1663 documents

A continuous time tug-of-war game for parabolic $p(x,t)$-Laplace type equations

2019

We formulate a stochastic differential game in continuous time that represents the unique viscosity solution to a terminal value problem for a parabolic partial differential equation involving the normalized $p(x,t)$-Laplace operator. Our game is formulated in a way that covers the full range $1<p(x,t)<\infty$. Furthermore, we prove the uniqueness of viscosity solutions to our equation in the whole space under suitable assumptions.

050208 financeLaplace transformApplied MathematicsGeneral MathematicsTug of warProbability (math.PR)010102 general mathematics05 social sciencesMathematical analysisType (model theory)01 natural sciencesParabolic partial differential equationTerminal valueMathematics - Analysis of PDEs0502 economics and businessDifferential gameFOS: Mathematics91A15 49L25 35K650101 mathematicsViscosity solutionMathematics - ProbabilityAnalysis of PDEs (math.AP)Mathematics
researchProduct

2019

Research Summary We explore the qualitative differences in entries and exits over time. Using qualitative and quantitative data on 96 firms over 200 years, we study industry evolution from the perspective of individual decision‐making situations. Our historical and statistical analyses reveal the vital role of technology investments in determining firm outcomes, and the technological, institutional and governance dynamics that lead firms to invest or to abstain. Our main theoretical and methodological contribution concerns the importance of the multiplicity of firm‐level rationalities and decisions as fundamentals in theorizing on industry evolution. Managerial Summary What determines firm …

050208 financePolitical riskStrategy and ManagementCorporate governance05 social sciencesControl (management)NanoeconomicsOutcome (game theory)Competition (economics)Politics0502 economics and businessProfit marginBusinessBusiness and International Management050203 business & managementIndustrial organizationStrategic Management Journal
researchProduct

A Configurational Approach to Analyze Family Governance and Family Firm Outcome Preferences

2020

This chapter follows the new research current that looks for heterogeneity between family businesses and its consequences. Through a cluster analysis, the chapter presents a taxonomy of four groups with different family government profiles, depending on the scope—number of issues considered—and the level of formalization. Alike, the research describes the different relative importance that each group attaches a to financial and non-financial performance measures, as well as to the dimensions of business and family success. The chapter analyzes a sample of 147 SME family businesses that belong to the tourism industry. All of them are closely held family businesses that range between the firs…

050208 financePublic economicsCorporate governance0502 economics and business05 social sciencesBusinessOutcome (game theory)050203 business & management
researchProduct

The facility location problem with capacity transfers

2020

Abstract This paper explores the concept of capacity transfer in the context of capacitated facility location problems. This is accomplished by assuming that facilities with surplus capacity/production can cooperate with those facing shortage by transferring part of that capacity/production. Such a transfer incurs a cost that nonetheless may be compensated by savings both in the installation costs and in the distribution costs. Mixed-integer mathematical programming models are proposed for the problem. A distinction is made between the case in which the triangle inequality holds for the transfer costs and the case in which it does not. We present compact models, which are enhanced with vali…

050210 logistics & transportation021103 operations researchInequalityOperations researchTriangle inequalityComputer sciencemedia_common.quotation_subject05 social sciences0211 other engineering and technologiesTransportationContext (language use)02 engineering and technologyFacility location problemCore (game theory)Work (electrical)Transfer (computing)0502 economics and businessProduction (economics)Business and International ManagementCivil and Structural Engineeringmedia_commonTransportation Research Part E: Logistics and Transportation Review
researchProduct

‘Tool port’ to ‘landlord port’: a game theory approach to analyse gains from governance model transformation

2018

This study investigates potential port users’ surplus and terminal operators’ profits due to transforming port governance from the ‘tool port’ model to the ‘landlord port’ model. Although the landl...

050210 logistics & transportation021103 operations researchModel transformationCorporate governance05 social sciencesGeography Planning and Development0211 other engineering and technologiesOcean EngineeringTransportation02 engineering and technologyManagement Monitoring Policy and LawPort (computer networking)Terminal (electronics)0502 economics and businessBertrand competitionLandlordBusinesscomputerGame theoryIndustrial organizationcomputer.programming_languageMaritime Policy &amp; Management
researchProduct

Videogames and Inclusive Education project in Palermo Secondary School

2017

Attempting to support videogames for education and learning purposes has prompted considerable attention over the last years. The great variety of digital games available has provided much for educators and researchers to explore, resulting in intense disputes that many games have benefits both in and out of the classroom for learners of secondary school. Many games have been revealed as strong educational tools for their design as well as their effective implementation in the classroom. Thus far, research on the impact and outcomes of this pedagogy is somewhat limited, but promising. Further projects and evaluations are required to provide the support needed in order to encourage more teac…

0508 media and communications05 social sciencesPedagogyVideo games media education inclusive education research.Mathematics education050801 communication & media studies060301 applied ethics06 humanities and the artsSociology0603 philosophy ethics and religionSettore M-PED/04 - Pedagogia SperimentaleComputer Science ApplicationsEducation
researchProduct

Commentary: ethnography, critique and the state. Some thoughts on “fiscal anthropological insights into the heart of contemporary statehood”1

2018

This commentary explores the assets and liabilities of anthropology for the study of core functions of statehood (such as taxation) that increasingly become a matter of transnational negotiation an...

060101 anthropologymedia_common.quotation_subject05 social sciences0507 social and economic geography06 humanities and the arts050701 cultural studiesCore (game theory)NegotiationState (polity)LawPolitical scienceEthnography0601 history and archaeologyLawmedia_commonLaw and economicsThe Journal of Legal Pluralism and Unofficial Law
researchProduct

Other-Repetition as a Resource for Participation in the Activity of Playing a Video Game

2009

This article offers an empirically based contribution to the growing body of studies using Conversation Analysis (CA) as a tool for analyzing second/foreign language learning in and through interaction. Building on a sociointeractional view of learning as grounded in the structures of participation in social activities, we apply CA methods to examine the affordances offered by interaction during the activity of playing a video game for additional language learning. We focus on one type of interactional practice, lexical and prosodic repetition, as a recurring resource through which players attend to the game and collaboratively build their understanding and experience of game events. We arg…

060201 languages & linguisticsLinguistics and LanguageGame mechanicsGame art designGame design document05 social sciences050301 education06 humanities and the artsLanguage acquisitionLanguage and LinguisticsConversation analysisGame design0602 languages and literatureGame DeveloperPsychology0503 educationVideo gameSocial psychologyCognitive psychologyThe Modern Language Journal
researchProduct

Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
researchProduct

Effective and environmental half-lives of radiocesium in game from Poland.

2021

For the first time changes in the 137Cs activity in game throughout Poland, including its most contaminated part known as the Opole Anomaly, were analyzed. Due to its long physical half-life, 137Cs continuously demonstrates high activity both in soil and biota. The species of game mammals, along with forest fruit and mushrooms, tend to accumulate this radionuclide, becoming one of the main sources of secondary contamination in people. In this study the 137Cs activity in roe deer, wild boar and red deer muscle tissue samples, within the years of 1986–2019, were studied. The effective and environmental half-lives were determined for each of the mentioned species for four regions including NE …

137CsHealth Toxicology and MutagenesisDeerGameGeneral MedicinePollutionChernobylOpole anomalyEffective half-lifeRadioactivityCesium RadioisotopesRadiation MonitoringEnvironmental ChemistryAnimalsHumansSoil Pollutants RadioactivePolandWaste Management and DisposalHalf-LifeJournal of environmental radioactivity
researchProduct