Search results for "Game"

showing 10 items of 1663 documents

The many faces of human sociality: uncovering the distribution and stability of social preferences

2018

There is vast heterogeneity in the human willingness to weigh others' interests in decision making. This heterogeneity concerns the motivational intricacies as well as the strength of other-regarding behaviors, and raises the question how one can parsimoniously model and characterize heterogeneity across several dimensions of social preferences while still being able to predict behavior over time and across situations. We tackle this task with an experiment and a structural model of preferences that allows us to simultaneously estimate outcome-based and reciprocity-based social preferences. We find that non-selfish preferences are the rule rather than the exception. Neither at the level of …

2000 General Economics Econometrics and Financeindividual behaviorVerhaltensökonomieSocial preferencesECON Department of EconomicsEntscheidungsfindung10007 Department of Economics0502 economics and businessC91EconomicsEconometricsHeterogenitätddc:330Social preferences; Heterogeneity; Stability; Finite mixture models050207 economicsSocial preferencesStrukturmodellPreference (economics)Sociality050205 econometrics finite mixture models05 social sciencesStochastic gameBehavioral microeconomics (underlying principles)Representative agentstabilityPräferenzReciprocity (evolution)Altruismus330 EconomicsPredictive powerD03C49heterogeneityGeneral Economics Econometrics and FinanceValue (mathematics)laboratory
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3D production pipeline in game development

2012

3D-tuotanto on merkittävä osa esimerkiksi peli- ja elokuvateollisuutta, jotka ovat itsessään suuria teollisuudenaloja. Näillä aloilla työprosesseja voidaan kuvata tuotantolinjastoina. 3D-tuotantolinjastot rakentuvat sillä työskentelevistä tekijöistä, näiden työnkuluista ja tässä työssä käytettävistä työkaluista. Tuotantolinjastoillaon tehostettu ja järkeistetty toimintaa. Tämän tutkielman tavoitteena on selvittää 3D-tuotantolinjojen merkitys pelikehitykselle ja tarkastella siihen kuuluvaa tuotantoprosessia. Asiaa tarkastellaan tässä tutkielmassa tekemällä katsaus alan kirjallisuuteen sekä kuvaamalla yksinkertainen malli tuotantolinjastoille. 3D production has grown to be major part of the d…

3D productionpipelinegame development3D modeling
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Non-convex power allocation games in MIMO cognitive radio networks

2013

Consideramos un escenario de reparto del espectro, basado en la detección, en una red de radio cognitiva MIMO donde el objetivo general es maximizar el rendimiento total de cada usuario de radio cognitiva optimizando conjuntamente la operación de detección y la asignación de potencia en todos los canales, bajo una restricción de interferencia para los usuarios primarios. Los problemas de optimización resultantes conducen a un juego no convexo, que presenta un nuevo desafío a la hora de analizar los equilibrios de este juego. Con el fin de hacer frente a la no convexidad del juego, utilizamos un nuevo concepto relajado de equilibrio, el equilibrio cuasi-Nash (QNE). Se demuestran las condicio…

3G MIMOnon-cooperative gamesComputer Science::Computer Science and Game TheoryMathematical optimization:CIENCIAS TECNOLÓGICAS [UNESCO]021103 operations researchOptimization problemComputer scienceMIMO0211 other engineering and technologies020206 networking & telecommunicationsThroughput02 engineering and technologyUNESCO::CIENCIAS TECNOLÓGICASCognitive radio0202 electrical engineering electronic engineering information engineeringquasi-Nash equilibriumResource allocationGame theoryInterior point methodcognitive radio network
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Didaktiskas spēles - uzmanības veicinātājas 4 gadus veciem bērniem PII

2021

Tēma: Didaktiskas spēles uzmanības veicinātājas 4 gadus veciem bērniem PII Autore: Angelina Skleinova Darba zinātniskā vadītāja: Dr. paed. Baiba Kaļķe Darba mērķis: izpētīt, kā didaktiskās spēles var veicināt uzmanību 4 gadus veciem bērniem PII Pētījuma metodes: Literatūras analīze, dokumentu analīze. Kvalifikācijas darbā tiek analizētas dažādas didaktiskās spēles, ko var izmantot dažāda veida nodarbībās, lai attīstītu bērna uzmanību. Darbā analizēta literatūra par uzmanību (tiek apskatīti dažādi uzmanības veidi un īpašības) un didaktisko spēļu veidi, kas veicinātu uzmanības attīstību 4 gadus veciem bērniem.

4 gadus veci bērniPedagoģijadidactic gamesdidaktiskā spēleuzmanībaattention
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4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās

2019

Pētījuma nosaukums:4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās. Mērķis: Izpētīt 4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošanos konstruktīvajās rotaļās. Diplomdarbs sastāv no ievada, piecām nodaļām, nobeiguma, izmantotās literatūras saraksts ar 65 vienībām un 12 pielikumiem. Darba apjoms 45 lappuses Pirmajā nodaļā analizēts ģeometrisko priekšstatu veidošanās. Otrajā nodaļā analizētas konstruktīvās rotaļas. Trešajā nodaļā 4-5 gadu vecu bērnu vecumposma raksturojums. Ceturtajā nodaļā analizēta ģeometrisko priekšstatu veidošanās konstruktīvajās rotaļās pedagoģiskā pieredze. Piektajā nodaļā aprakstīta 4-5 gadu vecu bērnu ģeometrisko priekšstatu veidošan…

4-5 gadu veci bērnikonstruktīvās rotaļasPedagoģijaĢeometriskie priekšstaticonstructive gamesGeometric notions
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Identity profiles and digital engagement among Finnish high school students

2018

Developing a stable personal identity is considered a more precarious task in today’s society than hitherto. Skilful digital engagement may, however, constitute a valuable asset in necessary identity exploration and commitment. Applying a person-oriented approach, we examined for the first time how identity profiles are associated with digital engagement, operationalized as digital competence, gaming seriousness, type of internet activity and excessive ICT use. After controlling for gender, life satisfaction and parental SES, this study of a Finnish high school sample (N = 932) revealed that adolescents with future commitments and some exploration of options (achievement, searching moratori…

515 Psychologymedia_common.quotation_subjectIdentity (social science)050109 social psychologykäyttöVALIDATIONPathology and Forensic MedicineEXPLORATION0501 psychology and cognitive sciencesidentiteettiPERSPECTIVEdigitaaliset taidotGeneral PsychologyLATE ADOLESCENCESCALEmedia_commonInternetOperationalizationEMERGING ADULTHOODbusiness.industryidentity formation4. EducationCommunication05 social sciencesperson-oriented approachLife satisfactiondigital engagement16. Peace & justiceMODEL5144 Social psychologyInformation and Communications Technologyidentity statusPersonal identityverkkoympäristöIdentity formationThe InternetINTERNET USE516 Educational sciencesVIDEO GAMESbusinessPsychologyCOMMITMENTIdentity formationSocial psychologySocial Sciences (miscellaneous)Seriousness050104 developmental & child psychologyInformation Systems
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Use of a Perioperative Web-Based Exercise Program for a Patient with Barrett’s Carcinoma Scheduled for Esophagectomy

2019

A poor preoperative functional capacity increases the perioperative risk. Therefore, a web-based exercise approach has been initiated for a careful supervision and individual support of patients during their perioperative cancer therapy. Here, we present the data of a 57-year-old patient, scheduled for esophagectomy. Beside a five-week neoadjuvant chemoradiotherapy (CRT), the patient performed 10 weeks of a web-based prehabilitation exercise training (preconditioning) and continued the exercise program for 14 weeks after surgery. The patient performed 42 of 44 recommended training sessions in the preconditioning period in his home environment. This corresponds to a mean of 131 (±38) min of …

796 Sportexerciseperioperative carebarrett’s carcinomapreconditioningweb-basedCase ReportBarrett's carcinomaesophageal cancerprehabilitationlcsh:Neoplasms. Tumors. Oncology. Including cancer and carcinogenslcsh:RC254-282796 Athletic and outdoor sports and gamesCase Reports in Oncology
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Electrical Brain Activity and Its Functional Connectivity in the Physical Execution of Modern Jazz Dance

2020

Besides the pure pleasure of watching a dance performance, dance as a whole-body movement is becoming increasingly popular for health-related interventions. However, the science-based evidence for improvements in health or well-being through dance is still ambiguous and little is known about the underlying neurophysiological mechanisms. This may be partly related to the fact that previous studies mostly examined the neurophysiological effects of imagination and observation of dance rather than the physical execution itself. The objective of this pilot study was to investigate acute effects of a physically executed dance with its different components (recalling the choreography and physical …

796 Sportlcsh:BF1-990610 Medizinphysical activitypower spectrumrhythm796 Athletic and outdoor sports and gamescoherencelcsh:Psychology610 Medical sciencesbrain activityconnectivitydancePsychologyEEGOriginal ResearchFrontiers in Psychology
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Modulação gênica em embriões humanos

2018

O recente implemento de moderna tecnologia -CRISPR/Cas9- possibilitou o avanço inquestionável da edição gênica em linhagem germinativa humana, seja por meio da manipulação de células precursoras de gametas, células tronco pluripotentes, gametas ou, até mesmo, de embriões. Mesmo levando em conta os benefícios terapêuticos preventivos demonstrados nas pesquisas básicas e préclínicas em embriões humanos, tais investigações encontram barreiras de aceitação em todo o mundo. Tal situação exige mudança de atitude no sentido de incrementar o debate em torno da aplicabilidade dessas novas tecnologias. Assim, a adequação das atuais regulamentações faz-se necessária e deve incluir a superação dos desa…

:CIENCIAS JURÍDICAS [UNESCO]2386-4567 22661 Actualidad jurídica iberoamericana 502169 2018 9 6653325 Modulação gênica em embriões humanos Trindade Clementeaté mesmoGene editingpesquisas clínicaslinhagem germinativa humanagametas ouUNESCO::CIENCIAS JURÍDICASembriões humanos.human germlineGraziella O recente implemento de moderna tecnologia -CRISPR/Cas9- possibilitou o avanço inquestionável da edição gênica em linhagem germinativa humanaCRISPR/Cas9células tronco pluripotentes
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Antiquitas Viva: studia classica, 5

2019

:HUMANITIES and RELIGION::Languages and linguistics::Classical philology [Research Subject Categories]klasisko valodu vārdi latviešu valodālībiešu vietvārdi pergamentosrecenzijasgrieķu valodalatīņu valodaklasisko tekstu tulkojumi
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