Search results for "Games"

showing 10 items of 429 documents

On the local and global regularity of tug-of-war games

2018

This thesis studies local and global regularity properties of a stochastic two-player zero-sum game called tug-of-war. In particular, we study value functions of the game locally as well as globally, that is, close to the boundaries of the game domains. Furthermore, we formulate a continuous time stochastic differential game and discuss, among other things, the equicontinuity of the families of value functions. The main motivation is to understand the properties of the games on their own right. As applications, we obtain an existence and a regularity result for a nonlinear elliptic p-Laplace type partial differential equation and a characterization of the solution to a parabolic p-Laplace typ…

osittaisdifferentiaaliyhtälötComputer Science::Computer Science and Game Theoryregularitytug-of-war gamespartial differential equationspeliteoriastochastic gamesstokastiset prosessit
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Asymptotic Lipschitz regularity for tug-of-war games with varying probabilities

2018

We prove an asymptotic Lipschitz estimate for value functions of tug-of-war games with varying probabilities defined in $\Omega\subset \mathbb R^n$. The method of the proof is based on a game-theoretic idea to estimate the value of a related game defined in $\Omega\times \Omega$ via couplings.

osittaisdifferentiaaliyhtälötPure mathematicsComputer Science::Computer Science and Game TheoryTug of war010102 general mathematicslocal Lipschitz estimatesLipschitz continuity01 natural sciencesnormalized p(x)-laplaciandynamic programming principle010104 statistics & probabilityMathematics - Analysis of PDEsFOS: Mathematicspeliteoria91A05 91A15 91A50 35B65 35J60 35J92stochastic games0101 mathematicsValue (mathematics)AnalysisAnalysis of PDEs (math.AP)Mathematicsstokastiset prosessit
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Regularity properties of tug-of-war games and normalized equations

2017

osittaisdifferentiaaliyhtälötviscosity solutionspeliteoriastochastic gamesnormalized p-Laplacianstokastiset prosessit
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Parental Attitudes toward Videogames at School

2019

Despite research having highlighted the positive outcomes of the use of videogames to learn, their integration into school contexts remains rare. Literature recognizes the importance of user’s technology acceptance to predict the intention to use and the adoption of new technology in several settings. So far, investigations have primarily focused on students’ and teachers’ opinions, while only a few studies have considered the role of parents. This study aimed to investigate the role of the dimensions of the technology acceptance model on parental preference (254 Italian parents) for the adoption of videogames in primary or secondary schools. Results revealed that 71% of the variance of par…

parental attitudeGeneral Computer ScienceAge differencesbusiness.industryVideogameschoolGame based learningVideogamesUsabilityLibrary and Information SciencesEducationDevelopmental psychologySettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneVideogames school parental attitudeSettore M-PSI/01 - PSICOLOGIA GENERALEPsychologybusiness
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Partial-order reduction for parity games and parameterised Boolean equation systems

2022

AbstractIn model checking, reduction techniques can be helpful tools to fight the state-space explosion problem. Partial-order reduction (POR) is a well-known example, and many POR variants have been developed over the years. However, none of these can be used in the context of model checking stutter-sensitive temporal properties. We propose POR techniques for parity games, a well-established formalism for solving a variety of decision problems, including model checking. As a result, we obtain the first POR method that is sound for the full modal $$\upmu $$ μ -calculus. We show how our technique can be applied to the fixed point logic called parameterised Boolean equation systems, which pro…

partial-order reductionParity gamesparameterised Boolean equation systemsparity gamesverifiointistubborn setsStubborn setsPartial-order reductionpeliteoriaParameterised Boolean equation systemstietojenkäsittelySoftwareBoolen algebraInformation SystemsInternational Journal on Software Tools for Technology Transfer
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Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3

2018

This dissertation research investigates the deployment of Gothic elements in digital games and player experiences of Gothic monsters. The Gothic is a rich and popular resource for games that, through representations of monstrosities and injustice, aims to induce in players a pleasurable feeling of discomfort, yet also reflects contemporary anxieties. The dissertation comprises three case studies of which the first two are close readings of the action role-playing game Fallout 3 and the third discourse analysis of transcribed player narration from Let’s Play (LP) gameplay videos. More specifically, the case studies discuss the dual role of Gothic monstrosities as a cause and consequence of t…

pelaaminendigital gamesFallout 3kerrontamoralityvideoGothicpelitutkimusdystopiatpelitdystopiaplay experiencemonstrositytarinatgotiikkalähilukugamingkauhuhirviötgamepley videosdigitaaliset pelit
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Learning English from digital games : Finnish upper secondary school students' perspective on game-enhanced language learning

2017

Tietokoneilla, konsoleilla ja muilla laitteilla pelattavat digitaaliset pelit ovat nousseet niin Suomessa kuin maailmallakin yhdeksi suosituimmista lasten, nuorten ja aikuisten vapaa-ajanviettotavoista. Suurin osa suomalaisista nuorista pelaa tai on joskus pelannut tietokone- tai videopelejä englanniksi (esim. tämä tutkimus), ja on samalla saanut mahdollisuuden kehittää englannin kielen taitoaan motivoivalla, merkityskeskeisellä tavalla. Vaikka aiempien tutkimusten valossa näyttää selvältä, että videopeleillä on kiistaton positiivinen vaikutus kielen oppimiseen (esim. Chik 2012, Mayer 2014), se, millaisena pelaajat itse kokevat pelien parissa tapahtuvan kielenoppimisen, on toistaiseksi jään…

pelaaminennuoretvideopelitextramural Englishdigital gamessecond language acquisitionkielenoppiminenkielen oppiminenenglannin kielilanguage learningdigitaaliset pelit
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Exergaming usage : hedonic and utilitarian aspects

2017

There is a growing demand for information systems (IS) that could advance desirable health behaviours among people. While digital gaming has generally been perceived to increase individuals’ sedentary time, gaming can also act as a medium to promote health, for example, by increasing individuals’ levels of physical activity. Exergaming, a form of digital gaming that combines games with physical activity, has been mentioned as potential means of influencing physical activity levels. Previous research on exergaming has been dominated by a very device-centric perspective, focusing more on its technological and physical aspects, than a more user-centric perspective that focuses on the users and…

pelaaminenusage intentionshyötykäyttäjätComputingMilieux_PERSONALCOMPUTINGliikuntapelitexergamingexergamesuse continuanceinformation systems usageuser experiencepelaajatterveyskäyttäytyminenliikuntatottumuksetmielihyvähabits of playingkäyttäjäkokemuskäyttöönottodigitaaliset pelituser behaviour
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Liikuntapedagogiikan opiskelijoiden käsityksiä pelikeskeisestä palloilunopetuksesta : Tactical Games Approach (TGA) ja sen mahdollisuudet koulun pall…

2017

Iiro Junnila (2017). Liikuntapedagogiikan opiskelijoiden käsityksiä pelikeskeisestä palloilunopetuksesta: Tactical Games Approach (TGA) ja sen mahdollisuudet koulun palloilunopetuksessa. Liikuntatieteellinen tiedekunta, Jyväskylän yliopisto, liikuntapedagogiikan pro gradu –tutkielma, 71s., 16 liitettä. Tämän tutkimuksen tarkoituksena oli selvittää palloilun perusopinnot suorittaneiden liikuntapedagogiikan opiskelijoiden käsityksiä pelikeskeisestä palloilunopetuksesta sekä selvittää heidän kokemansa valmiudet palloilun opettamiseen pelikeskeisesti. Lisäksi tutkimuksen tarkoituksena oli selvittää intervention avulla opiskelijoiden mielipiteitä ja käsityksiä Tactical Games Approach (TGA) -mall…

pelikeskeinen opettaminenpalloilu ongelmanratkaisutaidotongelmanratkaisuopetusTactical Games Approachpelikäsityspalloilu
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Serious game design : supporting collaborative learning and investigating learners' experiences

2014

pelimekaniikatdesign researchyhteisöllisyysoppimiskokemuksetpelisuunnittelucollaborative serious gamecollaborationoppimispelitgame mechanicsserious game experiencescomputer-supported collaborative learningoppimispelikokemustietokoneavusteinen oppimineneducational gamesgame designyhteisöllinen oppiminen
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