Search results for "Games"

showing 10 items of 429 documents

Utożsamienie procesu leczenia z religią w światach gier - perspektywa narratologiczna

2020

Video games are among most influential cultural texts - their narratives are key in understanding the chain of reconfiguration of our media and culture. In many games, especially based on fantasy theme we can observe the identification of the healing process with religion, in form of priests, healing spells and holy places. SasułaIn our paper we try to study those identifications with narratology tools, based on work of Mieke Bal.

religionvideo gameshealingnarratology
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Defining Role-Playing Games as Language-Games

2011

Role-playing games are a diverse phenomenon, ranging from digital games to live action role-playing. Finding a definition that suits them all is hard, but attempts have been many. All of the definitions emphasize some aspects of role-playing games like rules, the role of players or the story. Many definitions do not describe role-playing games as such, but the activity that is role-playing. This paper looks at one of the latest attempts to define role-playing games, by Hitchens and Drachen (2009), and shows some potential problems with it. As an answer to these problems another definition is proposed, consisting of a game world, participants, shared narrative power and interaction. This def…

roolipeliComputingMilieux_PERSONALCOMPUTINGrole-playGames--Study and teachingdigitaaliset pelitpelitutkimusInternational Journal of Role-Playing
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Le sauvage et son double, 272 p.,

2011

sauvage - double - civilisateur - Enkidu - Gilgamesch - Ulysse - Polyphème Caïn - Abèle - Christ - Jean-Baptiste
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Players' progression through GraphoGame, an early literacy game: Influence of game design and context of play

2019

Researchers of serious games frequently investigate outcomes of play but overlook the underlying game-design components that drive those outcomes. In this paper, I aim to show how game design and context of play influence progression through GraphoGame, an early-literacy game. This is done by means of two intersecting studies. The first study shows how the game can be represented by a model that explicitly hypothesizes how the interaction between the player and the game drives progression. The second study explores user data generated by first graders (N = 137) who played the game over a period of 25 weeks as part of early literacy instruction. The juxtaposition of these two studies reveals…

serious gamesSocial PsychologyEarly literacyCommunicationComputingMilieux_PERSONALCOMPUTINGContext (language use)GraphoGameliteracy gamesadaptive learning:Teknologi: 500 [VDP]Human-Computer InteractionGame designMathematics educationAdaptive learninggame designPsychology
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Looking ahead in games research

2021

This thematic issue presents a number of emerging scholarships into the study of digital gaming. The articles are based on a 2019 symposium on game studies hosted by the Digital Games Research section of ECREA. As the phenomena related to digital gaming keep on evolving and emerging, so must research keep up with the times and constantly challenge itself. Whether speaking about validating previously developed research methods, imagining totally new ones, or even challenging the whole philosophy of science on which research is being done, there is a constant need for reappraisal and introspection within games research. As a cultural medium that has become deeply embedded into the social fabr…

serious gamesmedia_common.quotation_subjectdigital games302 Social interaction050801 communication & media studiesSocial interactionddc:070Field (computer science)lcsh:Communication. Mass mediaInteractive electronic Media0508 media and communications0504 sociologySociologyinteraktive elektronische Mediengame studiesNews media journalism publishingmedia_commonSocial sciences AnthropologyPhilosophy of scienceCommunication05 social sciences050401 social sciences methodsmethodologyGame researchData sciencelcsh:P87-96300 Social sciences AnthropologySocial fabricGame studiesddc:300IntrospectionPublizistische Medien JournalismusVerlagswesenddc:302digital games; game studies; methodology; serious gamesMedia and Communication
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Vidēja pirmsskolas vecuma bērnu runas attīstības veicināšana muzikālās rotaļās un dziedāšanā

2019

Darba nosaukums: Vidējā pirmsskolas vecuma bērnu runas attīstības veicināšana muzikālajās rotaļās un dziedāšanā. Darba mērķis ir teorētiski izzināt un analizēt vidējā pirmsskolas vecuma bērnu runas attīstības veicināšanas iespējas muzikālajās rotaļās. Lai sasniegtu nostādīto mērķi tika izvēlētas tādas muzikālās darbībās – muzikālās rotaļas, dziedāšana. Darbā tika apkopotas un analizētas pedagogu, psihologu atziņas par bērnu runu, tā veidošanos vidējā pirmsskolas vecumā. Tika aprakstītas muzikālās darbības pirmsskolā. Veikti praktiski pētījumi, izmantojot muzikālās darbības un apstiprināti apgalvojumi – muzikālās rotaļas veicina bērnu runas attīstību. Darbam ir trīs nodaļa. Pirmā nodaļā anal…

singingPirmsskolas pedagoģijachildren’s speechmusical gamesmiddle preschool age
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Constructing co-presence through shared VR gameplay

2021

This study analyzes how participants playing VR games construct co-presence and shared gameplay. The analysis focuses on in­stances of play where one person is wearing the VR equipment, and other participants are located nearby without the ability to directly interact with the game. We first show how the active player using the VR equipment draws on talk and embodied activity to signal their presence in the shared physical environment, while simul­taneously conducting actions in the virtual space, and thus creates spaces for the other participants to take part in gameplay. Second, we describe how other participants draw on the contextual config­urations of the moment in displaying co-presen…

single player gamesVR-gamesconversation analysispelaaminenComputer sciencekeskustelunanalyysivideopelitSIGNAL (programming language)ComputingMilieux_PERSONALCOMPUTINGVirtual spacevirtuaalitodellisuusMoment (mathematics)keskusteluEmbodied cognitionHuman–computer interactionPosition (vector)yksinpelitshared gameplayddc:793Co presenceDifferential (infinitesimal)läsnäoloConstruct (philosophy)conversationco-presence
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Improving the game with user generated content : an overview of Skyrim mod users

2017

Käyttäjien luoma sisältö on merkittävä ja kasvava osa videopelikulttuuria. Tämä tutkielma tarkastelee fanien luomia ohjelmistomuokkauksia, modeja, joilla muutetaan tai lisätään sisältöä peleissä. Tutkielman tavoitteena on selvittää modien käyttäjien motivaatiota sekä tekijöitä, jotka vaikuttavat modien käyttämisen yleisyyteen. Vaikka modeja on tutkittu akateemisesti, on tutkimus modien käyttäjien näkökulmasta jäänyt hyvin vähäiseksi. Tässä tutkimuksessa tarkasteltiin suositun roolipelin, Skyrimin saatavilla olevia modeja. Empiirinen osuus toteutettiin kuvailevana kyselytutkimuksena, joka kohdistettiin erääseen suureen Skyrim-modiyhteisöön. Kyselyssä selvitettiin modien käyttöön liittyviä ta…

sisältötuotantomodausmoddingkäyttäjätverkkoyhteisötmoditkehittäminenSkyrim (peli)muokkausgame modificationpelituser generated contentpeliteollisuuscomputer gamesdigitaaliset pelitmods
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Sports teams as complex adaptive systems: manipulating player numbers shapes behaviours during football small-sided games

2016

Small-sided and conditioned games (SSCGs) in sport have been modelled as complex adaptive systems. Research has shown that the relative space per player (RSP) formulated in SSCGs can impact on emergent tactical behaviours. In this study we adopted a systems orientation to analyse how different RSP values, obtained through manipulations of player numbers, influenced four measures of interpersonal coordination observed during performance in SSCGs. For this purpose we calculated positional data (GPS 15 Hz) from ten U-15 football players performing in three SSCGs varying in player numbers (3v3, 4v4 and 5v5). Key measures of SSCG system behaviours included values of (1) players’ dispersion, (2) …

small-sided gamesDegeneracyComputer scienceFootball03 medical and health sciences0302 clinical medicineSmall sided gamesteam gamesdegeneracyrelative space per playerStatistical dispersionDimension (data warehouse)Complex adaptive systemSimulationSmall-sided and conditioned gamesFootball playersMultidisciplinaryResearchDecreased pressure030229 sport sciencesEmergent behaviours16. Peace & justiceRelative space per playeremergent behavioursInterpersonal coordinationTeam games as complex adaptive systems030217 neurology & neurosurgeryCognitive psychologyconditioned gamesSpringerPlus
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Commentary: Long-term Practice with Domain-Specific Task Constraints Influences Perceptual Skills.

2018

small-sided gamesfootballskill acquisitionlcsh:BF1-990050105 experimental psychologyfutsalSkill transferDomain (software engineering)Task (project management)Dreyfus model of skill acquisition03 medical and health sciences0302 clinical medicinePerceptual learningtalent development/dk/atira/pure/subjectarea/asjc/3200Small sided gamesPsychology0501 psychology and cognitive sciencesPsychology(all)General PsychologyGeneral Commentary05 social sciencestalentC640030229 sport sciencessoccerTerm (time)Talent developmentrepresentative designlcsh:PsychologyconstraintsPsychologytransferCognitive psychologyFrontiers in psychology
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