Search results for "Genre"

showing 10 items of 4351 documents

Extending PluTo for Multiple Devices by Integrating OpenACC

2018

For many years now, processor vendors increased the performance of their devices by adding more cores and wider vectorization units to their CPUs instead of scaling up the processors' clock frequency. Moreover, GPUs became popular for solving problems with even more parallel compute power. To exploit the full potential of modern compute devices, specific codes are necessary which are often coded in a hardware-specific manner. Usually, the codes for CPUs are not usable for GPUs and vice versa. The programming API OpenACC tries to close this gap by enabling one code-base to be suitable and optimized for many devices. Nevertheless, OpenACC is rarely used by `standard programmers' and while dif…

060201 languages & linguisticsMulti-core processorExploitComputer scienceClock rate06 humanities and the arts02 engineering and technologyParallel computingUSablecomputer.software_genrePluto0602 languages and literature0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingCompilercomputer2018 26th Euromicro International Conference on Parallel, Distributed and Network-based Processing (PDP)
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The Effects of Multiple‐Exposure Textual Enhancement on Child L2 Learners’ Development in Derivational Morphology: A Multi‐Site Study

2021

060201 languages & linguisticsMultiple exposureLinguistics and Languagebusiness.industry05 social sciencesMulti siteMorphology (biology)06 humanities and the artscomputer.software_genre050105 experimental psychologyLanguage and LinguisticsEducation0602 languages and literatureL2 learners0501 psychology and cognitive sciencesArtificial intelligencebusinessPsychologycomputerNatural language processingTESOL Quarterly
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Combining Machine Translated Sentence Chunks from Multiple MT Systems

2018

This paper presents a hybrid machine translation (HMT) system that pursues syntactic analysis to acquire phrases of source sentences, translates the phrases using multiple online machine translation (MT) system application program interfaces (APIs) and generates output by combining translated chunks to obtain the best possible translation. The aim of this study is to improve translation quality of English – Latvian texts over each of the individual MT APIs. The selection of the best translation hypothesis is done by calculating the perplexity for each hypothesis using an n-gram language model. The result is a phrase-based multi-system machine translation system that allows to improve MT out…

060201 languages & linguisticsParsingPerplexityPhraseMachine translationComputer sciencebusiness.industry06 humanities and the arts02 engineering and technologyHybrid machine translationcomputer.software_genre0602 languages and literatureChunking (psychology)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingLanguage modelArtificial intelligencebusinesscomputerNatural language processingSentence
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Semi-automated annotation of page-based documents within the Genre and Multimodality framework

2016

This paper describes ongoing work on a tool developed for annotating document images for their multimodal features and compiling this information into a corpus. The tool leverages open source computer vision and natural language processing libraries to describe the content and structure of multimodal documents and to generate multiple layers of XML annotation. The paper introduces the annotation schema, describes the document processing pipeline and concludes with a brief description of future work.

060201 languages & linguisticsStructure (mathematical logic)Information retrievalComputer sciencecomputer.internet_protocolbusiness.industry05 social sciences050801 communication & media studies06 humanities and the artsTemporal annotationcomputer.software_genreDocument processingPipeline (software)MultimodalityAnnotation0508 media and communicationsOpen source0602 languages and literatureComputingMethodologies_DOCUMENTANDTEXTPROCESSINGArtificial intelligencebusinesscomputerNatural language processingXMLProceedings of the 10th SIGHUM Workshop on Language Technology for Cultural Heritage, Social Sciences, and Humanities
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Collaborative Game‐play as a Site for Participation and Situated Learning of a Second Language

2009

This paper addresses additional language learning as rooted in participation in the social activity of collaborative game‐play. Building on a social‐interactional view of learning, it analyses some of the detailed practices through which players attend to a video game as the material and semiotic structure that shapes play and creates affordances for additional language learning. We describe how players engage with the language resources offered by the game, drawing on the vocabulary, constructions, prosodic features and utterances modelled on game dialogue, in building their own actions during collaborative play. With these resources, the players display their ongoing engagement with the g…

060201 languages & linguisticsVocabularyGame art designMultimediamedia_common.quotation_subjectSituated learning05 social sciencesComputingMilieux_PERSONALCOMPUTING050301 education06 humanities and the artsLanguage acquisitioncomputer.software_genreSecond-language acquisitionEducationGame design0602 languages and literatureMathematics educationSociologyGame Developer0503 educationcomputerVideo gamemedia_commonScandinavian Journal of Educational Research
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Eye Movement Analyses for Obtaining Readability Formula for Latvian Texts for Primary School

2017

To determine the difficulty of text, readability formulas can be used. The research was made to find readability formula for Latvian. Readability formulas for English were used as guidelines. The novelty was the use of eye movement tracking during reading to obtain quantitative data that lead to readability formula. Eye fixation durations were gathered during readability measurements. Average values of fixation durations were calculated to characterize texts and readers. 15 texts with various difficulty levels were composed for exposing them to readers. More than 300 children of grades 1 - 4 were participating in measurements. Average values of eye fixation durations of readers from a certa…

060201 languages & linguisticsbusiness.industryComputer scienceSpeech recognitionEye movementLatvian06 humanities and the arts02 engineering and technologycomputer.software_genreReadabilitylanguage.human_language020204 information systems0602 languages and literatureComputingMethodologies_DOCUMENTANDTEXTPROCESSING0202 electrical engineering electronic engineering information engineeringlanguageGeneral Earth and Planetary SciencesArtificial intelligencebusinesscomputerNatural language processingGeneral Environmental ScienceProcedia Computer Science
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From face-to-face to blended learning using ICT

2016

This study examines the development of the education model created in connection with the Master Studies in Mathematical Information Technology. The model has developed from the first stage, where there was only face-to-face teaching supported with Learning Management System, to a stage where studying is possible also fully in online and students may choose themselves how much to take advantage of technology in their studies. The examination of the development of the education model is made from the viewpoints of accessibility, increased role of technology and interaction. In earlier studies, the education model has been evaluated for example from the viewpoints of changes in the participat…

060201 languages & linguisticsta113MultimediaComputer science05 social sciencesEducational technologysulautuva opetus050301 education06 humanities and the artsOpen learningblended learningcomputer.software_genreViewpointsLearning sciencesSynchronous learningaccessibilityBlended learningsaavutettavuusdistance education0602 languages and literatureTeaching and learning centerMathematics educationLearning Management0503 educationcomputer
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Using evaluation criteria and rubrics as learning tools in subtitling for the D/deaf and the hard of hearing

2018

This paper focuses on the use of evaluation criteria and rubrics as tools for training in an audiovisual translation mode: subtitling for the D/deaf and the hard of hearing (SDH). Following an introduction to the current conception of and research carried out on quality assurance and assessment both in the translation industry and academia, a brief overview of the assessment processes and instruments used in SDH university training and in the professional sector is provided. This is followed by a case study of SDH assessment practices in Spain. Two questionnaires were filled in by five service providers and 12 university trainers, and the data gathered has enabled a better understanding of …

060201 languages & linguisticstranslator trainingLinguistics and LanguageMultimediaComputer sciencebusiness.industryrubricsassessment05 social sciencesRubricsubtitling for the D/deaf and the hard-of-hearing06 humanities and the artscomputer.software_genreLanguage and LinguisticsEducationMode (computer interface)evaluation criteriaAssistive technology0602 languages and literatureEvaluation methods0501 psychology and cognitive sciencesbusinesscomputerQuality assurance050107 human factors
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Deliberation favours social efficiency by making people disregard their relative shares: evidence from USA and India

2017

Groups make decisions on both the production and the distribution of resources. These decisions typically involve a tension between increasing the total level of group resources (i.e. social efficiency) and distributing these resources among group members (i.e. individuals' relative shares). This is the case because the redistribution process may destroy part of the resources, thus resulting in socially inefficient allocations. Here we apply a dual-process approach to understand the cognitive underpinnings of this fundamental tension. We conducted a set of experiments to examine the extent to which different allocation decisions respond to intuition or deliberation. In a newly developed app…

1001Physics - Physics and SocietyDual-process model42media_common.quotation_subjectDistribution (economics)FOS: Physical sciencesPhysics and Society (physics.soc-ph)Social efficiencycomputer.software_genreTime pressureCorrections050105 experimental psychologydual process modelsMicroeconomicsintuitiondeliberationPsychology and Cognitive Neuroscience0502 economics and businessProduction (economics)0501 psychology and cognitive sciences050207 economicsequalityRobustness (economics)Set (psychology)[SHS.ECO] Humanities and Social Sciences/Economics and Financelcsh:Sciencedual-process modelsmedia_commonMultidisciplinaryCognitive Reflection Testbusiness.industry05 social sciencesCognition14Redistribution (cultural anthropology)Deliberation[SHS.ECO]Humanities and Social Sciences/Economics and FinanceefficiencyTrait[SHS.GESTION]Humanities and Social Sciences/Business administrationlcsh:QData miningPsychologybusiness[SHS.GESTION] Humanities and Social Sciences/Business administrationcomputerIntuitionResearch Article
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Introduction to Gestural Similarity in Music. An Application of Category Theory to the Orchestra

2019

Mathematics, and more generally computational sciences, intervene in several aspects of music. Mathematics describes the acoustics of the sounds giving formal tools to physics, and the matter of music itself in terms of compositional structures and strategies. Mathematics can also be applied to the entire making of music, from the score to the performance, connecting compositional structures to acoustical reality of sounds. Moreover, the precise concept of gesture has a decisive role in understanding musical performance. In this paper, we apply some concepts of category theory to compare gestures of orchestral musicians, and to investigate the relationship between orchestra and conductor, a…

18B05 18B10 16D90 03B52InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)History and Overview (math.HO)MathematicsofComputing_GENERALvisual artscomputer.software_genreFuzzy logic050105 experimental psychology060404 musicgesture performance orchestral conducting category theory similarity composition visual arts interdisciplinary studies fuzzy logicinterdisciplinary studiesSimilarity (psychology)FOS: Mathematics0501 psychology and cognitive sciencesCategory Theory (math.CT)Category theoryComposition (language)similaritySettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industryMathematics - History and OverviewApplied Mathematics05 social sciencesMathematics - Category Theory06 humanities and the artsSettore MAT/04 - Matematiche ComplementariComputational Mathematicscategory theorySettore MAT/02 - AlgebraComputer Science::SoundcompositionModeling and SimulationgestureArtificial intelligencefuzzy logicorchestral conductingbusinesscomputer0604 artsMusicNatural language processingperformanceGesturecategory theory; composition; fuzzy logic; gesture; interdisciplinary studies; orchestral conducting; performance; similarity; visual arts
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