Search results for "Graphics"

showing 10 items of 1223 documents

On a new proof of Moser's twist mapping theorem

1976

Based on a new idea of the author, a new proof of J. Moser's twist mapping theorem is presented.

Applied MathematicsMathematical analysisMathematics::Analysis of PDEsAstronomy and AstrophysicsAlgebraComputational MathematicsTheoryofComputation_MATHEMATICALLOGICANDFORMALLANGUAGESNonlinear Sciences::Exactly Solvable and Integrable SystemsSpace and Planetary ScienceModeling and SimulationComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATIONAutomotive EngineeringTwistMathematical PhysicsComputingMethodologies_COMPUTERGRAPHICSMathematicsCelestial Mechanics
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Machine learning for rapid mapping of archaeological structures made of dry stones – Example of burial monuments from the Khirgisuur culture, Mongoli…

2020

11 pages; International audience; The present study proposes a workflow to extract from orthomosaics the enormous amount of dry stones used by past societies to construct funeral complexes in the Mongolian steppes. Several different machine learning algorithms for binary pixel classification (i.e. stone vs non-stone) were evaluated. Input features were extracted from high-resolution orthomosaics and digital elevation models (both derived from aerial imaging). Comparative analysis used two colour spaces (RGB and HSV), texture features (contrast, homogeneity and entropy raster maps), and the topographic position index, combined with nine supervised learning algorithms (nearest centroid, naive…

Archeology010504 meteorology & atmospheric sciences[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)Topographic position index[SDV]Life Sciences [q-bio]ConservationMachine learningcomputer.software_genre01 natural sciences[SHS]Humanities and Social SciencesNaive Bayes classifierVector graphicsPixel classification[SCCO]Cognitive sciencePixel classification Grey level co-occurrence matrix RGB colour space Texture Topographic position index Photogrammetry Burial complex planigraphy Mongolia Bronze age Iron age0601 history and archaeologyTextureSpectroscopyRGB colour space0105 earth and related environmental sciencesBronze age060102 archaeologyArtificial neural networkbusiness.industryIron ageCentroidGrey level co-occurrence matrix06 humanities and the artscomputer.file_formatMongoliaArchaeologyRandom forestSupport vector machinePhotogrammetryChemistry (miscellaneous)Photogrammetry[SDE]Environmental SciencesBurial complex planigraphyArtificial intelligenceRaster graphicsbusinessGeneral Economics Econometrics and Financecomputer
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Documenting carved stones by 3D modelling – Example of Mongolian deer stones

2018

Rock art studies are facing major technical challenges for extensive documentation. Nowadays, recording is essentially obtained from time-consuming tracing and rubbing, techniques that also require a high level of expertise. Recent advances in 3D modelling of natural objects and computational treatment of the modelled surfaces may provide an alternative, and reduce the current documentation bottleneck. The aim of this study is to examine the extent to which such treatments can be applied. The case study presented here concerns the famous deer stones erected by ancient Mongolian nomad populations. The 3D acquisition workflow is based on structure-from-motion, a versatile photogrammetric tech…

ArcheologyEngineering drawing[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)Late Bronze AgeConservationDocumentationTracing01 natural sciencesBottleneckDocumentation0601 history and archaeologyRock artSpectroscopyRecording methods060102 archaeology010401 analytical chemistryVisibility (geometry)06 humanities and the artscomputer.file_formatMongolia15. Life on landPositive openness0104 chemical sciencesPhotogrammetryWorkflowArchaeologyChemistry (miscellaneous)Photogrammetry[SHS.ENVIR]Humanities and Social Sciences/Environmental studiesRock artRaster graphicsGeneral Economics Econometrics and Financecomputer
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New observations on a pottery fragment with incised deer from the Cova de l’Or (Beniarés, Alacant)

2007

The red external surface of a vessel, decorated with an incised group of deer from Cova de l’Or, has been long considered characteristic of the application of the almagra technique. However, the results of the elemental analysis of this fragment, compared with the results of another vessel with almagra decoration from the same site, call into question the application of this technique in the first vessel. In addition, searching for parallels for the schematic incised motifs of the vessel, in both ceramic decorations and rock art, we have concluded that rather than deer the represented animals are hinds.

ArcheologyGroup (periodic table)Fragment (computer graphics)media_common.quotation_subjectcardiovascular systemRock artArtArchaeologymedia_commonTrabajos de Prehistoria
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Deep learning to detect built cultural heritage from satellite imagery. - Spatial distribution and size of vernacular houses in Sumba, Indonesia -

2021

Abstract In Sumba Island – Indonesia, the implantation of vernacular houses, inside and outside traditional villages, is considered to be an efficient proxy for the on-going complex cultural transformations resulting from globalization. This study presents an easily reproducible workflow allowing buildings to be automatically detected from satellite imagery, demonstrating how modern computer vision methods based on deep learning can help in this task, which would be far too time-consuming when undertaken by hand. Eight deep learning architectures based on convolutional neural networks were compared in terms of ability to identify and locate precisely traditional houses from satellite images…

Archeology[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)02 engineering and technologyConservationMachine learningcomputer.software_genreConvolutional neural network11. SustainabilityClassifier (linguistics)0202 electrical engineering electronic engineering information engineering0601 history and archaeologyArchitectureSpectroscopyComputingMilieux_MISCELLANEOUS060102 archaeologyPoint (typography)business.industryDeep learning06 humanities and the arts[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Support vector machineCultural heritageWorkflowChemistry (miscellaneous)[INFO.INFO-TI]Computer Science [cs]/Image Processing [eess.IV]020201 artificial intelligence & image processingArtificial intelligencebusinessGeneral Economics Econometrics and Financecomputer
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Documenting carved stones from 3D models. Part II - Ambient occlusion to reveal carved parts.

2021

10 pages; International audience; Revealing carved parts in rock art is of primary importance and remains a major challenge for archaeological documentation. Computational geometry applied to 3D imaging provides a unique opportunity to document rock art. This study evaluates five algorithms and derivatives used to compute ambient occlusion and sky visibility on 3D models of Mongolian stelae, also known as deer stones. By contrast with the previous companion work, models are processed directly in 3D, without preliminary projection. Volumetric obscurance gives the best results for the identification of carved figures. The effects of model resolution and parameters specific to ambient occlusio…

Archeology[SHS.ARCHEO]Humanities and Social Sciences/Archaeology and PrehistoryComputer scienceMaterials Science (miscellaneous)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION02 engineering and technologyConservationDocumentation01 natural sciencesSoftwareComputer graphics (images)Rock artVolumetric obscuranceProjection (set theory)Deer stoneSpectroscopyComputingMethodologies_COMPUTERGRAPHICSbusiness.industry010401 analytical chemistryVisibility (geometry)Mongolia021001 nanoscience & nanotechnologyComputational geometry0104 chemical sciencesIdentification (information)ArchaeologyChemistry (miscellaneous)Late bronze ageAmbient occlusionRock art0210 nano-technologyScale (map)businessGeneral Economics Econometrics and Finance
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Architectural Perspectives in the Cathedral of Palermo: Image-Based Modelling for Cultural Heritage Understanding and Enhancement

2015

Palermo off ers a repertoire of both artistic and architectural solid perspective of great beauty and in large quantity. This paper addresses the problem of the 3D survey of these works and their related study through the use of image-based modelling (IBM) techniques. We propose, as case studies, the use of IBM techniques inside the Cathedral of Palermo. Indeed, the church houses a huge and rich sculptural repertoire, dating back to 16th century, which constitutes a valid field of IBM techniques application. The aim of this study is to demonstrate the e ffectiveness and potentiality of these techniques for geometric analysis of sculptured works. Indeed, usually the survey of these artworks …

Architecture -- Italy -- Cattedrale di PalermoCultural Heritage Perspectives Palermo Cathedral Image Based ModelingThree-dimensional imagingSettore ICAR/17 - DisegnoImage processing -- Digital techniquesComputingMethodologies_COMPUTERGRAPHICSCattedrale di Palermo (Sicily Italy)
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Digital Mosaic Frameworks - an overview

2007

Art often provides valuable hints for technological innovations especially in the field of Image Processing and Computer Graphics. In this paper we survey in a unified framework several methods to transform raster input images into good quality mosaics. For each of the major different approaches in literature the paper reports a short description and a discussion of the most relevant issues. To complete the survey comparisons among the different techniques both in terms of visual quality and computational complexity are provided.

Architecture Fine Arts Picture/Image GenerationThesaurus (information retrieval)MultimediaComputer sciencemedia_common.quotation_subjectNon-Photo-realistic RenderingMosaic (geodemography)Image processingcomputer.file_formatcomputer.software_genreComputer Graphics and Computer-Aided DesignData scienceMosaicField (computer science)Computer graphicsArtificial Mosaic; Non-Photo-realistic RenderingArtificial MosaicQuality (business)Raster graphicscomputermedia_common
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Optimal Guard Placement Problem Under L-Visibility

2006

Two points a and b in the presence of polygonal obstacles are L-visible if the length of the shortest path avoiding obstacles is no more than L. For a given convex polygon Q, Gewali et al [4]. addressed the guard placement problem on the exterior boundary that will cover the maximum area exterior to the polygon under L-visibility. They proposed a linear time algorithm for some given value of L. When the length L is greater than half of the perimeter, they declared that problem as open. Here we address that open problem and present an algorithm whose time complexity is linear in number of vertices of the polygon.

Art gallery problemPolygon coveringComputer Science::Computational GeometryConvex polygonCombinatoricsMonotone polygonBiggest little polygonTheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITYStar-shaped polygonVisibility polygonSimple polygonComputingMethodologies_COMPUTERGRAPHICSMathematicsofComputing_DISCRETEMATHEMATICSMathematics
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Intraocular Telescopic System Design: Optical and Visual Simulation in a Human Eye Model

2016

Purpose. To design an intraocular telescopic system (ITS) for magnifying retinal image and to simulate its optical and visual performance after implantation in a human eye model. Methods. Design and simulation were carried out with a ray-tracing and optical design software. Two different ITS were designed, and their visual performance was simulated using the Liou-Brennan eye model. The difference between the ITS was their lenses’ placement in the eye model and their powers. Ray tracing in both centered and decentered situations was carried out for both ITS while visual Strehl ratio (VSOTF) was computed using custom-made MATLAB code. Results. The results show that between 0.4 and 0.8 mm of d…

Article Subjectbusiness.industryRetinal damageComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONStrehl ratioMatlab codeRetinal image03 medical and health sciencesOphthalmology0302 clinical medicinemedicine.anatomical_structurelcsh:Ophthalmologylcsh:RE1-994030221 ophthalmology & optometryMedicineSoftware designSystems designRay tracing (graphics)Computer visionHuman eyeArtificial intelligencebusiness030217 neurology & neurosurgeryResearch ArticleJournal of Ophthalmology
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