Search results for "Graphics"

showing 10 items of 1223 documents

Digital communication environments in the workplace

2019

Digital communication environments consist of various kinds of communication technologies and collaboration platforms. These enable employees to communicate through text, audio, video, and graphics, often in an open and networked way. Complementing the popular stand-alone communication tools regularly used in workplaces, such as email and instant messaging, digital communication environments enable the sharing, editing, and storing of information publicly within the organization and sometimes externally among its stakeholders. This chapter reviews and analyzes digital communication environments as well as their affordances and constraints for communication and social interaction in the work…

Computer scienceRelational communicationsosiaalinen mediaSocial relationviestintätekniikkaVariety (cybernetics)World Wide WebInterpersonal tiesmobiililaitteetEffective teamInstant messagingGraphicsAffordancedigitalisaatioviestintä
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Effect of Footstep Vibrations and Proprioceptive Vibrations Used with an Innovative Navigation Method

2017

This study proposes to investigate the effect of adding vibration feedback to a navigation task in virtual environment. Previous study used footstep vibrations and proprioceptive vibrations in order to decrease the cyber-sickness and increase the sense of presence. In this study, we experiment the same vibration modalities but with a new navigation method. The results show that proprioceptive vibrations do not impact the sense of presence neither the cyber-sickness while footstep vibrations increase sense of presence and decrease in a certain way cyber-sickness. Burgundy region through the JCE funding project

Computer scienceSynthèse d'image et réalité virtuelle [Informatique]InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)AcousticsVibrationsSense of presence02 engineering and technologyWalkingVirtual realityCyber-sickness0202 electrical engineering electronic engineering information engineeringPresence0501 psychology and cognitive sciencesComputer visionComputerSystemsOrganization_SPECIAL-PURPOSEANDAPPLICATION-BASEDSYSTEMS050107 human factorsProprioceptionbusiness.industry05 social sciencesComputingMilieux_PERSONALCOMPUTINGVirtual Reality020207 software engineering[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR][INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]VibrationInterface homme-machine [Informatique]Navigation MethodNavigation methodCybersicknessArtificial intelligencebusiness
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A New Myohaptic Device to Assess Wrist Function in the Lab and in the Clinic – The Wristalyzer

2008

Wristalyzer is a portable robotic device combining haptic technology with electromyographic assessment. It allows to assess wrist motion in physiological and pathological conditions by applying loads and mechanical oscillations, taking into account the ergonomy and the angular positioning of the joints. The wristalyzer works in a free or loaded mode for assessment of metrics of motion and tremor, analyzes the behavior of the wrist joints and the associated muscle activities during delivery of mechanical oscillations, estimates the maximal voluntary contraction, assesses automatically the impedance of the wrist for assessment of rigidity or spasticity. Position, torques and electromyographic…

Computer scienceWristMotion (physics)body regionsVoluntary contractionmedicine.anatomical_structureWrist jointsmedicineSpasticitymedicine.symptomMuscle activityReliability (statistics)SimulationComputingMethodologies_COMPUTERGRAPHICSHaptic technology
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GPU-Based Occlusion Minimisation for Optimal Placement of Multiple 3D Cameras

2020

This paper presents a fast GPU-based solution to the 3D occlusion detection problem and the 3D camera placement optimisation problem. Occlusion detection is incorporated into the optimisation problem to return near-optimal positions for 3D cameras in environments containing occluding objects, which maximises the volume that is visible to the cameras. In addition, the authors’ previous work on 3D sensor placement optimisation is extended to include a model for a pyramid-shaped viewing frustum and to take the camera’s pose into account when computing the optimal position.

Computer sciencebusiness.industry010401 analytical chemistryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020207 software engineering02 engineering and technology01 natural sciencesMinimisation (clinical trials)0104 chemical sciencesCUDAViewing frustumOcclusion0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligencebusinessComputingMethodologies_COMPUTERGRAPHICS2020 15th IEEE Conference on Industrial Electronics and Applications (ICIEA)
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Corrigendum to “Intelligent agents for feature modelling in computer aided design” [J. Comput. Des. Eng. (2018) 19–40]

2018

Computer sciencebusiness.industryComputational Mechanics02 engineering and technologycomputer.software_genreComputer Graphics and Computer-Aided DesignHuman-Computer InteractionComputational MathematicsIntelligent agent020303 mechanical engineering & transports0203 mechanical engineeringFeature (computer vision)Modeling and Simulation0202 electrical engineering electronic engineering information engineeringComputer Aided Design020201 artificial intelligence & image processingArtificial intelligencebusinessEngineering (miscellaneous)computerJournal of Computational Design and Engineering
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Direct 3D Information Determination in an Uncalibrated Stereovision System by Using Evolutionary Algorithms

2011

This paper proposes a 3D panoramic shape reconstruction method based on an uncalibrated stereovision system (USS) composed of five cameras circularly located around the object to be analysed. First, some interesting points are detected from markers placed on the object such that they are visible by two successive cameras of the USS. These points are then matched on both images acquired by a couple of successive cameras. This process is repeated for all the couples of cameras. Second, by using an evolutionary algorithm, the depth values of the different interesting points are calculated. A comparison with a traditional method based on calibrated cameras validates the accuracy of 3D informati…

Computer sciencebusiness.industryComputer graphics (images)3D reconstructionEvolutionary algorithmProcess (computing)Image processingComputer visionArtificial intelligenceShape reconstructionObject (computer science)businessInternational Journal of Computer Vision and Image Processing
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Seam-Based Edge Blending for Multi-Projection Systems

2016

Perceptual seamlessness of large-scale tiled displays is still a challenge. One way to avoid Bezel effects from contiguous displays is to blend superimposed parts of the image over the edges. This work proposes a new approach for edge blending. It is based on intensity edge blending adapted on the seam description of the image content. The main advantage of this method is to reduce visual artifacts thanks to context adaptation and smooth transitions. We evaluate the quality of the method with a perceptual experiment where it is compared with state-of-the-art methods. The new method shows most improvement in low frequency areas compared to the other techniques. This method can be inserted in…

Computer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage content020207 software engineering02 engineering and technologyEdge (geometry)01 natural scienceslaw.inventionImage (mathematics)010309 opticsProjectorContext adaptationSeam carvinglaw0103 physical sciencesSignal Processing0202 electrical engineering electronic engineering information engineeringComputer visionArtificial intelligenceVisual artifactProjection (set theory)businessComputingMethodologies_COMPUTERGRAPHICSInternational Journal of Signal Processing, Image Processing and Pattern Recognition
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Efficient Skin Detection under Severe Illumination Changes and Shadows

2011

International audience; This paper presents an efficient method for human skin color detection with a mobile platform. The proposed method is based on modeling the skin distribution in a log-chromaticity color space which shows good invariance properties to changing illumination. The method is easy to implement and can cope with the requirements of real-world tasks such as illumination variations, shadows and moving camera. Extensive experiments show the good performance of the proposed method and its robustness against abrupt changes of illumination and shadows.

Computer sciencebusiness.industryComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION[INFO.INFO-CV]Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]020207 software engineering02 engineering and technologyFace detectionColor spaceInvariance to illumination[ INFO.INFO-CV ] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV][INFO.INFO-CV] Computer Science [cs]/Computer Vision and Pattern Recognition [cs.CV]Robustness (computer science)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputer visionArtificial intelligenceLog-chromaticity color spaceColor detectionbusinessFace detectionSkin detectionComputingMethodologies_COMPUTERGRAPHICS
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Hand Detection and Tracking Using the Skeleton of the Blob for Medical Rehabilitation Applications

2012

This article presents an image processing application for hand detection and tracking using the 4-connected skeleton of the segmentation mask. The system has been designed to be used with techniques of virtual reality to develop an interactive application for phantom limb pain reduction in therapeutic treatments. One of the major contributions is the design of a fast and accurate skeleton extractor, that has proven to be faster than those available in the literature. The skeleton allows the system to precisely detect the position of all the interest points of the hand (namely the fingers and the hand center). The system, composed of both the hand detector and tracker, and the virtual realit…

Computer sciencebusiness.industryDetectorComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONImage processingVirtual realitySkeleton (category theory)Tracking (particle physics)Reduction (complexity)Virtual imageComputer graphics (images)SegmentationComputer visionArtificial intelligencebusiness
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Calibration of a three-dimensional reconstruction system using a structured light source

2002

We present a method for calibrating a range finder system composed of a camera and a structured light source. The system is used to reconstruct the three-dimensional (3-D) surface of an object. This is achieved by projecting a pattern, represented by a set of regularly spaced spots, on the surface of the object using the structured light source. An image of the illuminated object is next taken and by analyzing the distortion of the projected pattern, the 3-D surface of the object can be reconstructed. This reconstruction operation can be envisaged only if the system is calibrated. Instead of using a classical calibration method, which is based on the determination of the matrices that chara…

Computer sciencebusiness.industryDistortion (optics)General EngineeringImage processingImage segmentationObject (computer science)Translation (geometry)Atomic and Molecular Physics and OpticsPosition (vector)DistortionComputer graphics (images)Digital image processingComputer visionArtificial intelligencebusinessStructured lightOptical Engineering
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