Search results for "Higher"
showing 10 items of 1510 documents
Higher Education Institutions Quality and Graduate Wages in Tunisia
2017
International audience; We estimate the effect of university characteristics on the return to higher education in Tunisia. We use a variety of administrative data from the Ministry of Higher Education and Research, the Ministry of Vocational Training and Employment and the National Social Security Fund. We consider econometric approaches based on multilevel modeling, which distinguishes more precisely between the effects of individual factors and institutional factors on earnings. Our findings confirm the relationship between the income and some university characteristics such as the number of permanent teachers, the selectivity of the higher learning institutions at the academic orientatio…
A comparative study of the reputation and the teaching quality of higher education departments, and their effects on graduate employment
2003
03007
La integración de la educación ambiental en la formación periodística como proyecto de innovación docente
2012
El reconocimiento del papel de los medios de comunicación como constructores de la realidad y como educadores informales en la sociedad actual inspira la acción educativa que se presenta como proyecto de innovación docente en la práctica universitaria. El objetivo de esta intervención pretende potenciar la reflexión crítica y activar el proceso enseñanza-aprendizaje en torno a la problemática ambiental relacionándola con la actualidad periodística y las rutinas productivas de los medios en la asignatura Fundamentos de la Comunicación Periodística que se imparte en el primer curso de los Grados de Ciencias de la Comunicación. En concreto, la integración de la Educación ambiental en la formac…
Implementing Quiz Apps as Game-Based Learning Tools in Higher Education for the Enhancement of Learning Motivation
2021
Technology has brought changes in many fields, including education. An increasingly important role in the pedagogical process is played by technology-enhanced learning and the use of technology in the learning process to make it more exciting, interesting, and motivating for students. Game-based learning is an essential part of technology-enhanced learning, and it has the potential to engage and motivate students. Although knowledge tests often have negative associations related to stress and assessment, game-based learning tools like quiz apps provide a safe environment for training and mistakes by integrating elements of games that make the learning process and knowledge assessment more i…
Fostering university-industry collaborations through university teaching
2019
Unversity-industry links and their impact on innovation processes have been widely acknowledged. However, previous studies have mainly examined university-industry knowledge transfer activities from the perspective of the research and third stream missions. This paper goes a step further, analysing such processes from the perspective of the university’s teaching mission. More specifically, it explores how educational crowdsourcing platforms help bring universities and industry together to develop joint activities in undergraduate and graduate programmes. Nine platforms with different business models were examined. A qualitative exploratory approach was adopted to manually collect and analys…
APPROACHES TO IMPROVED INSTITUTIONAL MECHANISMS IN TRAINING LABOUR FORCE TO PROMOTE INNOVATION
2012
The paper deals with the approaches for satisfying the need for the training of modern labour force capable of implementing innovation. The focus of the research is the existing and potentially new institutional mechanisms for enhanced co-operation among the various key stakeholders. The authors’ assumption is that more co-operation between the higher education and research system on the one hand, and the vocational education system on the other hand, would have a beneficial influence on the overall labour force training at all levels to promote innovation. Therefore, the target group for the empirical study of the present research have been medium and high level public administrators in bo…
Ethical issues of gamified ICT tools for higher education
2015
A recent trend in e-learning is the development of ICT tools with game elements to increase the motivation of using new technology in teaching and learning. In most cases, games possess different ethical constraints than regular e-learning systems. For this reason, additional implications and issues deriving from the combined development of games and e-learning technology have to be considered. During the development process of gamified e-learning systems as well as during the use of gamified ICT tools in education special attention must be paid to ethical constraints. This paper presents ethical considerations as to how to properly motivate teachers to adopt new technology in their teachin…
Teachers’ information and communication technology competences: A structural approach
2016
Teachers' information and communication technology (ICT) competences are a key variable to integrate such resources into the teaching-learning process. One problem with teachers' ICT competences is the proliferation of various frameworks which entail a lack of definition of these competences. The objective of this article is twofold: to establish a basic framework that shapes the subsets of ICT competences (technological and pedagogical) in all teachers at all levels (Primary, Secondary and Higher Education); to determine how various personal and contextual factors influence these subsets. For this purpose, a study of secondary analysis has been made with data from two survey design studies…
A model to assess the behavioral impacts of consultative knowledge based systems
1997
This paper develops a research model to study the behavioral impacts of consultative knowledge based systems (KBS). An experiment was conducted with 36 experienced MBA students in marketing management to explore to what extent their decisions were affected by the following factors: user participation in updating the knowledge-base of the KBS, ambiguity of decision setting, routinization of usage, and source credibility of the expertise embedded in the KBS. Results show that ambiguity and source credibility affect user acceptance of the KBS recommendation and cause them to revise decisions. Implications of these findings for the design of consultative KBS are discussed.
E-learning and development of key competencies: a bibliometric study
2021
El aprendizaje electrónico (e-learning) es una modalidad educativa que vertebra, a través de diferentes herramientas y metodologías, el aprendizaje mediado por las tecnologías. Este estudio pretende, a partir de esta idea, revisar el impacto del aprendizaje electrónico en el desarrollo de las competencias clave desde un punto de vista bibliométrico y de contenido. Para ello, se analiza la producción científica relativa a estudios donde esta modalidad está al servicio del desarrollo de estas competencias, reflexionando así sobre los beneficios de los entornos flexibles y abiertos. Concretamente, se han analizado 255 artículos disponibles en la base de datos Scopus, bajo el criterio temporal …