Search results for "Human factor"

showing 10 items of 798 documents

Beyond MAYA for game-changing multisensory design

2017

With information technology becoming ever more embedded in our surrounding everyday things, the nature of interactions and the way we experience digitalization is becoming increasingly embodied. Thus, growing effort is placed on examining the multisensory nature of interaction experience. From a design perspective, increased knowledge of how people experience materials and how to design to encourage varying material experiences opens new opportunities for the generation of rich multisensory user experience, and accomplishing game-changing results. In particular, the innovation space opened up by understanding people's material expectations of designs is significant. An experiment (N = 78) w…

Engineeringmedia_common.quotation_subjectdesign0211 other engineering and technologies02 engineering and technologysurpriseSpace (commercial competition)User experience designHuman–computer interactionuser experience0501 psychology and cognitive sciences050107 human factors021106 design practice & managementmedia_commonta113Focus (computing)ta213business.industry05 social sciencesPerspective (graphical)Information technologymultisensorySightSurprisematerialEmbodied cognitionbusinessSocial psychologyexpectationsProceedings of the 21st International Academic Mindtrek Conference
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Using human-values as a guide for understanding worthy design directions in augmented reality

2016

Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educa…

Engineeringmedia_common.quotation_subjectdesignHuman valuesField (computer science)Human–computer interactionvalues0501 psychology and cognitive sciencesSocial medialisätty todellisuus050107 human factorsmedia_commoninhimilliset tekijätta113Distrustbusiness.industry05 social sciencesscenarios050301 educationskenaariotaugmented realityKey (cryptography)Augmented realitybusinessInformation presentationlife-based design0503 educationhuman factors
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Stop there’s water on the road! Identifying key beliefs guiding people’s willingness to drive through flooded waterways

2016

Floods are among the most widespread of natural disasters and exposure to floodwaters increases drowning risk. A leading cause of flood related drowning deaths is driving through flooded waterways. Drawing on the Theory of Planned Behaviour, a two-phased research program was conducted. Phase 1 (N = 25; Mage = 32.38, SD = 11.46) identified common beliefs about driving through a flooded waterway. Phase 2 (N = 174; Mage = 27.43, SD = 10.76) adopted a cross-sectional design to examine the belief predictors of drivers' willingness to drive through a flooded waterway. Given differences in consequences due to the depth of water, scenarios of low (road covered in 20 cm of water) and high (road cove…

Engineeringtheory of planned behaviourApplied psychologyPsychological interventionPoison controlComputer securitycomputer.software_genreSuicide prevention03 medical and health sciences0302 clinical medicinedriving0502 economics and businessInjury prevention030212 general & internal medicineSafety Risk Reliability and QualityNatural disasterta515050210 logistics & transportationbusiness.industry05 social sciencesPublic Health Environmental and Occupational HealthTheory of planned behaviorHuman factors and ergonomicsSignagefloodsbeliefsbusinessSafety ResearchcomputerSafety Science
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Robust dynamic comfort modeling for motorcycle riding

2015

Comfort modeling is considered a prerequisite in motorcycle design, primarily to address safety concerns and to position the product on the market. However, a comprehensive methodology for comfort modeling during the earliest development phases of a motorcycle model is still missing. Anthropometrical variation is the main noise factor to consider in comfort modeling in relation to the unavoidable variability of body segments. However, comfort is a subjective concept influencing riders' choice of motorcycle model. This work is a generalization of the robust ergonomic design methodology aimed at designing products whose ergonomic performance is insensitive to anthropometrical variation. This …

ErgonomicHuman modelingMan-machine interactionSettore SECS-S/02 - Statistica Per La Ricerca Sperimentale E TecnologicaMixture noise factor distributionRobust designMotorcycle designComfort assessmentHuman Factors and ErgonomicSettore ING-IND/16 - Tecnologie E Sistemi Di LavorazioneDigital mock-upIndustrial and Manufacturing Engineering
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Substance use disorders as risk factors for suicide in an Eastern and a Central European city (Tallinn and Frankfurt/Main)

2009

Cultural and regional differences on the well-known elevated suicide risk in substance use disorders have not been clarified yet. Therefore, the suicide risk associated with substance use disorders in a society of transition and in a socially and economically stable society should be identified and compared. Data from two population-based matched case-control studies were used to analyse the association between alcohol and other substance consumption and the risk of suicide. Data in Frankfurt were obtained by a semi-structured interview including the Structured Clinical Interview for DSM-IV Axis I (SCID-I) in 163 suicides that occurred in 1999 and 2000, and data from Tallinn were collected …

EstoniaMalemedicine.medical_specialtySubstance-Related DisordersCulturePopulationPoison controlSuicide AttemptedSuicide preventionCatchment Area HealthRisk FactorsGermanyInjury preventionmedicineHumansRisk factoreducationPsychiatryBiological Psychiatryeducation.field_of_studyHuman factors and ergonomicsOdds ratioMiddle Agedmedicine.diseaseSubstance abusePsychiatry and Mental healthCase-Control StudiesFemalePsychologyPsychiatry Research
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Mothers’ non-standard working and childcare-related challenges : A comparison between lone and coupled mothers

2016

Purpose – The purpose of this paper is to particularly focus on lone-mother families, comparing the childcare-related challenges experienced by working lone mothers and coupled mothers in three European countries in the context of a 24/7 economy and non-standard working hours (e.g. evening, night and weekend work). Design/methodology/approach – This study utilises survey data from Finnish, Dutch and British working mothers (n=1,106) collected as part of the “Families 24/7” research project. Multivariate regression analysis is used to analyse the associations between childcare-related challenges, maternal non-standard working, lone motherhood and country of residence. Findings – The results…

Eveningnon-standard work hoursSociology and Political Science05 social sciencesHuman factors and ergonomicsPoison controlContext (language use)childcareThe NetherlandsSuicide preventionOccupational safety and healthUnited Kingdom0506 political sciencelone mothers050602 political science & public administrationSurvey data collection0501 psychology and cognitive sciencesResidencePsychologyGeneral Economics Econometrics and FinanceFinland050104 developmental & child psychologyDemography
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Increased Exposure to Violence and Risk of Neurodevelopmental Disorders in Children

2021

Exposure of children and adolescents to violence has significant short and long-term consequences in terms of academic, social, physical, and psychological functioning.1,2 The relationship of exposure to traumatic events, including various forms of violence, with depression, anger, anxiety, dissociation, posttraumatic stress, and total trauma symptoms has been widely debated.1-3 It is largely accepted that adverse early life experiences and abusive events suffered during childhood can cause profound effects on the development and function of the nervous system and increase the risk of neurodevelopmental disorders.4 Studies investigating the relationship between various types of neurodevelop…

Exposure to Violencemedicine.medical_specialtyInjury controlbusiness.industryAccident preventionMental DisordersHuman factors and ergonomicsPoison controlViolenceneurodevelopmental disorderSuicide preventionOccupational safety and healthChild ; Exposure to Violence ; Humans ; Mental Disorders ; Neurodevelopmental DisorderschildrenNeurodevelopmental DisordersPediatrics Perinatology and Child HealthInjury preventionHumansMedicineChildbusinessPsychiatryThe Journal of Pediatrics
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Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technologi…

2019

Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, motion tracking, navigation, ergonomic interactions, user experience, and computer hardware that should…

FOS: Computer and information sciencesJ.4Computer scienceComputer Science - Human-Computer InteractionB.8neuropsychologyneuroscienceComputer Science - Computers and SocietyBehavioral Neuroscience[SCCO]Cognitive science0302 clinical medicineSoftwareUser experience designHuman–computer interactionB.8; C.4; D.0; J.4Reliability (statistics)05 social sciencesHuman factors and ergonomicsCognitionMultimedia (cs.MM)Psychiatry and Mental healthNeuropsychology and Physiological PsychologyNeurology[SCCO.PSYC]Cognitive science/Psychologycybersicknessvirtual realityVRC.4Optical head-mounted displayCognitive neuroscienceVirtual realitypsychology050105 experimental psychologyHuman-Computer Interaction (cs.HC)lcsh:RC321-57103 medical and health sciencesHMDComputers and Society (cs.CY)0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]lcsh:Neurosciences. Biological psychiatry. NeuropsychiatryBiological Psychiatrybusiness.industry[SCCO.NEUR]Cognitive science/NeuroscienceVRISEHuman NeuroscienceD.0Systematic ReviewbusinessComputer Science - Multimedia030217 neurology & neurosurgery
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Lost People : How National AI-Strategies Paying Attention to Users

2021

Abstract. This paper focuses on how major national strategies call attention to the human dimensions of artificial intelligence (AI). All intelligent technologies using AI are constructed for people as either active users or as relatively passive target persons. Thus, human properties and human research should have an important role in developing future AI systems. In these development strategies, it is interesting to pay attention to the underlying intuitive assumptions and tacit commitments. This issue is especially interesting when we think about what governmental working groups say about people and their changing lives in their strategies. The traditional stances adopted in writing nati…

Focus (computing)Knowledge managementbusiness.industrysocial transformationtekoälyGeneralLiterature_MISCELLANEOUSteknologiapolitiikkaComputingMethodologies_PATTERNRECOGNITIONSocial transformationHuman researchyhteiskunnallinen muutosbusinessPsychologykehitysstrategiatAI-strategieshuman factorsAi systemsinhimilliset tekijät
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Investigating how user avatar in touchless interfaces affects perceived cognitive load and two-handed interactions

2017

In recent years, touchless-enabling technologies have been more and more adopted for providing public displays with gestural interactivity. This has led to the need for novel visual interfaces aimed at solving issues such as communicating interactivity to users, as well as supporting immediate usability and "natural" interactions. In this paper, we focus our investigation on a visual interface based only on the use of in-air direct manipulations. Our study aims at evaluating whether and how the presence of an Avatar that replays user's movements may decrease the perceived cognitive workload during interactions. Moreover, we conducted a brief evaluation of the relationship between the presen…

Focus (computing)business.industryComputer scienceInterface (computing)05 social sciences020207 software engineeringUsability02 engineering and technologyInteractivityHuman–computer interaction0202 electrical engineering electronic engineering information engineeringNatural (music)0501 psychology and cognitive sciencesVisual interfacebusiness050107 human factorsCognitive loadAvatar
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