Search results for "Human factor"
showing 10 items of 798 documents
Investigating Proactive Search Support in Conversations
2018
Conversations among people involve solving disputes, building common ground, and reinforce mutual beliefs and assumptions. Conversations often require external information that can support these human activities. In this paper, we study how a spoken conversation can be supported by a proactive search agent that listens to the conversation, detects entities mentioned in the conversation, and proactively retrieves and presents information related to the conversation. A total of 24 participants (12 pairs) were involved in informal conversations, using either the proactive search agent or a control condition that did not support conversational analysis or proactive information retrieval. Data c…
Early pastoral communities in the mountains of Sicily. Prehistoric evidence from Vallone Inferno (Scillato) in the palaeoenvironmental framework of t…
2021
Abstract This paper discusses the Middle Neolithic and the Early Bronze Age phases of the occupation of a rock shelter at Vallone Inferno (Scillato, Palermo) in Sicily. Vallone Inferno is a key site for studying the early establishment and development of pastoralism in the prehistoric mountainous environments of Sicily. Seasonal use of the site as a shelter is documented for the earliest pastoral communities that exploited the Madonie mountain range. The results of the analysis of pottery and lithic assemblages contribute to the definition of two chronocultural frameworks that were linked by the same economic subsistence base. The special role of obsidian emerges, while the mobility pattern…
Cognitive vulnerability to depressive symptoms in children: the protective role of self-efficacy beliefs in a multi-wave longitudinal study.
2014
The current multi-wave longitudinal study on childhood examined the role that social and academic self-efficacy beliefs and cognitive vulnerabilities play in predicting depressive symptoms in response to elevations in idiographic stressors. Children (N = 554; males: 51.4 %) attending second and third grade completed measures of depressive symptoms, negative cognitive styles, negative life events, and academic and social self-efficacy beliefs at four time-points over 6 months. Results showed that high levels of academic and social self-efficacy beliefs predicted lower levels of depressive symptoms, whereas negative cognitive styles about consequences predicted higher depression. Furthermore,…
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO
2018
This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…
Social Media Data in an Augmented Reality System for Situation Awareness Support in Emergency Control Rooms
2021
AbstractDuring crisis situations, emergency operators require fast information access to achieve situation awareness and make the best possible decisions. Augmented reality could be used to visualize the wealth of user-generated content available on social media and enable context-adaptive functions for emergency operators. Although emergency operators agree that social media analytics will be important for their future work, it poses a challenge to filter and visualize large amounts of social media data. We conducted a goal-directed task analysis to identify the situation awareness requirements of emergency operators. By collecting tweets during two storms in Germany we evaluated the usefu…
Media use during adolescence: the recommendations of the Italian Pediatric Society
2019
Abstract Background The use of media device, such as smartphone and tablet, is currently increasing, especially among the youngest. Adolescents spend more and more time with their smartphones consulting social media, mainly Facebook, Instagram and Twitter because. Adolescents often feel the necessity to use a media device as a means to construct a social identity and express themselves. For some children, smartphone ownership starts even sooner as young as 7 yrs, according to internet safety experts. Material and methods We analyzed the evidence on media use and its consequences in adolescence. Results In literature, smartphones and tablets use may negatively influences the psychophysical d…
L’impact du leadership participatif sur la réduction de l’incertitude et la satisfaction des besoins psychologiques des conseillers de Pôle Emploi
2021
Resume Cette etude examine dans quelle mesure l’impact du leadership participatif sur les emotions et sur la satisfaction des besoins psychologiques est mediatise par une reduction de l’incertitude chez les collaborateurs. Parmi les conseillers a Pole Emploi, 108 ont ete interroges sur leurs perceptions de leadership, leurs incertitudes (i.e. ambiguite de role, besoin de cloture) et sur des indicateurs d’un fonctionnement psychologique satisfaisant au travail (i.e. emotions et satisfaction/frustration des besoins). Les resultats revelent que seul un leadership participatif est associe positivement a nos indicateurs de fonctionnement psychologique au travail et que cette relation est mediati…
Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign
2020
International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …
Stress conceptions in life event research: Towards a person‐centred perspective
1987
The present article focuses on a discussion of the theoretical foundations of life event research. Since critical life events are usually regarded as stressful events, the main question is which concepts of stress are employed in different life event approaches and what is their rationale. The discussion centres on two topics that have to be treated independently: the question of specificity vs nonspecificity and the question of individualized vs normative weightings. It is shown that different life event approaches rely on different concepts of stress. Numerous objections lead to a rejection of the nonspecificity concept and a normative proceeding. However, even when a specificity view of…
DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY
2016
Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…