Search results for "Human factor"

showing 10 items of 798 documents

Investigating Proactive Search Support in Conversations

2018

Conversations among people involve solving disputes, building common ground, and reinforce mutual beliefs and assumptions. Conversations often require external information that can support these human activities. In this paper, we study how a spoken conversation can be supported by a proactive search agent that listens to the conversation, detects entities mentioned in the conversation, and proactively retrieves and presents information related to the conversation. A total of 24 participants (12 pairs) were involved in informal conversations, using either the proactive search agent or a control condition that did not support conversational analysis or proactive information retrieval. Data c…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniStructure (mathematical logic)Settore INF/01 - InformaticaComputer sciencemedia_common.quotation_subject05 social sciencesControl (management)Common ground02 engineering and technology113 Computer and information sciencesvoice interfacesWorld Wide Web020204 information systems0202 electrical engineering electronic engineering information engineeringKey (cryptography)Natural (music)0501 psychology and cognitive sciencesConversationbackground speechspoken conversation supportproactive search050107 human factorsmedia_common
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Early pastoral communities in the mountains of Sicily. Prehistoric evidence from Vallone Inferno (Scillato) in the palaeoenvironmental framework of t…

2021

Abstract This paper discusses the Middle Neolithic and the Early Bronze Age phases of the occupation of a rock shelter at Vallone Inferno (Scillato, Palermo) in Sicily. Vallone Inferno is a key site for studying the early establishment and development of pastoralism in the prehistoric mountainous environments of Sicily. Seasonal use of the site as a shelter is documented for the earliest pastoral communities that exploited the Madonie mountain range. The results of the analysis of pottery and lithic assemblages contribute to the definition of two chronocultural frameworks that were linked by the same economic subsistence base. The special role of obsidian emerges, while the mobility pattern…

Settore L-ANT/01 - Preistoria E ProtostoriaArcheologyHistorygeographygeography.geographical_feature_categoryCastelluccio Early Bronze Age Late Copper Age Neolithic Obsidian Pastoralism Settlement strategiesPastoralismSettore L-ANT/09 - Topografia AnticaHuman Factors and ErgonomicsChalcolithicArchaeologyPrehistoryAridificationBronze AgePotteryMountain rangeRock shelterJournal of Anthropological Archaeology
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Cognitive vulnerability to depressive symptoms in children: the protective role of self-efficacy beliefs in a multi-wave longitudinal study.

2014

The current multi-wave longitudinal study on childhood examined the role that social and academic self-efficacy beliefs and cognitive vulnerabilities play in predicting depressive symptoms in response to elevations in idiographic stressors. Children (N = 554; males: 51.4 %) attending second and third grade completed measures of depressive symptoms, negative cognitive styles, negative life events, and academic and social self-efficacy beliefs at four time-points over 6 months. Results showed that high levels of academic and social self-efficacy beliefs predicted lower levels of depressive symptoms, whereas negative cognitive styles about consequences predicted higher depression. Furthermore,…

Settore M-PSI/01 - Psicologia GeneraleMaleLongitudinal studyPoison controlDysfunctional familySelf-efficacy beliefsDepression; Self-efficacy beliefs; Cognitive styles; Hassles; Childhood;ArticleDevelopmental psychologyLife Change EventsCognitionPredictive Value of TestsDevelopmental and Educational PsychologyHumansInterpersonal RelationsLongitudinal StudiesChildCognitive stylesSelf-efficacyCognitive vulnerabilityAnalysis of VarianceDepressive DisorderDepressionHuman factors and ergonomicsCognitionChildhoodSelf EfficacyPsychiatry and Mental healthItalyEducational StatusFemaleHasslesDepression Self-efficacy beliefs Cognitive styles Hassles ChildhoodPsychologyStress PsychologicalCognitive styleClinical psychologyJournal of abnormal child psychology
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The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO

2018

This article reports a study exploring motivations of Pokémon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokémon GO motivations through exploratory factor analysis (EFA) by administering online the Pokémon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokémon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokémon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the…

Settore M-PSI/01 - Psicologia GeneraleRandom sampleHuman Factors and ErgonomicsConfirmatory factor analyses (CFA)Individual Difference0502 economics and businessMultivariant analysiPsychology0501 psychology and cognitive sciencesBig Five personality traitsPersonality traitComputingMilieux_MISCELLANEOUS050107 human factorsMotivationThree-factors model05 social sciencesSettore M-PSI/03 - PsicometriaComputer Science ApplicationsHuman-Computer InteractionExploratory Factor Analysis (EFA)Factorial model[SCCO.PSYC]Cognitive science/Psychology050211 marketingPsychologySocial psychologyReciprocal
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Social Media Data in an Augmented Reality System for Situation Awareness Support in Emergency Control Rooms

2021

AbstractDuring crisis situations, emergency operators require fast information access to achieve situation awareness and make the best possible decisions. Augmented reality could be used to visualize the wealth of user-generated content available on social media and enable context-adaptive functions for emergency operators. Although emergency operators agree that social media analytics will be important for their future work, it poses a challenge to filter and visualize large amounts of social media data. We conducted a goal-directed task analysis to identify the situation awareness requirements of emergency operators. By collecting tweets during two storms in Germany we evaluated the usefu…

Situation awarenessComputer Networks and CommunicationsComputer sciencebusiness.industryInterface (computing)05 social sciencesInternet privacyInformation access02 engineering and technologyFilter (software)VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420Social media analyticsTheoretical Computer ScienceAngewandte Kognitionswissenschaft020204 information systems0202 electrical engineering electronic engineering information engineeringTask analysis0501 psychology and cognitive sciencesSocial mediaAugmented realitybusiness050107 human factorsSoftwareInformation Systems
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Media use during adolescence: the recommendations of the Italian Pediatric Society

2019

Abstract Background The use of media device, such as smartphone and tablet, is currently increasing, especially among the youngest. Adolescents spend more and more time with their smartphones consulting social media, mainly Facebook, Instagram and Twitter because. Adolescents often feel the necessity to use a media device as a means to construct a social identity and express themselves. For some children, smartphone ownership starts even sooner as young as 7 yrs, according to internet safety experts. Material and methods We analyzed the evidence on media use and its consequences in adolescence. Results In literature, smartphones and tablets use may negatively influences the psychophysical d…

Sleep Wake DisordersAdolescentEye DiseasesAddictionPoison controlCyberbullyingDevelopmental psychology03 medical and health sciences0302 clinical medicineDistractionInjury preventionHumansMedicineInterpersonal RelationsSocial mediaMusculoskeletal Diseases030212 general & internal medicineSocial identity theoryInternet safetyInternetLearning Disabilitiesbusiness.industryResearchCommunicationlcsh:RJ1-570Human factors and ergonomicslcsh:PediatricsAdolescent DevelopmentAwarenessmedicine.diseaseSettore MED/38AdolescenceBehavior AddictiveSocial IsolationHikikomoriComputers HandheldMedia deviceSmartphoneSedentary Behaviorbusiness030217 neurology & neurosurgeryItalian Journal of Pediatrics
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L’impact du leadership participatif sur la réduction de l’incertitude et la satisfaction des besoins psychologiques des conseillers de Pôle Emploi

2021

Resume Cette etude examine dans quelle mesure l’impact du leadership participatif sur les emotions et sur la satisfaction des besoins psychologiques est mediatise par une reduction de l’incertitude chez les collaborateurs. Parmi les conseillers a Pole Emploi, 108 ont ete interroges sur leurs perceptions de leadership, leurs incertitudes (i.e. ambiguite de role, besoin de cloture) et sur des indicateurs d’un fonctionnement psychologique satisfaisant au travail (i.e. emotions et satisfaction/frustration des besoins). Les resultats revelent que seul un leadership participatif est associe positivement a nos indicateurs de fonctionnement psychologique au travail et que cette relation est mediati…

Social Psychology0502 economics and business05 social sciences0501 psychology and cognitive sciencesHuman Factors and ErgonomicsSociologyHumanities050203 business & management050107 human factorsPsychologie du Travail et des Organisations
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Creating Digital Musical Instruments With and for Children: Including Vocal Sketching as a Method for Engaging in Codesign

2020

International audience; A class of master of science students and a group of preschool children codesigned new digital musical instruments based on workshop interviews involving vocal sketching, a method for imitating and portraying sounds. The aim of the study was to explore how the students and children would approach vocal sketching as one of several design methods. The children described musical instruments to the students using vocal sketching and other modalities (verbal, drawing, gestures). The resulting instruments built by the students were showcased at the Swedish Museum of Performing Arts in Stockholm. Although all the children tried vocal sketching during preparatory tasks, few …

Social PsychologyInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Context (language use)02 engineering and technologyMusicalvocal sketchingdigital musical instrumentschildrenprototype building0202 electrical engineering electronic engineering information engineeringMathematics education0501 psychology and cognitive sciences[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Design methods050107 human factorsClass (computer programming)Modalities[SHS.MUSIQ]Humanities and Social Sciences/Musicology and performing arts4. EducationCommunication05 social sciences020207 software engineeringHuman-Computer Interactioncodesign[INFO.INFO-SD]Computer Science [cs]/Sound [cs.SD]Performing artsPsychologyperformanceGesture
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Stress conceptions in life event research: Towards a person‐centred perspective

1987

The present article focuses on a discussion of the theoretical foundations of life event research. Since critical life events are usually regarded as stressful events, the main question is which concepts of stress are employed in different life event approaches and what is their rationale. The discussion centres on two topics that have to be treated independently: the question of specificity vs nonspecificity and the question of individualized vs normative weightings. It is shown that different life event approaches rely on different concepts of stress. Numerous objections lead to a rejection of the nonspecificity concept and a normative proceeding. However, even when a specificity view of…

Social PsychologyInjury controlAccident prevention05 social sciencesLife eventsHuman factors and ergonomicsPoison control050108 psychoanalysisSuicide prevention030227 psychiatryEpistemology03 medical and health sciences0302 clinical medicineInjury prevention0501 psychology and cognitive sciencesPsychologySocial psychologyEuropean Journal of Personality
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DETECTING FALLS AT HOME: USER-CENTERED DESIGN OF A PERVASIVE TECHNOLOGY

2016

Falling is the main cause of domestic accidents and fatal injuries to seniors at home. In this paper, we describe the design process for a new pervasive technology (CIRDO). The aim of this technology is to detect falls (via audio and video sensors) and to alert the elderly's family or caregivers. Two complementary studies were performed. Firstly, the actual risk situations of older adults were analyzed. Secondly, social acceptance was investigated for the different homecare field stakeholders. Our results highlight the tensions among social actors towards the tool and their impacts on technology acceptance by the elderly. Also, we show a significant change in the fall process due to the dev…

Social PsychologyIterative designComputer scienceProcess (engineering)Video sensorsApplied psychology[SHS.PSY]Humanities and Social Sciences/PsychologyComputer securitycomputer.software_genreField (computer science)050906 social workmedicine0501 psychology and cognitive sciences050107 human factorsUser-centered designelderly peoplelcsh:T58.5-58.64lcsh:Information technologypervasive technologyCommunication05 social sciencesHuman-Computer Interactionrisk situationFalling (accident)Pervasive technologydomestic activity0509 other social sciencesmedicine.symptomEngineering design processcomputeracceptance
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