Search results for "Human-Computer Interaction"

showing 10 items of 605 documents

Modélisation d'images agronomiques - application a la reconnaissance d'adventices par imagerie pour une pulvérisation localisée

2009

Plant (crop and weed) identification is a very active field of research in agriculture since the reinforcement of European laws about pesticide applications for a site-specific management of spraying practices. A new crop/weed simulation model was developed to allow the evaluation of crop/weed spatial identification methods from imaging. Considering multiples agronomic parameters – crop location, weed infestation rate, weed spatial distribution – the first step of this model allows the simulation of an infested crop field. Then, in a second step, a world to camera transformation is applied to allow every kind of picture (with or without perspective effect). The validation of this model was …

ImageP rocessingHough TransformPinhole modelRéflectance bidirectionnelle (BRDF)Transformée de HoughTraitement d'imagesWeed managementAgricultureModélisation d'imagesSténopéNeyman-Scott processBRDFProcessus de Neyman-ScottPoisson lawLoi de Poisson[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC]Pulvérisation[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]SprayingGestion des adventices[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]Statistical validationPicture modeling
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Evolution of OO Methods: the unified case

1997

This paper takes an evaluative look into OO methods and especially the evolution of the new snified method from its ancestors, OMT and OODA. The paper ries to classify the components of the earlier ethods and identify the parts that have been taken into the Unified ethod. The research applies the method metrics approach. For the sake of compactness we limit ourselves to the class diagram technique of all methods. We make observations about the number of concepts in each variation and show how the metrics can be used to analyse the changes in the techniques.

Information Systems and ManagementComputer sciencemethodologyVariation (game tree)Information technologyQA75.5-76.95T58.5-58.64Human-Computer InteractionmetricsCompact spaceElectronic computers. Computer scienceOODA loopBusiness Management and Accounting (miscellaneous)Object-orientationClass diagramLimit (mathematics)Algorithmobject orientationInformation SystemsAustralasian Journal of Information Systems
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Cautionary Note on the Two-Step Transformation to Normality

2019

ABSTRACT Templeton and Burney (2017) proposed a two-step normality transformation as a remedy for non-normally distributed data, which are commonly found in AIS research. We argue that, rather than transforming the data toward normality, researchers should first seek to analyze and understand the sources of non-normality. Using simulated datasets, we demonstrate three sources of non-normality and their consequences for regression estimation. We then demonstrate that the two-step transformation cannot solve any of these problems and that each source of non-normality can be handled with alternative, existing techniques. We further present two empirical examples to demonstrate these issues wit…

Information Systems and Managementmedia_common.quotation_subject05 social sciencesTwo step050401 social sciences methodsTransformation (music)Management Information SystemsHuman-Computer Interaction0504 sociologyManagement of Technology and InnovationAccounting0502 economics and businessMathematical economics050203 business & managementSoftwareNormalityInformation SystemsMathematicsmedia_commonJournal of Information Systems
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Aggregation of the web performance of internal university units as a method of quantitative analysis of a university system: The case of Spain

2013

The aggregation of web performance (page count and visibility) of internal university units could constitute a more precise indicator than the overall web performance of the universities and, therefore, be of use in the design of university web rankings. In order to test this hypothesis, a longitudinal analysis of the internal units of the Spanish university system was conducted over the course of 2010. For the 13800 URLs identified, page count and visibility was calculated using the Yahoo API. The internal values obtained were aggregated by university and compared with the values obtained from the analysis of the university general URLs. The results indicate that, although the correlations…

Information retrievalComputer Networks and CommunicationsComputer scienceVisibility (geometry)Test (assessment)Human-Computer InteractionPage countQuantitative analysis (finance)Artificial IntelligenceWeb performanceLow correlationSoftwareUniversity systemInformation SystemsJournal of the American Society for Information Science and Technology
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Combining OWL ontologies usingE-Connections

2006

The standardization of the Web Ontology Language (OWL) leaves (at least) two crucial issues for Web-based ontologies unsatisfactorily resolved, namely how to represent and reason with multiple distinct, but linked ontologies, and how to enable effective knowledge reuse and sharing on the Semantic Web. In this paper, we present a solution for these fundamental problems based on E-Connections. We aim to use E-Connections to provide modelers with suitable means for developing Web ontologies in a modular way and to provide an alternative to the owl:imports construct. With such motivation, we present in this paper a syntactic and semantic extension of the Web Ontology language that covers E-Conn…

Information retrievalDatabaseComputer Networks and Communicationsbusiness.industrySemantic Web Rule Languagecomputer.internet_protocolComputer scienceWeb Ontology LanguageOntology (information science)computer.software_genreSocial Semantic WebOWL-SHuman-Computer InteractionUpper ontologySemantic Web StackbusinesscomputerSemantic WebSoftwarecomputer.programming_languageJournal of Web Semantics
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SHREC 2020: Retrieval of digital surfaces with similar geometric reliefs

2020

Abstract This paper presents the methods that have participated in the SHREC’20 contest on retrieval of surface patches with similar geometric reliefs and the analysis of their performance over the benchmark created for this challenge. The goal of the context is to verify the possibility of retrieving 3D models only based on the reliefs that are present on their surface and to compare methods that are suitable for this task. This problem is related to many real world applications, such as the classification of cultural heritage goods or the analysis of different materials. To address this challenge, it is necessary to characterize the local ”geometric pattern” information, possibly forgetti…

Information retrievalForgettingGeometric patternComputer scienceGeneral Engineering020207 software engineering3d modelContext (language use)02 engineering and technologyCONTESTComputer Graphics and Computer-Aided DesignTask (project management)Human-Computer InteractionCultural heritageBenchmark (surveying)0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingComputers & Graphics
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Comprehension effects of signalling relationships between documents in search engines

2010

A key task for students learning about a complex topic from multiple documents on the web is to establish the existing rhetorical relations between the documents. Traditional search engines such as Google(R) display the search results in a listed format, without signalling any relationship between the documents retrieved. New search engines such as Kartoo(R) go a step further, displaying the results as a constellation of documents, in which the existing relations between pages are made explicit. This presentation format is based on previous studies of single-text comprehension, which demonstrate that providing a graphical overview of the text contents and their relation boosts readers' comp…

Information retrievalRelation (database)Computer sciencebusiness.industrymedia_common.quotation_subjectHuman-Computer InteractionWorld Wide WebComprehensionPresentationArts and Humanities (miscellaneous)Reading (process)Web pageRhetorical questionThe InternetSet (psychology)businessGeneral Psychologymedia_commonComputers in Human Behavior
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A Web Centric Semantic Mediation Approach for Spatial Information Systems

2006

International audience; Semantic mediation is increasingly at the heart of the design of emerging webbased information systems, particularly spatial information systems thatrequire the integration or interoperation of a collection of heterogeneousdata sources. Ontologies are increasingly used to represent agreed semantic ofapplications by providing formal description models and related tools toexplicitly specify the conceptual entities of an application. Past research intraditional database integration has identified key issues in the resolution ofvarious structural and semantic conflicts. Recent research effort has extendedthis early research to address the interoperability of spatial info…

Information retrieval[ INFO ] Computer Science [cs]computer.internet_protocolComputer scienceOntology-based data integrationProcess ontology02 engineering and technology[INFO] Computer Science [cs]Semantic interoperabilityOntology (information science)Language and LinguisticsOWL-SComputer Science ApplicationsHuman-Computer Interaction020204 information systems0202 electrical engineering electronic engineering information engineeringUpper ontology020201 artificial intelligence & image processingSemantic integration[INFO]Computer Science [cs]Semantic Web Stackcomputer
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Interactionist Approach to Visual Aesthetics in HCI

2021

Visual Aesthetics has gathered interest among scholars in HCI research. The growing interest stems from examinations of the aesthetic-usability effect (“what is beautiful is usable”), and possibly vice versa. Thus, numerous studies focus on understanding how we make sense and experience visual entities in interacting with technology. However, theoretical, and methodological stances vary, which impact conclusions of the studies conducted, and thus, affect design implications. Visual experience research in HCI lacks detailed conceptualizations of the constituents of visual experience and understanding of how these conceptualizations affect the overall research results through implicit methodo…

InteractionismVisual perceptionComputer sciencevisualisointiihmisen ja tietokoneen vuorovaikutusFluencyhuman-computer interactionSubjectivismCognitive sciencekokeminenConceptualizationkäytettävyyskuvallinen viestintävisuaalisuusPerspective (graphical)metodologiavisual aestheticsvisuaalinen viestintäCognitionmethodologyinteractionismkognitiiviset prosessitestetiikkavisual experienceObjectivismhahmottaminentutkimus
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A Newcomer's Guide to EICS, the Engineering Interactive Computing Systems Community

2019

[EN] Welcome to EICS, the Engineering Interactive Computing Systems community, PACMHCI/EICS journal, and annual conference! In this short article, we introduce newcomers to the field and to our community with an overview of what EICS is and how it positions with respect to other venues in Human-Computer Interaction, such as CHI, UIST, and IUI, highlighting its legacy and paying homage to past scientific events from which EICS emerged. We also take this opportunity to enumerate and exemplify scientific contributions to the field of Engineering Interactive Computing Systems, which we hope to guide researchers and practitioners towards making their future PACMHCI/EICS submissions successful an…

Interactive computingUser interfacesDesignComputer Networks and CommunicationsComputer science02 engineering and technologyInteractive systemsModel-driven EngineeringInteractive systems and toolsField (computer science)Software and its engineering0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciencesSoftware verification and validation050107 human factorscomputer.programming_languageSoftware engineeringComputingMilieux_THECOMPUTINGPROFESSIONFormal methods05 social sciencesVerification and validation020207 software engineeringFormal methodsData scienceHuman computer interaction (HCI)Human-Computer InteractionHuman-centered computingModel-based design of user interfacesUser interfaceModel-driven architecturecomputerLENGUAJES Y SISTEMAS INFORMATICOSSocial Sciences (miscellaneous)
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