Search results for "Human-Computer Interaction"

showing 10 items of 605 documents

The Effects of Attachment, Temperament, and Self-Esteem on Technology Addiction: A Mediation Model among Young Adults

2022

Excessive use of technology has become a worldwide problem due to its high prevalence, fast growth rate, and undesirable consequences. However, little is known about underlying psychological mechanisms that maintain excessive use of technology. We investigated the mediating role of self-esteem, novelty seeking, and persistence on the relationship between attachment dimensions and technology addiction among young adults. Data were collected from 727 young adults (females, N = 478; 66.3 percent), aged 23.44 ± 3.02 years. Participants completed self-report measures of secure and insecure attachment dimensions, personality, and temperament characteristics (i.e., self-esteem, novelty seeking, an…

MaleAttachment; frequency of technology use; personality; technology addiction; temperament;Social PsychologyCommunicationattachment; frequency of technology use; personality; technology addiction; temperamentGeneral MedicinetemperamentPeer GroupSelf ConceptComputer Science ApplicationsHuman-Computer InteractionYoung Adultfrequency of technology usepersonalitytechnology addictionSettore M-PSI/08 - Psicologia ClinicaHumansFemaleSelf ReportApplied Psychologyattachment
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Blaming the Victim: The Effects of Extraversion and Information Disclosure on Guilt Attributions in Cyberbullying

2013

Cyberbullying victims' success in coping with bullying largely depends on schoolmates and other bystanders' social support. However, factors influencing the degree of social support have as yet not been investigated. In this article, the concept of victim blaming is applied to cyberbullying incidents. It is assumed that a cyberbullying victim receives less social support when the victim's behavior is perceived as very overt. It is further assumed that this effect's underlying process is the partial attribution of responsibility for the incident to the victim and not to the bully. The hypotheses are tested with a 2×2 online experiment. In this experiment, varying online self-presentations of…

MaleCoping (psychology)AdolescentSocial PsychologyPoison controlDisclosureModels PsychologicalExtraversion PsychologicalYoung AdultSocial supportAdaptation PsychologicalmedicineHumansSocial BehaviorCrime VictimsApplied PsychologySocial perceptionAggressionCommunicationBullyingSocial SupportHuman factors and ergonomicsGeneral MedicineComputer Science ApplicationsAggressionHuman-Computer InteractionSocial dynamicsSocial PerceptionGuiltFemalemedicine.symptomPsychologyAttributionSocial psychologyCyberpsychology, Behavior, and Social Networking
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Experimental evidence for suspence as determinant of video game enjoyment

2009

Based on theoretical assumptions from film psychology and their application to video games, the hypothesis is tested that suspense is a major factor in video game enjoyment. A first-person shooter game was experimentally manipulated to create either a low level or a high level of suspense. Sixty-three participants were randomly assigned to experimental conditions; enjoyment was assessed after playing by a 10-item rating scale. Results support the assumption that suspense is a driver of video game enjoyment. © 2009 Mary Ann Liebert, Inc.

MalePleasurePsychometricsComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONAnxietycomputer.software_genreYoung AdultReference ValuesFactor (programming language)HumansVideo gameComputingMilieux_MISCELLANEOUSApplied Psychologycomputer.programming_languageAnalysis of VarianceMultimediaCommunicationUncertaintyComputingMilieux_PERSONALCOMPUTINGGeneral MedicinePlay and PlaythingsHuman-Computer InteractionGames ExperimentalVideo GamesFemalePsychologycomputerCognitive psychologyCyberpsychology and Behavior
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Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise

2016

This study analyzes the potential of virtual reality (VR) to enhance attentional distraction in overweight children as they experience bodily sensations during exercise. It has been suggested that one reason why obese children stop exercising is the perception of bodily sensations. In a counterbalanced design, a total of 109 children (33 overweight, 10-15 years old) were asked to walk twice for 6 minutes on a treadmill under one of two conditions: (a) traditional condition (TC)-focusing their attention on their physical feelings and sensations or (b) distraction condition (DC)-focusing their attention on a virtual environment. Attentional focus during exercise, bad-good feeling states (pre-…

MalePleasuremedicine.medical_specialtyPsychotherapistSocial PsychologyAdolescentmedia_common.quotation_subjecteducationEmotionsHappinessSensationWalkingOverweightPleasureVirtual Reality Exposure Therapy03 medical and health sciences0302 clinical medicineHeart RateDistractionPerceptionSensationmedicineHumansAttentionComputer Simulation030212 general & internal medicineTreadmillChildExerciseApplied Psychologymedia_commonCommunicationVirtual Reality Exposure Therapy030229 sport sciencesGeneral MedicineOverweighthumanitiesComputer Science ApplicationsHuman-Computer InteractionFeelingPhysical therapyFemalemedicine.symptomPsychology
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Cross-cultural validation of the Compulsive Internet Use Scale in four forms and eight languages

2019

International audience; The 14-item Compulsive Internet Use Scale (CIUS) is one of the most frequently internationally adapted psychometric instruments developed to assess generalized problematic Internet use. Multiple adaptations of this instrument have led to versions in different languages (e.g., Arabic and French), and different numbers of items (e.g., from 5 to 16 items instead of the original 14). However, to date, the CIUS has never been simultaneously compared and validated in several languages and different versions. Consequently, the present study tested the psychometric properties of four CIUS versions (i.e., CIUS-14, CIUS-9, CIUS-7, and CIUS-5) across eight languages (i.e., Germ…

MalePsychometrics[SHS.PSY]Humanities and Social Sciences/Psychology050109 social psychologymanopcomputer.software_genreGermanddc:616.890508 media and communicationsddc:150Applied PsychologyMeasurement invarianceLanguage4. EducationCommunication05 social sciencesGeneral MedicineCompulsive Internet Use ScaleComputer Science ApplicationsTest (assessment)Psychometric testingCompulsive BehaviorlanguageFemaleThe InternetPsychologyNatural language processingAdultCross-Cultural ComparisonAdolescentPsychometricsSocial Psychology050801 communication & media studiesCompulsive Internet Use Scale psychometric testing measurement invariance cross-cultural researchYoung AdultHumansCross-culturalTranslations0501 psychology and cognitive sciencesPsychological testingMeasurement invarianceInternetPsychological Testsbusiness.industryResearchReproducibility of ResultsCross-culturalCross-cultural studieslanguage.human_languageHuman-Computer InteractionArtificial intelligencebusinesscomputer
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General method for automated feature extraction and selection and its application for gender classification and biomechanical knowledge discovery of …

2020

Modern technologies enable to capture multiple biomechanical parameters often resulting in relational data. The current work proposes a generally applicable method comprising automated feature extraction, ensemble feature selection and classification to best capture the potentials of the data also for generating new biomechanical knowledge. Its benefits are demonstrated in the concrete biomechanically and medically relevant use case of gender classification based on spinal data for stance and gait. Very good results for accuracy were obtained using gait data. Dynamic movements of the lumbar spine in sagittal and frontal plane and of the pelvis in frontal plane best map gender differences.

MaleRelational databaseComputer science0206 medical engineeringFeature extractionPostureBiomedical EngineeringBioengineeringFeature selection02 engineering and technology03 medical and health sciencesAutomation0302 clinical medicineGait (human)Knowledge extractionmedicineHumansGaitComputingMethodologies_COMPUTERGRAPHICSSex Characteristicsbusiness.industryWork (physics)Reproducibility of ResultsPattern recognition030229 sport sciencesGeneral MedicineKnowledge Discovery020601 biomedical engineeringSagittal planeComputer Science ApplicationsBiomechanical PhenomenaHuman-Computer Interactionmedicine.anatomical_structureComputingMethodologies_PATTERNRECOGNITIONCoronal planeFemaleArtificial intelligencebusinessAlgorithms
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The VEPSY UPDATED Project: Clinical Rationale and Technical Approach.

2003

More than 10 years ago, Tart (1990) described virtual reality (VR) as a technological model of consciousness offering intriguing possibilities for developing diagnostic, inductive, psychotherapeutic, and training techniques that can extend and supplement current ones. To exploit and understand this potential is the overall goal of the "Telemedicine and Portable Virtual Environment in Clinical Psychology"--VEPSY UPDATED--a European Community-funded research project (IST-2000-25323, www.cybertherapy.info). Particularly, its specific goal is the development of different PC-based virtual reality modules to be used in clinical assessment and treatment of social phobia, panic disorders, male sexu…

MaleTelemedicineEuropean communityExploitmedia_common.quotation_subjectPsychology ClinicalApplied psychologyMEDLINEVirtual realitycomputer.software_genrerealtà virtuale fobia sociale panico obesità psicologia clinica disordini alimentariUser-Computer InterfaceMicrocomputersHuman–computer interactionmedicineHumansComputer SimulationApplied Psychologyvirtual reality social phobia panic obesity clinical psychology eating disordersmedia_commonMental DisordersCommunicationGeneral Medicinemedicine.diseaseTelemedicinePsychotherapyHuman-Computer InteractionEating disordersVirtual machineTherapy Computer-AssistedFemaleConsciousnessM-PSI/01 - PSICOLOGIA GENERALEPsychologycomputer
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Computational modeling in cognitive science: a manifesto for change.

2012

Computational modeling has long been one of the traditional pillars of cognitive science. Unfortunately, the computer models of cognition being developed today have not kept up with the enormous changes that have taken place in computer technology and, especially, in human-computer interfaces.  For all intents and purposes, modeling is still done today as it was 25, or even 35, years ago. Everyone still programs in his or her own favorite programming language, source code is rarely made available, accessibility of models to non-programming researchers is essentially non-existent, and even for other modelers, the profusion of source code in a multitude of programming languages, written witho…

ManifestoCognitive modelCognitive scienceLinguistics and LanguageComputational modelSource codeComputer scienceCognitive Neurosciencemedia_common.quotation_subjectResearchMultitudeExperimental and Cognitive PsychologyCognitionHuman-Computer InteractionUser-Computer InterfaceArtificial IntelligenceCognitive ScienceHumansComputer SimulationProgramming LanguagesSoftwareComputer technologymedia_commonRange (computer programming)Topics in cognitive science
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Intercultural communication: Where we’ve been, where we’re going, issues we face

2015

The purpose of this review is to critically analyze the state of intercultural communication literature. This review has three purposes. First, this review summarizes where the discipline has been, paying close attention to the discipline’s history and some key areas of research. Second, this review discusses where the discipline is going, with an emphasis on how the discipline is expanding into new contextual areas of research. Finally, the review presents challenges, issues, and areas for future discussion for intercultural communication.

MarketingComputer Networks and Communicationsbusiness.industryCommunicationsocial mediaCommunication studiescompetenceadaptationIntercultural communicationhealth careHuman-Computer InteractionIntercultural relationsPolitical Science and International RelationsPedagogyHealth careintercultural communicationSocial mediaEngineering ethicsta518businessPsychologyCompetence (human resources)identityCommunication Research and Practice
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The development of nature-inspired gripping system of a flat CFRP strip for stress-ribbon structural layout

2021

Abstract The elegant stress-ribbon systems are efficient in pedestrian bridges and long-span roofs. Numerous studies defined corrosion of the steel ribbons as the main drawback of these structures. Unidirectional carbon fiber-reinforced polymer (CFRP) is a promising alternative to steel because of lightweight, high strength, and excellent corrosion and fatigue resistance. However, the application of CFRP materials faced severe problems due to the construction of the anchorage joints, which must resist tremendous axial forces acting in the stress-ribbons. Conventional techniques, suitable for the typical design of the strips made from anisotropic material such as steel, are not useful for СF…

Materials sciencebusiness.industry0211 other engineering and technologiesComputational Mechanics02 engineering and technologyStructural engineering021001 nanoscience & nanotechnologyComputer Graphics and Computer-Aided DesignHuman-Computer InteractionStress (mechanics)Computational MathematicsModeling and Simulation021105 building & constructionRibbonDevelopment (differential geometry)Nature inspired0210 nano-technologybusinessEngineering (miscellaneous)Journal of Computational Design and Engineering
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