Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Intelligent agents for feature modelling in computer aided design

2017

Abstract CAD modelling can be referred to as the process of generating an integrated multiple view model as a representation of multiple views of engineering design. In many situations, a change in the model of one view may conflict with the models of other views. In such situations, the model of some views needs to be adapted in order to make all models consistent. Thus, CAD models should be capable of adapting themselves to new situations. Recently, agent based technologies have been considered in order to increase both knowledge level and intelligence of real and virtual objects. The contribution of this paper consists in introducing the intelligent agents in intelligent CAD modelling. T…

0209 industrial biotechnologyProcess (engineering)Computer scienceIntelligent agentsComputational MechanicsContext (language use)CAD02 engineering and technologycomputer.software_genre[SHS]Humanities and Social SciencesIntelligent agentIntelligent features020901 industrial engineering & automationRule-based machine translationHuman–computer interactionlcsh:TA1740202 electrical engineering electronic engineering information engineeringRepresentation (mathematics)Engineering (miscellaneous)ComputingMilieux_MISCELLANEOUSFeature recognitionlcsh:Engineering designComputer Graphics and Computer-Aided DesignGeometric knowledgeFeature recognitionHuman-Computer InteractionComputational MathematicsModeling and SimulationCAD modelling020201 artificial intelligence & image processingEngineering design processcomputerEmerged agentJournal of Computational Design and Engineering
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Professional stakeholders' views of the use of digital technologies in Spanish long-term care

2018

Demographic change in Europe has resulted in an aging population, which presents new challenges for implementing and managing long-term care (LTC) systems. One solution aims to increase the efficiency of LTC by using digital technologies. This article focuses on professionals’ opinions of the use of digital technologies in the administration of Spain’s long-term care law (Law 39/2006, December 14, LAPAD). This qualitative research is part of SoCaTel, an H2020 project on the co-creation of LTC services in Europe. Ten focus groups were held with health professionals, care-taking relatives, and care workers, and six semistructured in-depth interviews were conducted with care recipients in Cata…

0209 industrial biotechnologySocial PsychologySocial Welfare02 engineering and technologydigitalizationLAPADsocial services020901 industrial engineering & automation0502 economics and businessdigital technologieslcsh:T58.5-58.64lcsh:Information technologybusiness.industryCommunication05 social sciencesPublic relationsHuman-Computer InteractionLong-term careSpainInformation and Communications TechnologyICTLTClong-term careBusiness050203 business & managementHuman Technology
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Care Workers’ Readiness for Robotization : Identifying Psychological and Socio-Demographic Determinants

2020

Successful implementation of robots in welfare services requires that the staff approves of them as a part of daily work tasks. In this study, we identified psychological and socio-demographic determinants associated with readiness for robotization among professional Finnish care-workers. National survey data were collected from professional care workers (n = 3800) between October and November 2016. Random samples were drawn from the member registers of two Finnish trade unions. The data were analyzed with regression models for respondents with and without firsthand experience with robots. The models explained 34–39% of the variance in the readiness for robotization. The readiness was posit…

0209 industrial biotechnologyminäpystyvyyscare workSosiologia - SociologymuutosvalmiusApplied psychology02 engineering and technologySosiaali- ja yhteiskuntapolitiikka - Social policy020901 industrial engineering & automationsosiaalinen normihoivatyösocial norms050107 human factorsmedia_common05 social sciencesVariance (accounting)terveydenhuoltohenkilöstö5144 Social psychologysurgical procedures operativeWork (electrical)8. Economic growthJob satisfactionCare workPsychologyself-efficacyGeneral Computer ScienceSocial Psychologymedia_common.quotation_subjectchange readinessControl (management)nursetechnological changesosiaaliset normitomatoimisuussairaanhoitajatrobotisaatiovalmius0501 psychology and cognitive sciencesElectrical and Electronic EngineeringSelf-efficacyComputingMilieux_THECOMPUTINGPROFESSIONPsykologia - Psychologytechnology industry and agricultureteknologinen kehitysHuman-Computer Interactionbody regionsPhilosophyControl and Systems EngineeringlähihoitajatrobotitSurvey data collectionhoitajaWelfarehuman activitieshoitotyö
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On the Influence of Affect in EEG-Based Subject Identification

2021

Biometric signals have been extensively used for user identification and authentication due to their inherent characteristics that are unique to each person. The variation exhibited between the brain signals (EEG) of different people makes such signals especially suitable for biometric user identification. However, the characteristics of these signals are also influenced by the user’s current condition, including his/her affective state. In this paper, we analyze the significance of the affect-related component of brain signals within the subject identification context. Consistent results are obtained across three different public datasets, suggesting that the dominant component of the sign…

021110 strategic defence & security studiesAuthenticationBiometricsmedicine.diagnostic_testbusiness.industryComputer science0211 other engineering and technologiesContext (language use)Pattern recognition02 engineering and technologyElectroencephalographyHuman-Computer InteractionIdentification (information)Component (UML)0202 electrical engineering electronic engineering information engineeringTask analysismedicine020201 artificial intelligence & image processingArtificial intelligencebusinessAffective computingSoftwareIEEE Transactions on Affective Computing
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The effect of visual motion stimulus characteristics on vection and visually induced motion sickness

2019

Abstract Several factors contribute to the likelihood of experiencing illusory sensations of self-motion (i.e., vection) in Virtual Reality (VR) applications. VR users can also experience adverse effects such as disorientation, oculomotor issues, or nausea known as visually induced motion sickness (VIMS). The goal of the present study was to systematically investigate three characteristics of visual motion stimuli—speed, density, and axis of rotation—and how they relate to both vection and VIMS. Two experiments were conducted. In Experiment 1, a stereoscopic stimulus containing a star field of white spheres on a black background was presented to 21 participants. The stimulus contained linea…

030110 physiology0301 basic medicinemedicine.medical_specialtyStimulus (physiology)Audiologymedicine.diseasehumanitiesVisual motionHuman-Computer Interaction03 medical and health sciences0302 clinical medicineMotion sicknessHardware and ArchitectureSensationmedicineElectrical and Electronic EngineeringCurvilinear motion030217 neurology & neurosurgeryMathematicsDisplays
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Simplification Of Painting Images For Tactile Perception By Visually Impaired Persons

2018

The access to artworks by visually impaired people requires a simplified tactile representation of paintings. This paper presents the difficulties of direct transcription of artworks and the test results of simplification of the paintings done by Australian Aborigines which don't have purely visual elements such as shadows or perspective. The implemented methodology is bottom-up: it starts with tactile representation of basic elements relevant to the understanding of the whole painting, then their association into more complex concepts. The context of associations is explained through audio-description. The results of the tests with visually impaired persons are analyzed and explained.

030506 rehabilitationmulti-modal perceptionContext (language use)Representation (arts)[INFO] Computer Science [cs]GeneralLiterature_MISCELLANEOUS03 medical and health sciencesSegmentationTranscription (linguistics)tactile perception[INFO]Computer Science [cs][INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC]Association (psychology)ComputingMethodologies_COMPUTERGRAPHICSPainting05 social sciencesPerspective (graphical)050301 educationTactile perceptionVisually Impaired Personspaintingvisually impaired[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]0305 other medical sciencePsychology0503 educationCognitive psychologyblindness
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The role of emotion dysregulation in adolescents’ problematic smartphone use: A study on adolescent/parents triads

2021

Abstract The pervasive use of mobile phones among adolescents has led researchers to evaluate the role of parental characteristics in connection with their children's problematic smartphone use (PSU). The present study involved mother/father/adolescent triads and aimed to test a model examining the role of both parents' and adolescents' emotion dysregulation (ED) in predicting children's PSU. Two hundred and fifty-two adolescent (57.5% females; M age = 13.54, SD = 0.73)/mother (M age = 43.92, SD = 4.46)/father (M age = 47.60, SD = 5.10) triads provided measures of PSU and ED. Results from path model showed that, after controlling for adolescents' age and gender as well as for parents' age a…

05 social sciences050301 education050801 communication & media studiesTest (assessment)Developmental psychologyHuman-Computer InteractionAge and gender0508 media and communicationsArts and Humanities (miscellaneous)Adolescent parentsSettore M-PSI/08 - Psicologia ClinicaProblematic smartphone useEmotion dysregulationSmartphone addictionAdolescent-parents triadsPsychology0503 educationGeneral Psychology
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Influence of computer feedback on attentional biases to emotional faces in children

2016

We examined which type of corrective feedback in a computerized task produces an optimal balance between performance and emotional reactions in children. To that end, we conducted an emotional dot-probe task. We employed three types of corrective feedback (negative, positive, or mixed) along with a control, non-feedback condition. We tested the effect of feedback on: (i) task performance; (ii) immediate emotional reactions in terms of attentional preferences toward emotional faces (happy, sad, and angry); and (iii) self-reported affective experience after the task. Results showed that children committed more errors in the non-feedback group than in the mixed and negative feedback groups. Fu…

05 social sciencesControl (management)Contrast (statistics)Attentional bias050105 experimental psychologyTask (project management)Human-Computer Interaction03 medical and health sciences0302 clinical medicineArts and Humanities (miscellaneous)Negative feedback0501 psychology and cognitive sciencesCorrective feedbackPsychologypsychological phenomena and processes030217 neurology & neurosurgeryGeneral PsychologyCognitive psychologyPositive feedbackBalance (ability)Computers in Human Behavior
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Sexist attitudes, romantic myths, and offline dating violence as predictors of cyber dating violence perpetration in adolescents

2020

Abstract The objectives of this study were to analyze the prevalence of cyber dating violence perpetration (cyber-control and cyber-aggression) in adolescent boys and girls, and to explore the relations between adolescents’ involvement in cyber dating violence perpetration (never, occasional, and frequent) and their sexist attitudes (hostile and benevolent), romantic myths, and offline dating violence perpetration (relational, physical, and verbal-emotional). The predictive weight of these variables in relation to cyber dating violence perpetration (cyber-control and cyber-aggression) was also analyzed. Of an initial sample of 919 adolescents, who had or had had a dating relationship in the…

05 social sciencesInitial sample050301 education050801 communication & media studiesMythologyRomanceGeneralLiterature_MISCELLANEOUSDevelopmental psychologyHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)ComputingMilieux_COMPUTERSANDSOCIETYDating violencePsychology0503 educationGeneral PsychologyComputers in Human Behavior
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Differences in family climate and family communication among cyberbullies, cybervictims, and cyber bully–victims in adolescents

2017

Abstract Scientific studies on family factors related to the main cyberbullying roles are still scarce. The present study analyzed family climate and parent–adolescent communication in the four roles involved in cyberbullying: cybervictims, cyberbullies, cyberbully–victims, and non–involved adolescents. The study had two main objectives: (1) to analyze the differences in family climate (cohesion and conflict) and communication patterns with the mother and father (open, avoidance, and offensive) among the four roles, controlling the variables sex and academic grade; and (2) to determine the predictive weight of these family variables in the roles involved in cyberbullying. A battery of instr…

05 social sciencesOffensive050109 social psychologyFamily conflictFamily communicationDevelopmental psychologyHuman-Computer InteractionArts and Humanities (miscellaneous)0501 psychology and cognitive sciencesPsychologyParent-child communicationSocial psychologyGeneral Psychology050104 developmental & child psychologyComputers in Human Behavior
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