Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Physicians’ motivations to use mobile health monitoring:a cross-country comparison

2016

While mobile device receives increasing attention as a practical tool to remotely check patients’ health, little research has shed light on physicians’ acceptance of this information and communication technology. This study attempts to fill this research gap by examining how Japanese and Spanish physicians perceive a series of factors associated with mobile diabetes monitoring acceptance, and whether any differences exist in these perceptions between the countries due to different levels of physician scarcity, which is operationalised as the number of physicians available per 10,000 population. The hypotheses were tested by empirical surveys in Japan and Spain. In total, 471 and 497 usable …

Value (ethics)physiciansmedia_common.quotation_subjectPopulationControl (management)Health information technologyScarcityArts and Humanities (miscellaneous)Perception0502 economics and businessDevelopmental and Educational Psychologyeducationmobile healthmedia_commoneducation.field_of_studyMedical educationCross country05 social sciencesGeneral Social Sciencestechnology assessmentHuman-Computer InteractionInformation and Communications Technology050211 marketingtelemedicinePsychologySocial psychologyMobile device050203 business & management
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Explaining Extreme Mobile Experiences

2013

Extreme service or product experiences have a major influence on perceptions and behavior. Therefore, numerous studies have collected such single positive and negative experiences to understand which factors affect (dis)satisfaction, value, and quality. However, most of these studies lack the process approach needed for understanding why and how these experiences take place and proceed, whereas the context of mobile applications has also remained highly unexplored. This study aims to fill the gap by presenting the mobile experience process model with empirical evidence of extreme experiences from 606 actual mobile application users. With the help of the model and the detailed descriptions o…

Value (ethics)ta113Service (systems architecture)Knowledge managementbusiness.industrymedia_common.quotation_subjectHuman Factors and ErgonomicsContext (language use)Affect (psychology)Computer Science ApplicationsHuman-Computer InteractionPerceptionQuality (business)Product (category theory)businessPsychologyEmpirical evidenceta512media_commonInternational Journal of Human-Computer Interaction
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Intra-visual conflict in visually induced motion sickness

2011

Abstract Motion sickness (MS) can be a debilitating side-effect not just of sea travel, but also when immersed in video games or virtual environments (visually induced MS). To explore the impact of visual display parameters on motion sickness, we presented footage taken on an automobile race track to different groups of observers during three experiments. In Experiment 1, one group watched the movie wearing a head-mounted display (HMD) and a second group looked at a large projection screen with unrestricted view. Resolution and visual angle were equated. In contrast to common assumption, the projection screen produced significantly higher motion sickness scores than the HMD. To understand t…

Vestibular systemProjection screenbusiness.industrymedia_common.quotation_subjectOptical head-mounted displayField of viewmedicine.diseaseRace trackHuman-Computer InteractionMotion sicknessHardware and ArchitecturemedicineContrast (vision)Computer visionArtificial intelligenceElectrical and Electronic EngineeringVisual anglebusinessPsychologymedia_commonDisplays
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A heterogeneous and reconfigurable machine-vision system

1995

This paper describes a new machine-vision system, a HERMIA heterogeneous and reconfigurable machine for image analysis. The architecture topology of the HERMIA machine is reconfigurable; moreover, the integration of its special modules allows a search for optimal strategies to solve vision problems. The general architecture and the hardware implementation are described. The software environment of the HERMIA machine provides a full iconic interface and a pictorial language oriented to vision in multiprocessor architectures. The preliminary system evaluation and applications are shown. © 1995 Springer-Verlag.

Visual languageSettore INF/01 - InformaticaIconic environmentMachine visionComputer Science ApplicationsHuman-Computer InteractionHardware and ArchitectureControl and Systems EngineeringArtificial IntelligenceParallel processingReconfigurabilityComputer Vision and Pattern RecognitionImage analysiHeterogeneityElectrical and Electronic EngineeringSoftware1707
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Improving graphical information system model use with elision and connecting lines

2004

Graphical information system (IS) models are used to specify and design IS from several perspectives. Due to the growing size and complexity of modern information systems, critical design information is often distributed via multiple diagrams. This slows search performance and results in reading errors that later cause omissions and inconsistencies in the final designs. We study the impact of large screens and the two promising visual integration techniques of elision and connecting lines that can decrease the designers' cognitive efforts to read diagrams. We conduct a laboratory experiment using 84 computer science students to investigate the impact of these techniques on the accuracy of t…

Visual searchHorizontal and verticalRecallbusiness.industryComputer scienceSpatial abilitymedia_common.quotation_subjectCognitionSpatial visualization abilityHuman-Computer InteractionData flow diagramInformation visualizationHuman–computer interactionReading (process)Information systemCritical designbusinessmedia_commonInteractions
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Vocational education approach: New TEL settings—new prospects for teachers' instructional activities?

2013

This study focuses on vocational education teachers’ instructional activities in a new technology-enhanced learning (TEL) setting. A content analysis is applied to investigate teachers’ and students’ interactions in a 3D game context. The findings illustrate that when teachers’ and students’ interactions are mediated by a game, teachers seem to apply different discussion activities to empower vocational learning than they do in traditional classroom settings. Additionally, the present study shows that teachers spontaneously develop new ways of supporting vocational learning processes. In more detail, two main types of instructional activities were identified: a “knowledge-providing” approac…

Vocational learningDesign-based researchkehittämistutkimusmedia_common.quotation_subjectTeaching methodEducational technologyTeachers’ instructional activitiesContext (language use)CreativityammattikoulutusEducationHuman-Computer InteractionpelitContent analysis3D gameVocational educationPedagogyComputingMilieux_COMPUTERSANDEDUCATIONPsychologymedia_commonAmmatillinen opetus
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Learning at work : Researching personal development and competence building in work integration companies

2017

The context of our research is Work Integration Enterprises. These hire people who are emerging from processes of social exclusion for a period of between 6 months and three years. In these companies, people work while learning a trade and learning to work, in order to facilitate their entry into the ordinary labour market.Of the different academic approaches to processes of learning at work and training, we have chosen Michael Eraut's notion of learning trajectories to apply to our research. We have chosen it for its potential: it provides a longitudinal approach to learning, it takes into account technical, social and personal dimensions of learning, and it also develops a particular focu…

Vocational trainingInclusión socialTransiciones al trabajoEducationTransition into workWork experiencevocational trainingFormació de la identitattransition into worklearning trajectoriesFormació professionalLearning trajectoriesSociologyL7-991work experienceTrajectòries d'aprenentatgeLearning at workSocial inclusionFormación profesionalFormación en prácticasInclusió socialidentity formationFormació en pràctiquesCommunicationEducation (General)Transicions al treballHuman-Computer InteractionIdentity formationFormación de la identidadTrayectorias de aprendizajesocial inclusionHumanities
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Accessibility of the Italian institutional web pages: a survey on the compliance of the Italian public administration web pages to the Stanca Act and…

2014

Accessibility of the Italian public administration web pages is ruled by the Stanca Act and in particular the Decree of the Minister issued on July 8, 2005. In this paper, an objective test is performed on the official web pages of the Italian province and region chief towns to check their compliance to the 22 technical requirements defined by the Stanca Act. A sample of 976 web pages belonging to the websites of the Italian chief towns have been downloaded in the period October---December 2012. Such a data collection has been submitted to Achecker, the worldwide recognized syntax and accessibility validation service. Several accessibility and syntax errors have been found following the aut…

Web accessibilityDecreeWeb standardsService (systems architecture)Stanca ActComputer Networks and CommunicationsComputer sciencePublic administrationWorld Wide WebWeb pageISO0501 psychology and cognitive sciencesSyntax error050107 human factorsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSyntax (programming languages)05 social sciencesItalian institutional web page050301 educationHuman-Computer InteractionWeb Content Accessibility GuidelinesWeb content accessibility guidelineRehabilitation act0503 educationSoftwareInformation SystemsWeb accessibilityUniversal Access in the Information Society
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Post-search query modeling in federated web scenario

2014

As opposed to query reformulation oriented towards changes made by a user to specify the information need more precisely, a post-search query modeling is a technique of exploiting syntax variation of gradually extended query which depending on some other factors like e.g. the resource, database or the key word alignment, facilitates the searching process. The study into modeling query submitted to some search engines that utilize different translation semantic paradigms is motivated by a real-world's challenges to retrieve heterogeneous textual documents from the web. For a couple of language pairs, we develop a user-centered framework for imposing the Hidden Web traffic optimization. In li…

Web search queryInformation retrievalComputer scienceQuery languageQuery optimizationRanking (information retrieval)Human-Computer InteractionQuery expansionWeb query classificationcomponentSearch StrategyHidden WebSargableQuery ModelingTrans-lingual Information RetrievalcomputerRDF query languagecomputer.programming_languageThe Fifth International Conference on the Applications of Digital Information and Web Technologies (ICADIWT 2014)
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Your friends mention It. What about visiting it? A mobile social-based sightseeing application

2016

In this short poster paper, we present an application for suggesting attractions to be visited by users, based on social signal processing techniques.

World Wide WebHuman-Computer InteractionSoftwareComputer scienceHuman–computer interactionbusiness.industry0202 electrical engineering electronic engineering information engineering020206 networking & telecommunicationsSoftware; Human-Computer Interaction02 engineering and technologybusinessTourismSoftware
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