Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Computer Vision Interaction for People with Severe Movement Restrictions

2006

In this paper we present the starting point of research in applying humancomputer interaction (HCI) techniques to help people with cerebral palsy to use computers via vision-based interaction. Our work includes the development and improvement of visionbased assistive technology, which was tested in experiments with cerebral palsy users. A brief review of current assistive technologies for severely physically impaired people and an explanation of the developed applications of such technologies are also presented. The final part of the paper describes the experimentation goals, process, and preliminary results. Future work directions are also indicated.

cerebral palsycomputer vision interactionhuman-computer interactiondesign for allComputingMilieux_COMPUTERSANDSOCIETYphysically disabled usersaccessibility
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Cybersex in the “Net generation”: Online sexual activities among Spanish adolescents

2016

The internet offers several opportunities to explore sexuality among adolescents. However, some studies have also revealed problematic effects of cybersex in earlier stages. Despite this, few studies analyze the online sexual behavior among adolescents, even less in Spain where there is very little data. For this reason, our aim is to examine the use of internet for sexual purposes among Spanish adolescents, including gender differences. Three hundred and twenty-two adolescents completed an ad-hoc questionnaire and the Spanish version of the Internet Sex Screening Test. In general, boys report more cybersex than girls do, for example, in masturbating while the Internet (60.6% of boys and 7.…

cybersexInternet050103 clinical psychologyScreening testbusiness.industry05 social sciences050109 social psychologySpanish versionHuman sexualityRisk profilesexualityDevelopmental psychologyHuman-Computer InteractionOral sexArts and Humanities (miscellaneous)Sexual behaviorSpainPornographyadolescence0501 psychology and cognitive sciencesThe InternetbusinessPsychologyGeneral PsychologyComputers in Human Behavior
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Concepciones de planificación en la formación profesional para el empleo : la importancia de la experiencia profesional

2021

Este artículo presenta los resultados de una investigación que pertenece al grupo de estudios sobre el conocimiento del profesorado. Tiene como objetivos explorar las concepciones de planificación del profesorado y del personal gestor de la formación profesional para el empleo y analizar similitudes y divergencias entre las mismas, puesto que ambos son agentes que participan en los procesos de planificación en esta formación. La metodología es de orientación cuantitativa basada en un método descriptivo. Se han analizado las concepciones de planificación a través de un cuestionario adaptado de Marrero (1988) y validado por personas expertas. Los resultados obtenidos muestran que no hay apena…

desarrollo profesionalexperiencia profesionalTeachers' beliefsVocational trainingDesenvolupament professionalPersonal de formaciónpersonal de formaciónEducationPersonal de formacióExperiència professionalCreences docentsExperiencia profesionalFormació professionalL7-991Creencias docentesformación profesionalFormación profesionalPlanificacióCommunicationDesarrollo profesionalEducation (General)Job experienceTraining personnelHuman-Computer InteractionPlanningCareer developmentPlanificaciónplanificacióncreencias docentes
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Context-sensitive distraction warnings : effects on drivers' visual behavior and acceptance

2016

In this study, we investigated the effects of context-sensitive distraction warnings on drivers' in-car glance behaviors and acceptance. The studied prototype warning application functions on a smart phone. The novelty of the application is its proactive and context-sensitive approach to the adjustment of warning thresholds according to the estimated visual demands of the driving situation ahead. In our study, novice and experienced drivers conducted in-car tasks with a smart phone on a test track with and without the warnings. The application gave a warning if the driver's gaze was recognized to remain on the smart phone over a situation-specific threshold time, or if the driver was approa…

driver distractionSituation awarenessComputer sciencehyväksyminen (menettely)Applied psychologywarning systemHuman Factors and ErgonomicsContext (language use)Computer securitycomputer.software_genreEducationTask (project management)Distraction0502 economics and business0501 psychology and cognitive sciencessmart phone050107 human factorsta113050210 logistics & transportationta213Warning system05 social sciencesGeneral EngineeringtrustGazeHuman-Computer InteractionHardware and Architecturesituation awarenessluottamuscomputerSoftwareacceptance
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Pitch tilt rendering for an 8-DOF driving simulator

2015

International audience; Tilt coordination technique is used for reproducing a sustained linear acceleration in driving simulation by tilting the simulator cabin. Thus a part of gravity is interpreted as a horizontal acceleration. Between the slow rotational motion limited by the rotational perception threshold of semi-circular canals of vestibular system and the fast change of acceleration to render, the design of coupling motions of rotation and translation plays a critical role in the realism of driving simulator. We present here an experiment focusing on longitudinal accelerations rendering with pitch tilt coordination technique. Eight drivers experienced the same accelerations and decel…

driving simulationSynthèse d'image et réalité virtuelle [Informatique]vestibular system[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique][INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique]pitch acceleration thresholdtilt coordinationPhysics::Accelerator Physics[INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]motion cueing algorithm
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Positive mood induction procedures for virtual environments designed for elderly people

2012

Positive emotions have a significant influence on mental and physical health. Their role in the elderly’s wellbeing has been established in numerous studies. It is therefore worthwhile to explore ways in which elderly people can increase the number of positive experiences in their daily lives. This paper describes two Virtual Environments (VEs) that were used as mood induction procedures (MIPs) for this population. In addition, the VEs’ efficacy at increasing joy and relaxation in elderly users is analyzed. The VEs contain exercises for generating positive-autobiographic memories, mindfulness and slow breathing rhythms. The total sample comprised 18 participants over 55 years old who used t…

education.field_of_studyMindfulnessPositive emotionsRelaxation (psychology)media_common.quotation_subjectPopulationPhysical healthElderly peopleVirtual realityHuman-Computer InteractionSadnessMood inductionICTsMood induction procedurese-HealthmedicineAnxietyElderly peoplemedicine.symptomeducationPsychologySoftwaremedia_commonClinical psychologyInteracting with Computers
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Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republ…

2020

Abstract Virtual Reality is a powerful tool for the treatment of agoraphobia. However, how effective is the use of these scenarios when they do not resemble the sociocultural context? Literature suggests that the inclusion of culturally relevant elements increases the ecological validity and transferability of learning since it reduces the gap between the virtual and real context. Unfortunately, in Latin America, the development of virtual environments is incipient, and the use of generic virtual environments is commonplace. The objective of this study was to develop virtual environments that include elements that are culturally relevant to the population of the Dominican Republic. Three hu…

education.field_of_studybusiness.industryEcological validity05 social sciencesPopulationApplied psychology050301 educationSocial environment050801 communication & media studiesContext (language use)Virtual realitymedicine.diseaseHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)Public transportmedicinebusinesseducationPsychology0503 educationInclusion (education)General PsychologyAgoraphobiaComputers in Human Behavior
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Multimodal Communication and Peer Interaction during Equation-Solving Sessions with and without Tangible Technologies

2023

Despite the increasing use of technologies in the classroom, there are concerns that technology-enhanced learning environments may hinder students’ communication and interaction. In this study, we investigated how tangible technologies can enhance students’ multimodal communication and interaction during equation-solving pair work compared to working without such technologies. A tangible app for learning equation solving was developed and tested in fourth and fifth-grade classrooms with two class teachers and 24 students. Video data of the interventions were analysed using deductive and inductive content analysis. Coded data were also quantified for quantitative analysis. Additionally, teac…

equation solvingoppimisympäristövuorovaikutusComputer Networks and Communicationsmultimodal communicationNeuroscience (miscellaneous)mathematics classroomtangible user interface113 Computer and information sciencespeer interactionopetusoppilaatprimary schoolComputer Science ApplicationsHuman-Computer Interactioncomputer-supported collaborative learningmathematics classroom; tangible user interface; multimodal communication; peer interaction; computer-supported collaborative learning; equation solving; primary school516 Educational sciencesopetusteknologiaviestintäMultimodal Technologies and Interaction
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Towards Ethical Guidelines of Using Telepresence Robots in Residential Care

2021

AbstractRobotic telepresence is a potential technology to help alleviating the loneliness of elderly people. The impacts of long-term use of telepresence robots in residential care are not well known. We were interested in how using a telepresence robot influences the resident, family members and care workers at a facility, and what challenges and solutions there are for wider adoption of such robots in residential care. With a telepresence robot Double, we arranged a series of three trials in two separate residential care facilities: one 12-week trial in a private facility and two successive 6-week trials in a public facility. In each trial, we installed the telepresence robot in a room of…

ethical guidelines020205 medical informaticsGeneral Computer ScienceSocial PsychologyInternet privacyControl (management)vanhuksetresidential care02 engineering and technologytietotekniikkaprivacyelderlyehical guidelinesResidential careyksityisyys0202 electrical engineering electronic engineering information engineeringmedicineElderly peopleElectrical and Electronic EngineeringTeleroboticsbusiness.industrytechnology industry and agricultureLonelinessRoboticseettisyysPrivate Facilitysocial relationshipssosiaaliset suhteetHuman-Computer Interactionbody regionstelepresence robotPhilosophyControl and Systems EngineeringrobotitRobottelevalvonta020201 artificial intelligence & image processingArtificial intelligencehoitokoditmedicine.symptombusinessPsychologyhuman activitiesikääntyneet
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Designing for Positive User Experience in Work Contexts: Experience Categories and their Applications

2018

Experience categories describe repeatedly occurring qualities of positive experiences that can be used for the analysis and generation of new/further/more positive experiences. This paper describes experience categories for the workplace. Based on 345 reports of positive user experiences in the workplace, we identified 17 experience categories through qualitative content analysis and describe their necessary and optional attributes. We believe that experience categories can support analysis and design activities for the work place in three ways: (a) using the questions derived from experience interviews to analyze existing positive experiences in work contexts, (b) explaining the potential …

experience categoriesinterviewsSocial PsychologyComputer sciencebusiness.industryCommunication05 social sciencesHuman-Computer InteractionworkWork (electrical)User experience designHuman–computer interactionuser experience0502 economics and businesspositive design0501 psychology and cognitive sciencesbusiness050203 business & management050107 human factorsHuman Technology
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