Search results for "Human-computer Interaction"

showing 10 items of 605 documents

Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production

2018

ABSTRACTThe online encyclopaedia Wikipedia has strict guidelines for ensuring the objectivity of its content and unbiased language of its articles. Wikipedia also provides articles on negative even...

media_common.quotation_subject05 social sciencesGeneral Social Sciences02 engineering and technologyAngerPeer productionHuman-Computer InteractionSadnessArts and Humanities (miscellaneous)Data_GENERAL020204 information systems0502 economics and business0202 electrical engineering electronic engineering information engineeringDevelopmental and Educational PsychologyEncyclopedia050211 marketingAnger inObjectivity (science)PsychologySocial psychologymedia_commonBehaviour & Information Technology
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The association of the availability of offline gay scenes and national tolerance of homosexuality with gay and bisexual men's sexual online dating be…

2020

Abstract Based on a uses and gratifications perspective on media use, in this paper I analyze the important role played by dating sites for men who have sex with men (MSM) in their efforts to find offline sexual partners. To do so, I conducted two quantitative surveys. In Study 1, I compared the online dating behavior of 12,328 MSM from Germany and Austria with the availability of offline sexual gay venues and how frequently MSM visit such venues. In Study 2, I used a global sample of 30,789 MSM to compare the frequency and recency of online dates of men living in countries that support male homosexuality and those in countries that criminalize it. The findings suggest that MSM-specific dat…

media_common.quotation_subject05 social sciencesPerspective (graphical)050301 education050801 communication & media studiesMen who have sex with menHuman-Computer Interaction0508 media and communicationsArts and Humanities (miscellaneous)Media useHomosexualityRural areaAssociation (psychology)Psychology0503 educationSocial psychologyGeneral PsychologyMale Homosexualitymedia_commonComputers in Human Behavior
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“Thanks for Watching.” The Effectiveness of YouTube vlogendorsements

2019

This study examines the effectiveness of brand endorsements in vlogs (video blogs) by assessing the role of audience participation, parasocial relationship, and valence toward vlog endorsements on the perceived credibility of the vlogger and brand attitudes. Four experimental conditions were created on Qualtrics based on a YouTube vlog where the endorser reviewed a few products. The data were collected using Mturk and analyzed with 203 usable responses. The findings indicate that audience participation in the vlog enhances para-social relationship with the vlogger, thus further fostering the vlogger's perceived credibility as an endorser. Additionally, the valence of the audience's attitude…

media_common.quotation_subject050801 communication & media studiesendorser credibilityendorsement effectivenessyleisö0508 media and communicationsArts and Humanities (miscellaneous)PerceptionaudienceCredibilityparticipationValence (psychology)ta518vlogitvalenceAudience participationta512General Psychologyvlogmedia_commonosallistuminen05 social sciences050301 educationPerceived credibilityOnline communityaudience participationvloggausHuman-Computer Interactionvalenssi (psykologia)Psychology0503 educationSocial psychologyparasocial relationship
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A virtual reality system for the treatment of stress-related disorders: A preliminary analysis of efficacy compared to a standard cognitive behaviora…

2011

This paper presents preliminary efficacy data in a controlled study of the use of a virtual reality (VR) system for treating stress-related disorders (Post-Traumatic Stress Disorder, or PTSD; Pathological Grief, or PG; and Adjustment Disorders, or AD). ''EMMA's World'' is a VR application in which patients can explore negative experiences to the degree required for their specific therapeutic needs. To accomplish therapeutic goals, a series of virtual elements is customized to be meaningful to the user; the elements contain the fundamental emotional components that the person must confront. Thirty-nine participants diagnosed with PTSD (N=10), PG (N=16), and AD (N=13) were randomly assigned t…

media_common.quotation_subjectAdjustment disordersHuman Factors and ErgonomicsVirtual realityVirtual realityEducationmedicineAdjustment DisorderDepression (differential diagnoses)media_commonStress-related disordersPsychological treatmentsRelaxation (psychology)Post-Traumatic Stress DisorderGeneral EngineeringStress-related disordersCognitionmedicine.diseasePathological GriefHuman-Computer InteractionHardware and ArchitectureAnxietyGriefmedicine.symptomPsychologySoftwareClinical psychologyInternational Journal of Human-Computer Studies
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Students’ Perception of Cell Phones Effect on their Academic Performance: A Latvian and a Middle Eastern University Cases

2021

This study is unique in its attempt to combine the Technology Acceptance Model (TAM) with external variables and the Information System Continuance Theory, in the context of mobile learning. It extends TAM with the external variables perceived mobility and perceived enjoyment. Mainly, students’ perception of cell phones effect on their academic performance is investigated. The study was conducted at two different universities—in Europe and the Middle East. Cell phone usage is analyzed from the perspective of mobile learning. The data in this study were collected from 103 students from the University of Latvia and 106 students from a Middle Eastern private American University. This study sho…

media_common.quotation_subjectCell phonesApplied psychology050801 communication & media studiesContext (language use)Academic performanceScience educationEducation0508 media and communicationsMathematics (miscellaneous)PhonePerceptionInformation system continuance theoryEducatorsInformation systemMobile learning/m-learningOriginal Researchmedia_common05 social sciencesEducational technology050301 educationComputer Science ApplicationsHuman-Computer InteractionTAMTechnology acceptance modelContinuancePsychology0503 educationTechnology, Knowledge and Learning
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Promoting sixth graders’ credibility evaluation of Web pages: An intervention study

2020

Abstract This study investigated whether a teacher-led intervention program on online inquiry improved sixth graders' performance in a credibility evaluation task. Students (N = 342) were divided into two conditions, an intervention group (190 students) and a control group (152 students). The intervention program (21 × 45 min lessons) was implemented during a six-week course as a part of normal schoolwork. The program included explicit teaching of online inquiry skills: searching for information (3 lessons), evaluating credibility of information (3 lessons), and synthesizing information (3 lessons). In addition, the skills taught were applied in two online inquiry projects comprising 12 les…

media_common.quotation_subjectControl (management)050801 communication & media studiesArgumentation theoryTask (project management)Fluency0508 media and communicationsnuoretArts and Humanities (miscellaneous)informaatiolukutaitoReading (process)CredibilityWeb pageComputingMilieux_COMPUTERSANDEDUCATIONMathematics educationadolescentsTietojenkäsittely ja informaatiotieteet - Computer and information sciencesmedialukutaitoverkkoaineistotiedonhakuinterventionGeneral Psychologymedia_commonInternetevaluation4. Education05 social sciences050301 educationonline readinginterventiotutkimusHuman-Computer InteractionReading comprehensionPsychologyarviointi0503 educationKasvatustieteet - Educational sciencesluotettavuus
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Illusion of knowledge through Facebook news? Effects of snack news in a news feed on perceived knowledge, attitude strength, and willingness for disc…

2020

Abstract Research indicates that using social network sites as a source for news increases perceived knowledge even if, objectively, people fail to acquire knowledge. This might result from the frequent repetition of topics in news posts caused by multiple news outlets posting about the same news topics and the algorithm that favors similar postings. These repeated encounters can have a positive effect on the perception of knowing more, even if actual learning hardly occurs. An experiment (N = 810, representative of German Internet users) tested these assumptions. Participants were assigned to one of four groups and received a news feed with no information, few news posts, many news posts, …

media_common.quotation_subjectInformationSystems_INFORMATIONSTORAGEANDRETRIEVALIllusion050801 communication & media studiesGerman0508 media and communicationsArts and Humanities (miscellaneous)PerceptionReading (process)General Psychologymedia_commonSocial networkRepetition (rhetorical device)business.industry05 social sciences050301 educationAdvertisinglanguage.human_languageHuman-Computer InteractionAttitude strengthlanguageInformationSystems_MISCELLANEOUSbusinessPsychology0503 educationMeaning (linguistics)Computers in Human Behavior
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The influence of familiarity among group members, group atmosphere and assertiveness on uninhibited behavior through three different communication me…

2000

The study of the influence of new information technologies (NIT) on verbal communication has attracted attention from researchers. Results obtained in previous studies suggest that NIT communication media produce a deindividualization in group processes that enhances uninhibited behavior and flaming. However, identity theory emphasizes the role of social context, challenging the interpretation that features of the media are the main antecedent of this behavior. The aim of the present paper is threefold: (1) to empirically test whether there are significant differences in the frequency of uninhibited behavior in groups working under face-to-face, videoconference and computer-mediated communi…

media_common.quotation_subjectMediated communicationInterpersonal communicationSocial relationDevelopmental psychologyHuman-Computer InteractionSocial groupNonverbal communicationArts and Humanities (miscellaneous)AssertivenessComputer-mediated communicationSocial identity theoryPsychologySocial psychologyGeneral Psychologymedia_commonComputers in Human Behavior
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Computational fluid dynamics simulation to evaluate aortic coarctation gradient with contrast-enhanced CT

2014

Coarctation of aorta (CoA) is a narrowing of the aorta leading to a pressure gradient (Delta P) across the coarctation, increased afterload and reduced peripheral perfusion pressures. Indication to invasive treatment is based on values of maximal (systolic) trans-coarctation Delta P. A computational fluid dynamic (CFD) approach is herein presented for the non-invasive haemodynamic assessment of Delta P across CoA. Patient-specific CFD simulations were created from contrast-enhanced computed tomography (CT) and appropriate flow boundary conditions. Computed Delta P was validated with invasive intravascular trans-CoA pressure measurements. Haemodynamic indices, including pressure loss coeffic…

medicine.medical_specialtyBiomedical EngineeringHemodynamicsBioengineeringComputational fluid dynamicscontrast-enhanced computed tomographylaw.inventioncomputational fluid dynamicSettore ING-IND/14 - Progettazione Meccanica E Costruzione Di MacchineAfterloadlawmedicine.arteryInternal medicinemedicineShear stressPressure gradientPressure dropAortabusiness.industryChemistrycoarctation of aortapressure gradientGeneral MedicineComputer Science ApplicationsHuman-Computer InteractionPressure measurementCardiologybusinessComputer Methods in Biomechanics and Biomedical Engineering
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Common etiological pathways between toxic substance use, Internet and cybersex addiction: The role of expectancies and antisocial deviance proneness

2016

This study examined Internet and cybersex addiction in adolescents and how such behaviour was associated with substance use (in particular, cigarettes, alcohol, and drug use). Participants were 312 adolescents, aged 14-16, who completed survey instruments. Study measures included demographic, toxic substance use, expectancies toward substances consumption, antisocial deviance proneness, Internet, and cybersex addiction variables. Descriptive, bivariate analyses, exploratory/confirmatory factor analyses, and structural Equation Modeling were performed. Nearly 60%, 26%, and 25% of adolescents reported having drunk alcohol, used drugs and smoked cigarettes respectively. Prevalence of Internet …

medicine.medical_specialtyInternet addictionmedia_common.quotation_subject030508 substance abuse050109 social psychologyToxic substanceAdolescentsRisk profileStructural equation modeling03 medical and health sciencesArts and Humanities (miscellaneous)medicine0501 psychology and cognitive sciencesPsychiatryToxic substance useGeneral PsychologyCybersex addictionmedia_commonbusiness.industryEtiological pathwaysAddiction05 social sciencesHuman-Computer InteractionEtiologyThe InternetSubstance use0305 other medical sciencebusinessPsychologyDeviance (sociology)
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