Search results for "Human-computer interaction"

showing 10 items of 605 documents

Loafing in the digital age: The role of computer mediated communication in the relation between perceived loafing and group affective outcomes

2014

Virtual work has become an increasingly central practice for the organization of the 21st century. While effective virtual workgroups can create synergies that boost innovation and performance, ineffective workgroups become a great burden for organizations. Empirical research has shown that some negative behaviors, such as social loafing, negatively influence a group's affective outcomes, in both collocated (face-to-face) and virtual workgroups. In this study, we explore if working through low fidelity computer mediated communication (CMC) increases the negative impact of perceived loafing over cohesion and work satisfaction. On this rationale, we conducted a laboratory study with 44 groups…

Human-Computer InteractionCohesion (linguistics)Social compensationGroup cohesivenessEmpirical researchArts and Humanities (miscellaneous)Social loafingJob satisfactionComputer-mediated communicationPsychologySocial psychologyGeneral PsychologyMeaning (linguistics)Computers in Human Behavior
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The social phenomenon of education as the foundation of generational differences

1986

Partint de la concepcio de l'individu com a esser eminentment social, es passa a analitzar d'una banda a) la influencia que el medi social exerceix sobre el fenomen educatiu, estant aquesta influencia mediatitzada fonamentalment per la personalitat de l'individu, en la constitucio participen elements hereditaris o congenits i influxos ambientals, i per un altre, b) la influencia que l'educacio com a tal exerceix en el medi, podent ella propiciar un canvi social, en el si del qual apareixeria el conflicte generacional les arrels fonamentals del qual son: el xoc ontologic, el psicologic i el social.

Human-Computer InteractionCommunicationEducationEducar
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Biological anthropology and education: approach to the educability

1987

Aquest article parteix dels criteris amb que pot aprehendre la realitat humana, per acostar des de l'Antropologia Biologica a l'estudi de l'educabilitat. En primer lloc tracta de les bases bioantropologiques de l'educabilitat com propositivitat, i assenyalar finalment els limits que des de la propia biologia humana se li imposen a l'educabilitat com a possibilitat.

Human-Computer InteractionCommunicationEducationEducar
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Compulsory secondary education teacher training for school bullying prevention and intervention: Some indicators

2015

La formacio que rep el professorat d’educacio secundaria obligatoria sobre l’acacament escolar es, actualment, un suport basic per al bon desenvolupament de la convivencia en les institucions docents on s’imparteix aquesta etapa. L’estudi que aci es presenta te els objectius seguents: coneixer la formacio d’este professorat sobre acacament escolar, les accions de prevencio i d’intervencio que es posen en practica en l’aula i en els centres, el grau d’associacio que existix entre algunes caracteristiques personals del professorat i el seu coneixement sobre acacament escolar, aixi com detectar possibles indicadors clau que permeten dissenyar accions formatives adaptades a les necessitats del …

Human-Computer InteractionCommunicationEducationEducar
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Sharing points of view about education: An intergenerational program with seniors of the third-age university (u3a) and students in the teacher educa…

2016

Memoria y patrimonio vivo es un proyecto de innovacion educativa centrado en el dialogo intergeneracional de las experiencias de vida y de vida educativa entre estudiantes seniors (Universitat dels Majors) y juniors (estudiantes de Magisterio Infantil), que se ha desarrollado en la Universitat de Valencia (Campus d’Ontinyent) con sesiones quincenales a lo largo de seis meses de trabajo. Durante el proyecto se establecio un dialogo intergeneracional sobre la educacion a lo largo de la vida que permitio obtener diferentes visiones y superar estereotipos mutuos entre personas de distintas generaciones al aprender unas de otras a traves de la interaccion directa. El hecho de utilizar metodologi…

Human-Computer InteractionCommunicationEducationEducar
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The child's social development

1986

Se consideran tres factores que intervienen en el desarrollo social del nino: aprendizaje social, normatividad etico-social y relaciones interpersonales (familia, escuela y grupo de iguales). El aprendizaje social es estudiado segun el modelo conductista (Bandura /Walters, Miller/Dollard), y en la atencion a las normas se tiene en cuenta el esquema de desarrollo propuesto por Piaget.

Human-Computer InteractionCommunicationEducationEducar
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Gerogogy: a pedagogy for the post-laboral phase

1986

Per a la Pedagogia de la Tercera Edat, Hartford proposa el nom de Gerologia. Despres d'esmentar els cursos de pre-jubilacio, de caracter preventiu, el present estudi se centra en les aules de la Tercera Edat existents a Espanya, se les descriu en la seva programacio i planificacio, en el desenvolupament dels seus cursos, en les categories d'alumnes i en les actituds d'aquests cap a les aules, exposant els resultats d'una enquesta.

Human-Computer InteractionCommunicationEducationEducar
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Psychological Variables and Reality Judgment in Virtual Environments: The Roles of Absorption and Dissociation

2009

Literature on virtual reality (VR) and psychology has focused on the influence that some basic psychological processes have on VR. Although psychological processes may be defined as common to all humans, there are individual differences that might make it difficult to provide the same VR experience for everyone. Of the several personality and psychological variables that might be relevant to the VR field, this study focuses on two: absorption and dissociation. Both psychological dimensions are deeply interrelated and might play an important role in the immersion of subjects in virtual environments and in the reality attributions they make. Thus, the purpose of this study was to ascertain pe…

Human-Computer InteractionCommunicationmedia_common.quotation_subjectImmersion (virtual reality)PersonalityGeneral MedicineVirtual realityPsychologyAttributionSocial psychologyApplied Psychologymedia_commonCognitive psychologyCyberPsychology & Behavior
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A Lite Romanian BERT: ALR-BERT

2022

Large-scale pre-trained language representation and its promising performance in various downstream applications have become an area of interest in the field of natural language processing (NLP). There has been huge interest in further increasing the model’s size in order to outperform the best previously obtained performances. However, at some point, increasing the model’s parameters may lead to reaching its saturation point due to the limited capacity of GPU/TPU. In addition to this, such models are mostly available in English or a shared multilingual structure. Hence, in this paper, we propose a lite BERT trained on a large corpus solely in the Romanian language, which we cal…

Human-Computer InteractionComputer Networks and CommunicationsBERT; transformers; ALBERT; NLP; RomanianVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550Computers
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Force/Torque-Sensorless Joint Stiffness Estimation in Articulated Soft Robots

2022

Currently, the access to the knowledge of stiffness values is typically constrained to a-priori identified models or datasheet information, which either do not usually take into ac- count the full range of possible stiffness values or need extensive experiments. This work tackles the challenge of stiffness estimation in articulated soft manipulators, and it proposes an innovative solution adding value to the previous research by removing the necessity for force/torque sensors and generalizing to multi-degree- of-freedom robots. Built upon the theory of unknown input-state observers and recursive least-square algorithms, the solution is independent of the actuator model parameters and its in…

Human-Computer InteractionControl and OptimizationArtificial IntelligenceControl and Systems EngineeringMechanical EngineeringBiomedical EngineeringComputer Vision and Pattern RecognitionComputer Science ApplicationsCalibration and identification compliant joints and mechanisms flexible robots safety in HRI.
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