Search results for "Human-computer interaction"

showing 10 items of 605 documents

Real-Time Hand Pose Recognition Based on a Neural Network Using Microsoft Kinect

2013

The Microsoft Kinect sensor is largely used to detect and recognize body gestures and layout with enough reliability, accuracy and precision in a quite simple way. However, the pretty low resolution of the optical sensors does not allow the device to detect gestures of body parts, such as the fingers of a hand, with the same straightforwardness. Given the clear application of this technology to the field of the user interaction within immersive multimedia environments, there is the actual need to have a reliable and effective method to detect the pose of some body parts. In this paper we propose a method based on a neural network to detect in real time the hand pose, to recognize whether it…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniArtificial neural networkgesture recognitionbusiness.industryComputer scienceMicrosoft Kinect.gesture-based interactionVirtual realityObject detectionhuman-computer interactionFeature (computer vision)Gesture recognitionComputer visionArtificial intelligenceNoise (video)businessPoseGesture2013 Eighth International Conference on Broadband and Wireless Computing, Communication and Applications
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Interaction by ear

2019

Abstract Speech-based interaction is now part of our everyday experiences, in the home and on the move. More subtle is the presence of designed non-speech sounds in human-machine interactions, and far less evident is their importance to create aural affordances and to support human actions. However, new application areas for interactive sound, beyond the domains of speech and music, have been emerging. These range from tele-operation and way-finding, to peripheral process monitoring and augmented environments. Beyond signalling location, presence, and states, future sounding artifacts are expected to be plastic and reconfigurable, and take into account the inherently egocentric nature of so…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniAuditory displaySonificationSettore INF/01 - InformaticaSonic information designProcess (engineering)Computer scienceGeneral EngineeringRepresentation (systemics)Human Factors and ErgonomicsInteraction designSonic interaction design Sonic information design Sonification Auditory displayEducationHuman-Computer InteractionHardware and ArchitectureHuman–computer interactionSonic interaction designAffordanceSoftware
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A Frequency-based Approach for Features Fusion in Fingerprint and Iris Multimodal Biometric Identification Systems

2010

The basic aim of a biometric identification system is to discriminate automatically between subjects in a reliable and dependable way, according to a specific-target application. Multimodal biometric identification systems aim to fuse two or more physical or behavioral traits to provide optimal False Acceptance Rate (FAR) and False Rejection Rate (FRR), thus improving system accuracy and dependability. In this paper, an innovative multimodal biometric identification system based on iris and fingerprint traits is proposed. The paper is a state-of-the-art advancement of multibiometrics, offering an innovative perspective on features fusion. In greater detail, a frequency-based approach result…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniBiometricsComputer sciencebusiness.industryIris recognitionFeature extractionFingerprint Verification CompetitionPattern recognitionFingerprint recognitionSensor fusionComputer Science ApplicationsHuman-Computer InteractionIdentification (information)Control and Systems EngineeringMultimodal biometricsFingerprintFusion techniques identification systems iris and fingerprint biometry multimodal biometric systemsComputer visionArtificial intelligenceElectrical and Electronic EngineeringbusinessSoftwareInformation Systems
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Using Temporal Texture for Content-Based Video Retrieval

2000

Textures evolving over time are called temporal textures and are very common in everyday life. Examples are the smoke flowing or the wavy water of a river. The idea explored in this paper is that image features based on temporal texture could allow a better performance of current content-based video retrieval systems that are mainly based on static characteristics of representative frames, like color and texture. To this aim we analyze the spatio-temporal nature of texture and its application in content-based access to video databases. In particular, we represent temporal texture using the spatio-temporal autoregressive (STAR) model and a variation of self-organizing maps (SOM) where each n…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industryNode (networking)ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONVariation (game tree)Star (graph theory)CBIR texture analysisTexture (geology)Language and LinguisticsComputer Science ApplicationsHuman-Computer InteractionAutoregressive modelImage textureComputer visionQuery by ExampleArtificial intelligencebusinessRepresentation (mathematics)computerComputingMethodologies_COMPUTERGRAPHICScomputer.programming_languageJournal of Visual Languages & Computing
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Continuous hand openness detection using a Kinect-like device

2014

This paper presents a novel method to reproduce in real time the opening and closing gestures of a human hand, animating a three-dimensional model of it. In other works, this result can be achieved by mapping a set of significant points of a real hand on the corresponding points of the model to animate. We propose an alternative way to produce the same effect without mapping points, but using a level-based estimation of the degree of opening of the hand. The experiments have been executed using Microsoft KinectTM, but the method would work on any other Kinect-like devices (as defined herein). The results obtained are particularly encouraging and demonstrate real-time performance of the syst…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniComputer sciencebusiness.industrygesture recognitionmicrosoft kinectSet (abstract data type)3D animationGesture recognitionhuman-computer interactionComputer graphics (images)Openness to experienceComputer visionArtificial intelligencedepth dataClosing (morphology)businessComputer animationGesture
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A Framework for Parallel Assessment of Reputation Management Systems

2016

Several distributed applications running over the Internet use Reputation Management Systems (RMSs) to guarantee reliable interactions among unknown agents. Because of the heterogeneity of the existing RMSs, their assessment in terms of correctness and resistance to security attacks is not a trivial task. This work addresses this issue by presenting a novel parallel simulator aimed to support researchers in evaluating the performances of a RMS since the design phase. Preliminary results obtained by simulating two different attacks confirm the suitability of the proposed framework to evaluate different RMSs.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCorrectnessbusiness.industryComputer scienceDistributed computing02 engineering and technologyMulti-threaded applicationTask (project management)Human-Computer InteractionDesign phaseParallel simulationComputer Networks and CommunicationDistributed reputation management020204 information systems0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingThe InternetParallel simulationbusinessSoftwareReputation managementProceedings of the 17th International Conference on Computer Systems and Technologies 2016
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A Smart Assistant for Visual Recognition of Painted Scenes

2021

Nowadays, smart devices allow people to easily interact with the surrounding environment thanks to existing communication infrastructures, i.e., 3G/4G/5G or WiFi. In the context of a smart museum, data shared by visitors can be used to provide innovative services aimed to improve their cultural experience. In this paper, we consider as case study the painted wooden ceiling of the Sala Magna of Palazzo Chiaramonte in Palermo, Italy and we present an intelligent system that visitors can use to automatically get a description of the scenes they are interested in by simply pointing their smartphones to them. As compared to traditional applications, this system completely eliminates the need for…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniCultural heritage Human-computer interaction (hci) Machine learning
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Robot’s Inner Speech Effects on Human Trust and Anthropomorphism

2023

AbstractInner Speech is an essential but also elusive human psychological process that refers to an everyday covert internal conversation with oneself. We argued that programming a robot with an overt self-talk system that simulates human inner speech could enhance both human trust and users’ perception of robot’s anthropomorphism, animacy, likeability, intelligence and safety. For this reason, we planned a pre-test/post-test control group design. Participants were divided in two different groups, one experimental group and one control group. Participants in the experimental group interacted with the robot Pepper equipped with an over inner speech system whereas participants in the control …

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniGeneral Computer ScienceSocial PsychologyRobotInner speechAnthropomorphismTrustHuman–robot interactionHuman-Computer InteractionPhilosophySettore M-PSI/04 - Psicologia Dello Sviluppo E Psicologia Dell'EducazioneControl and Systems EngineeringElectrical and Electronic EngineeringSelf-talk
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TSVD as a Statistical Estimator in the Latent Semantic Analysis Paradigm

2015

The aim of this paper is to present a new point of view that makes it possible to give a statistical interpretation of the traditional latent semantic analysis (LSA) paradigm based on the truncated singular value decomposition (TSVD) technique. We show how the TSVD can be interpreted as a statistical estimator derived from the LSA co-occurrence relationship matrix by mapping probability distributions on Riemanian manifolds. Besides, the quality of the estimator model can be expressed by introducing a figure of merit arising from the Solomonoff approach. This figure of merit takes into account both the adherence to the sample data and the simplicity of the model. In our model, the simplicity…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHellinger DistanceLatent semantic analysisComputer sciencebusiness.industryProbabilistic logicEstimatorStatistical modelPattern recognitionComputer Science ApplicationsHuman-Computer Interactiondata-driven modelingData models Semantics Probability distribution Matrix decomposition Computational modeling Probabilistic logicLSASingular value decompositionComputer Science (miscellaneous)Probability distributionTruncation (statistics)Artificial intelligenceHellinger distancebusinessAlgorithmInformation SystemsIEEE Transactions on Emerging Topics in Computing
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Human Activity Recognition Process Using 3-D Posture Data

2015

In this paper, we present a method for recognizing human activities using information sensed by an RGB-D camera, namely the Microsoft Kinect. Our approach is based on the estimation of some relevant joints of the human body by means of the Kinect; three different machine learning techniques, i.e., K-means clustering, support vector machines, and hidden Markov models, are combined to detect the postures involved while performing an activity, to classify them, and to model each activity as a spatiotemporal evolution of known postures. Experiments were performed on Kinect Activity Recognition Dataset, a new dataset, and on CAD-60, a public dataset. Experimental results show that our solution o…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniImage fusionMarkov chainComputer Networks and CommunicationsComputer sciencebusiness.industryMaximum-entropy Markov modelFeature extractionComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONHuman Factors and ErgonomicsPattern recognitionComputer Science ApplicationsHuman-Computer InteractionActivity recognitionSupport vector machineHuman activity recognition kinect ambient intelligenceArtificial IntelligenceControl and Systems EngineeringSignal ProcessingComputer visionArtificial intelligenceCluster analysisHidden Markov modelbusinessIEEE Transactions on Human-Machine Systems
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