Search results for "INTERACTION"

showing 10 items of 5710 documents

Halo-like structure in 7He nucleus

2020

A study of the neutron structure of the ground state of 7He has been performed by means of registration and analysis of the decay channels of the residual nuclei following absorption of stopped pions. In particular, the reaction 9Be (${\pi }_{}^{-},d$)X have been investigated where X denotes any system with five neutrons and two protons – the constituencies of a 7He nucleus. It was shown that the structure of 7He is determined by correlations of two neutrons in the states 6He (0+), 6He (2+) and one neutron in the shell p3/2. The 4He+3n structure is not manifested in the ground state of 7He. The obtained results are consistent with the known data on considerable mixture of configurations "6H…

Cluster stateNuclear TheoryNucleon-nucleon interactionsBerylliumheliumNuclear Experimentydinfysiikka
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Building Bridges Between User and Designer: Co-creation, Immersion and Perspective Taking

2016

Designing for users rather than with users is still a common practice in technology design and innovation as opposed to taking them on board in the process. Design for inclusion aims to define and understand end-users, their needs, context of use, and, by doing so, ensure that end-users are catered for and included, while the results are geared towards universality of use. We describe the central role of end-user and designer participation, immersion and perspective to build user-driven solutions. These approaches provided a critical understanding of the counterpart role. Designer(s) could understand what the user’s needs were, experience physical impairments, and see from other’s perspecti…

Co-designEngineeringProcess managementbusiness.industryUser participationOn board03 medical and health sciencesSense of ownership0302 clinical medicineHuman–computer interaction030220 oncology & carcinogenesisPerspective-takingCo-creation030211 gastroenterology & hepatologybusinessDesign technology
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Crowdboard: An Augmented Whiteboard to Support Large-Scale Co-Design

2013

Co-design efforts attempt to account for many diverse viewpoints. However, design teams lack support for meaningful real-time interaction with a large community of potential stakeholders. We present Crowdboard, a novel whiteboard system that enables many potential stakeholders to provide real-time input during early-stage design activities, such as concept mapping. Local design teams develop ideas on a standard whiteboard, which is augmented with annotations and comments from online participants. The system makes it possible for design teams to solicit real-time opinions and ideas from a community of people intrinsically motivated to shape the product/service.

Co-designService (systems architecture)Computer scienceConcept mapbusiness.industryWhiteboardScale (chemistry)ViewpointsCrowdsourcingCreativity supportHuman–computer interactionreal-time collaborationcrowdsourcingProduct (category theory)business
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Querytogether : Enabling entity-centric exploration in multi-device collaborative search

2018

Collaborative and co-located information access is becoming increasingly common. However, fairly little attention has been devoted to the design of ubiquitous computing approaches for spontaneous exploration of large information spaces enabling co-located collaboration. We investigate whether an entity-based user interface provides a solution to support co-located search on heterogeneous devices. We present the design and implementation of QueryTogether, a multi-device collaborative search tool through which entities such as people, documents, and keywords can be used to compose queries that can be shared to a public screen or specific users with easy touch enabled interaction. We conducted…

Co-located searchUbiquitous computingComputer scienceExploratory searchmedia_common.quotation_subjectInformation access02 engineering and technologyLibrary and Information SciencesManagement Science and Operations ResearchMulti-deviceHuman–computer interaction020204 information systemsMulti device0202 electrical engineering electronic engineering information engineeringMedia TechnologyConversationBaseline (configuration management)media_commonSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionita113Settore INF/01 - InformaticaCommon groundFlexibility (personality)020207 software engineering113 Computer and information sciencesComputer Science ApplicationsUser interfaceCollaborative searchInformation Systems
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Dynamics of mild strombolian activity on Mt. Etna

2015

Abstract Here we report the first measurements of gas masses released during a rare period of strombolian activity at the Bocca Nuova crater, Mt. Etna, Sicily. UV camera data acquired for 195 events over an ≈ 27 minute period (27th July 2012) indicate erupted SO2 masses ranging from ≈ 0.1 to ≈ 14 kg per event, with corresponding total gas masses of ≈ 0.1 to 74 kg. Thus, the activity was characterised by more frequent and smaller events than typically associated with strombolian activity on volcanoes such as Stromboli. Events releasing larger measured gas masses were followed by relatively long repose periods before the following burst, a feature not previously reported on from gas measureme…

Coalescence (physics)Ultra-violet imaginggeographygeography.geographical_feature_categoryTrailing wake interactionCoalescence; Mild strombolian activity; Slug dynamics; Trailing wake interaction; Ultra-violet imaging; Volcanic gas measurements; Geochemistry and Petrology; GeophysicsVolcanic explosivity indexCoalescenceVolcanic gas measurementsCoalescence; Mild strombolian activity; Slug dynamics; Trailing wake interaction; Ultra-violet imaging; Volcanic gas measurements; Geophysics; Geochemistry and PetrologyStrombolian eruptionSlug dynamicsGeophysicsVolcanoImpact craterGeochemistry and PetrologyGas slugMild formGeologySeismologyMild strombolian activity
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An empirical comparative evaluation of gestUI to include gesture-based interaction in user interfaces

2019

[EN] Currently there are tools that support the customisation of users' gestures. In general, the inclusion of new gestures implies writing new lines of code that strongly depend on the target platform where the system is run. In order to avoid this platform dependency, gestUI was proposed as a model-driven method that permits (i) the definition of custom touch-based gestures, and (ii) the inclusion of the gesture-based interaction in existing user interfaces on desktop computing platforms. The objective of this work is to compare gestUI (a MDD method to deal with gestures) versus a code-centric method to include gesture-based interaction in user interfaces. In order to perform the comparis…

Code-centric methodComputer scienceModel-driven methodHumanitiesLENGUAJES Y SISTEMAS INFORMATICOSSoftwareHuman-computer interactionComparative empirical evaluationComparative evaluationGesture-based interaction
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Plant facilitation and phylogenetics

2013

The relationship between facilitation and evolutionary ecology is poorly understood. We review five issues elucidating how the phylogenetic relatedness of species provides insight into the role of facilitation in community assembly: (a) Are the facilitative interactions more common between species that differ in a regeneration niche? (b) Are facilitative interactions more common between distantly related species? (c) Do communities governed by facilitation (rather than competition) have higher phylogenetic diversity? (d) As facilitated juvenile plants mature, do they compete with their nurses more often if they are closely related to them? (e) How does the phylogenetic signature in a commun…

CoextinctionEcologyPhylogenetic treeEcologymedia_common.quotation_subjectNetworkBiologyCompetition (biology)Historical effectsPhylogenetic diversityIndirect effectsPhylogeneticsNicheFacilitationEvolutionary ecologyRegeneration (ecology)Ecology Evolution Behavior and SystematicsEcological interactionsmedia_common
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Gender differences in internet addiction: A study on variables related to its possible development

2023

Internet addiction and its related variables (i.e., internet gaming addiction, social media addiction, fear of missing out, phubbing) have mostly been investigated in the general population without considering possible gender differences. The present study aimed to investigate the specific characteristics of men and women in the possible development of pathological behaviors related to internet addiction. A total of 276 participants (of ages ranging from 18 to 30 years old) were recruited in the study (46.7% were males) and responded to online questionnaires on variables related to internet addiction and psychological traits. The results showed that gender represents a key factor in explain…

Cognitive NeuroscienceBehavioral addiction; Emotional difficulties; Fear of missing out; Gaming; Prosociality; Social media addictionNeuroscience (miscellaneous)Fear of missing outComputer Science ApplicationsHuman-Computer InteractionGamingEmotional difficultiesPsicologiaArtificial IntelligenceSocial media addictionProsocialityAddicció a InternetBehavioral addictionApplied Psychology
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Modality-specific dysfunctional neural processing of social-abstract and non-social-concrete information in schizophrenia

2021

Highlights • Social/non-social information processing in three modalities was investigated in SZ. • SZ showed reduced activation for social information only in gesture modality. • Reduced activation in SZ was observed for non-social information only in speech. • Neural Neural processing in bimodal condition is not different between patients and controls.

Cognitive NeuroscienceSchizoaffective disorderDysfunctional familylcsh:Computer applications to medicine. Medical informaticsmPFC050105 experimental psychologylcsh:RC346-42903 medical and health sciencesGesture0302 clinical medicineSocialmedicineImage Processing Computer-AssistedHumansSpeech0501 psychology and cognitive sciencesRadiology Nuclear Medicine and imaging10. No inequalityPrefrontal cortexlcsh:Neurology. Diseases of the nervous systemBrain MappingModality (human–computer interaction)medicine.diagnostic_testGestures05 social sciencesRegular ArticleMultimodal processingmedicine.diseaseMagnetic Resonance ImagingNeurologySchizophreniaNeural processingSchizophrenialcsh:R858-859.7Neurology (clinical)PsychologyFunctional magnetic resonance imaging030217 neurology & neurosurgeryCognitive psychologyGestureNeuroImage: Clinical
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A cognitive architecture for human-robot teaming interaction

2019

Human-robot interaction finalized to cooperation and teamwork is a demanding research task, both under the development and the implementation point of view. In this context, cognitive architectures are a useful means for representing the cognitive perception-action cycle leading the decision-making process. In this paper, we present ongoing work on a cognitive architecture whose modules consider the possibility to represent the decision-making process starting from the observation of the environment and also of the inner world, populated by trust attitudes, emotions, capabilities and so on, and the world of the other in the environment.

Cognitive architectureHuman-robot interaction
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