Search results for "INTERACTION"

showing 10 items of 5710 documents

Modelling and Control of a 2-DOF Robot Arm with Elastic Joints for Safe Human-Robot Interaction

2021

Collaborative robots (or cobots) are robots that can safely work together or interact with humans in a common space. They gradually become noticeable nowadays. Compliant actuators are very relevant for the design of cobots. This type of actuation scheme mitigates the damage caused by unexpected collision. Therefore, elastic joints are considered to outperform rigid joints when operating in a dynamic environment. However, most of the available elastic robots are relatively costly or difficult to construct. To give researchers a solution that is inexpensive, easily customisable, and fast to fabricate, a newly-designed low-cost, and open-source design of an elastic joint is presented in this w…

Computer scienceFuzzy logicHuman–robot interactionhuman-robot interactionArtificial IntelligenceControl theorycollaborative robotTJ1-1570Mechanical engineering and machineryVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550series elastic actuatorOriginal ResearchRobotics and AIroboticsbusiness.industryRoboticsQA75.5-76.95Computer Science Applicationsrobot armElectronic computers. Computer scienceControl systemRobotArtificial intelligencebusinessActuatorRobotic armFrontiers in Robotics and AI
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

2016

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet A…

Computer scienceHuman Factors and Ergonomics02 engineering and technologySpace (commercial competition)050105 experimental psychologyField (computer science)0202 electrical engineering electronic engineering information engineeringAR application0501 psychology and cognitive sciencesPerceptual psychologyComputer visiondistance perceptionta113experimental protocolstablet-based augmented realitybusiness.industrybisection05 social sciencesnavigation systems020207 software engineeringaugmented realityComputer Science ApplicationsHuman-Computer Interactioncellular telephone systemsAugmented realityArtificial intelligencebusinessInternational Journal of Human–Computer Interaction
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Sonic Interaction Design

2009

Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…

Computer scienceHuman Factors and Ergonomics02 engineering and technologysonic interaction designEducationVisual artsUser experience designElectronic musicHuman–computer interactionSituatedSonic interaction design0202 electrical engineering electronic engineering information engineering0501 psychology and cognitive sciences050107 human factorsInterdisciplinaritySettore INF/01 - Informaticabusiness.industryField (Bourdieu)05 social sciencesGeneral Engineering020207 software engineeringMobile musicHuman-Computer InteractionHardware and ArchitecturebusinessSoftwareInternational Journal of Human-Computer Studies
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Multisensory Experiences in Virtual Reality and Augmented Reality Interaction Paradigms

2020

Multisensory stimuli can be integrated in systems that make use of different paradigms, such as Virtual Reality (VR), Augmented Reality (AR) or, in a wider sense, Mixed Reality (MR), enhancing user experiences within the virtual content. However, despite the many technological solutions that exist (both hardware and software), only visual and sonic stimuli can be considered as highly integrated in consumer-grade applications. This chapter addresses the current state of the art in multisensory experiences, taking also in consideration the aforementioned interaction paradigms, and brings the benefits and challenges. As an example, authors introduce ROMOT, a RObotic 3D-MOvie Theatre, that supp…

Computer scienceHuman–computer interaction05 social sciences0202 electrical engineering electronic engineering information engineering020207 software engineering0501 psychology and cognitive sciencesAugmented reality02 engineering and technologyVirtual reality050107 human factors
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Dynamics-based action recognition for motor intention prediction

2020

Abstract Powered lower-limb prostheses presented in the previous chapter require a natural and easy-to-use interface for communicating amputee’s motor intention in order to select the appropriate motor program in a given context or simply to commute from an active (powered) to a passive mode of functioning. To be accepted by amputees, such an interface should (1) not put additional cognitive load on the end-user, (2) be reliable and (3) be minimally invasive. In this chapter we present one possible solution for achieving that goal: a robust method for autonomously detecting and recognizing motor intents from a wearable sensor network mounted on a sound leg. The sensor network provides a rea…

Computer scienceHuman–computer interactionInterface (computing)Feature extractionWearable computerMotor programContext (language use)AccelerometerWireless sensor networkCognitive load
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Improving a traffic operator interface using an ontology and intelligent rules

2007

The Transportation and traffic domain is cross-disciplinary; Different areas must be covered to solve complex problems. It also involves the use of different systems for monitoring, visualization, information distribution, control, communication, etc. All of these systems are implemented using different levels of technology. In most cases the control of these systems is handled by [graphic] user interfaces. In the past years the number of systems has grown substantially and because of their "monolytic" design, they have different and in most cases not-compatible user-interfaces. A generic interface would be useful to improve not only the different processes but also the efficiency of the op…

Computer scienceHuman–computer interactionNatural user interfaceGraphicsUser interfaceOntology (information science)Intelligent transportation systemDomain (software engineering)VisualizationUser interface designProceedings of the 2007 Euro American conference on Telematics and information systems
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Prototype proposal for profiling and identification of tv viewers using watching patterns

2020

Computer scienceHuman–computer interactionProfiling (information science)
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Coordination and Sociability for Intelligent Virtual Agents

2008

This paper presents a multi-agent framework designed to simulate synthetic humans that properly balance task oriented and social behaviors. The work presented in this paper focuses on the social library integrated in BDI agents to provide socially acceptable decisions. We propose the use of ontologies to define the social relations within an artificial society and the use of a market based mechanism to reach sociability by means of task exchanges. The social model balances rationality, to control the global coordination of the group, and sociability, to simulate relations (e.g. friendliness) and reciprocity among agents. The multi-agent framework has been tested successfully in dynamic envi…

Computer scienceHuman–computer interactionReciprocity (social psychology)Artificial societySocial competenceSocial psychologySocial relationTask (project management)Social simulationSocial behaviorVirtual actor
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A taxonomy of augmented reality annotations

2020

Computer scienceHuman–computer interactionTaxonomy (general)Augmented reality
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Image quality metric based on multidimensional contrast perception models

1999

Abstract The procedure to compute the subjective difference between two input images should be equivalent to a straightforward difference between their perceived versions, hence reliable subjective difference metrics must be founded on a proper perception model. For image distortion evaluation purposes, perception can be considered as a set of signal transforms that successively map the original image in the spatial domain into a feature and a response space. The properties of the spatial pattern analyzers involved in these transforms determine the geometry of these different signal representation domains. In this work the general relations between the sensitivity of the human visual system…

Computer scienceImage qualitybusiness.industrymedia_common.quotation_subjectPattern recognitionHuman-Computer InteractionHardware and ArchitectureFeature (computer vision)DistortionHuman visual system modelMetric (mathematics)Contrast (vision)Computer visionArtificial intelligenceElectrical and Electronic EngineeringSet (psychology)businessRepresentation (mathematics)media_commonDisplays
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