Search results for "INTERFACE"

showing 10 items of 2139 documents

Path Following in Non-Visual Conditions.

2018

Path-following tasks have been investigated mostly under visual conditions, that is when subjects are able to see both the path and the tool, or limb, used for navigation. Moreover, only basic path shapes are usually adopted. In the present experiment, participants must rely exclusively on continuous, non-speech, and ecological auditory and vibrotactile cues to follow a path on a flat surface. Two different, asymmetric path shapes were tested. Participants navigated by moving their index finger over a surface sensing position and force. Results show that the different non-visual feedback modes did not affect the task's accuracy, yet they affected its speed, with vibrotactile feedback causin…

AdultMaleComputer scienceInformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.HCI)Path following02 engineering and technology050105 experimental psychologyTask (project management)Haptic InterfacesPosition (vector)Feedback SensoryPhysical Stimulation0202 electrical engineering electronic engineering information engineeringmedicineHumans0501 psychology and cognitive sciencesComputer visionHuman computer interaction User interfaces Audio user interfaces Haptic interfacesAudio User InterfacesSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniSettore INF/01 - Informaticabusiness.industry05 social sciences020207 software engineeringIndex fingerHuman Computer InteractionComputer Science ApplicationsVisualizationHuman-Computer Interactionmedicine.anatomical_structureAcoustic StimulationTouch PerceptionPath (graph theory)Task analysisAuditory PerceptionFemaleArtificial intelligenceCuesbusinessPsychomotor PerformanceGestureUser InterfacesSpatial NavigationIEEE transactions on haptics
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Using Augmented Reality to Treat Phobias

2005

Virtual reality (VR) is useful for treating several psychological problems, including phobias such as fear of flying, agoraphobia, claustrophobia, and phobia to insects and small animals. We believe that augmented reality (AR) could also be used to treat some psychological disorders. AR and VR share some advantages over traditional treatments. However, AR gives a greater feeling of presence (the sensation of being there) and reality judgment (judging an experience as real) than VR because the environment and the elements the patient uses to interact with the application are real. Moreover, in AR users see their own hands, feet, and so on, whereas VR only simulates this experience. With thes…

AdultMaleComputer sciencemedia_common.quotation_subjectCockroachesVirtual realitycomputer.software_genreFear of flyingUser-Computer InterfaceSensationComputer GraphicsmedicineAnimalsHumansComputer Simulationmedia_commonPhobiasMultimediaSpidersModels Theoreticalmedicine.diseaseComputer Graphics and Computer-Aided DesignTreatment OutcomeMultimediaPhobic DisordersFeelingTherapy Computer-AssistedClaustrophobiaFemaleAugmented realityDesensitization PsychologiccomputerSoftwareCognitive psychologyAgoraphobiaIEEE Computer Graphics and Applications
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Immersion and emotion: their impact on the sense of presence.

2005

The present study is designed to test the role of immersion and media content in the sense of presence. Specifically, we are interested in the affective valence of the virtual environments. This paper describes an experiment that compares three immersive systems (a PC monitor, a rear projected video wall, and a head-mounted display) and two virtual environments, one involving emotional content and the other not. The purpose of the experiment was to test the interactive role of these two media characteristics (form and content). Scores on two self-report presence measurements were compared among six groups of 10 people each. The results suggest that both immersion and affective content have …

AdultMaleEngineeringAdolescentSense of presenceVirtual realityAffect (psychology)computer.software_genreJudgmentUser-Computer InterfaceHuman–computer interactionSurveys and QuestionnairesImmersion (virtual reality)HumansMass MediaMedia contentApplied PsychologyMass mediaMultimediabusiness.industryCommunicationGeneral MedicineMiddle AgedAffective valenceHuman-Computer InteractionAffectFemalebusinessVideo wallcomputerCyberpsychologybehavior : the impact of the Internet, multimedia and virtual reality on behavior and society
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Comparisons of Musculoskeletal Complaints and Data Entry Between a Sitting and a Sit-Stand Workstation Paradigm

2009

Background: Seated working positions are often regarded as a cause for discomfort in the musculoskeletal system. Performing work in different working positions—that is, alternating between sitting and standing (sit-stand workstation paradigm)—could help reduce physical complaints. Objective: The questions were whether performing office work partly in a standing position leads to reduced complaints and whether standing would change the efficiency of data entry office work. Method: We investigated the effect of a sit-stand workstation paradigmd during experimental data entry office work on physical and psychological complaints and data entry efficiency by conducting a randomized controlled t…

AdultMaleEngineeringmedicine.medical_specialtyAdolescentWorkstationPostureHuman Factors and ErgonomicsData entrySittingWork physiologylaw.inventionUser-Computer InterfaceYoung AdultBehavioral NeuroscienceMusculoskeletal disorderRandomized controlled triallawmedicineHumansMusculoskeletal DiseasesWorkplaceApplied PsychologyCross-Over Studiesbusiness.industryHuman factors and ergonomicsEquipment Designmedicine.diseaseMusculoskeletal discomfortBiomechanical PhenomenaOccupational DiseasesPhysical therapybusinessHuman Factors: The Journal of the Human Factors and Ergonomics Society
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Surface Lightness Influences Perceived Room Height

2010

Surprisingly little scientific research has been conducted on the effects of colour and lightness on the perception of spaciousness. Practitioners and architects typically suggest that a room's ceiling appears higher when it is painted lighter than the walls, while darker ceilings appear lower. Employing a virtual reality setting, we studied the effects of the lightness of different room surfaces on perceived height in two psychophysical experiments. Observers judged the height of rooms varying in physical height as well as in the lightness of ceiling, floor, and walls. Experiment 1 showed the expected increase of perceived height with increases in ceiling lightness. Unexpectedly, the perce…

AdultMaleLightnessBrightnessAdolescentLightPhysiologymedia_common.quotation_subjectExperimental and Cognitive PsychologyCeiling (cloud)Contrast SensitivityUser-Computer InterfaceYoung AdultPhysiology (medical)StatisticsPsychophysicsHumansContrast (vision)General PsychologyMathematicsmedia_commonAnalysis of VarianceDepth PerceptionDistance PerceptionSpace perceptionGeneral MedicineNeuropsychology and Physiological PsychologyFemaleInterior spaceDepth perceptionPhotic StimulationQuarterly Journal of Experimental Psychology
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Do spinal meningiomas penetrate the pial layer? Correlation between magnetic resonance imaging and microsurgical findings and intracranial tumor inte…

1997

OBJECTIVE: To study the relationships between spinal dura-arachnoid and tumor-cord interfaces in spinal meningiomas and to investigate whether a disruption of the pial layer and penetration of the tumor in the spinal cord occurs. METHODS: Fifteen patients with histologically proven meningiomas underwent magnetic resonance imaging (MRI) preoperatively. All patients underwent microsurgery. The histological characteristics of the tumors were compared with MRI and microsurgical findings. RESULTS: At surgery, the peritumoral hypointense rim revealed by MRI in 10 of 15 patients corresponded to a well-defined cerebrospinal fluid-containing space confined between the outer arachnoidal layer and the…

AdultMaleMicrosurgeryPathologymedicine.medical_specialtyDura materBrain tumorMeningiomaMeningeal NeoplasmsmedicineHumansNeoplasm InvasivenessSpinal Meningesbusiness.industrySettore MED/27 - NeurochirurgiaLeptomeningesSpinal meningiomas tumor interfacesAnatomyMiddle AgedSpinal cordmedicine.diseaseMagnetic Resonance Imagingnervous system diseasesmedicine.anatomical_structureArachnoid materPia MaterFemaleSurgeryNeurology (clinical)ArachnoidSubarachnoid spaceMeningiomabusiness
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A novel minimally invasive, dorsolateral, tubular partial odontoidectomy and autologous bone augmentation to treat dens pseudarthrosis: cadaveric, 3D…

2017

OBJECTIVE The goal of this study was to demonstrate the clinical and technical nuances of a minimally invasive, dorsolateral, tubular approach for partial odontoidectomy, autologous bone augmentation, and temporary C1–2 fixation to treat dens pseudarthrosis. METHODS A cadaveric feasibility study, a 3D virtual reality reconstruction study, and the subsequent application of this approach in 2 clinical cases are reported. Eight procedures were completed in 4 human cadavers. A minimally invasive, dorsolateral, tubular approach for odontoidectomy was performed with the aid of a tubular retraction system, using a posterolateral incision and an oblique approach angle. Fluoroscopy and postprocedur…

AdultMaleModels Anatomicmedicine.medical_specialtyBone ScrewsRadiography Interventional03 medical and health sciencesUser-Computer InterfaceYoung Adult0302 clinical medicineImaging Three-DimensionalCadaverPars interarticularismedicineCadaverFluoroscopyHumansComputer SimulationOrthopedic ProceduresFixation (histology)030222 orthopedicsmedicine.diagnostic_testbusiness.industryGeneral Medicinemedicine.diseaseSurgeryPseudarthrosisPseudarthrosismedicine.anatomical_structureFluoroscopyCervical VertebraeFeasibility StudiesSpinal FracturesOrthopedic ProceduresCadaveric spasmbusinessTomography X-Ray Computed030217 neurology & neurosurgeryCervical vertebraeJournal of neurosurgery. Spine
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Presence and Emotions in Virtual Environments: The Influence of Stereoscopy

2008

ABSTRACT This study investigates how stereoscopy (the illusion of depth and 3D imaging) affects the sense of presence and the intensity of the positive mood that users feel in virtual environments (VEs). A between-group design was used, and 40 volunteers were randomly assigned to one of two experimental conditions (stereoscopy vs. no stereoscopy) and to one of two emotional VEs (relaxation or joy). The participants' emotions were assessed before and after the VR experience. Presence was measured with two postexperiment questionnaires (ITC-SOPI and SUS). Results show that there were no differences between stereoscopic and monoscopic presentations in VEs (neither subjective sense of presence …

AdultMaleRelaxationAdolescentmedia_common.quotation_subjectIllusionSense of presenceStereoscopylaw.inventionUser-Computer InterfacelawSurveys and QuestionnairesHumansApplied Psychologymedia_commonDepth PerceptionCommunicationRelaxation (psychology)Optical Illusionsbusiness.industryCommunicationGeneral MedicineHuman-Computer InteractionAffectMoodFemalebusinessPsychologyCognitive psychologyCyberPsychology & Behavior
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Interventions for improving psychological detachment from work: A meta-analysis.

2021

Psychological detachment from work during off-job time is crucial to sustaining employee health and well-being. However, this can be difficult to achieve, particularly when job stress is high and recovery is most needed. Boosting detachment from work is therefore of interest to many employees and organizations, and over the last decade numerous interventions have been developed and evaluated. The aim of this meta-analysis was to review and statistically synthesize the state of research on interventions designed to improve detachment both at work and outside of it. After a systematic search (covering the period 1998-2020) of the published and unpublished literature, 30 studies with 34 interv…

AdultMaleStress managementWorkRESOURCESSTRESS-MANAGEMENTRECOVERY EXPERIENCESCONSERVATIONSLEEP QUALITYPsychological interventionOccupational Health ServicesContext (language use)PsycINFOHOME INTERFACEOccupational StressFILE-DRAWER PROBLEMsystematic reviewAdaptation PsychologicalMINDFULNESSHumansinterventionsApplied PsychologyOccupational HealthWork-Life BalanceBOUNDARIESPublic Health Environmental and Occupational HealthMiddle AgedModerationmeta-analysisJOB STRESSMeta-analysisWell-beingFemalepsychological detachment from workOccupational stressPsychologyClinical psychologyJournal of occupational health psychology
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Visual Search for Grouped versus Ungrouped Icons in a Computer Interface

2000

The paradigm of visual search was used to investigate how participants looked for a target file among distracter files in an icon-based computer interface. The purpose of these experiments was to study the effect of icons and spatial grouping on scanning speed. Does spatial grouping of identical icons increase the scanning speed? Do icons themselves speed up the search for a target file when compared with a condition in which the files are indicated with mere textual labels? Our results showed that both the presence of icons and their grouping had a significant positive effect on the scanning speed. Potential applications of this research include the design of graphics-based interfaces, su…

AdultMaleVisual perceptionComputer sciencemedia_common.quotation_subjectInterface (computing)050109 social psychologyHuman Factors and Ergonomics050105 experimental psychologyUser-Computer InterfaceBehavioral NeuroscienceHuman–computer interactionPerceptionHumans0501 psychology and cognitive sciencesGraphicsApplied Psychologycomputer.programming_languagemedia_commonGraphical user interfaceVisual searchInternetbusiness.industry05 social sciencesUnited StatesComputer TerminalsVisual PerceptionFemaleIconUser interfacebusinesscomputerHuman Factors: The Journal of the Human Factors and Ergonomics Society
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