Search results for "INTERFACE"

showing 10 items of 2139 documents

Adaptive voice interaction for 3D representation of Cultural Heritage site

2010

In the area of cultural heritage preservation and fruition the development of electronics and information technologies has opened new scenarios of research in the field of survey, representation and communication of Cultural Heritage. The aim is thus to make the fruition of works of art available to as many users as possible by using survey techniques and multimodal interaction. In this paper we propose a multimodal fruition of a virtual representation of a medieval ceiling, built in the XIV century, which covers the “Sala Magna” in the Steri of Palermo. The research deals with the design of an intelligent relational agent which interacts with the user in a natural way. To address this very…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceMulti-agent systemInformation technologyVirtual representationRepresentation (arts)Field (computer science)Multimodal interactionCultural heritageHuman–computer interactionVoice interaction 3D visualization multimodality cultural heritageUser interfacebusiness
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An Agent-based Service Network for Personal Mobile Devices

2006

We propose the Agent Network for Bluetooth Devices, a system that uses personal mobile devices as adaptive human-environment interfaces to supply people with ad hoc information and high-level services. The ANBD system operates with a hierarchical framework of service-providing nodes, dynamically composed and managed by mobile agents.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryComputer scienceWireless ad hoc networkContext-aware services pervasive systems mobile agents augmented and smart environments human-environment interfacesMobile computingMobile ad hoc networkComputer Science Applicationslaw.inventionBluetoothComputational Theory and MathematicslawMobile stationMobile searchbusinessPersonal area networkMobile deviceSoftwareComputer network
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An architecture with a mobile phone interface for the interaction of a human with a humanoid robot expressing emotions and personality

2011

In this paper is illustrated the cognitive architecture of a humanoid robot based on the proposed paradigm of Latent Semantic Analysis (LSA). This paradigm is a step towards the simulation of an emotional behavior of a robot interacting with humans. The LSA approach allows the creation and the use of a data driven high-dimensional conceptual space. We developed an architecture based on three main areas: Sub-conceptual, Emotional and Behavioral. The first area analyzes perceptual data coming from the sensors. The second area builds the sub-symbolic representation of emotions in a conceptual space of emotional states. The last area triggers a latent semantic behavior which is related to the h…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryLatent semantic analysisComputer sciencemedia_common.quotation_subjectInterface (computing)Cognitive architectureRepresentation (arts)Human–computer interactionMobile phonePerceptionHumanoid RobotEmotionsPersonality Latent Semantic AnalysisRobotPersonalityComputer visionArtificial intelligencebusinessHumanoid robotmedia_common
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An Approach to Enhance Chatbot Semantic Power and Maintainability: Experiences within the FRASI Project

2012

The paper illustrates the implementation and semantic enhancement of a domain-oriented Question-Answering system based on a pattern-matching chat bot technology, developed within an industrial project, named FRASI. The main difficulty in building a KB for a chat bot is to handwrite all possible question-answer pairs that constitute the KB. The proposed approach simplifies the chat bot realization thanks to two solutions. The first one uses an ontology, which is exploited in a twofold manner: to construct dynamic answers as a result of an inference process about the domain, and to automatically populate, off-line, the chat bot KB with sentences that can be derived from the ontology, describi…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionieducation.field_of_studyComputer sciencebusiness.industryPopulationComputingMilieux_PERSONALCOMPUTINGOntology (information science)computer.software_genreSemanticsDomain ontologies; In-buildings; Industrial projects; Inference process; Preprocess; Question answering systems; Question-answer pairsChatbotSemantic networkDomain (software engineering)Knowledge-based systemsArtificial IntelligenceArtificial intelligenceUser interfacebusinesseducationcomputerNatural language processing2012 IEEE Sixth International Conference on Semantic Computing
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Novel Human-to-Human Interactions from the Evolution of HCI

2011

The interaction ways made available by the evolution of the human-computer interfaces, led to novel Human-to-Human Interaction (HHI) modes, enabling people to cooperate for almost any task any time and any where. HHI nowadays is largely indirect and mediated by a wide variety of technologies and devices. This new and exciting field of design originates from the convergence of a few well-established research fields within the HCI area, such as traditional Graphical User Interfaces (GUI), Tangible User Interfaces (TUI), Touchless Gesture User Interface (TGUI), Voice User Interfaces (VUI), and Brain Computer Interfaces (BCI). We analyze and describe the evolution of the HCI in those fields, an…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediaComputer sciencebusiness.industryPost-WIMPmediated social interactionscomputer.software_genreField (computer science)Variety (cybernetics)novel interfacehuman-computer interactionHuman–computer interactionHuman interactionUser interfacebusinesscomputerBrain–computer interfaceGraphical user interfaceGesture2011 International Conference on Complex, Intelligent, and Software Intensive Systems
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Human-to-human interfaces: emerging trends and challenges

2011

We present a new research domain, human-to-human interaction (HHI) that describes how today's human interaction is largely indirect and mediated by a wide variety of technologies and devices. We show how this new and exciting field of design originates from the convergence of a few well-established research areas, such as traditional graphical user interfaces (GUIs), tangible user interfaces (TUIs), touchless gesture user interfaces (TGUIs), voice user interfaces (VUIs), and brain computer interfaces (BCIs). We analyse and describe current research in those areas and offer a first-hand view and presentation of its salient aspects for the human-to human interaction domain.

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionihuman-to-human interactionMultimediabusiness.industryComputer scienceHHIhuman-to-human interfacePost-WIMPcomputer.software_genreField (computer science)Variety (cybernetics)Domain (software engineering)Human–computer interactionUser interfacebusinesscomputerhuman-to-computer interfacesGraphical user interfaceBrain–computer interfaceGesture
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Automatic concept maps generation in support of educational processes

2014

A VLE is a system where three main actors can be devised: the teacher in the role of instructional designer, the tutor, and the stu- dent. Instructional designers need easy interaction for specifying the course domain structure to the system, and for controlling how well the learning materials agree to such a structure. Tutors need tools for having a holistic perception of the evolution of single students and/or groups in the VLE during the learning process. Finally, students need self regulation in terms of controlling their learning rate, reflect on their learning strategies, and comparing with other people in the class. In this work we claim that sharing an implicit representation of the…

Settore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionilcsh:Theory and practice of educationConcept MapsI-TUTORLatent Semantic AnalysisI-TUTOR Concept Maps Zooming User Interfaces Latent Semantic Analysis Self-Organizing Mapslcsh:LB5-3640Zooming User InterfacesSelf-Organizing Maps
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Software e design: i media digitali nel quotidiano

2015

L’oggetto che oggi maggiormente caratterizza la quotidianità è senza dubbio il computer (sotto forma di pc, tablet, smartphone, ecc.); esso è determinato dal software che lo fa funzionare e che determina i modi dell’esperienza dell’utente. Comprendere gli oggetti digitali significa dunque comprendere il software in ogni sua dimensione: la sua progettazione, le opportunità che crea, i vincoli che impone e che di conseguenza consentono un utilizzo consapevole di questi oggetti. Computer, tablet, smartphone are the most important everyday objects in our life because we made experiences by them; they run due to their software: so it is necessary to understand it, his form, his design and his tr…

Settore M-FIL/04 - Esteticasoftware interface human-computer interaction interaction designsoftware interfaccia interazione uomo-macchina interaction design
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Iconic framework for cooperative coding

2018

The description of an innovative framework built on top of Web-based visual programming environment is the primary aim of this contribution. In the last decade, many frameworks oriented to visual languages have been introduced in literature to improve the skill on programming languages, but at the best of our knowledge, no framework has been specially designed to support collaborative work on heterogeneous distributed environments. Therefore, SIRENE introduces a new framework in which beginners and experts can cooperate to develop algorithms by using a visual and iconic paradigm. Students, in the classroom or connected from everywhere, can be involved into the definition of the algorithm, c…

Shared spaceSettore INF/01 - InformaticaApplication programming interfaceComputer science05 social sciences050301 education02 engineering and technologyWorking spaceVisual Programming EnvironmentWeb-based Iconic InterfaceHuman-Computer InteractionCollaborative CodingComputer Networks and CommunicationInteractive learning controlVisual functionHuman–computer interaction020204 information systemsApplication Programming Interface0202 electrical engineering electronic engineering information engineering0503 educationSoftware1707Coding (social sciences)Visual programming languageProceedings of the 19th International Conference on Computer Systems and Technologies
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Room-Temperature Electrical Characteristics of Pd∕SiC Diodes with Embedded Au Nanoparticles at the Interface

2010

We investigate the effects of localized controlled nanometric inhomogeneities, represented by Au nanoparticles, on the electrical properties of Pd/SiC Schottky diodes. In particular, we investigate the effects of the nanoparticle radius R on the current-voltage characteristics. The main result concerns the strong dependence of the effective Schottky barrier height of the Pd/SiC contact on R, giving a practical technique to tailor, in a wide range, such a barrier height by simply changing the process parameters during the diode preparation. Then, from a basic understanding point of view, such data allow us to test the Tung model describing the effects of inhomogeneities on the electrical pro…

SiCRange (particle radiation)Schottky contactMaterials sciencebusiness.industryAtomic force microscopyAu nanoparticleSchottky barrierInterface (computing)Schottky diodeNanoparticleRadiusSettore ING-INF/01 - ElettronicaSettore FIS/03 - Fisica Della MateriaPhysics and Astronomy (all)Electronic engineeringAuSchottky diodePdOptoelectronicsTung's modelAu; Pd; Schottky diodebusinessDiodeAIP Conference Proceedings
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