Search results for "INTERFACE"

showing 10 items of 2139 documents

Measuring expectation for an affordance gap on a smartphone user interface and its usage among older adults

2020

The smartphone has become a ubiquitous mobile communication tool that plays a crucial role in the daily lives for Malaysian older adults. However, it is not easy for older adults to learn new interaction modes and adopt the smartphone user interface. In this paper, we aim to examine the affordances of a smartphone user interface and its usage by older adults through the lens of Norman’s execution/evaluation action cycle (EEAC) framework. A mobile-user interaction study was administered with four tasks. A paired sample t-test was conducted to analyze the affordance gap between different levels of expectation. The results revealed that three tasks (making phone calls, adding contacts, and usi…

Social Psychologybusiness.industryComputer scienceCommunicationMobile appsexecution/evaluation action cyclekäyttöaffordanceThrough-the-lens meteringälypuhelimetHuman-Computer InteractionPaired samplesPhoneHuman–computer interactionodotuksetsmartphone user interfaceMobile telephonyEvaluation - actionUser interfacebusinessAffordanceexpectationolder adultsaikuiset
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From Technology to the Human User

2008

When thinking of users, it is possible to look at them from a variety of perspectives. One essential way of considering users within the human–technology environment involves technical concepts. In this manner, we define what users should be able to do with a particular technical system. As such, there are tasks to accomplish and goals to reach by means of some technology, and therefore specific operations must be carried out in order to reach those goals or fulfill those tasks. For example, if someone wishes to buy boots from an eShop, it is necessary to get onto the Internet, find the eShop, find the boots, load them into a virtual shopping cart, and follow the process to check out. Savvy…

Social Psychologybusiness.industryComputer scienceProcess (engineering)CommunicationUser modelingUser requirements documentVariety (cybernetics)User interface designHuman-Computer InteractionUser experience designHuman–computer interactionUser interfacebusinessDesign technologyHuman Technology: An Interdisciplinary Journal on Humans in ICT Environments
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INVESTIGATING PERCEPTUAL AND BIOLOGICAL FEEDBACKS IN HUMAN ROBOT INTERACTION

The Human Robot Interaction (HRI) is a new discipline that has attracted more attention in the last years due to the increasing presence of robots in people’s everyday life. It is a field of study dedicated to understanding, designing, and evaluating robotic systems for use by or with humans. Interaction, by definition, requires communication between robots and humans. A social robot is an autonomous or semi-autonomous robot capable of interacting and communicating with humans or other autonomous physical agents following social behaviours and rules related to its specific role. In order to interact effectively with the human being, a robot must be able to decode the complex system of human…

Social RoboticsSettore ING-INF/05 - Sistemi Di Elaborazione Delle InformazioniHuman Robot InteractionBrain Computer InterfaceBrain Computer Interface;Robotics;Neurofeedback; Human Robot Interaction; Social RoboticsNeurofeedbackRobotic
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Sosiaalialan asiakastietojärjestelmissä paljon parannettavaa: käyttäjäkokemukset 2019

2020

Sosiaali- ja terveydenhuollon digitalisaatiolle on asetettu paljon odotuksia niin palveluiden laadun, saavutettavuuden kuin tehokkuuden osalta. Asiakas- ja potilastietojärjestelmiltä odotetaan paljon tavoitteiden saavuttamiseksi. Asiakastietojärjestelmät ovat laajasti käytössä sosiaalialalla, mutta niiden käyttöä työvälineenä ja niiden avulla saavutettuja hyötyjä on tutkittu ammattilaisten näkökulmasta vain vähän. Keväällä 2019 kartoitettiin ensimmäistä kertaa valtakunnallisesti sosiaalialan ammattilaisten käyttäjäkokemuksia asiakastietojärjestelmistä. Tässä artikkelissa kuvataan kyselytutkimuksen toteutus ja tulokset eniten käytettyjen tuotemerkkien osalta. Tutkimus toimii pilottina vuonna…

Social WorkKnowledge managementmedia_common.quotation_subjectComputer applications to medicine. Medical informaticssocial work [http://www.yso.fi/onto/yso/p3286]R858-859.7kyselytutkimusSocial Welfarekäytettävyys [http://www.yso.fi/onto/yso/p3785]kyselytutkimus [http://www.yso.fi/onto/yso/p10631]Tieteelliset artikkelit / Scientific papersinformation systemsOnline SystemskäyttöliittymätUser experience designsosiaalialan ammattilainen3141 TerveystiedeHealth care050602 political science & public administrationInformation systemsosiaalihuolto0501 psychology and cognitive sciencesTime managementQuality (business)media_commontietojärjestelmätbusiness.industrysocial work05 social scienceskäyttäjäkokemus [http://www.yso.fi/onto/yso/p25337]Usability0506 political scienceAsiakastietojärjestelmäsosiaalihuolto [http://www.yso.fi/onto/yso/p3281]sosiaalityöAttitudeuser-computer interfacesurveys and questionnairesSurvey data collectionsocial welfare [http://www.yso.fi/onto/yso/p3281]Public aspects of medicineRA1-1270Psychologybusinesssocial sciencessurvey-tutkimussocial welfare050104 developmental & child psychologyFinnish Journal of eHealth and eWelfare
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Brain Controlled Architecture for Human-Human Interaction Mediated by a Humanoid Robot

2017

This paper presents an Assistive social robots architecture designed for social interaction with humans, mediated by a humanoid robot. The architecture has been designed for being used by people with severe paralysis and the architecture has been tested by a user affected by amyotrophic lateral sclerosis (ALS) in a locked-in state. The system allows the patient to communicate with the stakeholders using a Brain Controlled Interface, based on Evoked Response Potentials (ERP), to express needing, feelings or writing phases. Stakeholders visualize messages sent by the patient on a GUI and use a tele operated humanoid robot as an avatar of them to extend their physical presence to interact with…

Social robotAssistive RoboticComputer scienceInterface (computing)Brain Computer InterfaceBrain Computer Interface; Social Robotics; Assistive Robotics; Architecture; EEG; ERP; Human-Humanoid InteractionCommunications systemHuman–robot interactionHuman–computer interactionArchitectureRobotHuman-Humanoid InteractionEEGSocial RoboticERPHumanoid robotBrain–computer interfaceAvatarInternational Robotics & Automation Journal
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Panel Discussion: Systems for Data Analysis What they AEE; what they Could be?

1985

CRANE: I’d like to pose a couple of questions: (1) Command Languages — A tool for the astronomer or for the programmer? (2) Portability — Holy Cow or Red Herring? I propose that we start with the first one and see how far we get. If we don’t get past that, fine. If we get on to the question of portability, this is also fine. Let me just open up the discussion by asking Rudi Albrecht to make a comment.

Software portabilityAstronomerApplication programming interfaceProgramming languageComputer sciencecomputer.software_genreProgrammercomputerPanel discussionVector processor
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MultiSlice human organ extraction based on GVF

2008

Segmentation techniques based on active contours algorithm are widely used in medical imaging. Unfortunately, they require a lot of parameters to be used and this can rep- resent an issue for those physicians with not much informatics skills. This paper proposes a software tool which allows to segment multiple slice can differ organ extraction setting a small number of parameters. Moreover, the tool offers the functionality to perform a multiple segmentation the same time, so that an entire volume composed by hundreds slices can be segmented.

Software toolComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONContrast MediaUser-Computer InterfaceImaging Three-DimensionalSoftware DesignMedical imaging Segmentation GVFComputer GraphicsImage Processing Computer-AssistedMedical imagingHumansMedicineSegmentationMultisliceComputer visionDiagnosis Computer-AssistedSettore ING-INF/05 - Sistemi Di Elaborazione Delle Informazionibusiness.industryReproducibility of ResultsModels TheoreticalInformaticsArtificial intelligenceTomography X-Ray ComputedbusinessAlgorithmsSoftwareVolume (compression)
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Efficiency of visual time-sharing behavior

2009

In this paper, the effects of two user interface menu structures on a mobile device display, list and grid, are compared in a driving simulation with the measures of visual time-sharing efficiency, visual load, driving performance and secondary task performance. Eighteen participants conducted a set of eight Point-of-Interest (POI) search tasks with the grid- or list-style menus on navigation software during simulated driving. Between-subject analysis revealed that the list-style menu structure supports more efficient and systematic, and thus, safer interaction while driving than the grid-style menu, in terms of time-sharing and total glance time. However, significant effects of the menu st…

SoftwareComputer sciencebusiness.industrySAFERDistractionWorkloadUser interfaceSet (psychology)GridbusinessMobile deviceSimulationProceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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Adoption of Open Source Software and Software-as-a- Service Models in the Telecommunication Industry

2011

A case research is carried out on adoption of open source software (OSS) and software-as-a-service (SaaS) in the telecommunication industry. The study was conducted to examine the types of software deployed as OSS and SaaS and the conditions of adopting OSS and SaaS. Findings of the case study indicate that industry-specific software is not developed as OSS or deployed in SaaS mode. Based on the findings, we also arrive at conclusion: Adoption is hindered by specificity of processes and technology interfaces.

SoftwareMode (computer interface)business.industryComputer scienceInformationSystems_INFORMATIONSYSTEMSAPPLICATIONSSoftware as a serviceOpen source softwareSoftware engineeringbusinessTelecommunications
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Natural language access to software applications

1998

This paper reports on the ESPRIT project MELISSA (Methods and Tools for Natural-Language Interfacing with Standard Software Applications)1. MELISSA aims at developing the technology and tools enabling end users to interface with computer applications, using natural-language (NL), and to obtain a precompetitive product validated in selected enduser applications. This paper gives an overview of the approach to solving (NL) interfacing problem and outlines some of the methods and software components developed in the project.

SoftwareNatural language user interfaceInterfacingbusiness.industryComputer scienceEnd userComputer ApplicationsHuman–computer interactionInterface (computing)Component-based software engineeringInterface description languageSoftware engineeringbusinessProceedings of the 36th annual meeting on Association for Computational Linguistics -
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